Story Gami Kit

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Story-gami Kit

Author : Michael G. LaFosse,Richard L. Alexander
Publisher : Tuttle Publishing
Page : 64 pages
File Size : 53,7 Mb
Release : 2010-10-10
Category : Crafts & Hobbies
ISBN : 9781462916702

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Story-gami Kit by Michael G. LaFosse,Richard L. Alexander Pdf

Act out cute stories while you fold origami projects with this unique and easy origami kit. The joy in folding origami is often found in the deceptively simple magic of transforming a single piece of paper into a recognizable object. All too often, the steps it takes to transform paper into origami designs can be frustrating. Story-gami Kit is an innovative new paper craft kit from world renowned origami artists, Michael G. LaFosse and Richard L. Alexander who have created entire storylines around characters Righty and Lefty and their adventures climbing mountains, going on boat rides, and hanging out with bunnies. Each story's end results in a finished piece of origami, like an elegant butterfly, a jumping frog or a flapping bird and allowing anyone to discover the magic in creating something beautiful out of a simple piece of paper. Through the mnemonic of storytelling, LaFosse and Alexander make origami paper folding easy for those with any level of skill and a whole lot of fun. The unique method of storytelling makes this a great origam-for-kids kit and an excellent way to learn orgami. This origami kit includes: Full color, 80-page origami book Clear step-by-step instruction and diagrams 18 fun origami projects 90 minutes of downloadable instructional video Story-gami Kit is unlike any other origami kit. Children will love acting out the stories in the book as the fold their new origami creations! Origami projects include: Penguin Tulip Plant With Blossom Tabletop Racing Duck Fortune Cookie Box Kanji The Dog And many more…

My First Origami Kit

Author : Joel Stern
Publisher : Tuttle Publishing
Page : 48 pages
File Size : 42,8 Mb
Release : 2013-07-09
Category : Crafts & Hobbies
ISBN : 9781462917389

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My First Origami Kit by Joel Stern Pdf

**Winner of Creative Child Magazine 2015 Preferred Choice Award** Children and beginners can make fun and simple origami projects with this great origami kit. My First Origami Kit is the perfect, affordable introductory kit for kids and parents to learn and master the joys of origami together. If you've never done origami before, My First Origami Kit is a great origami kit for beginners. It is filled with origami of all kinds—birds, beasts, vehicles, even a teddy bear that talks when you open and close its arms. The folding fun begins with the specially designed origami papers. Both sides are decorated based on the subject—feathers for the duck, metal plates for the airplane, scales for the cobra, and other surprises. You'll end up with a great looking paper model no matter which side you start with. You can add fun stickers to your finished models—to make eyes, ears, paws, and other features. This easy origami kit contains: Full-colored instructional booklet Easy-to-follow instructions 22 origami-for-kids projects 150 detailed stickers 60 two-sided folding sheets Origami paper is pre-colored This kit is sure to keep kids engaged and happy for hours. They'll be so proud of their very first origami—and you'll be happy to display them! Origami projects include: Penny Penguin Sea Surfer Caramel Bear Magic Box Hugo Pig And many more…

Video Game Construction Kit: Underwater Tomato Ninja Edition

Author : Rob Stenzinger
Publisher : Stenzinger Software, LLC
Page : 160 pages
File Size : 41,6 Mb
Release : 2014-01-20
Category : Games
ISBN : 8210379456XXX

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Video Game Construction Kit: Underwater Tomato Ninja Edition by Rob Stenzinger Pdf

This book makes it fun and easy to explore making video games. Making **games** can be as simple as playing your own "house rules" version of Rock Paper Scissors. Making **video games** is usually far more complicated. The intent of this book and included resources is to get close to that simple approach: play and change a video game to make it your own. Go at your own pace and choose your own path along the way. You can read straight through if you'd like. However this book has decision points along the way, that allow you to take your own path through the work. Learn by doing. Hands-on construction of video games. This book has a variety of illustrations, audio, and code resources to present video game design and development ideas. Explore the material in anyway you find most helpful. Who is this book for? Do I need to be a gamer, coder, or artist? This book is for anyone curious about making video games. It's for anyone who wants to invent their own rules, art, and/or sound and have it live within a video game. 50 achievements await, including 5 extra difficult CHALLENGE ACHIEVEMENTS. All 50 achievements help you track your progress learning and exploring. Topics include game design, web development basics, learning to code, learning to change the look, sound, and behavior of the game Underwater Tomato Ninja.

Disney Stories

Author : Krystina Madej,Newton Lee
Publisher : Springer Nature
Page : 248 pages
File Size : 55,8 Mb
Release : 2020-10-20
Category : Computers
ISBN : 9783030427382

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Disney Stories by Krystina Madej,Newton Lee Pdf

The second edition of Disney Stories: Getting to Digital will be of interest to lovers of Disney history and also to lovers of Hollywood history in general. The first edition was planned as a short history of the companies evolution from analog storytelling to a digital online presence that closed the chapter on early Disney films with the release of the groundbreaking Snow White. The purpose of the new edition is to bring to readers a more complete view of the analog-digital story by including three new chapters on film that cover key developments from the live-animation hybrids of the 1940s to CAPS and CGI in the 1990s and VR in the 2010s. It also includes in the discussion of cross-media storytelling the acquisition of the exceptional story property, Star Wars, and discusses how Disney has brought the epic into the Disney Master Narrative by creating Galaxy’s Edge in its US theme parks. Krystina Madej’s engaging portrayal of the long history of Disney’s love affair with storytelling and technology brings to life the larger focus of innovation in creating characters and stories that captivate an audience, and together with Newton Lee’s detailed experience of Disney during the crucial 1995-2005 era when digital innovation in online and games was at its height in the company, makes for a fast-paced captivating read. Disney Stories first edition explored the history of Disney, both analog and digital. It described in detail how Walt Disney used inventive and often ground-breaking approaches in the use of sound, color, depth, and the psychology of characters to move the animation genre from short visual gags to feature-length films with meaningful stories that engaged audience's hearts as well as tickled their funny bones. It showed Walt’s comprehensive approach to engaging the public across all media as he built the Disney Master Narrative by using products, books, comics, public engagements, fan groups such as the Mickey Mouse club, TV, and, of course, Disneyland, his theme park. Finally it showed how, after his passing, the company continued to embrace Walt’s enthusiasm for using new technology to engage audiences through their commitment to innovation in digital worlds. It describes in detail the innovative storybook CD-ROMs, their extensive online presence, the software they used and created for MMORGs such as Toontown, and the use of production methods such as agile methodology. This new edition provides insight on major developments in Disney films that moved them into the digital world.

Horror-Gami

Author : Joost Langeveld
Publisher : Simon and Schuster
Page : 280 pages
File Size : 48,5 Mb
Release : 2018-07-17
Category : Crafts & Hobbies
ISBN : 9781684126804

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Horror-Gami by Joost Langeveld Pdf

Paper has never been so horrifying! Be bored nevermore, nevermore! A little piece of paper is hardly anything to be afraid of. But ordinary paper springs to life—and death!—with Horror-Gami, a new sophisticated origami kit for advanced origami artists. Create 20 origami projects: a vampire, Frankenstein, a black cat, a skull, a bat, a creepy hand, a mummy, a skeleton, a spider, a zombie, the Grim Reaper, an owl, a spooky tree with a raven on the branch, a werewolf, a raven, an axe, a ghost, a witch, and a headless horseman. Have no fear with these easy-to-follow instructions. Great fun for the entire family. Horror-Gami offers a new look at the ancient art of origami and paper crafting.

Beginning iOS Game Center and Game Kit

Author : Kyle Richter
Publisher : Apress
Page : 234 pages
File Size : 44,7 Mb
Release : 2011-12-14
Category : Computers
ISBN : 9781430235286

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Beginning iOS Game Center and Game Kit by Kyle Richter Pdf

Beginning iOS Game Center and Game Kit shows you how to use Game Center and Game Kit to create fun and polished games that use advanced features such as social networking and voice over IP (VoIP). Game Kit and Game Center can help you reach new customers through social interaction, so this book shows you how you can quickly add a level of polish to your app that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Learn how to quickly implement many advanced social networking concepts into your apps. You'll be guided through the process of creating a custom Game Center Manager class that can be rapidly deployed into any of your new or existing projects. Furthermore, learn how to avoid pitfalls commonly encountered by new Game Center developers.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 2164 pages
File Size : 53,7 Mb
Release : 2010-11-30
Category : Games & Activities
ISBN : 9781609601966

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Gaming and Simulations: Concepts, Methodologies, Tools and Applications by Management Association, Information Resources Pdf

"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

A History of Competitive Gaming

Author : Lu Zhouxiang
Publisher : Routledge
Page : 320 pages
File Size : 40,9 Mb
Release : 2022-05-13
Category : History
ISBN : 9781000588538

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A History of Competitive Gaming by Lu Zhouxiang Pdf

Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.

Phaser.js Game Design Workbook

Author : Stephen Gose
Publisher : Scribl
Page : 212 pages
File Size : 55,5 Mb
Release : 2017-12-02
Category : Business & Economics
ISBN : 9781952635014

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Phaser.js Game Design Workbook by Stephen Gose Pdf

This is a different book format for game development -- unlike anything you have seen. As I create a generic game in html5 using phaser.js framework, **you develop your own game** by simply following and translating my easy concepts into your own game design. **When you complete this workbook, unlike other game development books, you will have your own game, not a game of the author's.** For example, if you have never created an online game in html5 and JavaScript, you might like to start with chapters 1 through 3 while a seasoned game developer might like chapters 4, 8, 11 and the appendix. The workbook's **appendix is a resource dictionary with all the open-source free assets on the Internet.** Each chapter guides you in [my decision/design process](http://www.stephen-gose.com) you see why I am choosing various business and software results -- all of this in well-commented source code so you can get it right away. In summary, you complete your own exciting game in your selected genre using the free open source Phaser JavaScript Gaming Framework and other JavaScript tools following this step-by-step workbook. The power of the Phaser JavaScript Framework is yours.

Disney Stories

Author : Newton Lee,Krystina Madej
Publisher : Springer Science & Business Media
Page : 197 pages
File Size : 52,6 Mb
Release : 2012-04-26
Category : Computers
ISBN : 9781461421016

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Disney Stories by Newton Lee,Krystina Madej Pdf

Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet. Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider’s perspective of Disney’s legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown. Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.

BioWare: Stories and Secrets from 25 Years of Game Development

Author : Bioware
Publisher : Dark Horse Comics
Page : 332 pages
File Size : 41,5 Mb
Release : 2020-12-15
Category : Games & Activities
ISBN : 9781506718804

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BioWare: Stories and Secrets from 25 Years of Game Development by Bioware Pdf

From the BioWare's isometric role-playing roots to its intense space operas and living worlds, chart the legendary game studio's first 25 years in this massive retrospective. BioWare - Stories and Secrets from 25 Years of Game Development puts you in the room during key moments in BioWare's history, with never-before-seen art and photos anchored by candid stories from developers past and present. See what it took to make games in those wild early days. Pore over details of secret, cancelled projects. Discover the genesis of beloved characters and games. Presented and designed by Dark Horse Books, this tribute to BioWare's legacy is a must-have for any fan of the best stories you can play.

Color-Gami

Author : Masao Donahue
Publisher : Simon and Schuster
Page : 80 pages
File Size : 48,6 Mb
Release : 2024-01-16
Category : Crafts & Hobbies
ISBN : 9781667202891

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Color-Gami by Masao Donahue Pdf

Color and fold your way to origami fun! Customize your origami folding sheets by coloring in beautiful designs and patterns, and then follow the instructions to fold flowers, animals, and more. The easy step-by-step instruction book with detailed diagrams will take you through the folds. Finished models make great gift toppers! Novice and master folders alike will find hours of entertainment in this kit.

Critical Gaming: Interactive History and Virtual Heritage

Author : Erik Champion
Publisher : Routledge
Page : 232 pages
File Size : 40,7 Mb
Release : 2016-03-09
Category : Language Arts & Disciplines
ISBN : 9781317157397

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Critical Gaming: Interactive History and Virtual Heritage by Erik Champion Pdf

This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.

Kits, Games, and Manipulatives for the Elementary School Classroom

Author : Andrea C. Hoffman,Ann M. Glannon
Publisher : Taylor & Francis
Page : 636 pages
File Size : 54,6 Mb
Release : 1993
Category : Education
ISBN : 0824053427

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Kits, Games, and Manipulatives for the Elementary School Classroom by Andrea C. Hoffman,Ann M. Glannon Pdf

This comprehensive sourcebook, which identifies and locates kits, games, and manipulatives, is organized into broad subject areas, including reading and language arts, mathematics, social studies, science and health, and the arts. Some 1,500 entries provide physical descriptions of the materials and

Thematic Guide to Young Adult Literature

Author : Alice L. Trupe
Publisher : Bloomsbury Publishing USA
Page : 269 pages
File Size : 52,8 Mb
Release : 2006-05-30
Category : Literary Criticism
ISBN : 9780313027512

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Thematic Guide to Young Adult Literature by Alice L. Trupe Pdf

Contemporary young adult literature is a relatively new genre. This guide provides an overview of the burgeoning field, focusing primarily on fiction. Each of the 32 chapters is devoted to a theme of special significance to young adults, and provides brief critical discussions of several related literary works. Chapters close with lists of fiction for further reading. An appendix groups works according to additional themes, and a selected bibliography cites relevant critical studies.