Stepping Into Virtual Reality

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Stepping into Virtual Reality

Author : Mario Gutierrez,F. Vexo,Daniel Thalmann
Publisher : Springer Science & Business Media
Page : 218 pages
File Size : 44,6 Mb
Release : 2008-03-29
Category : Computers
ISBN : 9781848001176

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Stepping into Virtual Reality by Mario Gutierrez,F. Vexo,Daniel Thalmann Pdf

Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

Stepping into Virtual Reality

Author : Mario A. Gutiérrez A.,Frédéric Vexo,Daniel Thalmann
Publisher : Springer Nature
Page : 279 pages
File Size : 41,5 Mb
Release : 2023-08-11
Category : Computers
ISBN : 9783031364877

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Stepping into Virtual Reality by Mario A. Gutiérrez A.,Frédéric Vexo,Daniel Thalmann Pdf

Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

Beyond Reality

Author : Susanne Holmes
Publisher : Independently Published
Page : 0 pages
File Size : 46,9 Mb
Release : 2024-01-28
Category : Electronic
ISBN : 9798877729438

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Beyond Reality by Susanne Holmes Pdf

In our modern world, virtual realities have become an integral part of our lives. Whether it's through virtual reality headsets, online gaming, or augmented reality experiences, we find ourselves navigating through digital worlds more than ever before. This book, "BEYOND REALITY: Navigating Life in Virtual Worlds", aims to explore the challenges and opportunities that come with living a significant part of our lives in these digital realms. Definition of Virtual Worlds - Let's start by defining what we mean by virtual worlds-places where we can immerse ourselves in digital environments through technologies like virtual reality and online platforms. This handbook acts as a detailed roadmap, for beginners and individuals stepping into the virtual world for the first time, providing essential guidance and serving as a reference to navigate and understand this new and exciting territory and the importance of understanding and navigating virtual environments in the modern era. An overview of guidelines and directions, offering readers a comprehensive understanding of key principles and practical insights to navigate various aspects effectively and opening the stage for a deeper exploration of the impact of virtual worlds on our personal and social lives, education, work, and entertainment. "Embark on a new adventure and try stepping into virtual worlds! The digital realm holds endless possibilities for exploration, creativity, and connection. Dive in, experience the thrill, and discover the unique landscapes awaiting your presence. Give it a try and unlock a whole new dimension of enjoyment in the virtual universe!"

Human Walking in Virtual Environments

Author : Frank Steinicke,Yon Visell,Jennifer Campos,Anatole Lécuyer
Publisher : Springer Science & Business Media
Page : 405 pages
File Size : 44,6 Mb
Release : 2013-05-15
Category : Technology & Engineering
ISBN : 9781441984326

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Human Walking in Virtual Environments by Frank Steinicke,Yon Visell,Jennifer Campos,Anatole Lécuyer Pdf

This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.

Step into the Metaverse

Author : Mark van Rijmenam
Publisher : John Wiley & Sons
Page : 187 pages
File Size : 41,9 Mb
Release : 2022-04-29
Category : Business & Economics
ISBN : 9781119887591

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Step into the Metaverse by Mark van Rijmenam Pdf

An incisive glimpse into the future of the internet In Step into the Metaverse: How the Immersive Internet Will Unlock a Trillion-Dollar Social Economy, future tech strategist, entrepreneur, and thought leader Dr. Mark van Rijmenam delivers a startlingly insightful discussion about how the world as we know it will fundamentally change as the physical and the digital worlds merge into the metaverse, impacting the everyday experiences of people, companies, and societies. The author maps out the extraordinary opportunities and challenges facing business leaders, consumers, regulators, policymakers, and other metaverse stakeholders trying to navigate the future of the Internet. In the metaverse, you can be who you want to be, where you want to be, and companies and consumers are only restricted by their own creativity how they can benefit from the immersive internet. With engaging commentary on issues ranging from avatars, identity and digital fashion to non-fungible tokens (NFTs), blockchain and the economics of the metaverse, this book also offers: Discussions on the importance of an open and interoperable metaverse build on the web 3.0 paradigm if we want to reign in the control of Big Tech over our identity, data and lives. Explorations of the enormous—and largely untapped—potential for metaverse entertainment, including gaming, music, media, and sports and how brands can engage with their customers in novel ways and how digital twins will change how we work and innovate. Considerations related to the dangers of an always-on, immersive internet, including data breaches, avatar imposters, mental health issues, corporate and state surveillance, and the need for metaverse law. A fascinating read you won’t be able to put down, Step into the Metaverse belongs in the hands of executives, managers, and other business leaders who play a role in digital transformation or execution. It's also an invaluable resource for anyone interested in the future of technology, the internet, and social interaction.

Virtual Reality Gaming

Author : Betsy Rathburn
Publisher : Bellwether Media
Page : 24 pages
File Size : 52,8 Mb
Release : 2021-01-01
Category : Juvenile Nonfiction
ISBN : 9781648341366

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Virtual Reality Gaming by Betsy Rathburn Pdf

Time to step into a new world! When you strap on a virtual reality headset, it will feel like you have! Virtual reality gaming uses new technology to give players an unforgettable experience. In this engaging title, striving readers will learn about the history and development of virtual reality gaming, including the hardware used, popular games, and more. A visual timeline highlights the history of VR gaming, while other features list top-selling games, profile a popular VR game, and more. Readers will love stepping into a new world with this high-interest title!

Reality+: Virtual Worlds and the Problems of Philosophy

Author : David J. Chalmers
Publisher : W. W. Norton & Company
Page : 544 pages
File Size : 41,7 Mb
Release : 2022-01-25
Category : Philosophy
ISBN : 9780393635812

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Reality+: Virtual Worlds and the Problems of Philosophy by David J. Chalmers Pdf

A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.

Creating Augmented and Virtual Realities

Author : Erin Pangilinan,Steve Lukas,Vasanth Mohan
Publisher : O'Reilly Media
Page : 372 pages
File Size : 47,8 Mb
Release : 2019-03-18
Category : Computers
ISBN : 9781492044161

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Creating Augmented and Virtual Realities by Erin Pangilinan,Steve Lukas,Vasanth Mohan Pdf

Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

Virtual reality for neuropsychology and affective cognitive sciences: Theoretical and methodological avenues for studying human cognition

Author : Ali Oker,Florian Pecune,Jordi Vallverdu
Publisher : Frontiers Media SA
Page : 115 pages
File Size : 54,5 Mb
Release : 2023-03-01
Category : Technology & Engineering
ISBN : 9782832515273

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Virtual reality for neuropsychology and affective cognitive sciences: Theoretical and methodological avenues for studying human cognition by Ali Oker,Florian Pecune,Jordi Vallverdu Pdf

Consensual Illusion: The Mind in Virtual Reality

Author : Vanja Kljajevic
Publisher : Springer Nature
Page : 137 pages
File Size : 52,7 Mb
Release : 2021-07-15
Category : Technology & Engineering
ISBN : 9783662637425

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Consensual Illusion: The Mind in Virtual Reality by Vanja Kljajevic Pdf

This book is inspired by the contemporary fascination with virtual reality and growing presence of this type of technology in everyday life. It explores the ways in which virtual reality evokes illusory transformation responses. The power of virtual reality is in making the mediation by technology in these experiences appear irrelevant to cognitive processes, so much so that it is often assumed that skills acquired in virtual environments are generally transferable to the physical world. However, cognition is affected by virtual reality technology, which is reflected in issues related to virtual embodiment, choice of spatial strategies, differences in neural and electrophysiological patterns associated with movement processing when navigating virtual vs. physical environments, and, at least to some extent, in virtual proxemics. In addition to spatial cognition, the book explores the sense of self in virtual reality, social interaction and virtual togetherness, action and motor cognition, calling to mind debates from philosophy, psychology, and cognitive neuroscience.

The VR Book

Author : Jason Jerald
Publisher : Morgan & Claypool
Page : 523 pages
File Size : 48,8 Mb
Release : 2015-09-01
Category : Computers
ISBN : 9781970001136

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The VR Book by Jason Jerald Pdf

Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done badly, not only is the system frustrating to use, but sickness can result.Reasons for bad VR are numerous; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses such issues, focusing upon the human element of VR rather than technical implementation, for if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, first implementations are rarely novel and never ideal due to the complex nature of VR and the countless possibilities. However, the VR principles discussed within enable us to intelligently experiment with the rules and iteratively design towards innovative experiences.

The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments

Author : Elizabeth Hodge,Sharon Collins,Tracy Giordano
Publisher : Jones & Bartlett Learning
Page : 358 pages
File Size : 48,8 Mb
Release : 2009-12-14
Category : Computers
ISBN : 9781449631321

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The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments by Elizabeth Hodge,Sharon Collins,Tracy Giordano Pdf

Step into the world of virtual reality with your newly created avatar and begin to experience the tools that make this world interactive! During their infancy stage, virtual environments were largely based upon the gaming community and over time have been adapted to meet the growing number of users and educators. The Virtual Worlds Handbook, with CD-ROM, provides a user-friendly approach that will help trainers and educators create an effective and interactive environment within the Second Life virtual world. This book was written to help the novice user tackle the natural learning curve while providing the experienced user with tips, tools, and tricks to help any educator or trainer meet their professional goals faster. The opportunities using virtual reality are limitless and provide online students with a unique opportunity to connect both physically and educationally to one another, to faculty, to university, and to a worldwide market.

Research Handbook on the Law of Virtual and Augmented Reality

Author : Woodrow Barfield,Marc Jonathan Blitz
Publisher : Edward Elgar Publishing
Page : 712 pages
File Size : 40,7 Mb
Release : 2018-12-28
Category : Computers
ISBN : 9781786438591

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Research Handbook on the Law of Virtual and Augmented Reality by Woodrow Barfield,Marc Jonathan Blitz Pdf

Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.

Virtual Reality

Author : Samuel Greengard
Publisher : MIT Press
Page : 266 pages
File Size : 49,8 Mb
Release : 2019-09-10
Category : Computers
ISBN : 9780262537520

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Virtual Reality by Samuel Greengard Pdf

A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality—and how they could affect every part of our lives. After years of hype, extended reality—augmented reality (AR), virtual reality (VR), and mixed reality (MR)—has entered the mainstream. Commercially available, relatively inexpensive VR headsets transport wearers to other realities—fantasy worlds, faraway countries, sporting events—in ways that even the most ultra-high-definition screen cannot. AR glasses receive data in visual and auditory forms that are more useful than any laptop or smartphone can deliver. Immersive MR environments blend physical and virtual reality to create a new reality. In this volume in the MIT Press Essential Knowledge series, technology writer Samuel Greengard offers an accessible overview of developments in extended reality, explaining the technology, considering the social and psychological ramifications, and discussing possible future directions. Greengard describes the history and technological development of augmented and virtual realities, including the latest research in the field, and surveys the various shapes and forms of VR, AR, and MR, including head-mounted displays, mobile systems, and goggles. He examines the way these technologies are shaping and reshaping some professions and industries, and explores how extended reality affects psychology, morality, law, and social constructs. It's not a question of whether extended reality will become a standard part of our world, he argues, but how, when, and where these technologies will take hold. Will extended reality help create a better world? Will it benefit society as a whole? Or will it merely provide financial windfalls for a select few? Greengard's account equips us to ask the right questions about a transformative technology.