Rhythm Dice Games

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Rhythm Dice Games

Author : Lil Traquair,Denise Gagné
Publisher : Red Deer, Alta. : Themes & Variations
Page : 19 pages
File Size : 50,6 Mb
Release : 2004
Category : Games with music
ISBN : 1894096975

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Rhythm Dice Games by Lil Traquair,Denise Gagné Pdf

Essential Rhythm Activities for the Music Classroom

Author : Eric Branscome
Publisher : Alfred Music
Page : 68 pages
File Size : 54,6 Mb
Release : 2024-07-04
Category : Music
ISBN : 1457428725

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Essential Rhythm Activities for the Music Classroom by Eric Branscome Pdf

Essential Rhythm Activities for the Music Classroom is a fantastic supplemental resource for music teachers, home school teachers, or general education instructors who wish to incorporate music into their lessons. The enjoyable learning games and activities in this reproducible collection, presented in a lesson plan format, have been selected for their ease in instruction and flexibility. Easy-to-use templates are also included for most lessons, along with instructions on making manipulatives to supplement the lessons. The fun and innovative lessons range from playing rhythm, drums and mallet instruments, to chants and rhythmic dictation, and much more!

101 More Music Games for Children

Author : Ger Storms,Jerry Storms
Publisher : Hunter House
Page : 180 pages
File Size : 49,5 Mb
Release : 2001
Category : Games & Activities
ISBN : 0897932986

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101 More Music Games for Children by Ger Storms,Jerry Storms Pdf

Music games are relaxing and playful. They encourage creativity both in children's imagination and expression. All players need is a willingness to have fun and to experience the joys of interacting with others. The games include rhythm games, dance and movement games, card and board games, and musical projects. All of the games stress humor, challenge, surprise and cooperation rather than competition.

The Pocket Guide to Dice & Dice Games

Author : Keith Souter
Publisher : Skyhorse Publishing Inc.
Page : 177 pages
File Size : 53,8 Mb
Release : 2013
Category : Games & Activities
ISBN : 9781620871805

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The Pocket Guide to Dice & Dice Games by Keith Souter Pdf

Whetherit's a pastime or a passion, don't miss this opportunity to learn everythingyou didn't know about dice!

101 Music Games for Children

Author : Jerry Storms,Cecilia Bowman
Publisher : Hunter House
Page : 164 pages
File Size : 48,7 Mb
Release : 2011
Category : Juvenile Nonfiction
ISBN : 9780897935845

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101 Music Games for Children by Jerry Storms,Cecilia Bowman Pdf

This lively and imaginative book is being used in homes and schools in over 13 countries to help children learn about music and sound while they develop the ability to listen, concentrate, be creative, improvise, and trust one another. Using audiocassettes or CDs, of popular songs and simple instruments children and adults get to play listening games, concentration games, musical quizzes, trust games, guessing games, and more. The games are not competitive--they encourage and reward children for participation, not for winning. The SmartFunActivity series encourage imagination, social interaction, and self-expression in children. To make the books easy to use, games are marked according to appropriate age levels, length of play time, and group size, using helpful icons. Most games are non-competitive and none require special skills or training. The series is widely used in homes, schools, daycare centers, clubs, and summer camps.

Gaming, Simulations and Society

Author : R. Shiratori,K. Arai,F. Kato
Publisher : Springer Science & Business Media
Page : 321 pages
File Size : 44,9 Mb
Release : 2006-03-20
Category : Social Science
ISBN : 9784431267973

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Gaming, Simulations and Society by R. Shiratori,K. Arai,F. Kato Pdf

The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA), at Kazusa Akademia Park in Kisarazu, Japan,August 25–29, 2003. About 450 participants and guests attended,with 330 from Japan and 101 from 34 other countries. The number of submitted papers and reports exceeded 210, and in addition, many poster presentations and experiential sessions were held. This book is made up of 30 papers submitted to ISAGA 2003 and provides a good example of the diverse scope and standard of research achieved in simu- tion and gaming today.The theme of ISAGA 2003 was “Social Contributions and Responsibilities of Simulation and Gaming.” Looking back over the history of simulation and gaming research in Japan,in 1991 JASAG hosted ISAGA 1991 in Kyoto. However,even though there were only 12 years between ISAGA 1991 and ISAGA 2003,and both conferences were held in the same country,Japan,for Japanese researchers,the meaning of hosting these two international conferences of simulation and gaming research was very different.

Rhythm Games for Perception & Cognition

Author : Robert M. Abramson
Publisher : Unknown
Page : 36 pages
File Size : 40,7 Mb
Release : 1973
Category : Ear training
ISBN : OCLC:1277381

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Rhythm Games for Perception & Cognition by Robert M. Abramson Pdf

Supporting Children’s Creativity through Music, Dance, Drama and Art

Author : Fleur Griffiths
Publisher : Routledge
Page : 169 pages
File Size : 44,6 Mb
Release : 2012-08-21
Category : Education
ISBN : 9781136616754

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Supporting Children’s Creativity through Music, Dance, Drama and Art by Fleur Griffiths Pdf

There is a growing awareness in Early Years education that an essential part of children’s development involves creative engagement through language, gestures, body movements, drawing and music; creating shared meanings in playful contexts. Supporting Children’s Creativity through Music, Dance, Drama and Art brings together contributions from a range of professionals and early years practitioners, to help readers implement the themes of the Early Years Foundation Stage framework in a creative way. Emphasising the need for responsive adults and a creative atmosphere for learning, this book covers: How to promote a creative classroom effectively The importance of talking and listening in groups Working with community artists Music-making and story-telling in the classroom Practical resources and theoretical grounding Making use of the ‘talking table’ technique With practical case studies drawn from a range of contexts, this book highlights the contribution that creativity makes to children’s learning and social development, illustrated through practical suggestions and feedback from tried and tested methods. Appealing to all with an interest in Early Years practice, this book demonstrates how practitioners can put excitement and inspiration back into the learning process, and guides them to encourage and support the creative capacities of young children.

Around the World in Eighty Games

Author : Marcus du Sautoy
Publisher : Basic Books
Page : 248 pages
File Size : 41,9 Mb
Release : 2023-11-07
Category : Mathematics
ISBN : 9781541601291

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Around the World in Eighty Games by Marcus du Sautoy Pdf

A “fun” and “unexpected” (The Economist) global tour of the world’s greatest games and the mathematics that underlies them Where should you move first in Connect 4? What is the best property in Monopoly? And how can pi help you win rock paper scissors? Spanning millennia, oceans and continents, countries and cultures, Around the World in Eighty Games gleefully explores how mathematics and games have always been deeply intertwined. Renowned mathematician Marcus du Sautoy investigates how games provided the first opportunities for deep mathematical insight into the world, how understanding math can help us play games better, and how both math and games are integral to human psychology and culture. For as long as there have been people, there have been games, and for nearly as long, we have been exploring and discovering mathematics. A grand adventure, Around the World in Eighty Games teaches us not just how games are won, but how they, and their math, shape who we are.

Keys to Play

Author : Roger Moseley
Publisher : Univ of California Press
Page : 468 pages
File Size : 41,8 Mb
Release : 2016-10-28
Category : Music
ISBN : 9780520291249

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Keys to Play by Roger Moseley Pdf

A free ebook version of this title is available through Luminos, University of California Press’s Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.

The Theory and Practice of Writing Music for Games

Author : Steve Horowitz,Scott R. Looney
Publisher : CRC Press
Page : 299 pages
File Size : 48,5 Mb
Release : 2024-01-25
Category : Computers
ISBN : 9781003811954

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The Theory and Practice of Writing Music for Games by Steve Horowitz,Scott R. Looney Pdf

The nature of game music charges the modern-day composer with understanding a whole host of aesthetic and technical principles unique to the medium. Based on years of working in the field, as well as teaching the subject at colleges and universities, The Theory and Practice of Writing Music for Games is an invaluable resource for those looking for a classroom tested, directed course of study. As players and composers, themselves, authors Steve Horowitz and Scott R. Looney share the inspiration and joy of game music with an emphasis on critical thinking and the creative process, exploring the parallels and distinctions to concert music, film, TV, cartoons, and other popular forms. Each chapter builds on the next and guides the reader step by step through the essentials. Along with all the theory, a multitude of clearly defined hands-on projects and exercises are included, designed to prepare the reader to go out into the field with a complete understanding of the art and craft of music composition for games and visual media. Key Features: • Discusses a variety of topics in a simple and easy-to-understand format. • Provides a valuable resource for teachers and students, anyone who is looking to build a career in music for games. • Breaks down the fundamentals needed to build your career. • Includes fun and practical exercises that strengthen your composer chops.

Kits, Games, and Manipulatives for the Elementary School Classroom

Author : Andrea C. Hoffman,Ann M. Glannon
Publisher : Taylor & Francis
Page : 636 pages
File Size : 49,5 Mb
Release : 1993
Category : Education
ISBN : 0824053427

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Kits, Games, and Manipulatives for the Elementary School Classroom by Andrea C. Hoffman,Ann M. Glannon Pdf

This comprehensive sourcebook, which identifies and locates kits, games, and manipulatives, is organized into broad subject areas, including reading and language arts, mathematics, social studies, science and health, and the arts. Some 1,500 entries provide physical descriptions of the materials and

The Essential Guide to Game Audio

Author : Steve Horowitz,Scott R. Looney
Publisher : CRC Press
Page : 401 pages
File Size : 43,5 Mb
Release : 2014-03-05
Category : Computers
ISBN : 9781134595440

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The Essential Guide to Game Audio by Steve Horowitz,Scott R. Looney Pdf

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

The Game of Probability

Author : Rüdiger Campe
Publisher : Stanford University Press
Page : 503 pages
File Size : 48,6 Mb
Release : 2013-01-09
Category : Literary Criticism
ISBN : 9780804784665

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The Game of Probability by Rüdiger Campe Pdf

There exist literary histories of probability and scientific histories of probability, but it has generally been thought that the two did not meet. Campe begs to differ. Mathematical probability, he argues, took over the role of the old probability of poets, orators, and logicians, albeit in scientific terms. Indeed, mathematical probability would not even have been possible without the other probability, whose roots lay in classical antiquity. The Game of Probability revisits the seventeenth and eighteenth-century "probabilistic revolution," providing a history of the relations between mathematical and rhetorical techniques, between the scientific and the aesthetic. This was a revolution that overthrew the "order of things," notably the way that science and art positioned themselves with respect to reality, and its participants included a wide variety of people from as many walks of life. Campe devotes chapters to them in turn. Focusing on the interpretation of games of chance as the model for probability and on the reinterpretation of aesthetic form as verisimilitude (a critical question for theoreticians of that new literary genre, the novel), the scope alone of Campe's book argues for probability's crucial role in the constitution of modernity.

Video Game Audio

Author : Christopher Hopkins
Publisher : McFarland
Page : 256 pages
File Size : 41,7 Mb
Release : 2022-08-17
Category : Games & Activities
ISBN : 9781476674353

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Video Game Audio by Christopher Hopkins Pdf

From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.