Press Play

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Press Play

Author : Eric Devine
Publisher : Running Press
Page : 368 pages
File Size : 51,8 Mb
Release : 2014-10-28
Category : Juvenile Fiction
ISBN : 9780762455539

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Press Play by Eric Devine Pdf

Booklist Top 10 Sports Books for Youth: 2015 Pound by sweaty pound, Greg Dunsmore's plan is working. Greg is steadily losing weight while gaining the material he needs to make the documentary that will get him into film school and away from the constant jeers of “Dun the Tun.” But when Greg captures footage of brutal and bloody hazing by his town's championship-winning lacrosse team, he knows he has evidence that could damage as much as it could save. And if the harm is to himself and his future, is revealing the truth worth the cost?

Press Start to Play

Author : Daniel H. Wilson,John Joseph Adams
Publisher : Vintage
Page : 530 pages
File Size : 54,6 Mb
Release : 2015-08-18
Category : Fiction
ISBN : 9781101873304

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Press Start to Play by Daniel H. Wilson,John Joseph Adams Pdf

IT’S DANGEROUS TO GO ALONE! TAKE THIS. You are standing in a room filled with books, faced with a difficult decision. Suddenly, one with a distinctive cover catches your eye. It is a groundbreaking anthology of short stories from award-winning writers and game-industry titans who have embarked on a quest to explore what happens when video games and science fiction collide. From text-based adventures to first-person shooters, dungeon crawlers to horror games, these twenty-six stories play with our notion of what video games can be—and what they can become—in smart and singular ways. With a foreword from Ernest Cline, bestselling author of Ready Player One, Press Start to Play includes work from: Daniel H. Wilson, Charles Yu, Hiroshi Sakurazaka, S.R. Mastrantone, Charlie Jane Anders, Holly Black, Seanan McGuire, Django Wexler, Nicole Feldringer, Chris Avellone, David Barr Kirtley,T.C. Boyle, Marc Laidlaw, Robin Wasserman, Micky Neilson, Cory Doctorow, Jessica Barber, Chris Kluwe, Marguerite K. Bennett, Rhianna Pratchett, Austin Grossman, Yoon Ha Lee, Ken Liu, Catherynne M. Valente, Andy Weir, and Hugh Howey. Your inventory includes keys, a cell phone, and a wallet. What would you like to do?

Press Play

Author : Nifemi Aluko
Publisher : Unknown
Page : 128 pages
File Size : 48,5 Mb
Release : 2020-04-06
Category : Electronic
ISBN : 1641375531

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Press Play by Nifemi Aluko Pdf

Truth in Play

Author : David Stewart Craig
Publisher : Unknown
Page : 0 pages
File Size : 52,8 Mb
Release : 2015-01-22
Category : Drama
ISBN : 177091272X

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Truth in Play by David Stewart Craig Pdf

A collection of short scenes from Canadian plays geared towards helping youth in theater performances.

Rules of Play

Author : Katie Salen Tekinbas,Eric Zimmerman
Publisher : MIT Press
Page : 680 pages
File Size : 43,5 Mb
Release : 2003-09-25
Category : Computers
ISBN : 0262240459

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Rules of Play by Katie Salen Tekinbas,Eric Zimmerman Pdf

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

PressPLAY

Author : Mark C. Taylor
Publisher : Phaidon
Page : 822 pages
File Size : 45,5 Mb
Release : 2005-09
Category : Art
ISBN : UOM:39015063296720

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PressPLAY by Mark C. Taylor Pdf

A personal encounter with 50 of the world's most significant contemporary artists, this book draws together the full texts of the complete Phaidon interviews. From highly established artists Louise Bourgeois and Alex Katz, to midcareer masters Richard Prince and Mike Kelley, this is a comprehensive look at contemporary art today.

A Play Analysis

Author : R. J. Cardullo
Publisher : Springer
Page : 206 pages
File Size : 49,8 Mb
Release : 2015-10-28
Category : Education
ISBN : 9789463002806

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A Play Analysis by R. J. Cardullo Pdf

"Play Analysis: A Casebook on Modern Western Drama is a combined play-analysis textbook and course companion that contains twelve essays on major dramas from the modern European and American theaters: among them, Ghosts, The Ghost Sonata, The Doctor’s Dilemma, A Man’s a Man, The Homecoming, The Hairy Ape, The Front Page, Of Mice and Men, Our Town, The Glass Menagerie, and Death of a Salesman. Supplementing these essays are a Step-by-Step Approach to Play Analysis, a Glossary of Dramatic Terms, Study Guides, Topics for Writing and Discussion, and bibliographies. Written with college students in mind (and possibly also advanced high school students), these critical essays cover some of the central plays treated in courses on modern Euro-American drama and will provide students with practical models to help them improve their own writing and analytical skills. The author is a “close reader” committed to a detailed yet objective examination of the structure, style, imagery, and language of a play. Moreover, he is concerned chiefly with dramatic analysis that can be of benefit not only to playreaders and theatergoers, but also to directors, designers, and even actors—that is, with analysis of character, action, dialogue, and setting that can be translated into concepts for theatrical production, or that can at least provide the kind of understanding of a play with which a theater practitioner could fruitfully quarrel."

From Playgrounds to Playstation

Author : Carroll Pursell
Publisher : Johns Hopkins University Press+ORM
Page : 277 pages
File Size : 46,7 Mb
Release : 2015-04-23
Category : Technology & Engineering
ISBN : 9781421416519

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From Playgrounds to Playstation by Carroll Pursell Pdf

This “engaging social history of play” explores how technology and culture have shaped toys, games, and leisure—and vice versa (Choice). In this romp through the changing landscape of nineteenth- and twentieth-century American toys, games, hobbies, and amusements, technology historian Carroll Pursell poses a simple but interesting question: What can we learn by studying the relationship between technology and play? From Playgrounds to PlayStation explores how play reflects and drives the evolution of American culture. Pursell engagingly examines the ways in which technology affects play and play shapes people. The objects that children (and adults) play with and play on, along with their games and the hobbies they pursue, can reinforce but also challenge gender roles and cultural norms. Inventors—who often talk about “playing” at their work, as if motivated by the pure fun of invention—have used new materials and technologies to reshape sports and gameplay, sometimes even crafting new, extreme forms of recreation, but always responding to popular demand. Drawing from a range of sources, including scholarly monographs, patent records, newspapers, and popular and technical journals, the book covers numerous modes and sites of play. Pursell touches on the safety-conscious playground reform movement, the dazzling mechanical innovations that gave rise to commercial amusement parks, and the media’s colorful promotion of toys, pastimes, and sporting events. Along the way, he shows readers how technology enables the forms, equipment, and devices of play to evolve constantly, both reflecting consumer choices and driving innovators and manufacturers to promote toys that involve entirely new kinds of play—from LEGOs and skateboards to beading kits and videogames.

A Play of Bodies

Author : Brendan Keogh
Publisher : MIT Press
Page : 249 pages
File Size : 55,5 Mb
Release : 2018-04-06
Category : Games & Activities
ISBN : 9780262345446

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A Play of Bodies by Brendan Keogh Pdf

An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.

Hearings

Author : United States. Congress. House
Publisher : Unknown
Page : 1064 pages
File Size : 50,5 Mb
Release : 1969
Category : Electronic
ISBN : UOM:35112202799963

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Hearings by United States. Congress. House Pdf

Departments of State, Justice, and Commerce, the Judiciary, and Related Agencies Appropriations for ...

Author : United States. Congress. House. Committee on Appropriations. Subcommittee on Departments of State, Justice and Commerce, the Judiciary, and Related Agencies Appropriations
Publisher : Unknown
Page : 928 pages
File Size : 44,9 Mb
Release : 1971
Category : United States
ISBN : LOC:00185802322

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Departments of State, Justice, and Commerce, the Judiciary, and Related Agencies Appropriations for ... by United States. Congress. House. Committee on Appropriations. Subcommittee on Departments of State, Justice and Commerce, the Judiciary, and Related Agencies Appropriations Pdf

Departments of State, Justice, Commerce, the Judiciary, and Related Agencies Appropriations for 1970, Hearings . . . 91st Congress, 1st Session

Author : United States. Congress. House Appropriations
Publisher : Unknown
Page : 1070 pages
File Size : 54,5 Mb
Release : 1969
Category : Electronic
ISBN : STANFORD:36105119662331

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Departments of State, Justice, Commerce, the Judiciary, and Related Agencies Appropriations for 1970, Hearings . . . 91st Congress, 1st Session by United States. Congress. House Appropriations Pdf

Angry Birds - The Great Egg Hunt

Author : Anonim
Publisher : Unknown
Page : 38 pages
File Size : 40,9 Mb
Release : 2013-06-25
Category : Electronic
ISBN : 1405267828

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Angry Birds - The Great Egg Hunt by Anonim Pdf

The birds have discovered a map showing them the location of their precious stolen eggs! All they have to do is follow the map, solve the clues and build and destroy their way through this book to find their booty. Pages of press-out pieces and instructions to create dastardly constructions complete this innovative new title.

I Was Never Alone or Oporniki

Author : Cassandra Hartblay
Publisher : University of Toronto Press
Page : 219 pages
File Size : 41,9 Mb
Release : 2020
Category : Disabilities in the theater
ISBN : 9781487588403

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I Was Never Alone or Oporniki by Cassandra Hartblay Pdf

I Was Never Alone or Oporniki presents an original ethnographic stage play, based on fieldwork conducted in Russia with adults with disabilities. The core of the work is the script of the play itself, which is accompanied by a description of the script development process, from the research in the field to rehearsals for public performances. In a supporting essay, the author argues that both ethnography and theatre can be understood as designs for being together in unusual ways, and that both practices can be deepened by recognizing the vibrant social impact of interdependency animated by vulnerability, as identified by disability theorists and activists.

Who's Coming Out to Play

Author : Claire Carter
Publisher : McGill-Queen's Press - MQUP
Page : 134 pages
File Size : 46,5 Mb
Release : 2021-02-24
Category : Social Science
ISBN : 9780228006428

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Who's Coming Out to Play by Claire Carter Pdf

Queer community sports leagues, by their sheer numbers, are changing the energy and space of school gyms and community recreational spaces. Some leagues are well-established – having been in existence for over twenty-five years – whereas others are relatively new, but their collective presence tells stories about the shifting dynamics of queer communities in Canada. Who's Coming Out to Play considers the potential of queer community sports to disrupt notions of the embodiment of gender and community, while maintaining an awareness of numerous factors that limit this potential. Exploring queer teams and leagues of varying sizes and from various locations, this book focuses on leagues that have previously identified as women's or lesbian and are now becoming trans and genderqueer inclusive. Queer community leagues are based in a commitment to community building, prioritizing fun, socializing, and inclusivity over competing or winning. As a result of these commitments, these spaces and the people who come to play in them reflect new ways of being in and with bodies, different ways of embodying gender, and new or different forms of engagement – notably distinct "rules of play" – within sporting arenas. Who's Coming Out to Play paints a vivid picture of the lived experiences of queer bodies in queer sporting spaces, exploring both the possibilities and the continued problems they face.