Programming Games With Java

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Developing Games in Java

Author : David Brackeen,Bret Barker,Laurence Vanhelsuwé
Publisher : New Riders
Page : 1012 pages
File Size : 51,8 Mb
Release : 2004
Category : Computers
ISBN : 1592730051

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Developing Games in Java by David Brackeen,Bret Barker,Laurence Vanhelsuwé Pdf

Companion web site available.

Killer Game Programming in Java

Author : Andrew Davison
Publisher : "O'Reilly Media, Inc."
Page : 1000 pages
File Size : 46,5 Mb
Release : 2005-05-20
Category : Computers
ISBN : 9780596552909

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Killer Game Programming in Java by Andrew Davison Pdf

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Black Art of Java Game Programming

Author : Joel Fan,Eric Ries,Calin Tenitchi
Publisher : Unknown
Page : 0 pages
File Size : 53,8 Mb
Release : 1996
Category : Java (Computer program language)
ISBN : 1571690433

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Black Art of Java Game Programming by Joel Fan,Eric Ries,Calin Tenitchi Pdf

CD-ROM includes: Source code, examples and projects for the tutorial chapters. -- Games from the Game Gallery section of the book. -- The Java Developer's Kit (JDK) version 1.0.2 for Macintosh, Solaris, Windows 95, and windows NT. -- All the materials on the CD-ROM in ZIP or TAR format.

Advanced Java Game Programming

Author : David Wallace Croft
Publisher : Apress
Page : 569 pages
File Size : 54,7 Mb
Release : 2004-04-01
Category : Computers
ISBN : 9781430207139

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Advanced Java Game Programming by David Wallace Croft Pdf

Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.

Learning Java with Games

Author : Chong-wei Xu
Publisher : Springer
Page : 563 pages
File Size : 51,7 Mb
Release : 2018-11-16
Category : Computers
ISBN : 9783319728865

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Learning Java with Games by Chong-wei Xu Pdf

This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.

Java 2 Game Programming

Author : Thomas Petchel
Publisher : Course Technology
Page : 824 pages
File Size : 41,9 Mb
Release : 2001
Category : Computers
ISBN : 1931841071

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Java 2 Game Programming by Thomas Petchel Pdf

Intermediate programmers with an interest in game development will benefit from this book that is fast-paced enough for experienced programmers but detailed enough for beginners.

Programming Games with Java

Author : Philip Conrod,Lou Tylee
Publisher : Kidware Software
Page : 940 pages
File Size : 40,6 Mb
Release : 2013-02
Category : Computers
ISBN : 1937161374

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Programming Games with Java by Philip Conrod,Lou Tylee Pdf

PROGRAMMING GAMES WITH JAVA uses Java GUI (Graphic User Interface) Swing programming concepts while providing detailed step-by-step instructions for building many fun 2D games. The tutorial is appropriate for teens and adults. The games built are non-violent and teach logical thinking skills. To grasp the concepts presented in PROGRAMMING GAMES WITH JAVA, you should have experience with building Java projects and be acquainted with using the Swing control library. We offer a Java Swing GUI programming tutorial, LEARN JAVA GUI APPLICATIONS, that would help you gain this needed exposure. If you don't have any Java programming experience at all, you should start with one of our beginning Java tutorials, BEGINNING JAVA or JAVA FOR KIDS. PROGRAMMING GAMES WITH JAVA explains (in simple, easy-to-follow terms) how to build a Java game project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: Safecracker - Decipher a secret combination using clues from the computer. Tic Tac Toe - The classic game! Match Game - Find matching pairs of hidden photos - use your own photos! Pizza Delivery - A business simulation where you manage a small pizza shop for a night. Moon Landing - Land a lunar module on the surface of the moon. Leap Frog - A fun arcade game where you get a frog through traffic and across a raging river. PROGRAMMING GAMES WITH JAVA requires a Microsoft Windows XP-SP2, Vista, or Windows 7 operating system and the Java Development Kit. The book includes over 900 pages of FULL-COLOR self-study notes. The Java source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration.

Game Programming Patterns

Author : Robert Nystrom
Publisher : Genever Benning
Page : 353 pages
File Size : 48,8 Mb
Release : 2014-11-03
Category : Computers
ISBN : 9780990582915

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Game Programming Patterns by Robert Nystrom Pdf

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Pro Java 6 3D Game Development

Author : Andrew Davison
Publisher : Apress
Page : 508 pages
File Size : 44,7 Mb
Release : 2008-01-01
Category : Computers
ISBN : 9781430202127

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Pro Java 6 3D Game Development by Andrew Davison Pdf

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

Introductory Programming with Simple Games

Author : Brian C. Ladd,Christopher James Jenkins
Publisher : John Wiley & Sons
Page : 531 pages
File Size : 46,9 Mb
Release : 2010-03-29
Category : Computers
ISBN : 9780470212844

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Introductory Programming with Simple Games by Brian C. Ladd,Christopher James Jenkins Pdf

This is an excellent resource for programmers who need to learn Java but aren’t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start. It includes code examples and problems that are easy to understand and motivates them to work through to find the solutions. This game-motivated presentation will help programmers quickly apply what they’ve learned in order to build their skills.

Java Game Development with LibGDX

Author : Lee Stemkoski
Publisher : Apress
Page : 439 pages
File Size : 47,6 Mb
Release : 2018-01-17
Category : Computers
ISBN : 9781484233245

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Java Game Development with LibGDX by Lee Stemkoski Pdf

Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn Create 12 complete video game projects Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers Who This Book Is For The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.

Teach Yourself Internet Game Programming with Java in 21 Days

Author : Michael Morrison
Publisher : Sams
Page : 416 pages
File Size : 42,9 Mb
Release : 1996
Category : Computers
ISBN : 1575211483

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Teach Yourself Internet Game Programming with Java in 21 Days by Michael Morrison Pdf

Intended for programmers producing games for the Internet, this manual details the development of four full Internet games. Assuming some working knowledge of Java, the text focuses on the advanced features of game development and includes a CD-Rom that offers sample applications and demo software.

Cutting-edge Java Game Programming

Author : Neil Bartlett,Steve Simkin,Chris Stranc
Publisher : Coriolis Group Books
Page : 523 pages
File Size : 48,9 Mb
Release : 1996
Category : Computer games
ISBN : 1883577985

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Cutting-edge Java Game Programming by Neil Bartlett,Steve Simkin,Chris Stranc Pdf

"The quickest and easiest way to create exciting, interactive games for the Web"--P. [4] of cover. Cd-Rom includes royalty-free source code, Java game development tools, etc.

Beginning Java 8 Games Development

Author : Wallace Jackson
Publisher : Apress
Page : 475 pages
File Size : 40,9 Mb
Release : 2014-12-04
Category : Computers
ISBN : 9781484204153

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Beginning Java 8 Games Development by Wallace Jackson Pdf

Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

Learning Java Through Games

Author : Lubomir Stanchev
Publisher : CRC Press
Page : 383 pages
File Size : 41,8 Mb
Release : 2013-11-12
Category : Computers
ISBN : 9781466593329

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Learning Java Through Games by Lubomir Stanchev Pdf

Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an applic