Proceedings Of The 8th International Conference On International Conference For The Learning Sciences Volume 2

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Research in the Wild

Author : Yvonne Rogers,Paul Marshall
Publisher : Morgan & Claypool Publishers
Page : 111 pages
File Size : 50,7 Mb
Release : 2017-04-04
Category : Computers
ISBN : 9781627058780

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Research in the Wild by Yvonne Rogers,Paul Marshall Pdf

The phrase "in-the-wild" is becoming popular again in the field of human-computer interaction (HCI), describing approaches to HCI research and accounts of user experience phenomena that differ from those derived from other lab-based methods. The phrase first came to the forefront 20-25 years ago when anthropologists Jean Lave (1988), Lucy Suchman (1987), and Ed Hutchins (1995) began writing about cognition being in-the-wild. Today, it is used more broadly to refer to research that seeks to understand new technology interventions in everyday living. A reason for its resurgence in contemporary HCI is an acknowledgment that so much technology is now embedded and used in our everyday lives. Researchers have begun following suit—decamping from their usability and living labs and moving into the wild; carrying out in-situ development and engagement, sampling experiences, and probing people in their homes and on the streets. The aim of this book is to examine what this new direction entails and what it means for HCI theory, practice, and design. The focus is on the insights, demands and concerns. But how does research in the wild differ from the other applied approaches in interaction design, such as contextual design, action research, or ethnography? What is added by labeling user research as being in-the-wild? One main difference is where the research starts and ends: unlike user-centered, and more specifically, ethnographic approaches which typically begin by observing existing practices and then suggesting general design implications or system requirements, in-the-wild approaches create and evaluate new technologies and experiences in situ(Rogers, 2012). Moreover, novel technologies are often developed to augment people, places, and settings, without necessarily designing them for specific user needs. There has also been a shift in design thinking. Instead of developing solutions that fit in with existing practices, researchers are experimenting with new technological possibilities that can change and even disrupt behavior. Opportunities are created, interventions installed, and different ways of behaving are encouraged. A key concern is how people react, change and integrate these in their everyday lives. This book outlines the emergence and development of research in the wild. It is structured around a framework for conceptualizing and bringing together the different strands. It covers approaches, methods, case studies, and outcomes. Finally, it notes that there is more in the wild research in HCI than usability and other kinds of user studies in HCI and what the implications of this are for the field.

Science Learning and Instruction

Author : Marcia C. Linn,Bat-Sheva Eylon
Publisher : Routledge
Page : 361 pages
File Size : 46,5 Mb
Release : 2011-05-20
Category : Education
ISBN : 9781136655975

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Science Learning and Instruction by Marcia C. Linn,Bat-Sheva Eylon Pdf

Science Learning and Instruction describes advances in understanding the nature of science learning and their implications for the design of science instruction. The authors show how design patterns, design principles, and professional development opportunities coalesce to create and sustain effective instruction in each primary scientific domain: earth science, life science, and physical science. Calling for more in depth and less fleeting coverage of science topics in order to accomplish knowledge integration, the book highlights the importance of designing the instructional materials, the examples that are introduced in each scientific domain, and the professional development that accompanies these materials. It argues that unless all these efforts are made simultaneously, educators cannot hope to improve science learning outcomes. The book also addresses how many policies, including curriculum, standards, guidelines, and standardized tests, work against the goal of integrative understanding, and discusses opportunities to rethink science education policies based on research findings from instruction that emphasizes such understanding.

Integrating Information and Communication Technologies in English for Specific Purposes

Author : Rosa Muñoz-Luna,Lidia Taillefer
Publisher : Springer
Page : 211 pages
File Size : 50,5 Mb
Release : 2017-11-07
Category : Education
ISBN : 9783319689265

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Integrating Information and Communication Technologies in English for Specific Purposes by Rosa Muñoz-Luna,Lidia Taillefer Pdf

This book fills the need for a text that integrates Information and Communication Technologies (ICTs) into English for Specific Purposes (ESP). It offers insights on current methodological principles in ESP in both academic and professional contexts, drawing on authentic teaching and learning situations, and analyses best practice guidelines. Part I begins with ESP pedagogical principles and technological practice in order to focus on its two main branches: English for Academic Purposes, which includes linguistic skills and students’ needs, and English for Occupational Purposes, specifically looking at Business, Medical and Translators courses. This book is a great resource for ESP researchers, educators and students, because it provides case studies of how ICTs can be used in English for multiple purposes. Authors present their experiences of integrating tools into their instructions, with each chapter contributing unique pedagogical implications.

Advances in Computer Entertainment

Author : Dennis Reidsma,Katayose Haruhiro,Anton Nijholt
Publisher : Springer
Page : 668 pages
File Size : 49,5 Mb
Release : 2013-11-08
Category : Computers
ISBN : 9783319031613

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Advances in Computer Entertainment by Dennis Reidsma,Katayose Haruhiro,Anton Nijholt Pdf

This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Alternate Reality Games and the Cusp of Digital Gameplay

Author : Antero Garcia,Greg Niemeyer
Publisher : Bloomsbury Publishing USA
Page : 352 pages
File Size : 43,9 Mb
Release : 2017-04-20
Category : Games & Activities
ISBN : 9781501316258

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Alternate Reality Games and the Cusp of Digital Gameplay by Antero Garcia,Greg Niemeyer Pdf

Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.

Jsl Vol 20-N2

Author : JOURNAL OF SCHOOL LEADERSHIP
Publisher : Rowman & Littlefield
Page : 163 pages
File Size : 41,6 Mb
Release : 2010-09-16
Category : Education
ISBN : 9781475811827

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Jsl Vol 20-N2 by JOURNAL OF SCHOOL LEADERSHIP Pdf

The Journal of School Leadership is broadening the conversation about schools and leadership and is currently accepting manuscripts. We welcome manuscripts based on cutting-edge research from a wide variety of theoretical perspectives and methodological orientations. The editorial team is particularly interested in working with international authors, authors from traditionally marginalized populations, and in work that is relevant to practitioners around the world. Growing numbers of educators and professors look to the six bimonthly issues to: deal with problems directly related to contemporary school leadership practice teach courses on school leadership and policy use as a quality reference in writing articles about school leadership and improvement.

The Wiley Handbook of Cognition and Assessment

Author : Andre A. Rupp,Jacqueline P. Leighton
Publisher : John Wiley & Sons
Page : 648 pages
File Size : 52,6 Mb
Release : 2016-11-21
Category : Education
ISBN : 9781118956595

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The Wiley Handbook of Cognition and Assessment by Andre A. Rupp,Jacqueline P. Leighton Pdf

This state-of-the-art resource brings together the most innovative scholars and thinkers in the field of testing to capture the changing conceptual, methodological, and applied landscape of cognitively-grounded educational assessments. Offers a methodologically-rigorous review of cognitive and learning sciences models for testing purposes, as well as the latest statistical and technological know-how for designing, scoring, and interpreting results Written by an international team of contributors at the cutting-edge of cognitive psychology and educational measurement under the editorship of a research director at the Educational Testing Service and an esteemed professor of educational psychology at the University of Alberta as well as supported by an expert advisory board Covers conceptual frameworks, modern methodologies, and applied topics, in a style and at a level of technical detail that will appeal to a wide range of readers from both applied and scientific backgrounds Considers emerging topics in cognitively-grounded assessment, including applications of emerging socio-cognitive models, cognitive models for human and automated scoring, and various innovative virtual performance assessments

International Handbook of Research in Statistics Education

Author : Dani Ben-Zvi,Katie Makar,Joan Garfield
Publisher : Springer
Page : 512 pages
File Size : 55,8 Mb
Release : 2017-12-08
Category : Education
ISBN : 9783319661957

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International Handbook of Research in Statistics Education by Dani Ben-Zvi,Katie Makar,Joan Garfield Pdf

This handbook connects the practice of statistics to the teaching and learning of the subject with contributions from experts in several disciplines. Chapters present current challenges and methods of statistics education in the changing world for statistics and mathematics educators. Issues addressed include current and future challenges in professional development of teachers, use of technology tools, design of learning environments and appropriate student assessments. This handbook presents challenging and inspiring international research perspectives on the history and nature, current issues, and future directions of statistics education and statistics education research.

Entertainment Computing – ICEC 2023

Author : Paolo Ciancarini,Angelo Di Iorio,Helmut Hlavacs,Francesco Poggi
Publisher : Springer Nature
Page : 531 pages
File Size : 45,6 Mb
Release : 2023-12-15
Category : Computers
ISBN : 9789819982486

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Entertainment Computing – ICEC 2023 by Paolo Ciancarini,Angelo Di Iorio,Helmut Hlavacs,Francesco Poggi Pdf

This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .

Technologies for Inclusive Education: Beyond Traditional Integration Approaches

Author : Griol Barres, David
Publisher : IGI Global
Page : 393 pages
File Size : 52,9 Mb
Release : 2012-11-30
Category : Education
ISBN : 9781466625310

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Technologies for Inclusive Education: Beyond Traditional Integration Approaches by Griol Barres, David Pdf

By providing students with the opportunities to receive a high quality education regardless of their social or cultural background, inclusive education is a new area that goes beyond traditional integration approaches. These approaches hope to provide the educative system with the ability to adapt to the diversity of its students. Technologies for Inclusive Education: Beyond Traditional Integration Approaches introduces the basic concepts, current research guidelines and future perspectives on the current state of these approaches. This book aims to make inclusive education a reality in the future by highlighting technological advances in applied e-learning, cognitive learning and education multimedia. Novel approaches to human-computer interaction are essential to make these contents available for every student regardless of their disabilities and learning styles.