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Al Simmons has returned to his roots and fallen back on his training. Keeping to the shadows with a gun at his side, Al is on the hunt for the one person who may have answers to his questions.
Deconstructing the Elements with 3ds Max by Pete Draper Pdf
Get the most realistic effects from 3ds Max without having to spend more on plug-ins! Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth's atmosphere, glaciers, lava eruptions and a Badlands landscape. Inspirational color images cover every page of the book as the author shares his professional techniques and workflow processes. The companion DVD contains all of the required tutorial media as well as over 6 hours of video tutorials. User level: Intermediate and advanced
Fully updated to Elixir 1.15, this authoritative bestseller reveals how Elixir tackles problems of scalability, fault tolerance, and high availability. Thousands of developers have learned to build applications in Elixir by using Saša Juric’s Elixir in Action. You’ll skip the programming basics or 101 introductions; this book builds on your existing knowledge to get you quickly writing real Elixir code. Along the way, you'll develop an appreciation for, and considerable skill in, functional and concurrent programming. Inside Elixir in Action, Third Edition you’ll find: Updates for Elixir 1.15 Elixir modules, functions, and type system Functional and concurrent programming Introduction to distributed system design Creating deployable releases Fully updated to Elixir 1.15, this book contains new coverage of working with application configuration and the latest OTP releases. It teaches you the underlying principles and functional concepts of Elixir, and how each piece fits into the bigger picture of building production-ready systems with Elixir, Erlang, and the OTP framework. Foreword by Francesco Cesarini. Purchase of the print book includes a free eBook in PDF and ePub formats from Manning Publications. About the technology With best-in-class fault tolerance and concurrency, a pragmatic approach to functional programming, and the power to operate at scale, Elixir is the perfect choice for mission-critical software. Start reading Elixir in Action, and you’ll quickly understand why Elixir creator José Valim says it “...tops the list” of Elixir books. About the book Elixir in Action, Third Edition teaches you how to create distributed applications and server-side systems using Elixir and the Erlang VM. This Third Edition from Elixir expert Saša Juric is fully updated to include the latest features of Elixir 1.15. In it, you’ll master the foundations of the language, discover how the OTP framework minimizes tedious boilerplate code, and explore numerous examples that ensure you’re learning hands-on. What's inside Elixir modules, functions, and type system Functional and concurrent programming Introduction to distributed system design Creating deployable releases About the reader For programmers comfortable with client/server applications. No experience with Elixir, Erlang, or functional programming required. About the author Saša Juric uses Elixir and Erlang to build fault-tolerant, scalable, highly concurrent systems. Technical editor on this book was Marius Butuc. Table of Contents PART 1 Functional Elixir 1 First steps 2 Building blocks 3 Control flow 4 Data abstractions PART 2 CONCURRENT ELIXIR 5 Concurrency primitives 6 Generic server processes 7 Building a concurrent system 8 Fault tolerance basics 9 Isolating error effects 10 Beyond GenServer PART 3 PRODUCTION 11 Working with components 12 Building a distributed system 13 Running the system
Embedded Systems Architecture by Tammy Noergaard Pdf
This comprehensive textbook provides a broad and in-depth overview of embedded systems architecture for engineering students and embedded systems professionals. The book is well suited for undergraduate embedded systems courses in electronics/electrical engineering and engineering technology (EET) departments in universities and colleges, as well as for corporate training of employees. The book is a readable and practical guide covering embedded hardware, firmware, and applications. It clarifies all concepts with references to current embedded technology as it exists in the industry today, including many diagrams and applicable computer code. Among the topics covered in detail are: · hardware components, including processors, memory, buses, and I/O · system software, including device drivers and operating systems · use of assembly language and high-level languages such as C and Java · interfacing and networking · case studies of real-world embedded designs · applicable standards grouped by system application * Without a doubt the most accessible, comprehensive yet comprehensible book on embedded systems ever written! * Leading companies and universities have been involved in the development of the content * An instant classic!
"In hundreds of dated entries, Thoreau reported on the natural and social world as he saw it. His interest ranged over an incredibly wide area: birds and flowers, Greek classics, writing as an art, mammals, early Americana, Oriental literature, grasses; and his Journal includes them all. We can read his views on slavery and on the problem of the individual's relation to the State, views that every day become more pertinent. Furthermore, the Journal is still an untapped mine of information on mid-19th century American word usage, folklore, regional proverbs and social mores."--Jacket.
An Architectural Approach to Level Design by Christopher W. Totten Pdf
Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.
Invertebrate Embryology and Reproduction by Fatma El-Bawab Pdf
Invertebrate Embryology and Reproduction deals with the practical and theoretical objectives of the descriptive embryology of invertebrates, along with discussions on reproduction in these groups of animals. It explains several morphological and anatomical expressions in the field and covers the embryology of invertebrate animals, starting from the Protozoa, to the Echinodermata, the Protochordate and Tunicates. These groups include economically important aquatic invertebrates, such as crustaceans, as well as medically important invertebrates and economic arthropods. Each chapter is preceded by the taxonomy of the discussed phylum and/or the species to enable the reader to locate the systematic position. Covers phylum definition, general characteristics, classification, reproduction, agametic reproduction, gametic reproduction, spawning, fertilization, development and embryogenesis Includes recent findings in the area, along with detailed figures and photos that illustrate important concepts Brings together difficult-to-obtain research data from the field, not only in Egyptian libraries, but globally, and previously only found through specialized references not widely available Clarifies descriptions with striking photos and electron microscopical studies of different species
Edible and Medicinal Mushrooms by Diego Cunha Zied,Arturo Pardo-Giménez Pdf
Comprehensive and timely, Edible and Medicinal Mushrooms: Technology and Applications provides the most up to date information on the various edible mushrooms on the market. Compiling knowledge on their production, application and nutritional effects, chapters are dedicated to the cultivation of major species such as Agaricus bisporus, Pleurotus ostreatus, Agaricus subrufescens, Lentinula edodes, Ganoderma lucidum and others. With contributions from top researchers from around the world, topics covered include: Biodiversity and biotechnological applications Cultivation technologies Control of pests and diseases Current market overview Bioactive mechanisms of mushrooms Medicinal and nutritional properties Extensively illustrated with over 200 images, this is the perfect resource for researchers and professionals in the mushroom industry, food scientists and nutritionists, as well as academics and students of biology, agronomy, nutrition and medicine.