Science Play Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Science Play book. This book definitely worth reading, it is an incredibly well-written.
Whether categorizing floaters and sinkers or taking a wide-eyed science safari, kids will discover science all around them--biology in the backyard, chemistry in the kitchen, and physics in the block pilei Over 65 safe, age-appropriate activities encourage kids to discover, sort, observe, predict, and think creatively. Kids can: * Create a mini-rainfall with a cloud-in-a-bag. * See sound with homemade whiz-bank gizmos. * Celebrate plants by taking a seedy sock walk. *Learn how to make adobe brick building blocks.
Author : Susan G. Solomon Publisher : University Press of New England Page : 231 pages File Size : 47,5 Mb Release : 2014-11-04 Category : Architecture ISBN : 9781611686111
Poor design and wasted funding characterize today's American playgrounds. A range of factors--including a litigious culture, overzealous safety guidelines, and an ethos of risk aversion--have created uniform and unimaginative playgrounds. These spaces fail to nurture the development of children or promote playgrounds as an active component in enlivening community space. Solomon's book demonstrates how to alter the status quo by allying data with design. Recent information from the behavioral sciences indicates that kids need to take risks; experience failure but also have a chance to succeed and master difficult tasks; learn to plan and solve problems; exercise self-control; and develop friendships. Solomon illustrates how architects and landscape architects (most of whom work in Europe and Japan) have already addressed these needs with strong, successful playground designs. These innovative spaces, many of which are more multifunctional and cost effective than traditional playgrounds, are both sustainable and welcoming. Having become vibrant hubs within their neighborhoods, these play sites are models for anyone designing or commissioning an urban area for children and their families. The Science of Play, a clarion call to use playground design to deepen the American commitment to public space, will interest architects, landscape architects, urban policy makers, city managers, local politicians, and parents.
Busy Little Hands: Science Play! by Susan Edwards Richmond Pdf
In this fourth book in the Busy Little Hands series, preschoolers get ready for a science adventure! Preschoolers wonder and explore with 20 hands-on experiments using everyday household objects and making daily activities such as snack time and play time into learning opportunities. Each play activity demonstrates a simple principle of physics, earth science, chemistry, or biology, including the Kitchen Sink or Float (demonstrating density), the Vinegar Volcano (pressure) and Blooming Colors (chromatography). Featuring bright, easy-to-follow photos specially designed for pre-readers, this book is packed with learning fun, plus it sets the groundwork for science success in kindergarten and beyond.
Teaching Secondary Science Through Play by Christopher Harris,Patricia Harris, Ph.D. Pdf
This book provides broad support for using games in middle and high school science classes including Earth science/living environment, biology, chemistry, and physics. The lesson plans and resources support a play-based approach to evolution, ecosystems, cellular organisms, elements and compounds, and vector motion. Though easy to learn, the included games provide detailed scientific accuracy allowing complex simulations and immersive learning experiences. Games: Evolution. Dominic Crapuchettes, Dmitry Knorre, Sergey Machin. North Star Games, 2014. Strain. Avrom Tobias. HungryRobot, 2011. Compounded. Darell Louder. Dice Hate Me Games, 2013. Bolide. Alfredo Genovese. Rio Grande Games, 2005.
Fun, easy experiments that help children ages 5-8 grasp science basics--effortlessly: that’s what Let’s Play Science is all about. Written by an expert who teaches at one of America’s most highly regarded schools, it will grab kids’ attention and provide a firm foundation for future learning. Mary Stetten Carson knows what her audience likes and how they absorb information: she covers such popular topics as growing things, the human body, magnets, machines, water, and more. Each activity is explained in the simplest language, often with questions that gently guide youngsters through the scientific process. Among the entertaining experiments: playing a "touch game” with different objects; making a rainbow in a glass; and constructing a coat hanger balance.
Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan by Martin Roth Pdf
This book considers videogames as spaces of political philosophy. Emerging from a negotiation between designers, player and computer, they prompt us to rethink life in common and imagine alternatives to the status quo. Several case studies on science fictional videogames from Japan serve to demonstrate this potential for thought-provoking play.
Science and Technology for the Early Years (2nd Edition) - Purposeful Play Activities by Pauline Allen Pdf
Well-planned play opportunities enable young children to learn and develop. This book is divided into two sections. The first contains ideas on how to design resource areas to stimulate purposeful play. The second contains 120 planned science and technology activities divided into the following chapters: All about people; Changing materials (food); Animals; Variety of materials; Plants, leaves and flowers; Light and colours; The outdoor environment; Sound; Exploring materials; Movement and forces; Joining materials; Electricity The activities are clearly laid-out with the Purpose, Resources and Safety points given, as well as 'Challenges', which can be used to provide a focal point for each activity. Assessment is an integral part of the book and the activities are linked to the seven areas of learning and development and the Early Learning Goals of the revised Statutory Framework for the Early Years Foundation Stage (September 2012), as well as to the National Curriculum for Science in Key Stage 1, to provide a smooth transition for children as they move from the Foundation Stage to Year 1.
Move, Connect, Play is a book detailing the core principles of Acroyoga, a practice that melds the spectacle of circus arts with the healing power of massage and the breathwork of yoga. Get ready to learn how to fly. AcroYoga is a movement practice that combines the balance and connection of yoga with the fitness and intensity of acrobatics, as well as the holistic healing power of physical therapy. People come to it for all kinds of reasons—they may have chronic pain and are looking for a long-term solution to manage it, they may want to lose weight, gain muscle or increase their mobility, or maybe they just want to experience it with their friends or partners to deepen their relationships. Some even just want to have some fun together. In Move, Connect, Play, pounder of AcroYoga International Jason Nemer shares the core principles of AcroYoga for athletic performance and for life, as well as 10 key areas of training (strength, flexibility, technique, balance, breath, gravity, relationships, mental, emotional, and sustainability). He also offers specific exercises and routines for how to train safely and effectively in each area. This is a book that millions of AcroYogis around the world have long been waiting for, and one that is an essential read for high-performance athletes, weekend health warriors, and spiritual seekers alike.
Winning The Game Scientists Play by Carl J Sindermann Pdf
In this inspiring book of personal insight and sound advice, veteran scientist Carl J. Sindermann gives an insider's look at the competitive world of science and reveals the best strategies for attaining prominence and success. Taking apart the many different roles scientists must play during their careers, Sindermann compares common mistakes scientists make with what the best strategists do-whether they are publishing papers, presenting data, chairing meetings, or coping with government or academic bureaucracy. In the end, he maintains, well-honed interpersonal skills, a savvy eye on one's competitors, and excellent science are the keys to a satisfying and successful career.
Look in a mirror. Who do you see? Your very own self, that's who! Now look in a shiny doorknob or in a puddle. Can you see yourself in them? How about in the pages of this book? You might not see yourself, but you will feel yourself getting smarter as you begin to understand how and why you can see yourself. Renowned science author Vicki Cobb illuminates the scientific principles of light and reflection in a way that even the youngest kids can understand. Follow this book with a young child who loves to play, and see the light in a whole new way. Discover science, and the world will never look the same. Fun hands-on activities and irresistible illustrations by Julia Gorton makethis book a perfect excuse to learn about science . . . just for the fun of it!
Is it possible that what looks like play is something else entirely? German author Mechtild Käufer presents findings from scores of researchers worldwide who study why dogs play, the benefits they get from play and how to recognize the “rules” of play that dogs follow to keep their play behaviors fun and safe. There are dozens of color photographs included to help illustrate the actions of dogs at play.
An Integrated Play-based Curriculum for Young Children by Olivia N. Saracho Pdf
Play provides young children with the opportunity to express their ideas, symbolize, and test their knowledge of the world. It provides the basis for inquiry in literacy, science, social studies, mathematics, art, music, and movement. Through play, young children become active learners engaged in explorations about themselves, their community, and their personal-social world. An Integrated Play-Based Curriculum for Young Children offers the theoretical framework for understanding the origins of an early childhood play-based curriculum and how young children learn and understand concepts in a social and physical environment. Distinguished author Olivia N. Saracho then explores how play fits into various curriculum areas in order to help teachers develop their early childhood curriculum using developmentally and culturally appropriate practice. Through this integrated approach, young children are able to actively engage in meaningful and functional experiences in their natural context. Special Features Include: Vignettes of children’s conversations and actions in the classroom Suggestions for activities and classroom materials Practical examples and guidelines End-of-chapter summaries to enhance and extend the reader’s understanding of young children By presenting appropriate theoretical practices for designing and implementing a play-based curriculum, An Integrated Play-Based Curriculum for Young Children offers pre-service teachers the foundational knowledge about the field, about the work that practitioners do with young children, and how to best assume a teacher’s role effectively.
Science, Pseudo-Science and Society by Marsha Hanen,Margaret Osler,Robert Weyant Pdf
This volume collects the papers presented at a conference on “Science, Pseudo–science and Society,” sponsored by the Calgary Institute for the Humanities and held at the University of Calgary, May 10–12, 1979. More than many such collections, this one preserves some trace of the intellectual excitement which surrounded this gathering of scholars. A primary inspiration for the symposium on “Science, Pseudoscience, and Society” was a growing awareness of the crucial role the study of pseudo–science plays in the areas of contemporary scholarship which are concerned with the nature of science and its relationship to broader social issues. This volume is organized around three major questions concerning the relationships among science, pseudo–science, and society. The papers in the first section address the question of whether it is possible to draw a sharp demarcation between science and pseudo–science and what the criteria of that demarcation might be. The papers in the second section, recognizing the historical importance of various of the pseudo–sciences, consider their impact—positive or negative—on the development of the sciences themselves. The papers in the third section deal with the question of the relationship between the sciences and pseudo–sciences, on the one hand, and social factors on the other.
Author : Arthur I. Miller Publisher : W. W. Norton & Company Page : 352 pages File Size : 45,7 Mb Release : 2014-06-16 Category : Science ISBN : 9780393244250
Colliding Worlds: How Cutting-Edge Science Is Redefining Contemporary Art by Arthur I. Miller Pdf
A dazzling look at the artists working on the frontiers of science. In recent decades, an exciting new art movement has emerged in which artists utilize and illuminate the latest advances in science. Some of their provocative creations—a live rabbit implanted with the fluorescent gene of a jellyfish, a gigantic glass-and-chrome sculpture of the Big Bang (pictured on the cover)—can be seen in traditional art museums and magazines, while others are being made by leading designers at Pixar, Google’s Creative Lab, and the MIT Media Lab. In Colliding Worlds, Arthur I. Miller takes readers on a wild journey to explore this new frontier. Miller, the author of Einstein, Picasso and other celebrated books on science and creativity, traces the movement from its seeds a century ago—when Einstein’s theory of relativity helped shape the thinking of the Cubists—to its flowering today. Through interviews with innovative thinkers and artists across disciplines, Miller shows with verve and clarity how discoveries in biotechnology, cosmology, quantum physics, and beyond are animating the work of designers like Neri Oxman, musicians like David Toop, and the artists-in-residence at CERN’s Large Hadron Collider. From NanoArt to Big Data, Miller reveals the extraordinary possibilities when art and science collide.
A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.