Skullkickers Vol 2 Five Funerals And A Bucket Of Blood
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Skullkickers Vol. 2: Five Funerals And A Bucket Of Blood by Jim Zub Pdf
Collects SKULLKICKERS #6-11 plus Bonus Material! The second SKULLKICKERS adventure is a wondrous tornado of action-adventure: a den of thieves, a city of danger, nobility, stupidity, plant monsters, dinner parties and bloodthirsty faerie folk. Jump on board to see why Ain't It Cool News says 'Everyone who loves comics should buy SKULLKICKERS.'
CORY WALKER RETURNS TO INVINCIBLE! In this special two-issue story-arc: Invincible's mother and father return to the planet Talescria in the aftermath of The Viltrumite War! Omni-Man and Young Omni-Man reunite and fight space crime together! All the while, a new threat is emerging... one that could bring an end to all life on Earth!
"In Skullkickers, two hard-headed mercenaries kill monsters and cause havoc in their search for money, fame, and adventure. Along the way, they'll gore goblins, smash skeletons, punch plant people and whomp werewolves. This oversized edition, loaded with extras and rarities, continues the Skullkickers story with issues 12-23 of the comic series." -- page 4 of cover.
Skullkickers Vol. 1: 1000 Opas And A Dead Body by Jim Zub Pdf
Collects SKULLKICKERS #1-5. Two nameless mercenaries are mashing monsters and making a name for themselves. Image's new hit fantasy action-comedy series has gone through multiple printings of each issue released so far and is getting rave reviews from readers and critics alike. Pick up the first collection and find out what all the excitement is about.
A group of survivors on the outside launch an attack on zombies in a prison where Rick and his group believed they were safe, and the full-scale battle that ensues results in a high body count.
The next great Disney adventure is here starring one of Disneys most popular characters! Dive into a steampunk fantasy story revealing the origin of the inventor known as Dreamfinder, and learn how one little spark of inspiration created a purple dragon called Figment! Our daring duo explore the realms of imagination, finding friends and foes alike while back on Earth, a clockwork army assembles under the command of the frightening force known only as the Singular! And when Clockwork Control invades London while the intrepid explorers are trapped within the Nightmare Nation, the only obstacles standing between the Singular and total domination are Dreamfinder, Figment and their newfound friends! Acclaimed and uniquely talented creators Jim Zub (Skullkickers) and Filipe Andrade (Captain Marvel) give a Marvel spin to Epcots mind-bending attraction, Journey into Imagination! Collecting Figment #1-5.
Skullkickers Vol. 3: Six Shooter On The Seven Seas by Jim Zub Pdf
Collects SKULLKICKERS #12-17 The third SKULLKICKERS adventure is a tidal wave of adventure: a pirate ship of lady buccaneers, dangerous cargo, sea monsters, food fights and the strange secret of the mysterious gun at the center of the SKULLKICKERS mythos. Jump on board and see why the Young Adult Library Services Association (YALSA) added SKULLKICKERS to their list of "Great Graphic Novels For Teens 2012"
INSTANT NEW YORK TIMES BESTSELLER The definitive history of the 1990s New York Knicks, illustrating how Pat Riley, Patrick Ewing, John Starks, Charles Oakley, and Anthony Mason resurrected the iconic franchise through oppressive physicality and unmatched grit. For nearly an entire generation, the New York Knicks have been a laughingstock franchise. Since 2001, they’ve spent more money, lost more games, and won fewer playoff series than any other NBA team. But during the preceding era, the Big Apple had a club it was madly in love with—one that earned respect not only by winning, but through brute force. The Knicks were always looking for fights, often at the encouragement of Pat Riley. They fought opposing players. They fought each other. Hell, they even occasionally fought their own coaches. The NBA didn’t take kindly to their fighting spirit. Within two years, league officials moved to alter several rules to stop New York from turning its basketball games into bloody mudwrestling matches. Nevertheless, as the 1990s progressed, the Knicks endeared themselves to millions of fans; not for how much they won, but for their colorful cast of characters and their hardworking mentality. Now, through his original reporting and interviews with more than two hundred people, author Chris Herring delves into the origin, evolution, and eventual demise of the iconic club. He takes us inside the locker room, executive boardrooms, and onto the court for the key moments that lifted the club to new heights, and the ones that threatened to send everything crashing down in spectacular fashion. Blood in the Garden is a portrait filled with eye-opening details that have never been shared before, revealing the full story of the franchise in the midst of the NBA’s golden era. And rest assured, no punches will be pulled. Which is just how those rough-and-tumble Knicks would like it.
Harem Royale -When the Game Ends- Vol. 1 by Ryukishi07 Pdf
From the mind of Ryukishi07, creator of classics such as Higurashi and Umineko, comes a heart-pounding, full-throttle Harem Royale! Kohinata Asunaro is your regular everyday high school student. He likes light novels, porn games, and fantasizing about the girls in his class. One day when walking home from school he inexplicably releases a demon from a sealed bottle. Her name is Zepafur, and she won't rest until her debt is repaid! "Now begins the Lovey Dovey Harem Royale!" cries the demon, weaving a most curious magic. As a result, Asunaro's regular high school life transforms into a love-comedy series of harem shenanigans, with four girls from his school all vying for his affection, wow! But... Unbeknownst to our dopey protagonist, the four girls are in the midst of a horrific survival game under threat of death and eternal torture. She who fails to capture Asunaro's heart will be confined to the depths of Hell and killed ad infinitum! Just who will survive? Who will thrive? And who will meet their demise?
The prelude to the much-anticipated video game Baldur’s Gate III begins here! Changed by their experiences in Avernus, Krydle, Shandie, Delina, Nerys, Minsc, and Boo return home to Baldur’s Gate to find that something much more insidious has taken root… what could be behind the odd behavior of the Head Librarian of the Knowledge-Hold?