Playful Design

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Playful Design

Author : John Ferrara
Publisher : Rosenfeld Media
Page : 245 pages
File Size : 55,5 Mb
Release : 2012-05-17
Category : Computers
ISBN : 9781933820996

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Playful Design by John Ferrara Pdf

Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.

A Playful Production Process

Author : Richard Lemarchand
Publisher : MIT Press
Page : 409 pages
File Size : 46,5 Mb
Release : 2021-10-12
Category : Computers
ISBN : 9780262045513

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A Playful Production Process by Richard Lemarchand Pdf

How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.

Seductive Interaction Design

Author : Stephen P. Anderson
Publisher : Pearson Education
Page : 560 pages
File Size : 42,5 Mb
Release : 2011-06-13
Category : Computers
ISBN : 9780132118637

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Seductive Interaction Design by Stephen P. Anderson Pdf

What happens when you’ve built a great website or app, but no one seems to care? How do you get people to stick around long enough to see how your service might be of value? In Seductive Interaction Design, speaker and author Stephen P. Anderson takes a fresh approach to designing sites and interactions based on the stages of seduction. This beautifully designed book examines what motivates people to act. Topics include: AESTHETICS, BEAUTY, AND BEHAVIOR: Why do striking visuals grab our attention? And how do emotions affect judgment and behavior? PLAYFUL SEDUCTION: How do you create playful engagements during the moment? Why are serendipity, arousal, rewards, and other delights critical to a good experience? THE SUBTLE ART OF SEDUCTION: How do you put people at ease through clear and suggestive language? What are some subtle ways to influence behavior and get people to move from intent to action? THE GAME OF SEDUCTION: How do you continue motivating people long after the first encounter? Are there lessons to be gained from learning theories or game design? Principles from psychology are found throughout the book, along with dozens of examples showing how these techniques have been applied with great success. In addition, each section includes interviews with influential web and interaction designers.

Urban Play

Author : Fabio Duarte,Ricardo Alvarez
Publisher : MIT Press
Page : 225 pages
File Size : 51,7 Mb
Release : 2021-08-03
Category : Social Science
ISBN : 9780262362269

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Urban Play by Fabio Duarte,Ricardo Alvarez Pdf

Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.

Playful Learning

Author : Nicola Whitton,Alex Moseley
Publisher : Routledge
Page : 188 pages
File Size : 48,5 Mb
Release : 2019-04-05
Category : Education
ISBN : 9781351021852

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Playful Learning by Nicola Whitton,Alex Moseley Pdf

Offering an innovative and dynamic approach to adult learning, Playful Learning explores the potential of play in adulthood with the goal of helping educators, corporate trainers and event designers incorporate play-based activities for adults into both educational and work settings. Through a comprehensive overview of the value of play in adulthood, this book responds to the growing popularity of playful events for adults in academic and business settings designed to promote higher levels of engagement. Drawing on the authors’ own decades of experience at the forefront of the field, this helpful reference incorporates strategies and techniques for bringing play into any learning design. Examples and case studies of successful playful design at conferences, training events, and in higher education illustrate what effective playful event design looks like in practice. With a multi-sector appeal that spans business, education and entertainment while bringing together practice and theory in an accessible manner, Playful Learning is a must-have resource for researchers, practitioners, managers and administrators alike.

More Playful User Interfaces

Author : Anton Nijholt
Publisher : Springer
Page : 261 pages
File Size : 47,7 Mb
Release : 2015-05-18
Category : Technology & Engineering
ISBN : 9789812875464

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More Playful User Interfaces by Anton Nijholt Pdf

This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.

Playful Graphics

Author : Wang Shaoqiang
Publisher : Unknown
Page : 0 pages
File Size : 41,6 Mb
Release : 2020-01-27
Category : Commercial art
ISBN : 8417412204

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Playful Graphics by Wang Shaoqiang Pdf

'Playful Graphics' presents a selection of outstanding graphic design projects produced to interact by designers from all over the world.

Playful Methods

Author : Carmen Liliana Medina,Mia Perry,Karen Wohlwend
Publisher : Taylor & Francis
Page : 176 pages
File Size : 43,6 Mb
Release : 2022-05-11
Category : Education
ISBN : 9780429560729

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Playful Methods by Carmen Liliana Medina,Mia Perry,Karen Wohlwend Pdf

This book introduces three new subjects to the context of literacy research—play, the imaginary, and improvisation—and proposes how to incorporate these important concepts into the field as research methods in order to engage people, materials, spaces, and imaginaries that are inherent in every research encounter. Grounded in cutting-edge theory, chapters are structured around lived narratives of research experiences, demonstrating key practices for unsettling and expanding the ways people interact, behave, and construct knowledge. Through an exploration of difference, play, and the imaginary, authors Medina, Perry, and Wohlwend present an active set of practices that acknowledges and attends to the global, fragmented, politicized contexts in literacy research. This book provides researchers and literacy education scholars with rich and clear theoretical foundations and practical tools to engage in literacy research in ethical, creative, and responsive ways. The authors invite readers to play by exploring the ways in which pedagogical, research, artistic, and other creative contexts can be sites to examine identity, plurality, and difference. Chapters feature innovative elements such as author dialogues that make visible how the authors engage with the ideas they present; guiding questions to prompt reflection and conversation; playful invitations to share possibilities of play in real-world contexts; and stories and practices to ground the conceptual and playful inquiry.

Playful Pedagogy in the Pandemic

Author : Emily K. Johnson,Anastasia Salter
Publisher : Taylor & Francis
Page : 133 pages
File Size : 41,9 Mb
Release : 2022-08-26
Category : Education
ISBN : 9781000640298

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Playful Pedagogy in the Pandemic by Emily K. Johnson,Anastasia Salter Pdf

Educational technology adoption is more widespread than ever in the wake of COVID-19, as corporations have commodified student engagement in makeshift packages marketed as gamification. This book seeks to create a space for playful learning in higher education, asserting the need for a pedagogy of care and engagement as well as collaboration with students to help us reimagine education outside of prescriptive educational technology. Virtual learning has turned the course management system into the classroom, and business platforms for streaming video have become awkward substitutions for lecture and discussion. Gaming, once heralded as a potential tool for rethinking our relationship with educational technology, is now inextricably linked in our collective understanding to challenges of misogyny, white supremacy, and the circulation of misinformation. The initial promise of games-based learning seems to linger only as gamification, a form of structuring that creates mechanisms and incentives but limits opportunity for play. As higher education teeters on the brink of unprecedented crisis, this book proclaims the urgent need to find a space for playful learning and to find new inspiration in the platforms and interventions of personal gaming, and in turn restructure the corporatized, surveilling classroom of a gamified world. Through an in-depth analysis of the challenges and opportunities presented by pandemic pedagogy, this book reveals the conditions that led to the widespread failure of adoption of games-based learning and offers a model of hope for a future driven by new tools and platforms for personal, experimental game-making as intellectual inquiry.

Sensory Arts and Design

Author : Ian Heywood
Publisher : Taylor & Francis
Page : 281 pages
File Size : 50,6 Mb
Release : 2017-01-26
Category : Social Science
ISBN : 9781474280211

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Sensory Arts and Design by Ian Heywood Pdf

Artists, designers and researchers are increasingly seeking new ways to understand and explore the creative and practical significance of the senses. This ground-breaking book brings art and design into the field of sensory studies providing a clear introduction to the field and outlining important developments and new directions. A compelling exploration of both theory and practice, Sensory Arts and Design brings together a wide variety of examples from contemporary art and design which share a sensory dimension in their development or user experience. Divided into three parts, the book examines the design applications of new technology with sensing capacities; the role of the senses in creating new imaginative environments; and the significance of the senses within different cultural practices. The thirteen chapters cover a highly diverse range of issues – from the urban environment, architecture and soundscapes to gustatory art, multisensory perception in painting, music and drawing, and the relationship between vision and smell. Initiated by Insight, a research group at Lancaster Institute for the Contemporary Arts –widely recognised as a center of research excellence – the project brings together a team of experts from Britain, Europe and North America. This timely book is destined to make a significant contribution to the scholarly development of this emerging field. An important read for students and scholars in sensory studies, design, art, and visual culture.

Playful Wearables

Author : Oguz Buruk,Ella Dagan,Katherine Isbister,Elena Marquez Segura,Theresa Jean Tanenbaum
Publisher : MIT Press
Page : 257 pages
File Size : 50,6 Mb
Release : 2024-01-02
Category : Games & Activities
ISBN : 9780262376846

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Playful Wearables by Oguz Buruk,Ella Dagan,Katherine Isbister,Elena Marquez Segura,Theresa Jean Tanenbaum Pdf

An expert introduction to the world of “playful wearables” and their design, with a wide range of engaging examples, case studies, and exercises. This pioneering introduction to the world of wearable technology takes readers beyond the practical realm (think Fitbits, Apple Watches, and smartglasses) to consider another important side of the technology—the playful. Playful Wearables offers an engaging account of what “playful wearables” are, why they matter, how they work, how they’re made, and what their future might hold. The book’s authors draw on decades of experience in design, development, and research to offer real-world examples, exercises, and implications, showing how this kind of wearable tech can introduce an invaluable element of play into our everyday lives. As wearable technology emerges in the ecology of costume and fashion, the authors consider its intimate connection to identity and culture. And they look at the ways in which playful wearables, when smoothly integrated into everyday social experiences, support social interaction. The book then moves on to the mechanics of playful wearables—from design strategies and frameworks to specific methods and game design patterns. All of these elements point to possibilities beyond the realm of games and dedicated play, as the value and uses of playful wearables in the larger world of self, society, and culture become ever more apparent.

How to Create a Whimsical and Playful Nursery

Author : Aurora Brooks
Publisher : BabyDreamers.net
Page : 40 pages
File Size : 54,6 Mb
Release : 101-01-01
Category : Health & Fitness
ISBN : 9781776980000

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How to Create a Whimsical and Playful Nursery by Aurora Brooks Pdf

Are you expecting a little one and want to create a whimsical and playful nursery? Look no further! "How to Create a Whimsical and Playful Nursery" is the ultimate guide to help you design the perfect space for your baby. From choosing the right colors to adding personalized touches, this book has everything you need to create a magical environment for your little one. In the first section, "Choosing the Right Colors," you will learn how to select the perfect color palette for your nursery. Whether you prefer soft pastels or vibrant hues, this chapter will guide you through the process of creating a harmonious and visually appealing space. Next, "Creating a Theme" will inspire you with four enchanting themes for your nursery. Dive into the depths of the ocean with "Under the Sea," or let your little one's imagination soar with "Adventures in the Sky." Each theme is accompanied by tips and ideas to bring your chosen theme to life. If you're a nature lover, you'll adore the chapter on "Enchanting Forest." Learn how to incorporate elements of nature into your nursery, from tree murals to woodland-inspired decor. For those who believe in magic, "Magical Fairy Garden" will transport you to a whimsical world filled with fairy lights and delicate fairy wings. No nursery is complete without toys and playful accessories. In the chapter on "Toys and Playful Accessories," you'll discover how to choose age-appropriate toys that stimulate your baby's senses and encourage imaginative play. From soft plush animals to interactive mobiles, this chapter has it all. For the crafty parents, "DIY Projects for a Whimsical Touch" provides step-by-step instructions for creating handmade decor and accessories. From DIY mobiles to personalized wall art, these projects will add a unique and personal touch to your nursery. Comfort and coziness are essential for a nursery, and the chapter on "Comfort and Coziness" will guide you in creating a soothing and relaxing environment for your baby. Learn about the importance of a comfortable crib mattress, soft bedding, and cozy seating options. Lighting and ambiance play a crucial role in creating a whimsical nursery, and the chapter on "Lighting and Ambiance" will teach you how to create the perfect lighting scheme for your baby's room. From soft, dimmable lights to magical fairy lights, this chapter will help you set the mood. Storage is always a challenge in any nursery, but fear not! This title is a short read. A Short Read is a type of book that is designed to be read in one quick sitting. These no fluff books are perfect for people who want an overview about a subject in a short period of time. Table of Contents How to Create a Whimsical and Playful Nursery Choosing the Right Colors Creating a Theme Enchanting Forest Under the Sea Adventures in the Sky Magical Fairy Garden Toys and Playful Accessories DIY Projects for a Whimsical Touch Comfort and Coziness Lighting and Ambiance Playful Storage Solutions Personalized Touches Frequently Asked Questions Have Questions / Comments?

Playful Disruption of Digital Media

Author : Daniel Cermak-Sassenrath
Publisher : Springer
Page : 310 pages
File Size : 43,7 Mb
Release : 2018-04-07
Category : Social Science
ISBN : 9789811018916

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Playful Disruption of Digital Media by Daniel Cermak-Sassenrath Pdf

This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: Users are involved and active, produce form and content, spread, exchange and consume it, take risks, are conscious of their own goals and the possibilities of achieving them, are skilled and know how to acquire more skills. They share a perspective of can-do, a curiosity of what happens next? Play can be observed in social, economic, political, artistic, educational and criminal contexts and endeavours. It is employed as a (counter) strategy, for tacit or open resistance, as a method and productive practice, and something people do for fun. The book aims to define a particular contemporary attitude, a playful approach to media. It identifies some common ground and key principles in this novel terrain. Instead of looking at play and how it branches into different disciplines like business and education, the phenomenon of play in digital media is approached unconstrained by disciplinary boundaries. The contributions in this book provide a glimpse of a playful technological revolution that is a joyful celebration of possibilities that new media afford. This book is not a practical guide on how to hack a system or to pirate music, but provides critical insights into the unintended, artistic, fun, subversive, and sometimes dodgy applications of digital media. Contributions from Chris Crawford, Mathias Fuchs, Rilla Khaled, Sybille Lammes, Eva and Franco Mattes, Florian 'Floyd' Mueller, Michael Nitsche, Julian Oliver, and others cover and address topics such as reflective game design, identity and people's engagement in online media, conflicts and challenging opportunities for play, playing with cartographical interfaces, player-emergent production practices, the re-purposing of data, game creation as an educational approach, the ludification of society, the creation of meaning within and without play, the internalisation and subversion of roles through play, and the boundaries of play.

The Playful Entrepreneur

Author : Mark Dodgson,David Gann
Publisher : Yale University Press
Page : 279 pages
File Size : 40,6 Mb
Release : 2018-01-01
Category : Creative ability in business
ISBN : 9780300233926

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The Playful Entrepreneur by Mark Dodgson,David Gann Pdf

A compelling account of how incorporating play into work can help us overcome the uncertainty and turbulence that surrounds work How can we learn to deal with uncertainty at work? The answer, as Dodgson and Gann eloquently portray in this pathfinding book, is to learn from the adaptive behaviors of entrepreneurs. Play, the authors show, is a crucial component of this. It encourages exploration, experimentation, and curiosity while it also challenges established practices and orthodoxies. It facilitates change in people and organizations. Drawing on in-depth interviews with entrepreneurs and innovators, this book explains why we should incorporate play into work, what play looks like, and how to encourage playfulness in individuals and organizations. Dodgson and Gann identify four key behaviors that endorse, encourage, and guide play: grace, craft, fortitude, and ambition, and provide a blueprint for an alternative way of working that fosters resilience and encourages innovation and growth in difficult times.

Recent Advances in Design and Decision Support Systems in Architecture and Urban Planning

Author : Jos P. van Leeuwen,Harry J.P. Timmermans
Publisher : Springer Science & Business Media
Page : 357 pages
File Size : 41,9 Mb
Release : 2005-12-30
Category : Architecture
ISBN : 9781402024092

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Recent Advances in Design and Decision Support Systems in Architecture and Urban Planning by Jos P. van Leeuwen,Harry J.P. Timmermans Pdf

Preface. International Scientific Committee. Introduction. Applications of Artificial Intelligence. Applications of Neural Networks for Landslide Susceptibility Mapping in Turkey; E. Yesilnacar, G.J. Hunter. An Evaluation of Neural Spatial Interaction Models Based on a Practical Application; A. Akamine, A.N. Rodrigues da Silva. Improved Understanding of Urban Sprawl Using Neural Networks; L. Diappi, P. Bolchi, M. Buscema. Visualisation for Design and Decision Support. Using On-Line Geographical Visualisation Tools to Improve Land Use Decision-Making with a Bottom-Up Community Participatory App.