Pillars Of Eternity Guidebook Volume One

Pillars Of Eternity Guidebook Volume One Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Pillars Of Eternity Guidebook Volume One book. This book definitely worth reading, it is an incredibly well-written.

Pillars of Eternity Guidebook Volume One

Author : Obsidian Entertainment
Publisher : Dark Horse Books
Page : 115 pages
File Size : 46,9 Mb
Release : 2015-03-24
Category : Art
ISBN : 9781616558093

Get Book

Pillars of Eternity Guidebook Volume One by Obsidian Entertainment Pdf

Pillars of Eternity (original working title Project Eternity) is an upcoming old-school fantasy role-playing video game from Obsidian Entertainment. It is notable for its crowd funding campaign, which raised £3,986,929, at the time the highest funded crowd sourced video game on Kickstarter. The game will be released in 2015. Packed with never-before-seen art and in-depth lore, this is the definitive exploration of the acclaimed new video game, Pillars of Eternity, from Obsidian Entertainment!

Pillars of Eternity Guidebook: Volume Two-The Deadfire Archipelago

Author : Obsidian Entertainment
Publisher : Dark Horse Comics
Page : 120 pages
File Size : 43,9 Mb
Release : 2018-05-08
Category : Games & Activities
ISBN : 9781506706986

Get Book

Pillars of Eternity Guidebook: Volume Two-The Deadfire Archipelago by Obsidian Entertainment Pdf

This 120-page tome contains never before seen concept art, in-depth writing from the minds of the design team, and expands on the rich lore of this highly-anticipated game. Step into the role of the Watcher and explore the world of Eora with this beautiful hardcover featuring fantastic full-color art! Thanks to a successful crowdfunding campaign, the long-awaited sequel to Pillars of Eternity is ready to transport players back to the history-rich world of Eora. Dark Horse Books and Obsidian Entertainment proudly present Volume Two of the Pillars of Eternity Guidebook, which offers a detailed accounting of the explosive conflicts, determined factions, and horrifying creatures of the Deadfire Archipelago.

Pillars of Eternity

Author : Prima Games (Firm),Tim Bogenn,Howard Grossman
Publisher : Prima Games
Page : 0 pages
File Size : 52,5 Mb
Release : 2015-03-26
Category : Computer adventure games
ISBN : 1101898232

Get Book

Pillars of Eternity by Prima Games (Firm),Tim Bogenn,Howard Grossman Pdf

"The game takes place in the fantasy world of Eora, mainly inside the nation of Dyrwood. The infants in Dyrwood are plagued by a recent phenomenon in which they become "hollowborn" upon birth, meaning they are born with no soul. During the beginning of the game, the protagonist experiences an awakening of power due to a disastrous supernatural event, discovering they are a "Watcher": a person who can see souls and past lives. The objective of the game is to find out what caused their awakening and how to solve the hollowborn problem."--Wikipedia.

Rome and The Guidebook Tradition

Author : Anna Blennow,Stefano Fogelberg Rota
Publisher : Walter de Gruyter GmbH & Co KG
Page : 365 pages
File Size : 48,8 Mb
Release : 2019-04-01
Category : Literary Criticism
ISBN : 9783110615630

Get Book

Rome and The Guidebook Tradition by Anna Blennow,Stefano Fogelberg Rota Pdf

To this day, no comprehensive academic study of the development of guidebooks to Rome over time has been performed. This book treats the history of guidebooks to Rome from the Middle Ages up to the early twentieth century. It is based on the results of the interdisciplinary research project Topos and Topography, led by Anna Blennow and Stefano Fogelberg Rota. From the case studies performed within the project, it becomes evident that the guidebook as a phenomenon was formed in Rome during the later Middle Ages and early Renaissance. The elements and rhetorical strategies of guidebooks over time have shown to be surprisingly uniform, with three important points of development: a turn towards a more user-friendly structure from the seventeenth century and onward; the so-called ’Baedeker effect’ in the mid-nineteenth century; and the introduction of a personalized guiding voice in the first half of the twentieth century. Thus, the ‘guidebook tradition’ is an unusually consistent literary oeuvre, which also forms a warranty for the authority of every new guidebook. In this respect, the guidebook tradition is intimately associated with the city of Rome, with which it shares a constantly renovating yet eternally fixed nature.

Zohar, the Book of Enlightenment

Author : Daniel Chanan Matt
Publisher : Paulist Press
Page : 340 pages
File Size : 53,5 Mb
Release : 1983
Category : Religion
ISBN : 0809123878

Get Book

Zohar, the Book of Enlightenment by Daniel Chanan Matt Pdf

This is the first translation with commentary of selections from The Zohar, the major text of the Kabbalah, the Jewish mystical tradition. This work was written in 13th-century Spain by Moses de Leon, a Spanish scholar.

The Great Romance

Author : Inhabitant
Publisher : U of Nebraska Press
Page : 176 pages
File Size : 40,8 Mb
Release : 2008-01-01
Category : Fiction
ISBN : 9780803259966

Get Book

The Great Romance by Inhabitant Pdf

The Great Romance, a two-volume novella published under the pseudonym “The Inhabitant,” was one of the outstanding late nineteenth-century works of utopian science fiction. Volume 1 was a possible model for Edward Bellamy’s phenomenally successful Looking Backward, while volume 2 was assumed lost for over a century until uncovered in the Hocken Library in Dunedin, New Zealand. Together these volumes represent a remarkable piece of science fiction writing as they proffer one of the first serious considerations of the colonization of other planets and the impact of human beings on an alien culture. Here, for the first time, readers encounter descriptions of spacesuits and airlocks, space shuttles and planetary rovers, interplanetary colonization and cross-species miscegenation. Behind these genre-defining elements is the story of John Hope, who, by means of a sleeping elixir, awakes to a utopian community in a distant future—a “kingdom of thought” where the struggle for existence has been eliminated and humanity operates under an unwritten law of civility and harmony, aided by telekinesis that inerrantly reveals all wrong-doers. Since only two of the probably three volumes are extant, the tale ends with a chilling cliffhanger. In his introduction Dominic Alessio discusses the cutting-edge aspects of this work and its significance in both the realm of science fiction and the history and culture of its day.

Rise of the Videogame Zinesters

Author : Anna Anthropy
Publisher : Seven Stories Press
Page : 209 pages
File Size : 44,8 Mb
Release : 2012-03-20
Category : Games & Activities
ISBN : 9781609803735

Get Book

Rise of the Videogame Zinesters by Anna Anthropy Pdf

"Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture." —Patrick Alexander, Eegra.com "Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games." —Adam Parrish, NYU's Interactive Telecommunication Program (Tisch School of the Arts), and author of the ZZT game "Winter" "These days, everybody can make and distribute a photograph, or a video, or a book. Rise of the Videogame Zinesters shows you that everyone can make a videogame, too. But why should they? For Anna Anthropy, it's not for fame or for profit, but for the strange, aimless beauty of personal creativity.” —Ian Bogost, Director, Graduate Program in Digital Media, Georgia Institute of Technology "Rise is a great guidebook to understanding—and more importantly, participating in—this dynamically evolving culture." —Jim Munroe, co-founder of the Hand Eye Society and the Difference Engine Initiative “Here, Anna Anthropy demonstrates how people from every background and walk of life are breaking free of the commercial cowardice of major publishers, and bringing their individual visions of the game to life. . . . If game design is to be an art, as those of us who love games fervently hope, it must be rescued from its crushing commercial pressures. You can be a part of its future.” —Greg Costikyan, author of I Have No Mouth and I Must Design "Anna gives the world of video games a crucial perspective from her seat of authority within outsider culture, and illustrates how essential it is for the space to empower voices of all kinds if it is to evolve." —Leigh Alexander, editor-at-large of Gamasutra

Crown Of Stars

Author : Kate Elliott
Publisher : Astra Publishing House
Page : 654 pages
File Size : 48,7 Mb
Release : 2007-01-02
Category : Fiction
ISBN : 9781101639795

Get Book

Crown Of Stars by Kate Elliott Pdf

Set in an alternate Europe where bloody conflicts rage, the final book of the Crown of Stars epic fantasy series concludes the world-shaking conflict for the survival of humanity In the wake of the cataclysm that has reshaped the very lands, Sanglant is struggling to legitimize his own rulership and Liath’s status as his wife and consort, even as others are leaguing against him…. The Aoi are carrying out random attacks on the humans and implicating Sanglant as their leader…. While Liath, searching for forbidden magics, is unexpectedly beset by enemies she may not be able to withstand…. Stronghand is on a march of conquest that will inevitably lead into the heart of Sanglant’s realm…. Adelheid has made an unholy alliance with the treacherous Antonia, who, with the deadly galla at her command, is prepared to strike at Liath, Sanglant, or anyone who threatens her plans…. Sabella and Duke Conrad have also marshaled their forces and are moving to seize the crown from Sanglant…. And Alain must take his own stand against the Lady of Battles if he is to have any hope of redeeming this war- and magic-torn world….

Engineering DevOps

Author : Marc Hornbeek
Publisher : Bookbaby
Page : 400 pages
File Size : 46,7 Mb
Release : 2019-12-06
Category : Electronic
ISBN : 1543989616

Get Book

Engineering DevOps by Marc Hornbeek Pdf

This book is an engineering reference manual that explains "How to do DevOps?". It is targeted to people and organizations that are "doing DevOps" but not satisfied with the results that they are getting. There are plenty of books that describe different aspects of DevOps and customer user stories, but up until now there has not been a book that frames DevOps as an engineering problem with a step-by-step engineering solution and a clear list of recommended engineering practices to guide implementors. The step-by-step engineering prescriptions can be followed by leaders and practitioners to understand, assess, define, implement, operationalize, and evolve DevOps for their organization. The book provides a unique collection of engineering practices and solutions for DevOps. By confining the scope of the content of the book to the level of engineering practices, the content is applicable to the widest possible range of implementations. This book was born out of the author's desire to help others do DevOps, combined with a burning personal frustration. The frustration comes from hearing leaders and practitioners say, "We think we are doing DevOps, but we are not getting the business results we had expected." Engineering DevOps describes a strategic approach, applies engineering implementation discipline, and focuses operational expertise to define and accomplish specific goals for each leg of an organization's unique DevOps journey. This book guides the reader through a journey from defining an engineering strategy for DevOps to implementing The Three Ways of DevOps maturity using engineering practices: The First Way (called "Continuous Flow") to The Second Way (called "Continuous Feedback") and finally The Third Way (called "Continuous Improvement"). This book is intended to be a guide that will continue to be relevant over time as your specific DevOps and DevOps more generally evolves.

How to be Idle

Author : Tom Hodgkinson
Publisher : Penguin UK
Page : 352 pages
File Size : 53,9 Mb
Release : 2007-06-07
Category : Philosophy
ISBN : 9780141928548

Get Book

How to be Idle by Tom Hodgkinson Pdf

How to be Idle is Tom Hodgkinson's entertaining guide to reclaiming your right to be idle. As Oscar Wilde said, doing nothing is hard work. The Protestant work ethic has most of us in its thrall, and the idlers of this world have the odds stacked against them. But here, at last, is a book that can help. From Tom Hodgkinson, editor of the Idler, comes How to be Idle, an antidote to the work-obsessed culture which puts so many obstacles between ourselves and our dreams. Hodgkinson presents us with a laid-back argument for a new contract between routine and chaos, an argument for experiencing life to the full and living in the moment. Ranging across a host of issues that may affect the modern idler - sleep, the world of work, pleasure and hedonism, relationships, bohemian living, revolution - he draws on the writings of such well-known apologists for idleness as Dr Johnson, Oscar Wilde, Robert Louis Stevenson and Nietzsche. His message is clear: take control of your life and reclaim your right to be idle. 'Well written, funny and with a scholarly knowledge of the literature of laziness, it is both a book to be enjoyed at leisure and to change lives' Sunday Times 'In his life and in this book the author is 100 per cent on the side of the angels' Literary Review 'The book is so stuffed with wisdom and so stuffed with good jokes that I raced through it like a speed freak' Independent on Sunday Tom Hodgkinson is the founder and editor of The Idler and the author of How to be Idle, How to be Free, The Idle Parent and Brave Old World. In spring 2011 he founded The Idler Academy in London, a bookshop, coffeehouse and cultural centre which hosts literary events and offers courses in academic and practical subjects - from Latin to embroidery. Its motto is 'Liberty through Education'. Find out more at www.idler.co.uk.

All of the Marvels

Author : Douglas Wolk
Publisher : Penguin
Page : 385 pages
File Size : 41,8 Mb
Release : 2021-10-12
Category : Literary Criticism
ISBN : 9780735222175

Get Book

All of the Marvels by Douglas Wolk Pdf

Winner of the 2022 Eisner Award for Best Comics-Related Book The first-ever full reckoning with Marvel Comics’ interconnected, half-million-page story, a revelatory guide to the “epic of epics”—and to the past sixty years of American culture—from a beloved authority on the subject who read all 27,000+ Marvel superhero comics and lived to tell the tale “Brilliant, eccentric, moving and wholly wonderful. . . . Wolk proves to be the perfect guide for this type of adventure: nimble, learned, funny and sincere. . . . All of the Marvels is magnificently marvelous. Wolk’s work will invite many more alliterative superlatives. It deserves them all.” —Junot Díaz, New York Times Book Review The superhero comic books that Marvel Comics has published since 1961 are, as Douglas Wolk notes, the longest continuous, self-contained work of fiction ever created: over half a million pages to date, and still growing. The Marvel story is a gigantic mountain smack in the middle of contemporary culture. Thousands of writers and artists have contributed to it. Everyone recognizes its protagonists: Spider-Man, the Avengers, the X-Men. Eighteen of the hundred highest-grossing movies of all time are based on parts of it. Yet not even the people telling the story have read the whole thing—nobody’s supposed to. So, of course, that’s what Wolk did: he read all 27,000+ comics that make up the Marvel Universe thus far, from Alpha Flight to Omega the Unknown. And then he made sense of it—seeing into the ever-expanding story, in its parts and as a whole, and seeing through it, as a prism through which to view the landscape of American culture. In Wolk’s hands, the mammoth Marvel narrative becomes a fun-house-mirror history of the past sixty years, from the atomic night terrors of the Cold War to the technocracy and political division of the present day—a boisterous, tragicomic, magnificently filigreed epic about power and ethics, set in a world transformed by wonders. As a work of cultural exegesis, this is sneakily significant, even a landmark; it’s also ludicrously fun. Wolk sees fascinating patterns—the rise and fall of particular cultural aspirations, and of the storytelling modes that conveyed them. He observes the Marvel story’s progressive visions and its painful stereotypes, its patches of woeful hackwork and stretches of luminous creativity, and the way it all feeds into a potent cosmology that echoes our deepest hopes and fears. This is a huge treat for Marvel fans, but it’s also a revelation for readers who don’t know Doctor Strange from Doctor Doom. Here, truly, are all of the marvels.

This Side of Paradise

Author : F. Scott Fitzgerald
Publisher : The Floating Press
Page : 322 pages
File Size : 41,7 Mb
Release : 2009-04-01
Category : Fiction
ISBN : 9781775414834

Get Book

This Side of Paradise by F. Scott Fitzgerald Pdf

This Side of Paradise is a novel about post-World War I youth and their morality. Amory Blaine is a young Princeton University student with an attractive face and an interest in literature. His greed and desire for social status warp the theme of love weaving through the story.

The Tao of Travel

Author : Paul Theroux
Publisher : Houghton Mifflin Harcourt
Page : 366 pages
File Size : 48,7 Mb
Release : 2011-05-19
Category : Travel
ISBN : 9780547549194

Get Book

The Tao of Travel by Paul Theroux Pdf

The acclaimed author explores the greatest travel writing by literary adventurers from Freya Stark and James Baldwin to Nabokov and Hemmingway. Paul Theroux celebrates fifty years of wandering the globe with this meditative journey through the books that shaped him as a reader and traveler. Part philosophical guide, part miscellany, part reminiscence, The Tao of Travel enumerates “The Contents of Some Travelers’ Bags” and exposes “Writers Who Wrote about Places They Never Visited”; tracks extreme journeys in “Travel as an Ordeal” and highlights some of “Travelers’ Favorite Places.” Excerpts from the best of Theroux’s own work are interspersed with selections from travelers both familiar and unexpected, including J.R.R. Tolkien, Samuel Johnson, Eudora Welty, Evelyn Waugh, Isak Dinesen, Charles Dickens, Henry David Thoreau, Pico Iyer, Mark Twain, Anton Chekhov, Bruce Chatwin, John McPhee, Peter Matthiessen, Graham Greene, Paul Bowles, and many more.

A Guide to Japanese Role-Playing Games

Author : Bitmap Books
Publisher : Unknown
Page : 0 pages
File Size : 44,9 Mb
Release : 2021-10-25
Category : Electronic
ISBN : 1838019146

Get Book

A Guide to Japanese Role-Playing Games by Bitmap Books Pdf

Shadow of the Tomb Raider The Official Art Book

Author : Paul Davies,Martin Dubeau
Publisher : National Geographic Books
Page : 0 pages
File Size : 51,9 Mb
Release : 2018-09-18
Category : Games & Activities
ISBN : 9781785659492

Get Book

Shadow of the Tomb Raider The Official Art Book by Paul Davies,Martin Dubeau Pdf

Experience Lara Croft's defining moment as she becomes the Tomb Raider. In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be. The Shadow of The Tomb Raider Official Art Book features exclusive concept art and developer interviews detailing the climactic conclusion of Lara Croft's origin story where she will experience her defining moment in becoming the Tomb Raider. Game is due to release on 9/14/18 across all major platforms