Pinball Games

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Pinball Games

Author : George F. Eber
Publisher : Trafford Publishing
Page : 372 pages
File Size : 43,5 Mb
Release : 2010-05-19
Category : Political Science
ISBN : 9781426936883

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Pinball Games by George F. Eber Pdf

When Erwin Leichter played the Tiger Rag in the sealed-off ghetto, his situation was not for a moment less serious, but he was buoyant with youth. Pinball Games, illustrated by the author, tells a story of survival, sometimes through luck, sometimes by daring action, of a group of Hungarian friends through the darkest days of World War II, and later, as they escape from Communist Hungary to the free world. After a youth marked by golden days on the Danube, the author and many of his classmates are drafted into "the white armbands" labor battalions of Christian Jews. They jump for their lives from a train bound for the death camps, and eventually make their way back to Budapest to live through the Siege of Budapest, one of the longest and least written about sieges of World War II. With peace come more golden days on the Danube, but they are illusions: Stalin's "Communist Agenda" forces more escapes. The author, his stepmother, and his father, whose business had been among the first private businesses seized in Budapest, successfully navigate land mines and wire fences to reach the West. "There might be difficult days ahead but I knew those years that called forth the greatest effort of my life were over," writes George F. Eber. "At the time of our escape, the term Iron Curtain was rather newly coined. To me it still meant the great metal fire-curtain in the Budapest theatres of my youth. Now the Iron Curtain had fallen behind us on the theatre of the macabre."

The Complete Pinball Book

Author : Marco Rossignoli
Publisher : Schiffer Pub Limited
Page : 320 pages
File Size : 49,5 Mb
Release : 2002
Category : Antiques & Collectibles
ISBN : 0764315862

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The Complete Pinball Book by Marco Rossignoli Pdf

This fantastic book tells the detailed history of pinball games from the 1930s to the 1990s, including the evolution of all sorts of game features--from flippers and bumpers to sound, scoring, and tilt mechanisms--all immersed in the complex and magnificent artwork characteristic of pinball machines. Pinball manufacturing giants like Gottlieb, Williams, and Bally are well represented, in addition to several lesser-known and foreign manufacturers. With a listing of over 3,000 games built to date, statistics, updated pricing information, and over 900 color photographs (including close-ups, flyers, images of rare prototypes, and games never before seen in print), this is essential for the libraries of all pinball lovers. The pinball machine is here to stay--due in part to the exponential increase in the number of serious collectors and enthusiasts. What other modern amusement machine can boast a longevity of over 60 years, withstanding the test of time and ever-changing technology, while maintaining its instantly recognizable form? The rolling, bouncing silver ball, as unpredictable as the flip of a coin or even life itself, has kept up with cutting-edge advancements in electronics, mechanics, and even computers, to amuse and test the skill of players worldwide!

Creating Q*bert and Other Classic Video Arcade Games

Author : Warren Davis
Publisher : Santa Monica Press
Page : 236 pages
File Size : 48,9 Mb
Release : 2022-01-11
Category : Games & Activities
ISBN : 9781595807854

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Creating Q*bert and Other Classic Video Arcade Games by Warren Davis Pdf

Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.

The PinBotz Guide to the Greatest Pinball Machines of the 80s And 90s

Author : Kevin Strasser
Publisher : LiviLuv, LLC
Page : 63 pages
File Size : 47,8 Mb
Release : 2005
Category : Electronic
ISBN : 9781411626119

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The PinBotz Guide to the Greatest Pinball Machines of the 80s And 90s by Kevin Strasser Pdf

Whether you are new or old to the hobby this book is for you. Anyone who is considering purchasing a pinball machine that was made in the 80s or 90s can make use of this guide. Pinball machines are complex units made of hundreds of different parts. Hopefully this book can guide you in making more intelligent purchasing decisions for a hobby that can quickly eat at your checkbook. Twenty of the top pinball machines are detailed in full color Tons of photos and information. Over 60 large pages.

Pinball Machines

Author : Norbert Snicer
Publisher : Ticketflex.com Tech Training
Page : 80 pages
File Size : 52,8 Mb
Release : 1992
Category : Technology & Engineering
ISBN : 9780646111261

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Pinball Machines by Norbert Snicer Pdf

Take a step by step journey through the circuitry of a pinball machine and learn the most effective troubleshooting techniques the professionals use. If you are new to pinball machines you can quickly learn how the pinball machine works and what to do about problems. For the experienced technicians this book provides invaluable references, test points and pinouts for effective troubleshooting. This book refers to the Williams/Bally WPC System and the System 11 however, many troubleshooting techniques and principles of operation will apply for pinball machines of different systems and manufacturers.

The Complete Pinball Book

Author : Marco Rossignoli
Publisher : Schiffer Publishing
Page : 0 pages
File Size : 50,8 Mb
Release : 1999-12
Category : Pinball machines
ISBN : 0764310038

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The Complete Pinball Book by Marco Rossignoli Pdf

Video Games

Author : Kevin Hile
Publisher : Greenhaven Publishing LLC
Page : 106 pages
File Size : 43,5 Mb
Release : 2009-10-26
Category : Young Adult Nonfiction
ISBN : 9781420503067

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Video Games by Kevin Hile Pdf

The evolution of the video game is incredible; from a two-colored screen with paddle and pong to fully immersive alternate playing worlds, it is one technology that seems to be constantly evolving. This volume explains the history of video games, the considerations of their impact on players and society, and how they can be used as educational tools. Readers will learn about the future of video games as well.

Exploring Roguelike Games

Author : John Harris
Publisher : CRC Press
Page : 910 pages
File Size : 51,6 Mb
Release : 2020-09-09
Category : Art
ISBN : 9781000169492

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Exploring Roguelike Games by John Harris Pdf

Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.

Gambling Devices

Author : United States. Congress. House. Committee on Interstate and Foreign Commerce
Publisher : Unknown
Page : 320 pages
File Size : 40,7 Mb
Release : 1950
Category : Gambling
ISBN : LOC:0018679509A

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Gambling Devices by United States. Congress. House. Committee on Interstate and Foreign Commerce Pdf

Twin Galaxies' Official Video Game & Pinball Book of World Records

Author : Walter Day
Publisher : Sunstar Publishing
Page : 996 pages
File Size : 51,9 Mb
Release : 1998
Category : Games & Activities
ISBN : STANFORD:36105114991818

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Twin Galaxies' Official Video Game & Pinball Book of World Records by Walter Day Pdf

Walter Day is the world's only electronic games referee. He runs the Twin Galaxies Intergalactic Scoreboard-the "official scoreboard for the world of video game and pinball playing." As the founder of organized video game playing, Day has judged contests and high scores submitted by arcades as far away as South Africa, Australia, Ireland and Japan. He has written the official rule book for video game and pinball playing sponsors two major contests every year to allow new players to enter the Official Video Game and Pinball Book of World Records.

Pinball Wizards

Author : Adam Ruben
Publisher : Chicago Review Press
Page : 288 pages
File Size : 55,8 Mb
Release : 2017-11-01
Category : Social Science
ISBN : 9781613735930

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Pinball Wizards by Adam Ruben Pdf

Pinball's history is America's history, from gambling and war-themed machines to the arcade revolution and, ultimately, the decline of the need to leave your house. The strangest thing about pinball is that it persists, and not just as nostalgia. And pinball didn't just stick around—it grew and continues to evolve with the times, reflecting the zeitgeist of every era it passes through. Somehow, in today's iPhone world, a 300-pound monstrosity of wood and cables has survived to enjoy yet another renaissance.Pinball is more to humor writer Adam Ruben than a fascinating book topic—it's a lifelong obsession. Ruben played competitive pinball for more than a decade, rising as high as the 80th-ranked player in the world. Then he had kids. Now, mired in 9,938th place—darn kids—Ruben tries to stage a comeback, visiting pinball museums, gaming conventions, pinball machine designers, and even pinball factories in his attempt to discover what makes the world's best players, the real wizards, so good.Pinball competitions are on the rise, thanks in part to modern phenomena, like "nostalgia bars," with several hundred International Flipper Pinball Association–sanctioned events occurring annually—yet they're only a small corner of the pinball world. Pinball Wizards examines the bigger story of pinball's invention, ascent, near-defeat, resurgence, near-defeat again, and struggle to find its niche in modern society.

The 100 Greatest Amiga Games

Author : Tom Crossland
Publisher : BookRix
Page : 242 pages
File Size : 51,6 Mb
Release : 2022-04-30
Category : Games & Activities
ISBN : 9783755412793

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The 100 Greatest Amiga Games by Tom Crossland Pdf

It felt like a very big deal at the time to go from the Commodore 64 to the Amiga. There were some fantastic games on the C64 but the Amiga felt like a quantum leap and the full 'arcade at home' experience. Sadly though, as we know, the Amiga era was not destined to be the longest or most stable slice of home gaming history. In the end the competition was too much and the Amiga, not helped by poor business decisions and a lack of innovation, began to struggle in the market. One tends to feel that the Amiga never quite fufilled its full potential but what an amazing few years it gave us. I spent many happy hours and weeks playing all my favourite Amiga games. To this day I am still discovering interesting Amiga games which passed me by at the time. Trawling through the Amiga years again I found there were many more great games than I actually remembered. The book that follows includes racing games, shoot 'em ups, military simulations, platform games, licenced movie games, puzzle games, and so on. So, without further delay, let's sit back and take a look at the (in my own humble opinion) 100 greatest Amiga games...

Incredible iPad Apps For Dummies

Author : Bob LeVitus
Publisher : John Wiley & Sons
Page : 441 pages
File Size : 55,8 Mb
Release : 2010-11-17
Category : Computers
ISBN : 9781118017708

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Incredible iPad Apps For Dummies by Bob LeVitus Pdf

Fill your iPad with cool apps with help from this full-color directory! The popularity of the iPad is growing at an unstoppable rate and users are looking for help sorting through the tens of thousands of apps available in the App Store. Packed with helpful reviews and valuable tips on how to make the most of each app, this book walks you through the vast selection of apps and helps you narrow down the most essential and entertaining apps for your needs and interests. Mac guru Bob "Dr. Mac" LeVitus helps you uncover the best of the best apps in business, education, entertainment, finance, health, fitness, games, news, music, sports, weather, and more. Helps you sort through the tens of thousands of apps available for the iPad so you can find the apps that are right for you Shows you a variety of the most useful apps in the fields of music, entertainment, sports, business, games, news, social networking, health and fitness, and more Helps you uncover what apps are worth the price and what's fabulous for free Provides expert insights and light-hearted reviews of each featured iPad app from longtime For Dummies author and Mac enthusiast Bob "Dr. Mac" LeVitus With Incredible iPad Apps For Dummies, you'll discover how to have fun, get more done, and make the most of your iPad.

The Encyclopedia of Arcade Video Games

Author : Bill Kurtz
Publisher : Schiffer Pub Limited
Page : 238 pages
File Size : 53,7 Mb
Release : 2004
Category : Games
ISBN : 0764319256

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The Encyclopedia of Arcade Video Games by Bill Kurtz Pdf

Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.