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Sid Meier's Alpha Centauri by Chris McCubbin,David Ladyman Pdf
This strategy game comes through with brand new decisions to make, new technologies, and new elements that subtly enhance the basic premise of the Civilization genre. The new features include custom military units, terraforming, a new government model, and the alien landscape itself.
Sid Meier's Alpha Centauri by Rafael Kayanan,Steve Darnall Pdf
Based on the best-selling computer game, this is a,story-rich, fascinating world filled with the,tension of geo-political forces in confrontation.,For thsoe who play the game, here is the chanve to,get on Planet and witness it on a flesh and bone,level. Earth has self destructed. Only one ship,escapes with a selection of people from around the,world to colonize a new planet. Upon their,arrival, the captain is mysteriously murdered and,the colonizers disperse, forming factions, each,with distinct philosophies on how to prosper in,their new home.
A century has passed since events of "Alpha Centauri #2: Dragon Sun." Civilization is braced for final reckoning. Science and faith collide as the fanatical Believers of Sister Miriam vie with the technological might of Prokhor Zakharov in a merciless war of destruction. Five besieged factions join the battle against Miriam's zealots as the planet Chiron prepares itself for a new era.
After a ship malfunction leads to the death of the captain, members of the starship Unity break into factions, hindering plans for building peaceful human civilization on their new planet.
A growing rebellion beneath the surface of the planet Chiron threatens Sheng-ji Yang's dreams of immortality. Meanwhile, Lady Deirdre Skye's life is in jeopardy as the Planetary Council withholds vital supplies, and orders her to turn over research data on the life force awakening on Chiron's surface. Though an ocean apart, Yang and Skye seek an alliance to overcome the forces arrayed against them.
Sid Meier's Memoir!: A Life in Computer Games by Sid Meier Pdf
The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.
As our closest stellar companion and composed of two Sun-like stars and a third small dwarf star, Alpha Centauri is an ideal testing ground of astrophysical models and has played a central role in the history and development of modern astronomy—from the first guesses at stellar distances to understanding how our own star, the Sun, might have evolved. It is also the host of the nearest known exoplanet, an ultra-hot, Earth-like planet recently discovered. Just 4.4 light years away Alpha Centauri is also the most obvious target for humanity’s first directed interstellar space probe. Such a mission could reveal the small-scale structure of a new planetary system and also represent the first step in what must surely be humanity’s greatest future adventure—exploration of the Milky Way Galaxy itself. For all of its closeness, α Centauri continues to tantalize astronomers with many unresolved mysteries, such as how did it form, how many planets does it contain and where are they, and how might we view its extensive panorama directly? In this book we move from the study of individual stars to the study of our Solar System and our nearby galactic neighborhood. On the way we will review the rapidly developing fields of exoplanet formation and detection.
Science Fiction Video Games by Neal Roger Tringham Pdf
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a
Author : Mark H. Walker Publisher : Wordware Publishing, Inc. Page : 327 pages File Size : 54,9 Mb Release : 2003 Category : Video games ISBN : 9781556229503
This book targets game developers, publishers, journalists, and any person who makes computer and video games their passion. The book analyses the best-selling games of 2001 by examining what made them commercial and critical successes. Computer game industry inside information, advice from well-known gaming sages, and interviews from notable developers provide tips on what makes games fun and great. Includes CD.
Computer Simulations of Space Societies by William Sims Bainbridge Pdf
At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration. Never before have so many dynamic representations of space-related social systems existed, some deeply analyzing the logical implications of social-scientific theories, and others open for experience by the general public as computer-generated virtual worlds. Fascinating software ranges from multi-agent artificial intelligence models of civilization, to space-oriented massively multiplayer online games, to educational programs suitable for schools or even for the world's space exploration agencies. At the present time, when actual forays by humans into space are scarce, computer simulations of space societies are an excellent way to prepare for a renaissance of exploration beyond the bounds of Earth.
Programming Linux Games by Loki Software, Inc,John R. Hall Pdf
Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.
Author : Mark J. P. Wolf Publisher : Bloomsbury Publishing USA Page : 991 pages File Size : 48,6 Mb Release : 2012-08-16 Category : Social Science ISBN : 9798216161813
Encyclopedia of Video Games [2 volumes] by Mark J. P. Wolf Pdf
This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.