Speedrunner

Speedrunner Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Speedrunner book. This book definitely worth reading, it is an incredibly well-written.

SpeedRunner

Author : Pete Magill
Publisher : VeloPress
Page : 306 pages
File Size : 48,9 Mb
Release : 2018-05-01
Category : Sports & Recreation
ISBN : 9781937716998

Get Book

SpeedRunner by Pete Magill Pdf

In SpeedRunner, celebrated running coach Pete Magill reveals his 4-week training plan to make any athlete into a faster runnerno matter the sport, age, gender, experience, or goals. In every sport that includes running, the difference between the best and the rest is tenths of a second. In most team sports like football, soccer, basketball, baseball and in distance running and triathlonsimple leg speed makes champions. By targeting the neuromuscular system and strengthening muscle and connective tissue, Magill’s SpeedRunner program builds speed, strength, agility, coordination, balance, proprioception, and explosive power so athletes can excel. Magill developed his SpeedRunner program over decades of experience coaching athletes of all ages from short sprints to the marathon. He’s led his club to two dozen US National Masters Championships in road running and cross country. As a 5-time USA Masters Cross Country Runner of the Year and multiple American and world age-group record holder himself, Magill is proof that his training methods are effective. Over the four weeks of the SpeedRunner program, you’ll focus on faster acceleration, top-end speed, strength, agility, and speed endurance. Magill also offers speed-only training and supplemental sessions to further hone your top-end speed, core musculature, and whole-body strength. The SpeedRunner plans balance training volume and intensity with recovery to ensure rapid, injury-free gains. Bottom line: The ability to run well is a fundamental skill required for success in any sport that includes running. SpeedRunner can transform your running performance.

Ability Machines

Author : Sky LaRell Anderson
Publisher : Indiana University Press
Page : 248 pages
File Size : 46,8 Mb
Release : 2024-07-02
Category : Social Science
ISBN : 9780253070050

Get Book

Ability Machines by Sky LaRell Anderson Pdf

Video games are both physically and cognitively demanding—so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines illuminates just how vital video games are to understanding our bodies and abilities. In Ability Machines, Sky LaRell Anderson shows us how video games can help us imagine what our abilities mean and how they engage us physically, behaviorally, and cognitively to envision our agency beyond limitations. On the surface, this can mean games provide power fantasies; more profoundly, games can fundamentally reshape cultural and personal understandings of mental health, illness, disability, and accessibility. Video games are indeed ability machines that produce a reimagined state of agency. Featuring a comparative analysis of key video game titles, including Metal Gear Solid V, Wolfenstein II, Celeste, Devil May Cry 5, Hellblade: Senua's Sacrifice, Hades, Nier: Automata, and more, Ability Machines tackles larger questions of ability and how our bodies relate to interactive media.

Speedrunning

Author : David Snyder
Publisher : McFarland
Page : 261 pages
File Size : 43,9 Mb
Release : 2017-11-15
Category : Games & Activities
ISBN : 9781476670805

Get Book

Speedrunning by David Snyder Pdf

More than 30 years after its 1985 release on the Nintendo Entertainment System, Super Mario Bros. continues to be one of the best-selling video games of all time. For many, completing the classic side-scrolling platformer remains challenging enough to provide many hours of entertainment. In late 2016 an American gamer known online as "darbian" completed the game in record time, rescuing Princess Peach in 4 minutes, 56 seconds. darbian practices speedrunning, a method of play in which quick reflexes and intimate familiarity with games are used to complete them in the fastest possible time. Through 10 interviews with darbian and other elite speedrunners, this book explores the history and techniques of this intense and competitive type of gaming.

Better Angels: Tour de Force

Author : Steven D. Brewer
Publisher : Water Dragon Publishing
Page : 190 pages
File Size : 42,7 Mb
Release : 2023-12-15
Category : Fiction
ISBN : 8210379456XXX

Get Book

Better Angels: Tour de Force by Steven D. Brewer Pdf

The Better Angels. Entertainment. Music and Dancing. And Rescues! Originally designed by the Magicorps corporation to be singing and dancing idols, the Better Angels are non-human biological androids that look like young girls. But their design was repurposed for nefarious purposes. After a mysterious guardian angel named David rescues them, they need to somehow find their own way in a big galaxy. And what better way than by returning to their roots as magical-girl idols! Quickly gaining galaxy-wide fame, traveling in their starship Angels’ Wings, from their permanent berth on the Truck Stop at the Center of the Galaxy, David and the Better Angels jump from planet to space station to asteroid, singing and dancing, offering benefits for charity, and offering appearances for their fans. But is that all they’re doing? Some wonder … Seemingly magnets for trouble, the Angels attract more than their fair share of unwanted attention. But they also collect new allies along the way.

A Manager’s Primer on e-Networking

Author : Dragan Nikolik
Publisher : Springer Science & Business Media
Page : 290 pages
File Size : 44,5 Mb
Release : 2012-09-10
Category : Computers
ISBN : 9789400708624

Get Book

A Manager’s Primer on e-Networking by Dragan Nikolik Pdf

The implementation of Enterprise Networks or e-Networking is of paramount importance for organisations. Enterprise-wide networking would warrant that the components of information architecture are organised to harness more out of the organisation's computing power on the desktop. This would also involve establishment of networks that link the various but important subsystems of the enterprise. Our firm belief is that in order to gain a competitive edge the organisations need knowledge and sound strategy. This conviction is particularly true today, considering the pressures from international competition, environmental concerns and complicated ethical issues. This book, entitled A Manager's Primer on e-Networking, negotiates the hyper dimensions of the Internet through stories from myriad of Web sites with its fluent presentation and simple but chronological organisation of topics highlighting numerous opportunities and providing a solid starting point not only for inexperienced entrepreneurs and managers but anyone interested in applying information technology in the business. I sincerely hope the book will help as well many small and medium size companies and organisations to launch corporate networking successfully in order to attain their strategic objectives. Rajiv Jayashankar, Ph. D.

Video Games Have Always Been Queer

Author : Bonnie Ruberg
Publisher : NYU Press
Page : 128 pages
File Size : 49,6 Mb
Release : 2019-03-19
Category : Social Science
ISBN : 9781479859986

Get Book

Video Games Have Always Been Queer by Bonnie Ruberg Pdf

Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. Video Games Have Always Been Queer argues that the medium of video games itself can—and should—be read queerly. In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D. A. Miller can bring to the popular 2007 video game Portal, or what Eve Sedgwick offers Pong, Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to 'pass' in Octodad or explore the pleasure of failure in Burnout: Revenge, Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games—because video games have, in fact, always been queer.

Real Life in Real Time

Author : Johanna Brewer,Bo Ruberg,Amanda L. L. Cullen,Christopher J. Persaud
Publisher : MIT Press
Page : 353 pages
File Size : 41,8 Mb
Release : 2023-08-22
Category : Social Science
ISBN : 9780262545655

Get Book

Real Life in Real Time by Johanna Brewer,Bo Ruberg,Amanda L. L. Cullen,Christopher J. Persaud Pdf

The cultural ramifications of online live streaming, including its effects on identity and power in digital spaces. Some consider live streaming—the broadcasting of video and/or audio footage live online—simply an internet fad or source of entertainment, yet it is at the center of the digital mediation of our lives. In this edited volume, Johanna Brewer, Bo Ruberg, Amanda L. L. Cullen, and Christopher J. Persaud present a broad range of essays that explore the cultural implications of live streaming, paying special attention to how it is shifting notions of identity and power in digital spaces. The diverse set of international authors included represent a variety of perspectives, from digital media studies to queer studies, from human-computer interaction to anthropology, and more. While important foundational work has been carried out by game studies scholars, many other elements of streaming practices remain to be explored. To deepen engagement with diversity and social justice, the editors have included a variety of voices on such topics as access, gender, sexuality, race, disability, harassment, activism, and the cultural implications of design aesthetics. Live streaming affects a wide array of behaviors, norms, and patterns of communication. But above all, it lets participants observe and engage with real life as it unfolds in real time. Ultimately, these essays challenge us to look at both the possibilities for harm and the potential for radical change that live streaming presents.

Fast 5K

Author : Pete Magill
Publisher : VeloPress
Page : 165 pages
File Size : 50,5 Mb
Release : 2019-09-10
Category : Sports & Recreation
ISBN : 9781948006095

Get Book

Fast 5K by Pete Magill Pdf

Spend two hours with Pete Magill’s Fast 5K and you’ll know how to run your fastest 5K. In his fast-paced, ultimate guide to 5K running races, celebrated running coach Pete Magill reveals the 25 crucial keys to setting your next 5K PR. Magill shares hard-earned lessons he gained while leading 19 teams to USA national championships and setting multiple American and world age-group and masters records. Fast 5K shares Magill’s essential keys to finding your fastest running fitness and race readiness. The 25 keys include optimal training mileage, effective tempo runs, VO2 max workouts, hill repeats, plyometrics that work, ways to prevent injuries, recovery tips, guides to diet and racing weight, choosing racing flats, and much more. Offering three 12-week and one 16-week 5K training plans, Fast 5K is the key to your best 5K running times. Pete Magill is a world-class 5K runner, personally holds multiple American and world age-group records in track & field and road racing and is a 5-time USA Masters Cross Country Runner of the Year. Now in this distilled guide, you can get world-class advice on how to run your fastest 5K ever.

Grand Cosmos

Author : T D North
Publisher : T D North
Page : 147 pages
File Size : 55,7 Mb
Release : 2024-05-08
Category : Fiction
ISBN : 8210379456XXX

Get Book

Grand Cosmos by T D North Pdf

Mason and team have many more challenges ahead of them, with the biggest one being the return of the most dangerous species in Earth's history. This is a Litrpg with crunchy aspects and a unique leveling system

Data Communications

Author : Anonim
Publisher : Unknown
Page : 1416 pages
File Size : 42,6 Mb
Release : 1997
Category : Electronic data processing
ISBN : UCSD:31822023345317

Get Book

Data Communications by Anonim Pdf

The Role of the Code

Author : Jason C. Enders
Publisher : Trafford Publishing
Page : 1068 pages
File Size : 50,7 Mb
Release : 2000
Category : Fiction
ISBN : 9781552125328

Get Book

The Role of the Code by Jason C. Enders Pdf

The Guardian Cycle is a science-fiction series set in space. It will consist of six segments, five of which have already been created. Titles will include: Book 1 - The Role of the Code Book 2 - Redemption Through Retrieval Book 3 - Dark Reckoning Book 4 - The First Gleam Book 5 - The Severity of the System Read articles and a full chapter on Fiction-Fantasy.net.

Cisco

Author : Tom Shaughnessy
Publisher : McGraw-Hill/Osborne Media
Page : 632 pages
File Size : 45,7 Mb
Release : 2000
Category : Computer networks
ISBN : UOM:39015047736833

Get Book

Cisco by Tom Shaughnessy Pdf

Get the basics of Cisco technology--hardware, internetworking fundamentals, and protocols. This book introduces the reader to the full breadth of Cisco's offerings, providing a solid foundation for continued study. Blueprints and sample configurations are included.

Will There Be Toilets on Delos?

Author : John Bishop
Publisher : Troubador Publishing Ltd
Page : 157 pages
File Size : 55,9 Mb
Release : 2021-08-21
Category : Travel
ISBN : 9781800466456

Get Book

Will There Be Toilets on Delos? by John Bishop Pdf

Will There Be Toilets on Delos? is a record of visits to 60 inhabited Greek islands.

Game Dev Stories Volume 2

Author : David L. Craddock
Publisher : CRC Press
Page : 194 pages
File Size : 48,7 Mb
Release : 2021-09-09
Category : Games & Activities
ISBN : 9781000433890

Get Book

Game Dev Stories Volume 2 by David L. Craddock Pdf

Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.

Story Mode

Author : Ph. D Strunk
Publisher : Rowman & Littlefield
Page : 242 pages
File Size : 48,6 Mb
Release : 2021-11-15
Category : Social Science
ISBN : 9781633886810

Get Book

Story Mode by Ph. D Strunk Pdf

Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitous—children, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. We’ve reached a point where, through streaming platforms like Twitch, games don’t even need to be played to be enjoyed, as whole robust communities form around watching others play. Games have grown into more than just products; they’re touchstones, meaning that they’ve become popular enough for something radical to have happened: even while culture shapes our games, games have simultaneously begun shaping our culture. In Story Mode, video games critic and host of the No Cartridge podcast Trevor Strunk traces how some of the most popular and influential game series have changed over years and even decades of their continued existence and growth. We see how the Call of Duty games—once historical simulators that valorized conflicts like World War II—went “modern,” complete with endless conflicts, false flag murders of civilians, and hyperadvanced technology. It can be said that Fortnite’s runaway popularity hinges on a competition for finite resources in an era of horrific inequality. Strunk reveals how these shifts occurred as direct reflections of the culture in which games were produced, thus offering us a uniquely clear window into society’s evolving morals on a mass scale. Story Mode asks the question, Why do video games have a uniquely powerful ability to impact culture? Strunk argues that the participatory nature of games themselves not only provides players with a sense of ownership of the narratives within, but also allows for the consumption of games to be a revelatory experience as the meaning of a game is oftentimes derived by the manner in which they are played. Combining sharp criticism of our most beloved and well-known video game series with a fascinating discussion of how our cultural values form, Story Mode is a truly original examination of the unique space games now occupy, from one of the sharpest games critics working today.