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Skullkickers Vol. 3: Six Shooter On The Seven Seas by Jim Zub Pdf
Collects SKULLKICKERS #12-17 The third SKULLKICKERS adventure is a tidal wave of adventure: a pirate ship of lady buccaneers, dangerous cargo, sea monsters, food fights and the strange secret of the mysterious gun at the center of the SKULLKICKERS mythos. Jump on board and see why the Young Adult Library Services Association (YALSA) added SKULLKICKERS to their list of "Great Graphic Novels For Teens 2012"
The fan favorite SKULLKICKERS story concludes in this gorgeous oversized deluxe edition collecting the fifth and sixth story arcs along with lots of spiffy extras and rarities. Collects SKULLKICKERS #24-34.
CORY WALKER RETURNS TO INVINCIBLE... AGAIN! What has been going on with Monster Girl and Robot? What happened to them while they were in the Flaxan dimension? All answers will be revealed - starting now! Meanwhile, trouble is brewing in the present and the New Invincible is already in over his head! All this - and where is Mark Grayson?!
"In Skullkickers, two hard-headed mercenaries kill monsters and cause havoc in their search for money, fame, and adventure. Along the way, they'll gore goblins, smash skeletons, punch plant people and whomp werewolves. This oversized edition, loaded with extras and rarities, continues the Skullkickers story with issues 12-23 of the comic series." -- page 4 of cover.
'INFINITE ICONS OF THE ENDLESS EPIC,' Finale ISSUE 100?!! Hey, if other publishers can just slap any old number on a cover and call it an anniversary, then we want in on that action for our final issue. Yup, this is the big finish. All skulls must be kicked. Join us in sending off the series in style with a big three-digit number and tweet with the hashtag #SK100 to let us know what happened in the 66 issues in-between. The best entries get a place in SKULLKICKERS history.
When their high school's pop-music club is about to be disbanded due to lack of interest, four girls step up to fill the membership quota. Unfortunately, lead guitarist Yui Hirasawa has never played an instrument in her life. Ever. And although she likes the idea of being in a band, standing in front of the mirror posing with her guitar is a lot easier than actually playing it. It's gonna be a while before this motley crew is rocking out, but with their spunk and determination cranked to 11, anything is possible!
Skullkickers Vol. 6: Infinite Icons Of The Endless Epic by Jim Zubkavich Pdf
In this volume the SKULLKICKERS story comes to end, but it's not going out without a fight! Beer, blood, and battle collide in the ultimate brawl to end it all! "If you like action or humor, no one is doing it better than these guys." -The Weekly Crisis Collects SKULLKICKERS #31-33 & #100.
The next great Disney adventure is here starring one of Disneys most popular characters! Dive into a steampunk fantasy story revealing the origin of the inventor known as Dreamfinder, and learn how one little spark of inspiration created a purple dragon called Figment! Our daring duo explore the realms of imagination, finding friends and foes alike while back on Earth, a clockwork army assembles under the command of the frightening force known only as the Singular! And when Clockwork Control invades London while the intrepid explorers are trapped within the Nightmare Nation, the only obstacles standing between the Singular and total domination are Dreamfinder, Figment and their newfound friends! Acclaimed and uniquely talented creators Jim Zub (Skullkickers) and Filipe Andrade (Captain Marvel) give a Marvel spin to Epcots mind-bending attraction, Journey into Imagination! Collecting Figment #1-5.
Skullkickers Vol. 2: Five Funerals And A Bucket Of Blood by Jim Zub Pdf
Collects SKULLKICKERS #6-11 plus Bonus Material! The second SKULLKICKERS adventure is a wondrous tornado of action-adventure: a den of thieves, a city of danger, nobility, stupidity, plant monsters, dinner parties and bloodthirsty faerie folk. Jump on board to see why Ain't It Cool News says 'Everyone who loves comics should buy SKULLKICKERS.'
Skullkickers Treasure Trove Volume 3 by Jim Zub Pdf
"The fan favorite SKULLKICKERS story concludes in this gorgeous oversized hardcover edition collecting the fifth and sixth story arcs along with lots of spiffy extras and rarities. Collects SKULLKICKERS #24-34." --
While others look up to the stars, my family know that there are an infinite number of things that shine brightly in the darkness below. Most of our world lies unexplored, unexplained. There are things lurking in the seas that have only ever been spoken about in myth. My family are explorers. We have been for generations. We explore... The Deep.
Dungeon Master For Dummies by Bill Slavicsek,Richard Baker Pdf
Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....
Collects Figment (2014) #1-5, Figment 2 (2015) #1-5. One of Disney's most popular characters - Figment, the ever-curious star of Epcot's mind-bending attraction Journey into Imagination - stars in all-new adventures! Dive into a steampunk fantasy story revealing the origin of the astonishing inventor known as Dreamfinder, and learn how one little spark of inspiration created the purple dragon called Figment! Our daring duo explore the realms of imagination, finding friends and foes alike - but back on Earth, a clockwork army is assembling under the command of the frightening force known only as the Singular! And when Dreamfinder and Figment find themselves in a time and place not their own, mysteries unfold - and old friends return! Can the imaginative adventurers put their heads together to help stop the world from falling into darkness?