Stereoscopic Displays And Virtual Reality Systems V

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Stereoscopic Displays and Virtual Reality Systems V

Author : Scott S. Fisher,John O. Merritt,Mark T. Bolas
Publisher : SPIE-International Society for Optical Engineering
Page : 0 pages
File Size : 52,5 Mb
Release : 1998
Category : Computers
ISBN : 0819427357

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Stereoscopic Displays and Virtual Reality Systems V by Scott S. Fisher,John O. Merritt,Mark T. Bolas Pdf

Stereoscopic Displays and Virtual Reality Systems VI

Author : John O. Merrit,Mark T. Bolas,Scott S. Fisher
Publisher : Unknown
Page : 0 pages
File Size : 41,6 Mb
Release : 1999
Category : Electronic
ISBN : OCLC:1085710442

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Stereoscopic Displays and Virtual Reality Systems VI by John O. Merrit,Mark T. Bolas,Scott S. Fisher Pdf

Stereoscopic Displays and Virtual Reality Systems XI

Author : Andrew James Woods
Publisher : Society of Photo Optical
Page : 526 pages
File Size : 55,6 Mb
Release : 2004
Category : Science
ISBN : 0819451940

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Stereoscopic Displays and Virtual Reality Systems XI by Andrew James Woods Pdf

Proceedings of SPIE present the original research papers presented at SPIE conferences and other high-quality conferences in the broad-ranging fields of optics and photonics. These books provide prompt access to the latest innovations in research and technology in their respective fields. Proceedings of SPIE are among the most cited references in patent literature.

Stereoscopic Displays and Virtual Reality Systems X

Author : Andrew James Woods
Publisher : Society of Photo Optical
Page : 598 pages
File Size : 50,7 Mb
Release : 2003
Category : Technology & Engineering
ISBN : 0819448060

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Stereoscopic Displays and Virtual Reality Systems X by Andrew James Woods Pdf

Stereoscopic Displays and Virtual Reality Systems VII

Author : John O. Merritt
Publisher : SPIE-International Society for Optical Engineering
Page : 496 pages
File Size : 43,6 Mb
Release : 2000
Category : Three-dimensional display systems
ISBN : 0819435759

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Stereoscopic Displays and Virtual Reality Systems VII by John O. Merritt Pdf

Stereoscopic Displays and Virtual Reality Systems IX

Author : Andrew James Woods
Publisher : Society of Photo Optical
Page : 516 pages
File Size : 52,7 Mb
Release : 2002
Category : Technology & Engineering
ISBN : 0819444006

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Stereoscopic Displays and Virtual Reality Systems IX by Andrew James Woods Pdf

Stereoscopic Displays and Virtual Reality Systems VI

Author : Scott S. Fisher,John O. Merritt,Mark T. Bolas
Publisher : SPIE-International Society for Optical Engineering
Page : 0 pages
File Size : 43,7 Mb
Release : 1999
Category : Computers
ISBN : 0819431109

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Stereoscopic Displays and Virtual Reality Systems VI by Scott S. Fisher,John O. Merritt,Mark T. Bolas Pdf

Stereoscopic Displays and Virtual Reality Systems IV

Author : Scott S. Fisher,John O. Merritt,Mark T. Bolas
Publisher : SPIE-International Society for Optical Engineering
Page : 506 pages
File Size : 41,6 Mb
Release : 1997
Category : Three-dimensional display systems
ISBN : 0819424234

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Stereoscopic Displays and Virtual Reality Systems IV by Scott S. Fisher,John O. Merritt,Mark T. Bolas Pdf

Designing Virtual Reality Systems

Author : Gerard Kim
Publisher : Springer Science & Business Media
Page : 238 pages
File Size : 55,9 Mb
Release : 2007-01-04
Category : Computers
ISBN : 9781846282300

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Designing Virtual Reality Systems by Gerard Kim Pdf

Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.