Simulating Humans

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Simulating Humans

Author : Norman I. Badler,Cary B. Phillips,Bonnie Lynn Webber
Publisher : Oxford University Press, USA
Page : 287 pages
File Size : 40,7 Mb
Release : 1993-09-02
Category : Computers
ISBN : 9780195073591

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Simulating Humans by Norman I. Badler,Cary B. Phillips,Bonnie Lynn Webber Pdf

The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.

Human Simulation: Perspectives, Insights, and Applications

Author : Saikou Y. Diallo,Wesley J. Wildman,F. LeRon Shults,Andreas Tolk
Publisher : Springer
Page : 241 pages
File Size : 47,5 Mb
Release : 2019-08-01
Category : Philosophy
ISBN : 9783030170905

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Human Simulation: Perspectives, Insights, and Applications by Saikou Y. Diallo,Wesley J. Wildman,F. LeRon Shults,Andreas Tolk Pdf

This uniquely inspirational and practical book explores human simulation, which is the application of computational modeling and simulation to research subjects in the humanities disciplines. It delves into the fascinating process of collaboration among experts who usually don’t have much to do with one another – computer engineers and humanities scholars – from the perspective of the humanities scholars. It also explains the process of developing models and simulations in these interdisciplinary teams. Each chapter takes the reader on a journey, presenting a specific theory about the human condition, a model of that theory, discussion of its implementation, analysis of its results, and an account of the collaborative experience. Contributing authors with different fields of expertise share how each model was validated, discuss relevant datasets, explain development strategies, and frankly discuss the ups and downs of the process of collaborative development. Readers are given access to the models and will also gain new perspectives from the authors’ findings, experiences, and recommendations. Today we are in the early phases of an information revolution, combining access to vast computing resources, large amounts of human data through social media, and an unprecedented richness of methods and tools to capture, analyze, explore, and test hypotheses and theories of all kinds. Thus, this book’s insights will be valuable not only to students and scholars of humanities subjects, but also to the general reader and researchers from other disciplines who are intrigued by the expansion of the information revolution all the way into the humanities departments of modern universities.

Advances in Applied Human Modeling and Simulation

Author : Vincent G. Duffy
Publisher : CRC Press
Page : 578 pages
File Size : 47,6 Mb
Release : 2012-07-09
Category : Computers
ISBN : 9781439870327

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Advances in Applied Human Modeling and Simulation by Vincent G. Duffy Pdf

An examination of the various types of human-modeled technology, Advances in Applied Human Modeling and Simulation not only covers the type of models available, but how they can be applied to solve specific problems. These models provide a representation of some human aspects that can be inserted into simulations or virtual environments and facilitate prediction of safety, satisfaction, usability, performance, and sustainability. Topics include: Anthropometry and human functional data Biomechanics, occupational safety, comfort and discomfort Biometric authentications Driving safety and human performance Enhancing human capabilities through aids or training Fuzzy systems and neural computing Human behavior and risk assessment modeling Integrating software with humans and systems International cooperation in education and engineering research Intelligent agents in decision training Intelligent data and text mining Machine learning and human factors Modeling physical aspects of work Monitoring systems and human decision Psychophysiological indicators of emotion Resilience engineering and human reliability Scenario-based performance in distributed enterprises Special populations Sustainability, earth sciences and engineering System-of-systems architecting and engineering Verification and validation Virtual interactive design and assessment The math and science provides a foundation for visualizations that can facilitate decision making by technical experts, management or those responsible for public policy. In considering a systems perspective and decisions that affect performance, these models provide opportunities for an expanded role of engineers and HF/E specialists to meet technical challenges worldwide. They can also be used to improve time-to-market, increase safety and ultimately the effectiveness of an organization. The book focuses on applications of these newly developed models and predictive capabilities useful to human factors and ergonomics engineers, cognitive engineers, human computer interaction engineers, human performance modeling engineers, and students in related fields.

Human Motion Simulation

Author : Karim Abdel-Malek,Jasbir Singh Arora
Publisher : Academic Press
Page : 296 pages
File Size : 44,9 Mb
Release : 2013-05-30
Category : Computers
ISBN : 9780124046016

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Human Motion Simulation by Karim Abdel-Malek,Jasbir Singh Arora Pdf

Simulate realistic human motion in a virtual world with an optimization-based approach to motion prediction. With this approach, motion is governed by human performance measures, such as speed and energy, which act as objective functions to be optimized. Constraints on joint torques and angles are imposed quite easily. Predicting motion in this way allows one to use avatars to study how and why humans move the way they do, given specific scenarios. It also enables avatars to react to infinitely many scenarios with substantial autonomy. With this approach it is possible to predict dynamic motion without having to integrate equations of motion -- rather than solving equations of motion, this approach solves for a continuous time-dependent curve characterizing joint variables (also called joint profiles) for every degree of freedom. Introduces rigorous mathematical methods for digital human modelling and simulation Focuses on understanding and representing spatial relationships (3D) of biomechanics Develops an innovative optimization-based approach to predicting human movement Extensively illustrated with 3D images of simulated human motion (full color in the ebook version)

Human Factors in Simulation and Training

Author : Peter A. Hancock,Dennis A. Vincenzi,John A. Wise,Mustapha Mouloua
Publisher : CRC Press
Page : 470 pages
File Size : 53,8 Mb
Release : 2008-12-17
Category : Technology & Engineering
ISBN : 9781420072846

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Human Factors in Simulation and Training by Peter A. Hancock,Dennis A. Vincenzi,John A. Wise,Mustapha Mouloua Pdf

Measure twice, cut once. Although applicable to all areas of human factors research, the old adage is especially relevant to simulation and training. As a tool, simulation is an aid to the imagination, however, if incorrectly or inadequately used, it can lead to inaccurate outcomes that not only limit the possibilities but potentially cause harm. A

On the Study of Human Cooperation via Computer Simulation

Author : Garrison W. Greenwood
Publisher : Springer Nature
Page : 80 pages
File Size : 46,9 Mb
Release : 2022-06-01
Category : Mathematics
ISBN : 9783031021213

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On the Study of Human Cooperation via Computer Simulation by Garrison W. Greenwood Pdf

Cooperation is pervasive throughout nature, but its origin remains an open question. For decades, social scientists, business leaders, and economists have struggled with an important question: why is cooperation so ubiquitous among unrelated humans? The answers would have profound effects because anything that promotes cooperation leads to more productive work environments and benefits society at large. Game theory provides an ideal framework for studying social dilemmas, or those situations in which people decide whether to cooperate with others (benefitting the group) or defect by prioritizing their self-interest (benefitting only the individual). The social dilemma is formulated as a mathematical game and then programmed into a computer model. Simulating the game allows researchers to investigate potential theories to explain how cooperation emerges and what promotes its persistence. Over the past 25 years, countless papers on social dilemma games have been published, yet arguably little progress has been made. The problem is the social dilemma game models are unrealistic in the sense they contain artificial constructs that deviate from the way humans act. This book describes the shortcomings in current social dilemma game modeling techniques and provides guidance on designing more effective models. A basic introduction to game theory is provided with an emphasis on the prisoner's dilemma, the most widely studied social dilemma game. Individual chapters are provided detailing the shortcomings of weak selection, spatial games, and the Moran process. Computer model validation is also discussed at length. The recommendations found in this book should help design more realistic social dilemma game models likely to produce a better understanding of human cooperation.

The Simulation Hypothesis

Author : Rizwan Virk
Publisher : Bayview Books, LLC
Page : 324 pages
File Size : 47,5 Mb
Release : 2019-03-31
Category : Computers
ISBN : 8210379456XXX

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The Simulation Hypothesis by Rizwan Virk Pdf

The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab. Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix. The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light. Recently, the idea that we may be living in a giant video game has received a lot of attention: “There’s a one in a billion chance we are not living in a simulation” -Elon Musk “I find it hard to argue we are not in a simulation.” -Neil deGrasse Tyson “We are living in computer generated reality.” -Philip K. Dick Video game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already! But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a “cave” and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of “illusion “and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition — that we are inside a dream world (“Maya” or illusion, or Vishnu’s Dream), and we have “multiple lives” playing different characters when one dies, continuing to gain experience and “level up” after completing certain challenges. Sounds a lot like a video game! Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!

Human Factors in Simulation and Training

Author : Dennis A. Vincenzi,Mustapha Moloua,Peter A Hancock,James A. Pharmer,James C. Ferraro
Publisher : CRC Press
Page : 351 pages
File Size : 42,6 Mb
Release : 2023-08-30
Category : Technology & Engineering
ISBN : 9781000908947

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Human Factors in Simulation and Training by Dennis A. Vincenzi,Mustapha Moloua,Peter A Hancock,James A. Pharmer,James C. Ferraro Pdf

Human Factors in Simulation and Training: Theory and Methods covers theoretical concepts on human factors principles as they apply to the fields of simulation and training in the real world. This book discusses traditional and nontraditional aspects of simulation and training. Topics covered include simulation fidelity, transfer of training, limits of simulation and training, virtual reality in the training environment, simulation-based situation awareness training, automated performance measures, performance assessment in simulation, adaptive simulation-based training, and scoring simulations with artificial intelligence This book will be a valuable resource for professionals and graduate students in the fields of ergonomics, human factors, computer engineering, aerospace engineering and occupational health and safety.

Life System Modeling and Simulation

Author : Minrui Fei,George W. Irwin,Shiwei Ma
Publisher : Springer Science & Business Media
Page : 580 pages
File Size : 40,7 Mb
Release : 2007-08-30
Category : Computers
ISBN : 9783540747703

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Life System Modeling and Simulation by Minrui Fei,George W. Irwin,Shiwei Ma Pdf

This book is part of a two-volume work that constitutes the refereed proceedings of the International Conference on Life System Modeling and Simulation, LSMS 2007, held in Shanghai, China, September 2007. Coverage includes modeling and simulation of societies and collective behavior, computational methods and intelligence in biomechanical systems, tissue engineering and clinical bioengineering, computational intelligence in bioinformatics and biometrics, and brain stimulation.

Simulating Human Origins and Evolution

Author : K. P. Wessen
Publisher : Cambridge University Press
Page : 262 pages
File Size : 42,7 Mb
Release : 2005-04-14
Category : Social Science
ISBN : 1139444565

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Simulating Human Origins and Evolution by K. P. Wessen Pdf

The development of populations over time, and, on longer timescales, the evolution of species, are both influenced by a complex of interacting, underlying processes. Computer simulation provides a means of experimenting within an idealised framework to allow aspects of these processes and their interactions to be isolated, controlled, and understood. In this book, computer simulation is used to model migration, extinction, fossilisation, interbreeding, selection and non-hereditary effects in the context of human populations and the observed distribution of fossil and current hominoid species. The simulations described enable the visualisation and study of lineages, genetic diversity in populations, character diversity across species and the accuracy of reconstructions, allowing insights into human evolution and the origins of humankind for graduate students and researchers in the fields of physical anthropology, human evolution, and human genetics.

Gesture-Based Human-Computer Interaction and Simulation

Author : Miguel Sales Dias,Sylvie Gibet,Marcelo M. Wanderley,Rafael Bastos
Publisher : Springer Science & Business Media
Page : 294 pages
File Size : 40,9 Mb
Release : 2009-01-12
Category : Computers
ISBN : 9783540928645

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Gesture-Based Human-Computer Interaction and Simulation by Miguel Sales Dias,Sylvie Gibet,Marcelo M. Wanderley,Rafael Bastos Pdf

This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Gesture-Based Human-Computer Interaction and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based gesture recognition; sign language processing; gesturing with tangible interfaces and in virtual and augmented reality; gesture for music and performing arts; gesture for therapy and rehabilitation; and gesture in Mobile computing and usability studies.

From Robot to Human Grasping Simulation

Author : Beatriz León,Antonio Morales,Joaquín Sancho-Bru
Publisher : Springer Science & Business Media
Page : 261 pages
File Size : 43,9 Mb
Release : 2013-09-29
Category : Technology & Engineering
ISBN : 9783319018331

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From Robot to Human Grasping Simulation by Beatriz León,Antonio Morales,Joaquín Sancho-Bru Pdf

The human hand and its dexterity in grasping and manipulating objects are some of the hallmarks of the human species. For years, anatomic and biomechanical studies have deepened the understanding of the human hand’s functioning and, in parallel, the robotics community has been working on the design of robotic hands capable of manipulating objects with a performance similar to that of the human hand. However, although many researchers have partially studied various aspects, to date there has been no comprehensive characterization of the human hand’s function for grasping and manipulation of everyday life objects. This monograph explores the hypothesis that the confluence of both scientific fields, the biomechanical study of the human hand and the analysis of robotic manipulation of objects, would greatly benefit and advance both disciplines through simulation. Therefore, in this book, the current knowledge of robotics and biomechanics guides the design and implementation of a simulation framework focused on manipulation interactions that allows the study of the grasp through simulation. As a result, a valuable framework for the study of the grasp, with relevant applications in several fields such as robotics, biomechanics, ergonomics, rehabilitation and medicine, has been made available to these communities.

A Finite Element Model of the Human Head for Simulation of Bone-conducted Sound

Author : You Chang
Publisher : Linköping University Electronic Press
Page : 40 pages
File Size : 51,8 Mb
Release : 2018-04-03
Category : Electronic
ISBN : 9789176853108

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A Finite Element Model of the Human Head for Simulation of Bone-conducted Sound by You Chang Pdf

Bone conduction is usually understood as the hearing sensation based on the vibrations of the skull bone and surrounding tissues. The fact that vibration of the skull bones can result in a sound percept has been known for a long time. However, it is difficult to give a general definition of BC sound. Normally, BC sound is described as the sound energy transmitted through the body (comprising the solid and fluid parts) then the outer, middle and inner ear are involved and finally produce a perception of sound. Even if BC sound perception has been studied for more than a century, the whole pattern of BC sound transmission is still not complete. There are limitations for experimental investigation of BC sound, such as the complexity of experimental manipulations and individual differences between subjects resulting in difficult to interpret outcomes. One way to overcome some of those issues is the use of a simulation model for BC sound. However, until now, the published models are unable to provide a holistic response of BC sound in the human. Therefore, the primary aim of this thesis is to develop a finite element model that could simulate BC sound transmission in the human. Based on cryosectional images of a female, the LiUHead was developed as a FE model of the human head with the structure and material properties of real human. Most the structures and tissues which could contribute to the BC transmission were included in the LiUHead. The simulation results of the LiUHead agreed with experimental data obtained in both cadaver heads and live humans. After the development and validation of the LiUHead, the model was used to investigate BC sound. Since BC sound is transmitted in and between the tissues, the power transmission of BC sound was investigated in the LiUHead in the frequency domain. When the stimulation was applied on the surface of the skull at the mastoid position, the results of the simulations show that, as the name suggest, the skull bone dominants the BC sound transmission. The soft tissues and cartilages are as the second most important media of the BC sound while the skull interior is the least important for the BC transmission. Moreover, according to the power flux in the skull, the BC vibrations are mainly concentrated at the skull base. Other important transmission pathways are located at the occipital bone at the posterior side of the head, but the power transmitted over the face, forehead and vertex is minor. There is power interaction between the skull bone and skull interior near the stimulation position but the transmission of sound power through the brain seem to be minimal. Since the power or energy is difficult to measure in an experimental setting, this investigation gave unique knowledge about BC sound transmission in the head and the interaction between the tissues. As a common application for BC sound, bone-conduction devices are used to stimulate the hearing and is a method for hearing loss rehabilitation. Nowadays many different kinds of BCDs are available. However, most studies failed to compare the different types of BCDs in the same conditions as well as between several BCDs as it is not possible to compare several BCDs within the same subject due to the implantation required for several BCDs. The model gives a unique opportunity to evaluate various BCDs in the same head. Eight different BCDs, including four kinds of skin-drive BCDs, three kinds of direct-drive BCDs, and one in-the-mouth device, were applied to the LiUHead and the simulation results were evaluated. The results proved that the direct-drive BCDs and the in-the-mouth device gave similar vibration responses at the cochlea. At low frequencies, the skin-drive BCDs had similar or even better cochlear responses than the direct-drive BCDs. However, the direct-drive BCDs gave stable responses at mid-frequencies and gave higher responses than the skin-drive BCDs at high frequencies. These results are beneficial evaluating and for designing and improving current BCDs. The ultimate goal of this thesis is to provide a computational model for BC sound that can be used for evaluation of BC sound transmission. This was accomplished by the LiUHead that gave results comparable to experimental data and enabled investigations that cannot easily be conducted in experiments.

Human Simulation for Nursing and Health Professions

Author : Linda Wilson, RN, PhD,Leland Rockstraw, RN, PhD,Donna Wilson, RN, MSN, RRT
Publisher : Springer Publishing Company
Page : 392 pages
File Size : 49,6 Mb
Release : 2011-10-21
Category : Medical
ISBN : 9780826106704

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Human Simulation for Nursing and Health Professions by Linda Wilson, RN, PhD,Leland Rockstraw, RN, PhD,Donna Wilson, RN, MSN, RRT Pdf

"This book could easily become the "go to" text for standardized patient utilization and the backbone for implementation strategies in learning programs...It is a must-have for all disciplines interested in adding the human simulation experience to their programs."--Nursing Education Perspectives "Today there is an explosion in the use of simulation in nursing and health professions education. The contributors to this text are experts in this format of teaching. They are the designers of the learning spaces, the authors of simulation cases and evaluation methods, the experts who program the human patient simulators and who teach the patient actors to enact the clinical scenariosÖI consider this a "handbook" on the design, evaluation and practice of simulation for clinical education. If you are a faculty member with concerns about how your students will make the transition from student to professional, use simulation in your curriculum and learn for yourself that pretending is simulation for life but simulation is pretending for the delivery of exquisite clinical care." Gloria F. Donnelly, PhD, RN, FAAN Dean and Professor Drexel University College of Nursing and Health Professions Human simulation is changing the face of clinical education in the health professions. Its use has expanded beyond medical school to encompass nursing and mental health clinical education. This comprehensive guide to establishing and managing a human simulation lab has been written by nationally acclaimed simulation experts and is geared for undergraduate, graduate, and professional settings. The text takes the reader step-by-step through the process of planning, organizing, implementing, and maintaining a simulation lab. It describes the required technology, how to train standardized patients, how to implement a simulation, evaluation and analysis of the simulation experience, and how to develop a business plan. The guide details simulation in undergraduate and graduate nursing programs, physician's assistant programs, and mental health education, as well as the use of simulation with critically ill patients, and in perioperative, perianasthesia, women's health, and rehabilitation science settings. Key Features: Offers a blueprint for developing, implementing, and managing a human simulation lab Details use of simulation in numerous nursing and mental health settings along with case studies Provides tools for evaluation and analysis of the simulation experience Presents undergraduate and graduate nursing simulation scenarios and pedagogical strategies Discusses simulation training and required technology Includes templates for writing cases for BSN and MSN levels

Agent-Directed Simulation and Systems Engineering

Author : Levent Yilmaz,Tuncer Ören
Publisher : John Wiley & Sons
Page : 550 pages
File Size : 40,8 Mb
Release : 2009-11-04
Category : Technology & Engineering
ISBN : 9783527627790

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Agent-Directed Simulation and Systems Engineering by Levent Yilmaz,Tuncer Ören Pdf

The only book to present the synergy between modeling and simulation, systems engineering, and agent technologies expands the notion of agent-based simulation to also deal with agent simulation and agent-supported simulation. Accessible to both practitioners and managers, it systematically addresses designing and building agent systems from a systems engineering perspective.