Sam S Teach Yourself Pcs In 24 Hours

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Sams Teach Yourself PCs in 24 Hours

Author : Greg M. Perry
Publisher : Sams Publishing
Page : 486 pages
File Size : 44,6 Mb
Release : 1999
Category : Computers
ISBN : 0672314479

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Sams Teach Yourself PCs in 24 Hours by Greg M. Perry Pdf

In just 24 sessions of one hour or less, you will be up and running with your PC. Using a straightforward, step-by-step approach, each lesson builds upon the previous one, allowing you to learn the essentials about your PC from the ground up.

Sams Teach Yourself Computer Basics in 24 Hours

Author : Jill T. Freeze
Publisher : Sams Publishing
Page : 516 pages
File Size : 46,6 Mb
Release : 2001
Category : Computers
ISBN : 067232301X

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Sams Teach Yourself Computer Basics in 24 Hours by Jill T. Freeze Pdf

Designed to be an all in one solution, this book helps users to get up and running on their computers and learn the pre-loaded software applications. This third edition has been revised and updated to include coverage of new PC hardware and software.

Sam's Teach Yourself PCs in 24 Hours

Author : Macmillan General Reference Staff,Macmillan Publishing,MacMillan General Reference
Publisher : MacMillan Publishing Company
Page : 440 pages
File Size : 50,6 Mb
Release : 1998-07
Category : Computers
ISBN : 0028652533

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Sam's Teach Yourself PCs in 24 Hours by Macmillan General Reference Staff,Macmillan Publishing,MacMillan General Reference Pdf

Sams Teach Yourself Beginning Programming in 24 Hours

Author : Greg M. Perry
Publisher : Sams Publishing
Page : 508 pages
File Size : 52,9 Mb
Release : 2001
Category : Computers
ISBN : 0672323079

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Sams Teach Yourself Beginning Programming in 24 Hours by Greg M. Perry Pdf

"Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition" explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others.

Sams Teach Yourself R in 24 Hours

Author : Andy Nicholls,Richard Pugh,Aimee Gott
Publisher : Sams Publishing
Page : 0 pages
File Size : 45,6 Mb
Release : 2016
Category : Computer programming
ISBN : 0672338483

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Sams Teach Yourself R in 24 Hours by Andy Nicholls,Richard Pugh,Aimee Gott Pdf

With the open source R programming language and its immense library of packages, you can perform virtually any data analysis task. Now, in just 24 lessons of one hour or less, you can learn all the skills and techniques you'll need to import, manipulate, summarize, model, and plot data with R; formalize analytical code; and build powerful R packages using current best practices. Each short, easy lesson builds on all that's come before: you'll learn all of R's essentials as you create real R solutions. R in 24 hours, Sams Teach Yourself covers the entire data analysis workflow from the viewpoint of professionals whose code must be efficient, reproducible and suitable for sharing with others.

Sams Teach Yourself Upgrading and Fixing PCs in 24 Hours

Author : Galen Grimes
Publisher : Pearson Educación
Page : 364 pages
File Size : 47,8 Mb
Release : 2000
Category : Computers
ISBN : 9702600359

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Sams Teach Yourself Upgrading and Fixing PCs in 24 Hours by Galen Grimes Pdf

Consumers with questions about upgrading their PCs get them answered in this practical, easy-to-understand guide--updated to cover the latest operating systems, partitioning software and DVD drives. The book has also been reorganized to make it more accessible to beginners, and a detailed Glossary and manufacturers' reference have been added.

Teach Yourself PCs in 24 Hours

Author : Greg M. Perry
Publisher : Sams Publishing
Page : 440 pages
File Size : 48,9 Mb
Release : 1998
Category : Computers
ISBN : 0672311631

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Teach Yourself PCs in 24 Hours by Greg M. Perry Pdf

Designed to address the beginning PC purchaser's first-time buying needs, this text tells readers how to interpret advertisements and other such information, includes coverage of operating environments, files, disks, and a general overview of the available software categories, and features a tour through typical hardware, such as monitor, system unit, printer, modem, and sound card.

Sams Teach Yourself TCP/IP in 24 Hours

Author : Joe Casad
Publisher : Pearson Education
Page : 516 pages
File Size : 45,9 Mb
Release : 2008-09-15
Category : Computers
ISBN : 9780132715133

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Sams Teach Yourself TCP/IP in 24 Hours by Joe Casad Pdf

In just 24 lessons of one hour or less, you will uncover the inner workings of TCP/IP. Using a straightforward, step-by-step approach, each lesson builds on the previous ones, enabling you to learn the essentials of TCP/IP from the ground up. Practical discussions provide an inside look at TCP/IP components and protocols. Step-by-step instructions walk you through many common tasks. Q&As at the end of each hour help you test your knowledge. Notes and tips point out shortcuts and solutions and help you steer clear of potential problems. If you're looking for a smart, concise introduction to the protocols that power the Internet, start your clock and look inside. Sams Teach Yourself TCP/IP in 24 Hours is your guide to the secrets of TCP/IP. Learn about... Protocols at each layer of the TCP/IP stack Routers and gateways IP addressing Subnetting TCP/IP networks Name resolution techniques TCP/IP utilities such as ping and traceroute TCP/IP over wireless networks IP version 6 The World Wide Web and how it works TCP/IP mail protocols such as POP3, IMAP4, and SMTP Casting, streaming, and automation Web services Detecting and stopping network attacks Part I: TCP/IP Basics Hour 1 What Is TCP/IP? 7 Hour 2 How TCP/IP Works 21 Part II: The TCP/IP Protocol System Hour 3 The Network Access Layer 35 Hour 4 The Internet Layer 47 Hour 5 Subnetting and CIDR 69 Hour 6 The Transport Layer 83 Hour 7 The Application Layer 107 Part III: Networking with TCP/IP Hour 8 Routing 121 Hour 9 Getting Connected 143 Hour 10 Firewalls 175 Hour 11 Name Resolution 185 Hour 12 Automatic Configuration 215 Hour 13 IPv6--The Next Generation 229 Part IV: TCP/IP Utilities Hour 14 TCP/IP Utilities 243 Hour 15 Monitoring and Remote Access 275 Part V: TCP/IP and the Internet Hour 16 The Internet: A Closer Look 297 Hour 17 HTTP, HTML, and the World Wide Web 305 Hour 18 Email 321 Hour 19 Streaming and Casting 339 Part VI: Advanced Topics Hour 20 Web Services 353 Hour 21 The New Web 363 Hour 22 Network Intrusion 375 Hour 23 TCP/IP Security 391 Hour 24 Implementing a TCP/IP Network--Seven Days in the Life of a Sys Admin 413 Index

Sams Teach Yourself FreeBSD in 24 Hours

Author : Michael Urban,Brian Tiemann
Publisher : Sams Publishing
Page : 460 pages
File Size : 51,6 Mb
Release : 2002
Category : Computers
ISBN : 0672324245

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Sams Teach Yourself FreeBSD in 24 Hours by Michael Urban,Brian Tiemann Pdf

There currently no books on the market that offer to teach FreeBSD to a novice. This book will be very attractive to the rushed and impatient, as well as to those who simply have a desire to learn the benefits of FreeBSD when compared to other proprietary operating systems. The book covers the most beneficial uses of FreeBSD, as well as the information needed to install and configure the operating system. This book will be the definitive tutorial reference for the growing FreeBSD market.

Sams Teach Yourself Microsoft Windows XP in 24 Hours

Author : Greg M. Perry
Publisher : Sams Publishing
Page : 458 pages
File Size : 51,6 Mb
Release : 2002
Category : Computers
ISBN : 067232217X

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Sams Teach Yourself Microsoft Windows XP in 24 Hours by Greg M. Perry Pdf

A tutorial demonstration of the updated operating system covers installation, configuration, desktop activation, Internet connectivity, system maintenance, peripherals, e-mail, software, and remote computing.

Sams Teach Yourself COBOL in 24 Hours

Author : Thane Hubbell
Publisher : Pearson Education
Page : 574 pages
File Size : 48,9 Mb
Release : 1998-11-28
Category : Computers
ISBN : 9780768685206

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Sams Teach Yourself COBOL in 24 Hours by Thane Hubbell Pdf

Sams Teach Yourself COBOL in 24 Hours teaches the basics of COBOL programming in 24 step-by-step lessons. Each lesson builds on the previous one providing a solid foundation in COBOL programming concepts and techniques. This hands-on guide is the easiest, fastest way to begin creating standard COBOL compliant code. Business professionals and programmers from other languages will find this hands-on, task-oriented tutorial extremely useful for learning the essential features and concepts of COBOL programming. Writing a program can be a complex task. Concentrating on one development tool guides you to good results every time. There will be no programs that will not compile!

Sams Teach Yourself Network Troubleshooting in 24 Hours

Author : Jonathan Feldman
Publisher : Sams Publishing
Page : 530 pages
File Size : 45,9 Mb
Release : 2003
Category : Computers
ISBN : 0672323737

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Sams Teach Yourself Network Troubleshooting in 24 Hours by Jonathan Feldman Pdf

Covers topics including black box troubleshooting strategies, documentation, cable modems, wireless infrastructure, enterprise routers, and lag problems.

Sams Teach Yourself WPF in 24 Hours

Author : Rob Eisenberg,Christopher Bennage
Publisher : Sams Publishing
Page : 0 pages
File Size : 48,7 Mb
Release : 2009
Category : Application program interfaces (Computer software)
ISBN : 0672329859

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Sams Teach Yourself WPF in 24 Hours by Rob Eisenberg,Christopher Bennage Pdf

Printed entirely in color, with helpful figures and syntax coloring to make code samples appear as they do in Visual Studio. In just 24 sessions of one hour or less, you will be able to begin effectively using WPF to solve real-world problems, developing rich user interfaces in less time than you thought possible. Using a straightforward, step-by-step approach, each lesson builds on a real-world foundation forged in both technology and business matters, allowing you to learn the essentials of WPF from the ground up. Step-by-step instructions carefully walk you through the most common questions, issues, and tasks. The Q&A sections, quizzes, and exercises help you build and test your knowledge. By the Way notes present interesting pieces of information. Did You Know? tips offer advice or teach an easier way to do something. Watch Out! cautions advise you about potential problems and help you steer clear of disaster. Learn how to... Use XAML to build user interfaces Leverage data binding to minimize tedious code Create visually engaging applications Architect and design WPF applications using proven patterns such as MVP Incorporate audio and video into your applications Customize controls with styles, templates, and animation Apply best practices for developing software with WPF Deploy WPF applications to the desktop and Web Take advantage of WPF''s advanced printing capabilities Grow as a developer by improving your overall software design skills Introduction 1 Part I Getting Started 1 What WPF Is and Isn''t 5 2 Understanding XAML 17 3 Introducing the Font Viewer 27 4 Handling Application Layout 41 5 Using Basic Controls 59 6 Introducing Data Binding 75 Part II Reaching the User 7 Designing an Application 93 8 Building a Text Document Editor 107 9 Getting a Handle on Events 121 10 Commands 145 11 Output 157 Part III Visualizing Data 12 Building a Contact Manager 177 13 Presenters and Views 193 14 Resources and Styles 211 15 Digging Deeper into Data Binding 229 16 Visualizing Lists 251 Part IV Creating Rich Experiences 17 Building a Media Viewer 267 18 Drawing with Shapes 291 19 Colors and Brushes 315 20 Transforms and Effects 331 21 Using Control Templates 347 22 Triggers 369 23 Animation 383 24 Best Practices 407 Part V Appendixes Appendix A: Tools and Resources 423 Appendix B: 3D Tutorial Using ZAM 3D 427 Appendix C: Project Source (downloadable) 437 Index 439

Sams Teach Yourself Game Programming in 24 Hours

Author : Michael Morrison
Publisher : Sams Publishing
Page : 510 pages
File Size : 41,8 Mb
Release : 2003
Category : Computers
ISBN : 067232461X

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Sams Teach Yourself Game Programming in 24 Hours by Michael Morrison Pdf

A gentle introduction to game programming on the Windows platform for the complete beginner.

Godot Engine Game Development in 24 Hours, Sams Teach Yourself

Author : Ariel Manzur,George Marques
Publisher : Sams Publishing
Page : 698 pages
File Size : 43,7 Mb
Release : 2018-03-13
Category : Computers
ISBN : 9780134835211

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Godot Engine Game Development in 24 Hours, Sams Teach Yourself by Ariel Manzur,George Marques Pdf

In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques Practical, hands-on examples show you how to apply what you learn Quizzes and exercises help you test your knowledge and stretch your skills Notes and tips point out shortcuts, solutions, and problems to avoid Learn how to... · Install Godot, create projects, and use the visual editor · Master the scene system, and organize games with Scene Trees · Create 2D graphics, 3D graphics, and animations · Use basic and advanced scripting to perform many game tasks · Process player input from any source · Control game flow, configurations, and resources · Maximize realism with Godot’s physics and particle systems · Make the most of 3D shaders, materials, lighting, and shadows · Control effects and post-processing · Build richer, more sophisticated game universes with viewports · Develop networked games, from concepts to communication and input · Export games to the devices you’ve targeted · Integrate native code, third-party APIs, and engine extensions (bonus chapter)