Thought Provoking Play Political Philosophies In Science Fictional Videogame Spaces From Japan

Thought Provoking Play Political Philosophies In Science Fictional Videogame Spaces From Japan Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Thought Provoking Play Political Philosophies In Science Fictional Videogame Spaces From Japan book. This book definitely worth reading, it is an incredibly well-written.

Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan

Author : Martin Roth
Publisher : Lulu.com
Page : 226 pages
File Size : 41,5 Mb
Release : 2018-01-05
Category : Performing Arts
ISBN : 9781387438808

Get Book

Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan by Martin Roth Pdf

This book considers videogames as spaces of political philosophy. Emerging from a negotiation between designers, player and computer, they prompt us to rethink life in common and imagine alternatives to the status quo. Several case studies on science fictional videogames from Japan serve to demonstrate this potential for thought-provoking play.

National Identity and Millennials in Northeast Asia

Author : Vanessa Frangville,Thierry Kellner,Frederik Ponjaert
Publisher : Taylor & Francis
Page : 206 pages
File Size : 42,8 Mb
Release : 2023-08-10
Category : Political Science
ISBN : 9781000962895

Get Book

National Identity and Millennials in Northeast Asia by Vanessa Frangville,Thierry Kellner,Frederik Ponjaert Pdf

This book examines how the young in Northeast Asia engage with the political, especially in terms of the production, reformulation, or contestation of their national identities. Through case studies covering China, Japan, South Korea, North Korea and Taiwan, the contributions provide a study of the online spaces where youth engage with current debates regarding national identities. The book also unpacks the distinctive forms of expression and negotiation of national identities favoured by younger generations across Northeast Asia and asks questions specifically raised by their political mobilisation. For example, how their public mobilisation for a given cause has forced them to rethink their place in national and global communities. This book will be a valuable resource for scholars and students of East Asian culture and politics, media studies and youth studies. The Introduction of this book is freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.

Capture Japan

Author : Marco Bohr
Publisher : Bloomsbury Publishing
Page : 325 pages
File Size : 46,8 Mb
Release : 2022-12-01
Category : Art
ISBN : 9781350186781

Get Book

Capture Japan by Marco Bohr Pdf

Capture Japan investigates the formation of visual tropes and how these have contributed to perceptions of Japan in the global imagination. The book proposes that images are not incidental in the formation of such perceptions, but central to notions about identity, history and memory. From a tentative western ally in 1952 to a 'soft power' superpower with a huge global influence in the 21st century, the book locates questions about Japan in the global imagination to the country's transforming geopolitical position. By adopting an interdisciplinary approach, with a multiplicity of perspectives from around the world, Capture Japan goes beyond binarisms to uncover how images can also produce discourses that challenge, subvert or even contradict each other. The word 'capture' in the title of the book recognises both the deeply problematic role that images have played in relation to colonialism, as well as the potential dominance that visual spectacles can wield in a contemporary context. Diverse essays from a wide range of perspectives investigate the institutional framework that has allowed certain types of images of Japan to be promoted, while others have been suppressed. In doing so, the book points to a vast network of images that have shaped the perception of Japan both from within and from outside, revealing how these images are inextricably linked to wider ideological, political, cultural or economic agendas.

Japanese Role-Playing Games

Author : Rachael Hutchinson,Jérémie Pelletier-Gagnon
Publisher : Rowman & Littlefield
Page : 337 pages
File Size : 54,5 Mb
Release : 2022-04-11
Category : Social Science
ISBN : 9781793643551

Get Book

Japanese Role-Playing Games by Rachael Hutchinson,Jérémie Pelletier-Gagnon Pdf

Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.

Toward a Gameic World

Author : Ben Whaley
Publisher : University of Michigan Press
Page : 187 pages
File Size : 52,9 Mb
Release : 2023-05-03
Category : Social Science
ISBN : 9780472056149

Get Book

Toward a Gameic World by Ben Whaley Pdf

Examines the ways in which Japanese video games engage with social issues and national traumas

Hideo Kojima

Author : Bryan Hikari Hartzheim
Publisher : Bloomsbury Publishing USA
Page : 241 pages
File Size : 44,7 Mb
Release : 2023-08-24
Category : Computers
ISBN : 9798765101667

Get Book

Hideo Kojima by Bryan Hikari Hartzheim Pdf

An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Kojima is synonymous with the “stealth game” genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels. Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces.

New Perspectives on Imagology

Author : Anonim
Publisher : BRILL
Page : 464 pages
File Size : 41,6 Mb
Release : 2022-11-14
Category : Literary Criticism
ISBN : 9789004513150

Get Book

New Perspectives on Imagology by Anonim Pdf

With this volume, the editors Katharina Edtstadler, Sandra Folie, and Gianna Zocco propose an extension of the traditional conception of imagology as a theory and method for studying the cultural construction and literary representation of national, usually European characters. Consisting of an instructive introduction and 21 articles, the book relates this sub-field of comparative literature to contemporary political developments and enriches it with new interdisciplinary, transnational, intersectional, and intermedial perspectives. The contributions offer [1] a reconsideration and update of the field’s methods, genres, and theoretical frames; [2] trans-/post-national, migratory, and marginalized perspectives beyond the European nation-state; [3] insights into geopolitical dichotomies such as Orient/Occident; [4] intersectional approaches considering the entanglements of national images with notions of age, class, gender, sexuality, and ethnicity/race; [5] investigations of the role of national images in visual narratives and music.

American Cities in Post-Apocalyptic Science Fiction

Author : Robert Yeates
Publisher : UCL Press
Page : 212 pages
File Size : 42,8 Mb
Release : 2021-11-15
Category : Social Science
ISBN : 9781800080980

Get Book

American Cities in Post-Apocalyptic Science Fiction by Robert Yeates Pdf

Visions of the American city in post-apocalyptic ruin permeate literary and popular fiction, across print, visual, audio and digital media. American Cities in Post-Apocalyptic Science Fiction explores the prevalence of these representations in American culture, drawing from a wide range of primary and critical works from the early-twentieth century to today. Beginning with science fiction in literary magazines, before taking in radio dramas, film, video games and expansive transmedia franchises, Robert Yeates argues that post-apocalyptic representations of the American city are uniquely suited for explorations of contemporary urban issues. Examining how the post-apocalyptic American city has been repeatedly adapted and repurposed to new and developing media over the last century, this book reveals that the content and form of such texts work together to create vivid and immersive fictional spaces in ways that would otherwise not be possible. Chapters present media-specific analyses of these texts, situating them within their historical contexts and the broader history of representations of urban ruins in American fiction. Original in its scope and cross-media approach, American Cities in Post-Apocalyptic Science Fiction both illuminates little-studied texts and provides provocative new readings of familiar works such as Blade Runner and The Walking Dead, placing them within the larger historical context of imaginings of the American city in ruins.

Speculative Everything

Author : Anthony Dunne,Fiona Raby
Publisher : MIT Press
Page : 235 pages
File Size : 53,5 Mb
Release : 2013-12-06
Category : Design
ISBN : 9780262019842

Get Book

Speculative Everything by Anthony Dunne,Fiona Raby Pdf

How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want). Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more—about everything—reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.

Constellation Games

Author : Leonard Richardson
Publisher : Unknown
Page : 368 pages
File Size : 52,9 Mb
Release : 2012-04
Category : Fiction
ISBN : 1936460238

Get Book

Constellation Games by Leonard Richardson Pdf

First contact isn't all fun and games. Ariel Blum is pushing thirty and doesn't have much to show for it. His computer programming skills are producing nothing but pony-themed video games for little girls. His love life is a slow-motion train wreck, and whenever he tries to make something of his life, he finds himself back on the couch, replaying the games of his youth. Then the aliens show up. Out of the sky comes the Constellation: a swarm of anarchist anthropologists, exploring our seas, cataloguing our plants, editing our wikis, and eating our Twinkies. No one knows how to respond--except for nerds like Ariel who've been reading, role-playing and wargaming first-contact scenarios their entire lives. Ariel sees the aliens' computers, and he knows that wherever there are computers, there are video games. Ariel just wants to start a business translating alien games so they can be played on human computers. But a simple cultural exchange turns up ancient secrets, government conspiracies, and unconventional anthropology techniques that threaten humanity as we know it. If Ariel wants his species to have a future, he's going to have to take the step that nothing on Earth could make him take. He'll have to grow up.

The Playful Citizen

Author : René Glas,Sybille Lammes,Michiel de Lange,Joost Raessens,Imar de Vries
Publisher : Unknown
Page : 0 pages
File Size : 55,6 Mb
Release : 2019
Category : Citizenship
ISBN : 9462984522

Get Book

The Playful Citizen by René Glas,Sybille Lammes,Michiel de Lange,Joost Raessens,Imar de Vries Pdf

This edited volume collects current research by academics and practitioners on playful citizen participation through digital media technologies.

Software Takes Command

Author : Lev Manovich
Publisher : A&C Black
Page : 377 pages
File Size : 54,6 Mb
Release : 2013-07-04
Category : Social Science
ISBN : 9781623567453

Get Book

Software Takes Command by Lev Manovich Pdf

Offers the first look at the aesthetics of contemporary design from the theoretical perspectives of media theory and 'software studies'.

Modern Japan: A Very Short Introduction

Author : Christopher Goto-Jones
Publisher : OUP Oxford
Page : 177 pages
File Size : 41,9 Mb
Release : 2009-04-23
Category : History
ISBN : 9780191568213

Get Book

Modern Japan: A Very Short Introduction by Christopher Goto-Jones Pdf

Japan is arguably today's most successful industrial economy, combining almost unprecedented affluence with social stability and apparent harmony. Japanese goods and cultural products are consumed all over the world, ranging from animated movies and computer games all the way through to cars, semiconductors, and management techniques. In many ways, Japan is an icon of the modern world, and yet it remains something of an enigma to many, who see it as a confusing montage of the alien and the familiar, the ancient and modern. The aim of this Very Short Introduction is to explode the myths and explore the reality of modern Japan - by taking a concise look at its history, economy, politics, and culture. ABOUT THE SERIES: The Very Short Introductions series from Oxford University Press contains hundreds of titles in almost every subject area. These pocket-sized books are the perfect way to get ahead in a new subject quickly. Our expert authors combine facts, analysis, perspective, new ideas, and enthusiasm to make interesting and challenging topics highly readable.

Gaming

Author : Alexander R. Galloway
Publisher : U of Minnesota Press
Page : 161 pages
File Size : 46,6 Mb
Release : 2006-05-27
Category : Computers
ISBN : 9781452908687

Get Book

Gaming by Alexander R. Galloway Pdf

Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast—and in some cases, almost unlimited—array of actions and choices. In Gaming, Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the “algorithmic culture” created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gaming practices, the visual environment of video games, and the status of games as an emerging cultural form. Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age. Alexander R. Galloway is assistant professor of culture and communication at New York University and author of Protocol: How Control Exists after Decentralization.

The Origin of Consciousness in the Breakdown of the Bicameral Mind

Author : Julian Jaynes
Publisher : Houghton Mifflin Harcourt
Page : 580 pages
File Size : 51,6 Mb
Release : 2000-08-15
Category : Psychology
ISBN : 9780547527543

Get Book

The Origin of Consciousness in the Breakdown of the Bicameral Mind by Julian Jaynes Pdf

National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry