Handbook Of Research On Implementing Digital Reality And Interactive Technologies To Achieve Society 5 0

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Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0

Author : Ugliotti, Francesca Maria,Osello, Anna
Publisher : IGI Global
Page : 765 pages
File Size : 40,6 Mb
Release : 2022-06-30
Category : Computers
ISBN : 9781668448557

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Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 by Ugliotti, Francesca Maria,Osello, Anna Pdf

Research on digital reality has been extensive in recent years, covering a wide range of topics and leading to new ways to approach and deal with complex situations. Within the Society 5.0 paradigm, people and machines establish a positive relationship to find solutions for social aspects and problems. This perspective establishes a strong interconnection between physical and virtual space, making the user an active player for better life and society. In these terms, digital systems and virtual and augmented reality technologies enable multi-dimensional scenarios and additional levels of interdisciplinary collaboration to create a highly inclusive communication network and social framework. The Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 provides an overview of methods, processes, and tools adopted to achieve super-smart society needs by exploiting digital reality and interactive technologies. It includes case studies that illustrate applications that place people’s quality of life at the center of the digitalization process, accessing and managing different information and data domains. Covering topics such as cultural heritage, interactive learning, and virtual participation, this major reference work is a comprehensive resource for business executives and managers, IT managers, government officials, community leaders, arts and performance organizers, healthcare administrators and professionals, faculty and administrators of both K-12 and higher education, students of higher education, researchers, and academicians.

Considerations on Cyber Behavior and Mass Technology in Modern Society

Author : Beneventi, Paolo
Publisher : IGI Global
Page : 283 pages
File Size : 51,8 Mb
Release : 2024-01-30
Category : Computers
ISBN : 9781668482308

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Considerations on Cyber Behavior and Mass Technology in Modern Society by Beneventi, Paolo Pdf

In our fast-paced, technology-driven world, there is a strong sense of untapped potential and unfulfilled promises. People today possess an unprecedented amount of power through their technological gadgets but often remain unaware of how to wield it effectively. This lack of understanding and agency leads to a plethora of societal problems, from passive consumerism to environmental degradation, fostering a sense of helplessness. Considerations of Cyber Behavior and Mass Technology in Modern Society offer a comprehensive solution to this pressing issue. It is a scholarly beacon, guiding academic scholars and critical thinkers toward a profound reassessment of our relationship with technology and society. By delving into the intricate web of topics such as active citizenship, global information production, and the coexistence of consumer technology and freedom, our book presents an opportunity to explore the root causes of our modern-day challenges.

Cases on Immersive Virtual Reality Techniques

Author : Yang, Kenneth C.C.
Publisher : IGI Global
Page : 381 pages
File Size : 45,6 Mb
Release : 2019-04-12
Category : Computers
ISBN : 9781522559139

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Cases on Immersive Virtual Reality Techniques by Yang, Kenneth C.C. Pdf

As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.

Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality

Author : Simão, Emília,Soares, Celia
Publisher : IGI Global
Page : 277 pages
File Size : 49,5 Mb
Release : 2018-07-27
Category : Computers
ISBN : 9781522556978

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Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality by Simão, Emília,Soares, Celia Pdf

The concept of immersive multimedia, which is closely related to concepts of augmented reality, brings opportunities in art, education, entertainment, and technology. As such, it is vital to explore the connections between consumers of media content and information parts that come from multimedia platforms. Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality is a critical scholarly resource that offers solutions to the problems that appear in both theoretical and practical dimensions of immersive multimedia experiences on an interdisciplinary platform. Featuring coverage on a broad range of topics such as cyber behavior, human-computer interaction, and transmedia, this book is geared towards digital artists, media professionals, developers, academicians, researchers, and upper-level graduate students seeking current research on the exploration of immersive multimedia through the perspectives of technology, communications, and art.

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments

Author : Yang, Harrison Hao
Publisher : IGI Global
Page : 404 pages
File Size : 47,5 Mb
Release : 2011-07-31
Category : Computers
ISBN : 9781609607630

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Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments by Yang, Harrison Hao Pdf

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.

Handbook of Research on the Global Impacts and Roles of Immersive Media

Author : Morie, Jacquelyn Ford,McCallum, Kate
Publisher : IGI Global
Page : 539 pages
File Size : 45,9 Mb
Release : 2019-12-06
Category : Social Science
ISBN : 9781799824343

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Handbook of Research on the Global Impacts and Roles of Immersive Media by Morie, Jacquelyn Ford,McCallum, Kate Pdf

The world is witnessing a media revolution similar to the birth of the film industry from the early 20th Century. New forms of media are expanding the human experience from passive viewership to active participants, surrounding and enveloping us in ways film or television never could. New immersive media forms include virtual reality (VR), augmented reality (AR), mixed reality (XR), fulldome, CAVEs, holographic characters, projection mapping, and mixed experimental combinations of old and new, live, and generated media. With the continued expansion beyond the traditional frame, practitioners are crafting these new media to see how they can influence and shape the world. The Handbook of Research on the Global Impacts and Roles of Immersive Media is a collection of innovative research that provides insights on the latest in existing and emerging immersive technologies through descriptions of case studies, new business models, philosophical viewpoints, and scientific findings. While highlighting topics including augmented reality, interactive media, and spatial computing, this book is ideally designed for media technologists, storytellers, artists, journalists, designers, programmers, developers, manufacturers, entertainment executives, content creators, industry professionals, academicians, researchers, and media students.

Handbook of Augmented Reality

Author : Borko Furht
Publisher : Springer Science & Business Media
Page : 746 pages
File Size : 44,7 Mb
Release : 2011-08-31
Category : Computers
ISBN : 1461400643

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Handbook of Augmented Reality by Borko Furht Pdf

Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.

Handbook of Research on Technologies and Cultural Heritage: Applications and Environments

Author : Styliaras, Georgios,Koukopoulos, Dimitrios,Lazarinis, Fotis
Publisher : IGI Global
Page : 592 pages
File Size : 42,7 Mb
Release : 2010-11-30
Category : Education
ISBN : 9781609600457

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Handbook of Research on Technologies and Cultural Heritage: Applications and Environments by Styliaras, Georgios,Koukopoulos, Dimitrios,Lazarinis, Fotis Pdf

Handbook of Research on Technologies and Cultural Heritage: Applications and Environments covers the many important uses information communication technology in enhancing the experience at cultural environments. From museums, to archaeological sites, to festivals and artistic events to even government institutions and public buildings, information communication technology is revolutionizing the way the public participates at and with these cultural sites, and this reference source provides both a thorough exploration of this revolution and springboard for future discoveries.

Handbook of Research on Digital Communications, Internet of Things, and the Future of Cultural Tourism

Author : Oliveira, Lídia
Publisher : IGI Global
Page : 587 pages
File Size : 45,9 Mb
Release : 2022-01-28
Category : Business & Economics
ISBN : 9781799885306

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Handbook of Research on Digital Communications, Internet of Things, and the Future of Cultural Tourism by Oliveira, Lídia Pdf

Digital communication is significantly expanding new opportunities and challenges in the tourism industry. Tourists, now more frequently than ever, bring their smartphones with them to every destination, and cultural tourists are particularly motivated to utilize a variety of services and platforms as they are especially open and interested in understanding in detail the places and heritage of the places they visit. Thus, researchers, educators, and professionals in the tourism and hospitality field should take advantage of this opportunity to propose new ways of presenting better content and creating a more immersive and optimized experience for tourists. The Handbook of Research on Digital Communications, Internet of Things, and the Future of Cultural Tourism shares research and experiences on the convergence between digital communication and cultural tourism, specifically the migration and creative appropriation of these technologies for increased tourist engagement and their role in destination marketing and strategic planning and decision making. Covering topics such as big data, e-tourism, and social media platforms, this major reference work is an invaluable resource for researchers, students, professors, academicians, government entities, museum managers, professionals, and cultural tourism managers and facilitators.

Preparing Pre-Service Teachers to Integrate Technology in K-12 Classrooms: Standards and Best Practices

Author : Webb, C. Lorraine,Lindner, Amanda L.
Publisher : IGI Global
Page : 357 pages
File Size : 43,6 Mb
Release : 2022-06-30
Category : Education
ISBN : 9781668454794

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Preparing Pre-Service Teachers to Integrate Technology in K-12 Classrooms: Standards and Best Practices by Webb, C. Lorraine,Lindner, Amanda L. Pdf

With the evolving technologies available to educators and the increased importance of including technologies in the classroom, it is critical for instructors to understand how to successfully utilize these emerging technologies within their curriculum. To ensure they are prepared, further study on the best practices and challenges of implementation is required. Preparing Pre-Service Teachers to Integrate Technology in K-12 Classrooms: Standards and Best Practices focuses on preparing future teachers to integrate technology into their everyday teaching by providing a compilation of current research surrounding the inclusion and utilization of technology as an educational tool. Covering key topics such as digital assessment, flipped classrooms, technology integration, and artificial intelligence, this reference work is ideal for teacher educators, administrators, stakeholders, researchers, academicians, scholars, practitioners, instructors, and students.

Being Really Virtual

Author : Frank Steinicke
Publisher : Springer
Page : 0 pages
File Size : 49,6 Mb
Release : 2018-04-22
Category : Computers
ISBN : 3319827324

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Being Really Virtual by Frank Steinicke Pdf

This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's ‘The Ultimate Display’ and Moore’s law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities. Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society.

Handbook of Research on Innovation, Differentiation, and New Technologies in Tourism, Hotels, and Food Service

Author : Fernandes, Gonçalo Poeta,Melo, António Silva
Publisher : IGI Global
Page : 410 pages
File Size : 43,7 Mb
Release : 2023-08-25
Category : Business & Economics
ISBN : 9781668469873

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Handbook of Research on Innovation, Differentiation, and New Technologies in Tourism, Hotels, and Food Service by Fernandes, Gonçalo Poeta,Melo, António Silva Pdf

Tourism and hospitality are increasingly becoming more complex, having grown exponentially over the last decade. As the industry becomes more complex, new demands arise regarding its overall organization and operations, which call for not only more experienced and specialized staff, but also advanced technological solutions that support new paradigms and expectations. The Handbook of Research on Innovation, Differentiation, and New Technologies in Tourism, Hotels, and Food Service discusses the current changes and challenges in tourism and hospitality. Covering key topics such as entrepreneurship, local development, and technology, this major reference work is ideal for managers, entrepreneurs, business owners, industry professionals, researchers, academicians, scholars, practitioners, instructors, and students.

Augmented Reality and Virtual Reality

Author : Timothy Jung,M. Claudia tom Dieck,Philipp A. Rauschnabel
Publisher : Springer
Page : 409 pages
File Size : 41,8 Mb
Release : 2020-04-18
Category : Business & Economics
ISBN : 3030378683

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Augmented Reality and Virtual Reality by Timothy Jung,M. Claudia tom Dieck,Philipp A. Rauschnabel Pdf

This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.

Handbook of Research on Applied E-Learning in Engineering and Architecture Education

Author : Fonseca, David
Publisher : IGI Global
Page : 569 pages
File Size : 49,9 Mb
Release : 2015-12-29
Category : Education
ISBN : 9781466688049

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Handbook of Research on Applied E-Learning in Engineering and Architecture Education by Fonseca, David Pdf

The integration of technology in education has provided tremendous opportunity for learners of all ages. In today?s technology-focused society, the traditional classroom setting is being transformed through online learning platforms, collaborative and experimental methods, and digital educational resources that go hand-in-hand with non-digital learning devices. The Handbook of Research on Applied E-Learning in Engineering and Architecture Education reviews the latest research available on the implementation of digital tools and platforms within the framework of technical education, specifically in the subjects of architecture and engineering. Taking a global approach to the topic of online learning environments for technical education at all grade levels, this comprehensive reference work is ideally designed for use by educators, instructional designers, and researchers from around the world. This handbook contains pertinent research on a variety of educational topics including online learning platforms, mobile and blended learning, collaborative learning environments, gaming in education, informal learning, and educational assessment.

Handbook of Research on Consumer Behavioral Analytics in Metaverse and the Adoption of a Virtual World

Author : Keikhosrokiani, Pantea
Publisher : IGI Global
Page : 428 pages
File Size : 44,8 Mb
Release : 2023-04-05
Category : Computers
ISBN : 9781668470312

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Handbook of Research on Consumer Behavioral Analytics in Metaverse and the Adoption of a Virtual World by Keikhosrokiani, Pantea Pdf

Although there are various studies on theories and analytical techniques to address consumer behavior change in the current world, tracking consumer behavior change in the metaverse and the adoption of the metaverse remains a challenge that requires discussion. The advent of the metaverse will have a profound influence on consumer behavior, from how people make decisions and create brand connections to how they feel about their avatar embodiment and their purchases in the metaverse. The Handbook of Research on Consumer Behavioral Analytics in Metaverse and the Adoption of a Virtual World investigates the social, behavioral, and psychological factors that influence metaverse adoption. The focus then shifts to concepts, theories, and analytical approaches for detecting changes in consumer behavior in the metaverse. Covering topics such as e-commerce markets, user experience, and immersive technologies, this major reference work is an excellent resource for business executives, entrepreneurs, data analysts, marketers, advertisers, government officials, social media professionals, librarians, students and educators of higher education, researchers, and academicians.