Rack Toys Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Rack Toys book. This book definitely worth reading, it is an incredibly well-written.
A love-letter to fun toys that broke real easy, Rack Toys chronicles decades of cheaply made toys found on the rack of discount stores, drug stores and anywhere in-between. What these toys lacked in quality, they made up for in charm and kitsch.
Toys, Games, and Action Figure Collectibles of the 1970s: Volume I Action Jackson to Gre-Gory the Bat by Jonathon Jones Pdf
Chock full of 800 pictures and over 75 categories that cover boy and girl toys both, this is the first book in a series that will help to define what 70's playtime was all about. From action figures to general toys to games, this guidebook will give visual examples as well as a checklist on a wide variety of items that were produced during this fantastic decade. Whether you're a collector or someone who wants to walk down memory lane, this is the book series that you've been waiting for. Some of the many toys that are covered within this volume are: Mego Action Jackson , Fisher Price Adventure People , Atari 2600 , Aurora Model Kits , Avon Toys , Barbie , Mattel and Larami Battlestar Galactica toys , Ben Cooper Jigglers , Mattel Big Jim , Marx Big Wheel and Green Machine , Kenner Bionic Woman , Kenner Blythe Dolls , Brady Bunch toys , Buck Rogers toys (By Mego , Larami , Fleetwood , HG Toys , Imperial , and Remco ), Celebrity Dolls , Cereal Toys ( Freakies and Monster Cereals ), Charlie's Angels toys by Hasbro and Fleetwood , Chips ( By Mego , Fleetwood , and HG Toys ), Colorforms , Mego Comic Action Heroes , Corgi Vehicles , Dakin Figures , Denys Fisher Doctor Who , Dolls , Mattel Donny and Marie , Board Games , Electronic Hand-held Games , Emergency by L.J.N. , Evel Knievel by Ideal , Tomland's Famous Monsters of Legend , Matchbox / Lesney Fighting Furies figures , Mego Flash Gordon , Hasbro G.I. Joe , Godzilla , and MANY more!
In 1901, nineteen-year-old Ehmid Alley Awid Amerey moved to London, Ontario, leaving the dissolving Ottoman Empire behind. With conscription on the horizon, he fled in search of safety, adventure, and better economic prospects. So begins Richard Asmet Awid’s historical family biography on the Lebanese diaspora and the Lebanese pioneers in the Canadian prairies. While centered around Richard’s close and extended family, this book also serves as a comprehensive history on the Lebanese migration to North America over the course of 135 years. Told in accessible and engaging prose, this biography gives an intimate look into the under-represented Canadian Lebanese community and their remarkable stories.
A love-letter to fun toys that broke real easy, Rack Toys chronicles decades of cheaply made toys found on the rack of discount stores, drug stores and anywhere in-between. What these toys lacked in quality, they made up for in charm and kitsch.
While Christmas may seem to operate like a well-oiled machine, things are not always so jolly at the North Pole. Only five days before Christmas, Santa's elves, encouraged by an unscrupulous union elf, go on strike, pretending to be sick to hold out for better wages. In a panic, Santa sends for eight replacement toymakers. But when Otto, his trusted assistant, decides to stop in Detroit's shady, industrial section for a beer, he meets a group of American factory workers and decides to take them back instead. "American Elf" takes readers on a hilarious and surprising journey following these men as they work to deliver Christmas despite their lack of experience and the elves' attempts at sabotage. Will the factory workers botch the job? Is Christmas doomed? Readers will find out all this and more in this unconventional Christmas tale.
How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.
Innkeepers' Key to Success by Fred S. Thompson Pdf
MESSAGE TO MY READERS When I am seeking information about an unfamiliar topic and thumb through a book, I do not want to see a lot of prose that plays Ring Around the Rosie about irrelevant stuff. I am looking for solutions to serious problems and want to see the nitty-gritty of thematter laid bare, and presented in outline form, in a clear, precise, detailed fashion of what and what not to do. If you feel the same, this is the book for you. One of the biggest problems in the inn business is that a vast segment of your guests will not return, not because they do not like your inn, but because they want to explore newplaces. The book addresses this problem head-on and spells out the solution on a multitude of fronts, in easy-to-understand detail, using many lists and outlines, so that these non returning guests are replaced without you spending huge amounts for advertising. Another unique problem of the inn business is that your inventory, unlike a typical retailer's, will disappear if rooms are not rented.This is examined in depth, and solutions are presented to fill the rooms so the problem is kept to a minimum. What is really exciting is that this is not just another run-of-the-mill book about inn keeping. The author was not satisfied with the status quo of the usual business operation and set out to seek perfection. This was not achieved overnight, and every new idea went through many trials and errors before the perfect system was developed. Room supplies, for example, were first laid out in easy-to-reach display fashion in the closets on each floor. This gave way to having the supplies in plastic cabinets on wheels so they could be rolled into the rooms. This, too, turned out to be less than satisfactory because of the restocking problem. To convey what was needed foreach cabinet, two-way radios were tried, and even a video method was considered. Finally, the perfect system was developed and thoroughly tested. It is fully described in detail so the reader canduplicate it in his or her own inn.