Prediction Learning And Games

Prediction Learning And Games Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Prediction Learning And Games book. This book definitely worth reading, it is an incredibly well-written.

Prediction, Learning, and Games

Author : Nicolo Cesa-Bianchi,Gabor Lugosi
Publisher : Cambridge University Press
Page : 4 pages
File Size : 42,5 Mb
Release : 2006-03-13
Category : Computers
ISBN : 9781139454827

Get Book

Prediction, Learning, and Games by Nicolo Cesa-Bianchi,Gabor Lugosi Pdf

This important text and reference for researchers and students in machine learning, game theory, statistics and information theory offers a comprehensive treatment of the problem of predicting individual sequences. Unlike standard statistical approaches to forecasting, prediction of individual sequences does not impose any probabilistic assumption on the data-generating mechanism. Yet, prediction algorithms can be constructed that work well for all possible sequences, in the sense that their performance is always nearly as good as the best forecasting strategy in a given reference class. The central theme is the model of prediction using expert advice, a general framework within which many related problems can be cast and discussed. Repeated game playing, adaptive data compression, sequential investment in the stock market, sequential pattern analysis, and several other problems are viewed as instances of the experts' framework and analyzed from a common nonstochastic standpoint that often reveals new and intriguing connections.

Prediction, Learning, and Games

Author : Nicolò Cesa-Bianchi
Publisher : Unknown
Page : 394 pages
File Size : 54,8 Mb
Release : 2006
Category : Computer algorithms
ISBN : 0511191316

Get Book

Prediction, Learning, and Games by Nicolò Cesa-Bianchi Pdf

The central theme here is a model of prediction using expert advice, a general framework within which many related problems can be cast and discussed, including repeated game playing, adaptive data compression, sequential investment in the stock market, and sequential pattern analysis.

Prediction Games

Author : Michael Brückner
Publisher : Universitätsverlag Potsdam
Page : 138 pages
File Size : 48,6 Mb
Release : 2012
Category : Computers
ISBN : 9783869562032

Get Book

Prediction Games by Michael Brückner Pdf

In many applications one is faced with the problem of inferring some functional relation between input and output variables from given data. Consider, for instance, the task of email spam filtering where one seeks to find a model which automatically assigns new, previously unseen emails to class spam or non-spam. Building such a predictive model based on observed training inputs (e.g., emails) with corresponding outputs (e.g., spam labels) is a major goal of machine learning. Many learning methods assume that these training data are governed by the same distribution as the test data which the predictive model will be exposed to at application time. That assumption is violated when the test data are generated in response to the presence of a predictive model. This becomes apparent, for instance, in the above example of email spam filtering. Here, email service providers employ spam filters and spam senders engineer campaign templates such as to achieve a high rate of successful deliveries despite any filters. Most of the existing work casts such situations as learning robust models which are unsusceptible against small changes of the data generation process. The models are constructed under the worst-case assumption that these changes are performed such to produce the highest possible adverse effect on the performance of the predictive model. However, this approach is not capable to realistically model the true dependency between the model-building process and the process of generating future data. We therefore establish the concept of prediction games: We model the interaction between a learner, who builds the predictive model, and a data generator, who controls the process of data generation, as an one-shot game. The game-theoretic framework enables us to explicitly model the players' interests, their possible actions, their level of knowledge about each other, and the order at which they decide for an action. We model the players' interests as minimizing their own cost function which both depend on both players' actions. The learner's action is to choose the model parameters and the data generator's action is to perturbate the training data which reflects the modification of the data generation process with respect to the past data. We extensively study three instances of prediction games which differ regarding the order in which the players decide for their action. We first assume that both player choose their actions simultaneously, that is, without the knowledge of their opponent's decision. We identify conditions under which this Nash prediction game has a meaningful solution, that is, a unique Nash equilibrium, and derive algorithms that find the equilibrial prediction model. As a second case, we consider a data generator who is potentially fully informed about the move of the learner. This setting establishes a Stackelberg competition. We derive a relaxed optimization criterion to determine the solution of this game and show that this Stackelberg prediction game generalizes existing prediction models. Finally, we study the setting where the learner observes the data generator's action, that is, the (unlabeled) test data, before building the predictive model. As the test data and the training data may be governed by differing probability distributions, this scenario reduces to learning under covariate shift. We derive a new integrated as well as a two-stage method to account for this data set shift. In case studies on email spam filtering we empirically explore properties of all derived models as well as several existing baseline methods. We show that spam filters resulting from the Nash prediction game as well as the Stackelberg prediction game in the majority of cases outperform other existing baseline methods.

Interpretable Machine Learning

Author : Christoph Molnar
Publisher : Lulu.com
Page : 320 pages
File Size : 48,7 Mb
Release : 2020
Category : Artificial intelligence
ISBN : 9780244768522

Get Book

Interpretable Machine Learning by Christoph Molnar Pdf

This book is about making machine learning models and their decisions interpretable. After exploring the concepts of interpretability, you will learn about simple, interpretable models such as decision trees, decision rules and linear regression. Later chapters focus on general model-agnostic methods for interpreting black box models like feature importance and accumulated local effects and explaining individual predictions with Shapley values and LIME. All interpretation methods are explained in depth and discussed critically. How do they work under the hood? What are their strengths and weaknesses? How can their outputs be interpreted? This book will enable you to select and correctly apply the interpretation method that is most suitable for your machine learning project.

Algorithmic Game Theory

Author : Noam Nisan,Tim Roughgarden,Eva Tardos,Vijay V. Vazirani
Publisher : Cambridge University Press
Page : 128 pages
File Size : 40,9 Mb
Release : 2007-09-24
Category : Computers
ISBN : 1139466542

Get Book

Algorithmic Game Theory by Noam Nisan,Tim Roughgarden,Eva Tardos,Vijay V. Vazirani Pdf

In recent years game theory has had a substantial impact on computer science, especially on Internet- and e-commerce-related issues. Algorithmic Game Theory, first published in 2007, develops the central ideas and results of this exciting area in a clear and succinct manner. More than 40 of the top researchers in this field have written chapters that go from the foundations to the state of the art. Basic chapters on algorithmic methods for equilibria, mechanism design and combinatorial auctions are followed by chapters on important game theory applications such as incentives and pricing, cost sharing, information markets and cryptography and security. This definitive work will set the tone of research for the next few years and beyond. Students, researchers, and practitioners alike need to learn more about these fascinating theoretical developments and their widespread practical application.

Probability and Finance

Author : Glenn Shafer,Vladimir Vovk
Publisher : John Wiley & Sons
Page : 438 pages
File Size : 55,9 Mb
Release : 2005-02-25
Category : Business & Economics
ISBN : 9780471461715

Get Book

Probability and Finance by Glenn Shafer,Vladimir Vovk Pdf

Provides a foundation for probability based on game theory rather than measure theory. A strong philosophical approach with practical applications. Presents in-depth coverage of classical probability theory as well as new theory.

Deep Learning and the Game of Go

Author : Kevin Ferguson,Max Pumperla
Publisher : Simon and Schuster
Page : 611 pages
File Size : 54,9 Mb
Release : 2019-01-06
Category : Computers
ISBN : 9781638354017

Get Book

Deep Learning and the Game of Go by Kevin Ferguson,Max Pumperla Pdf

Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning

Design, Motivation, and Frameworks in Game-Based Learning

Author : Tan, Wee Hoe
Publisher : IGI Global
Page : 306 pages
File Size : 40,8 Mb
Release : 2018-07-13
Category : Education
ISBN : 9781522560272

Get Book

Design, Motivation, and Frameworks in Game-Based Learning by Tan, Wee Hoe Pdf

Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based learning. These themes, through a multidisciplinary perspective, juxtapose successful practices. Featuring coverage on a broad range of topics such as educational game design, gamification in education, and game content curation, this book is geared towards academicians, researchers, and students seeking current research on justifying the roles and importance of motivation in making games fun and engaging for game-based learning practice.

Algorithmic Learning Theory

Author : Yoav Freund,László Györfi,György Turán,Thomas Zeugmann
Publisher : Springer
Page : 480 pages
File Size : 50,9 Mb
Release : 2008-10-02
Category : Computers
ISBN : 9783540879879

Get Book

Algorithmic Learning Theory by Yoav Freund,László Györfi,György Turán,Thomas Zeugmann Pdf

This volume contains papers presented at the 19th International Conference on Algorithmic Learning Theory (ALT 2008), which was held in Budapest, Hungary during October 13–16, 2008. The conference was co-located with the 11th - ternational Conference on Discovery Science (DS 2008). The technical program of ALT 2008 contained 31 papers selected from 46 submissions, and 5 invited talks. The invited talks were presented in joint sessions of both conferences. ALT 2008 was the 19th in the ALT conference series, established in Japan in 1990. The series Analogical and Inductive Inference is a predecessor of this series: it was held in 1986, 1989 and 1992, co-located with ALT in 1994, and s- sequently merged with ALT. ALT maintains its strong connections to Japan, but has also been held in other countries, such as Australia, Germany, Italy, Sin- pore, Spain and the USA. The ALT conference series is supervised by its Steering Committee: Naoki Abe (IBM T. J.

Hands-On Reinforcement Learning for Games

Author : Micheal Lanham
Publisher : Packt Publishing Ltd
Page : 420 pages
File Size : 42,6 Mb
Release : 2020-01-03
Category : Computers
ISBN : 9781839216770

Get Book

Hands-On Reinforcement Learning for Games by Micheal Lanham Pdf

Explore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlow Key FeaturesGet to grips with the different reinforcement and DRL algorithms for game developmentLearn how to implement components such as artificial agents, map and level generation, and audio generationGain insights into cutting-edge RL research and understand how it is similar to artificial general researchBook Description With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications. What you will learnUnderstand how deep learning can be integrated into an RL agentExplore basic to advanced algorithms commonly used in game developmentBuild agents that can learn and solve problems in all types of environmentsTrain a Deep Q-Network (DQN) agent to solve the CartPole balancing problemDevelop game AI agents by understanding the mechanism behind complex AIIntegrate all the concepts learned into new projects or gaming agentsWho this book is for If you’re a game developer looking to implement AI techniques to build next-generation games from scratch, this book is for you. Machine learning and deep learning practitioners, and RL researchers who want to understand how to use self-learning agents in the game domain will also find this book useful. Knowledge of game development and Python programming experience are required.

Algorithmic Learning Theory

Author : Ricard Gavaldà,Gabor Lugosi,Thomas Zeugmann,Sandra Zilles
Publisher : Springer Science & Business Media
Page : 410 pages
File Size : 47,7 Mb
Release : 2009-09-21
Category : Computers
ISBN : 9783642044137

Get Book

Algorithmic Learning Theory by Ricard Gavaldà,Gabor Lugosi,Thomas Zeugmann,Sandra Zilles Pdf

This book constitutes the refereed proceedings of the 20th International Conference on Algorithmic Learning Theory, ALT 2009, held in Porto, Portugal, in October 2009, co-located with the 12th International Conference on Discovery Science, DS 2009. The 26 revised full papers presented together with the abstracts of 5 invited talks were carefully reviewed and selected from 60 submissions. The papers are divided into topical sections of papers on online learning, learning graphs, active learning and query learning, statistical learning, inductive inference, and semisupervised and unsupervised learning. The volume also contains abstracts of the invited talks: Sanjoy Dasgupta, The Two Faces of Active Learning; Hector Geffner, Inference and Learning in Planning; Jiawei Han, Mining Heterogeneous; Information Networks By Exploring the Power of Links, Yishay Mansour, Learning and Domain Adaptation; Fernando C.N. Pereira, Learning on the Web.

Algorithmic Learning Theory

Author : Nader H. Bshouty,Gilles Stoltz,Nicolas Vayatis,Thomas Zeugmann
Publisher : Springer
Page : 381 pages
File Size : 53,8 Mb
Release : 2012-10-01
Category : Computers
ISBN : 9783642341069

Get Book

Algorithmic Learning Theory by Nader H. Bshouty,Gilles Stoltz,Nicolas Vayatis,Thomas Zeugmann Pdf

This book constitutes the refereed proceedings of the 23rd International Conference on Algorithmic Learning Theory, ALT 2012, held in Lyon, France, in October 2012. The conference was co-located and held in parallel with the 15th International Conference on Discovery Science, DS 2012. The 23 full papers and 5 invited talks presented were carefully reviewed and selected from 47 submissions. The papers are organized in topical sections on inductive inference, teaching and PAC learning, statistical learning theory and classification, relations between models and data, bandit problems, online prediction of individual sequences, and other models of online learning.

Learning Theory

Author : Peter Auer,Ron Meir
Publisher : Springer
Page : 692 pages
File Size : 54,7 Mb
Release : 2005-06-28
Category : Computers
ISBN : 9783540318927

Get Book

Learning Theory by Peter Auer,Ron Meir Pdf

This volume contains papers presented at the Eighteenth Annual Conference on Learning Theory (previously known as the Conference on Computational Learning Theory) held in Bertinoro, Italy from June 27 to 30, 2005. The technical program contained 45 papers selected from 120 submissions, 3 open problems selected from among 5 contributed, and 2 invited lectures. The invited lectures were given by Sergiu Hart on “Uncoupled Dynamics and Nash Equilibrium”, and by Satinder Singh on “Rethinking State, Action, and Reward in Reinforcement Learning”. These papers were not included in this volume. The Mark Fulk Award is presented annually for the best paper co-authored by a student. The student selected this year was Hadi Salmasian for the paper titled “The Spectral Method for General Mixture Models” co-authored with Ravindran Kannan and Santosh Vempala. The number of papers submitted to COLT this year was exceptionally high. In addition to the classical COLT topics, we found an increase in the number of submissions related to novel classi?cation scenarios such as ranking. This - crease re?ects a healthy shift towards more structured classi?cation problems, which are becoming increasingly relevant to practitioners.

Algorithmic Learning Theory

Author : José L. Balcázar,Philip M. Long,Frank Stephan
Publisher : Springer
Page : 393 pages
File Size : 54,5 Mb
Release : 2006-10-05
Category : Computers
ISBN : 9783540466505

Get Book

Algorithmic Learning Theory by José L. Balcázar,Philip M. Long,Frank Stephan Pdf

This book constitutes the refereed proceedings of the 17th International Conference on Algorithmic Learning Theory, ALT 2006, held in Barcelona, Spain in October 2006, colocated with the 9th International Conference on Discovery Science, DS 2006. The 24 revised full papers presented together with the abstracts of five invited papers were carefully reviewed and selected from 53 submissions. The papers are dedicated to the theoretical foundations of machine learning.

Games, Norms and Reasons

Author : Johan van Benthem,Amitabha Gupta,Eric Pacuit
Publisher : Springer Science & Business Media
Page : 241 pages
File Size : 55,7 Mb
Release : 2011-03-30
Category : Philosophy
ISBN : 9789400707146

Get Book

Games, Norms and Reasons by Johan van Benthem,Amitabha Gupta,Eric Pacuit Pdf

Games, Norms, and Reasons: Logic at the Crossroads provides an overview of modern logic focusing on its relationships with other disciplines, including new interfaces with rational choice theory, epistemology, game theory and informatics. This book continues a series called "Logic at the Crossroads" whose title reflects a view that the deep insights from the classical phase of mathematical logic can form a harmonious mixture with a new, more ambitious research agenda of understanding and enhancing human reasoning and intelligent interaction. The editors have gathered together articles from active authors in this new area that explore dynamic logical aspects of norms, reasons, preferences and beliefs in human agency, human interaction and groups. The book pays a special tribute to Professor Rohit Parikh, a pioneer in this movement.