Proceedings Of The 1st International And Interdisciplinary Conference On Digital Environments For Education Arts And Heritage

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Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage

Author : Alessandro Luigini
Publisher : Springer
Page : 773 pages
File Size : 49,5 Mb
Release : 2019-03-22
Category : Computers
ISBN : 9783030122409

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Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage by Alessandro Luigini Pdf

This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.

Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage

Author : Alessandro Luigini
Publisher : Unknown
Page : 757 pages
File Size : 47,7 Mb
Release : 2019
Category : BUSINESS & ECONOMICS
ISBN : 3030122417

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Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage by Alessandro Luigini Pdf

This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.

From Building Information Modelling to Mixed Reality

Author : Cecilia Bolognesi,Daniele Villa
Publisher : Springer Nature
Page : 221 pages
File Size : 54,5 Mb
Release : 2020-07-14
Category : Technology & Engineering
ISBN : 9783030492786

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From Building Information Modelling to Mixed Reality by Cecilia Bolognesi,Daniele Villa Pdf

This book reports on the latest advances in using BIM modelling to achieve the semantic enrichment of objects, allowing them to be used both as multidimensional databases – as comprehensive sources of information for finalizing various types of documentation in the building industry – and as modelling tools for the construction of virtual environments. Having advanced to a new stage of development, BIM modelling is now being applied in a range of increasingly complex contexts, and for various new purposes. This book examines the role that virtual reality and related technologies such as AI and IoT can play in preserving and disseminating our cultural heritage and built environment.

Handbook on Heritage, Sustainable Tourism and Digital Media

Author : De Ascaniis, Silvia,Cantoni, Lorenzo
Publisher : Edward Elgar Publishing
Page : 400 pages
File Size : 43,9 Mb
Release : 2022-02-04
Category : Business & Economics
ISBN : 9781788970082

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Handbook on Heritage, Sustainable Tourism and Digital Media by De Ascaniis, Silvia,Cantoni, Lorenzo Pdf

Exploring the impact of the rise of digital media over the last few decades, this timely Handbook highlights the major role it plays in preserving and protecting heritage as well as its ability to promote and support sustainable tourism at heritage sites. Particularly relevant at this time due to the diffusion of smartphones and use of social media, chapters look at the experience and expectation of being ‘always on’, and how this interacts with heritage and tourism.

Research and Education in Urban History in the Age of Digital Libraries

Author : Sander Münster,Aaron Pattee,Cindy Kröber,Florian Niebling
Publisher : Springer Nature
Page : 264 pages
File Size : 50,9 Mb
Release : 2023-07-28
Category : Computers
ISBN : 9783031388712

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Research and Education in Urban History in the Age of Digital Libraries by Sander Münster,Aaron Pattee,Cindy Kröber,Florian Niebling Pdf

This book constitutes refereed proceedings of the Third International Workshop on Research and Education in Urban History in the Age of Digital Libraries, UHDL 2023, held in Munich, Germany, during March 27-28, 2023. The 15 full papers presented were carefully reviewed and selected from 32 submissions. The papers are organized in the following topical sections: theory, methods, and systematization; data handling and data schemes; machine Learning and artificial Intelligence; visualization and presentation and education.

Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

Author : Marinos Ioannides,Eleanor Fink,Lorenzo Cantoni,Erik Champion
Publisher : Springer Nature
Page : 763 pages
File Size : 46,6 Mb
Release : 2021-04-13
Category : Computers
ISBN : 9783030730437

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Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection by Marinos Ioannides,Eleanor Fink,Lorenzo Cantoni,Erik Champion Pdf

This book constitutes the refereed post-conference proceedings of the 8th International Conference on Digital Heritage, EuroMed 2020, held virtually in November 2020. The 37 revised project papers and 30 revised short papers presented were carefully reviewed and selected from 326 submissions. The papers are on topics such as digital data acquisition technologies in CH/2D and 3D data capture methodologies and data processing; remote sensing for archaeology and cultural heritage management and monitoring; interactive environments and applications; reproduction techniques and rapid prototyping in CH; e-Libraries and e-Archives in cultural heritage; virtual museum applications (e-Museums and e-Exhibitions); visualisation techniques (desktop, virtual and augmented reality); storytelling and authoring tools; tools for education; 2D and 3D GIS in cultural heritage; and on-site and remotely sensed data collection.

Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0

Author : Ugliotti, Francesca Maria,Osello, Anna
Publisher : IGI Global
Page : 765 pages
File Size : 45,8 Mb
Release : 2022-06-30
Category : Computers
ISBN : 9781668448557

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Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 by Ugliotti, Francesca Maria,Osello, Anna Pdf

Research on digital reality has been extensive in recent years, covering a wide range of topics and leading to new ways to approach and deal with complex situations. Within the Society 5.0 paradigm, people and machines establish a positive relationship to find solutions for social aspects and problems. This perspective establishes a strong interconnection between physical and virtual space, making the user an active player for better life and society. In these terms, digital systems and virtual and augmented reality technologies enable multi-dimensional scenarios and additional levels of interdisciplinary collaboration to create a highly inclusive communication network and social framework. The Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 provides an overview of methods, processes, and tools adopted to achieve super-smart society needs by exploiting digital reality and interactive technologies. It includes case studies that illustrate applications that place people’s quality of life at the center of the digitalization process, accessing and managing different information and data domains. Covering topics such as cultural heritage, interactive learning, and virtual participation, this major reference work is a comprehensive resource for business executives and managers, IT managers, government officials, community leaders, arts and performance organizers, healthcare administrators and professionals, faculty and administrators of both K-12 and higher education, students of higher education, researchers, and academicians.

Business Intelligence and Modelling

Author : Damianos P. Sakas,Dimitrios K. Nasiopoulos,Yulia Taratuhina
Publisher : Springer Nature
Page : 523 pages
File Size : 40,5 Mb
Release : 2021-01-31
Category : Mathematics
ISBN : 9783030570651

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Business Intelligence and Modelling by Damianos P. Sakas,Dimitrios K. Nasiopoulos,Yulia Taratuhina Pdf

This book highlights interdisciplinary insights, latest research results, and technological trends in Business Intelligence and Modelling in fields such as: Business Intelligence, Business Transformation, Knowledge Dissemination & Implementation, Modeling for Logistics, Business Informatics, Business Model Innovation, Simulation Modelling, E-Business, Enterprise & Conceptual Modelling, etc. The book is divided into eight sections, grouping emerging marketing technologies together in a close examination of practices, problems and trends. The chapters have been written by researchers and practitioners that demonstrate a special orientation in Strategic Marketing and Business Intelligence. This volume shares their recent contributions to the field and showcases their exchange of insights.

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education

Author : Akcayir, Gokce,Demmans Epp, Carrie
Publisher : IGI Global
Page : 404 pages
File Size : 45,6 Mb
Release : 2020-10-23
Category : Education
ISBN : 9781799850441

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Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education by Akcayir, Gokce,Demmans Epp, Carrie Pdf

Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.

Cultural Heritage Education in the Everyday Landscape

Author : Camilla Casonato,Bertrando Bonfantini
Publisher : Springer Nature
Page : 287 pages
File Size : 50,9 Mb
Release : 2022-12-01
Category : Business & Economics
ISBN : 9783031103957

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Cultural Heritage Education in the Everyday Landscape by Camilla Casonato,Bertrando Bonfantini Pdf

This book summarizes work being undertaken within the School Activates Resources—stitching the lost heritage of the suburbs (ScAR) project, which addressed cultural heritage in a broad sense, as a system of values identified by the populations and in constant evolution. This tangible and intangible heritage fuels the promotion of intergenerational and intercultural dialogue and represents an opportunity for resilient social and territorial development. The book ponders the experience gained and the points of view of the different disciplines involved, examines issues such as children and youth participation in civil life or education in cultural heritage and landscape, and presents real-world experiences of heritage education in everyday landscape in difficult contexts and/or concerning poorly recognized and valued cultural heritage.

Digital Restoration and Virtual Reconstructions

Author : Ilaria Trizio,Emanuel Demetrescu,Daniele Ferdani
Publisher : Springer Nature
Page : 335 pages
File Size : 40,7 Mb
Release : 2023-02-20
Category : Technology & Engineering
ISBN : 9783031153211

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Digital Restoration and Virtual Reconstructions by Ilaria Trizio,Emanuel Demetrescu,Daniele Ferdani Pdf

This book provides the opportunity to explore the variety of meanings, undertones and contextual connotations that currently pertain to the expressions of "virtual (or digital) restoration" and "reconstruction". The book focuses on the latest applications of virtual restoration and reconstruction in different areas of Cultural Heritage through the presentation and discussion of several case studies. The goal is to provide a broad perspective on the subject. The sample presented in this book has been indeed selected and evaluated referring to different disciplinary fields such as archaeology, architecture, and conservation while encompassing a variety of cultural and chronological contexts.

Design Thinking and Innovation in Learning

Author : Ellen Taricani
Publisher : Emerald Group Publishing
Page : 127 pages
File Size : 47,7 Mb
Release : 2021-02-08
Category : Education
ISBN : 9781800711105

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Design Thinking and Innovation in Learning by Ellen Taricani Pdf

Acknowledging that empowering today’s learner to find innovative and enriching experiences brings about a deeper desire within them to learn and develop skills, this book showcases a combination of innovative educational practices and creative pedagogy techniques to demonstrate how educators can kick-start learning success.

Game + Design Education

Author : Özge Cordan,Demet Arslan Dinçay,Çağıl Yurdakul Toker,Elif Belkıs Öksüz,Sena Semizoğlu
Publisher : Springer Nature
Page : 409 pages
File Size : 53,7 Mb
Release : 2021-07-19
Category : Education
ISBN : 9783030650605

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Game + Design Education by Özge Cordan,Demet Arslan Dinçay,Çağıl Yurdakul Toker,Elif Belkıs Öksüz,Sena Semizoğlu Pdf

This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.

Impact of Industry 4.0 on Architecture and Cultural Heritage

Author : Bolognesi, Cecilia Maria,Santagati, Cettina
Publisher : IGI Global
Page : 422 pages
File Size : 48,5 Mb
Release : 2019-12-13
Category : Architecture
ISBN : 9781799812364

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Impact of Industry 4.0 on Architecture and Cultural Heritage by Bolognesi, Cecilia Maria,Santagati, Cettina Pdf

In the modern age of the 4th Industrial Revolution, advancements in communication and connectivity are transforming the professional world as new technologies are being embedded into society. These innovations have triggered the development of a digitally driven world where adaptation is necessary. This is no different in the architectural field, where the changing paradigm has opened new methods and advancements that have yet to be researched. Impact of Industry 4.0 on Architecture and Cultural Heritage is a pivotal reference source that provides vital research on the application of new technological tools, such as digital modeling, within architectural design, and improves the understanding of the strategic role of Industry 4.0 as a tool to empower the role of architecture and cultural heritage in society. Moreover, the book provides insights and support concerned with advances in communication and connectivity among digital environments in different types of research and industry communities. While highlighting topics such as semantic processing, crowdsourcing, and interactive environments, this publication is ideally designed for architects, engineers, construction professionals, cultural researchers, academicians, and students.

Beyond Digital Representation

Author : Andrea Giordano,Michele Russo,Roberta Spallone
Publisher : Springer Nature
Page : 830 pages
File Size : 41,8 Mb
Release : 2023-10-03
Category : Technology & Engineering
ISBN : 9783031361555

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Beyond Digital Representation by Andrea Giordano,Michele Russo,Roberta Spallone Pdf

This book collects contributions which showcase the impact of new augmented reality (AR) and artificial intelligence (AI) technologies considered jointly in the fields of cultural heritage and innovative design. AR is an alternative path of analysis and communication if applied to several fields of research, in particular if related to space and artifacts in it. This happens because the neural network development strengthens the relationship between augmented reality and artificial intelligence, creating processes close to human thought in shorter times. In the last years, the AR/AI expansion and the future scenarios have raised a deep trans-disciplinary speculation. The disciplines of representation (drawing, surveying, visual communication), as a convergence place of multidisciplinary theoretical and applicative studies related to architecture, city, environment, tangible and intangible cultural heritage, are called to contribute to the international debate. The book chapters deal with augmented reality and artificial intelligence, analyzing their connections as research tools for knowing the environment. In particular, the topics focus on the intersection between real and virtual world and on the heuristic role of drawing in the enhancement and management of cultural heritage, in planning and monitoring the architecture, the environment, or the infrastructures. Scientists involved in AR and AI research applied separately or together in the field of cultural heritage, architectural design, urban planning, and infrastructures analysis, as well as members of public and private organizations make up interdisciplinary groups that fuel the discussion focusing on the priorities and aims of the research related to the disciplines of representation.