Color Gami

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Color-Gami

Author : Masao Donahue
Publisher : Simon and Schuster
Page : 80 pages
File Size : 44,6 Mb
Release : 2024-01-16
Category : Crafts & Hobbies
ISBN : 9781667202891

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Color-Gami by Masao Donahue Pdf

Color and fold your way to origami fun! Customize your origami folding sheets by coloring in beautiful designs and patterns, and then follow the instructions to fold flowers, animals, and more. The easy step-by-step instruction book with detailed diagrams will take you through the folds. Finished models make great gift toppers! Novice and master folders alike will find hours of entertainment in this kit.

Color-Gami

Author : Masao Donahue
Publisher : Unknown
Page : 80 pages
File Size : 45,9 Mb
Release : 2016-04-12
Category : Crafts & Hobbies
ISBN : 1626865949

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Color-Gami by Masao Donahue Pdf

Customize your origami folding sheets by coloring in beautiful designs and patterns, then follow the instructions to fold flowers, animals, and more. The easy step-by-step instruction book with detailed diagrams will take you through the folds. Finished models make great gift toppers! Novice and master folders alike will find hours of entertainment in this kit.

Retro Gaming Hacks

Author : Chris Kohler
Publisher : "O'Reilly Media, Inc."
Page : 504 pages
File Size : 50,9 Mb
Release : 2005-10-12
Category : Games & Activities
ISBN : 9781449303907

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Retro Gaming Hacks by Chris Kohler Pdf

Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.

Game Boy Modding

Author : Greg Farrell
Publisher : No Starch Press
Page : 241 pages
File Size : 45,6 Mb
Release : 2020-04-28
Category : Computers
ISBN : 9781718500150

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Game Boy Modding by Greg Farrell Pdf

Complete beginner's guide to all aspects of modifying the classic Nintendo Game Boy. Game Boy Modding teaches you how to purchase, refurbish, mod, and customize Nintendo handheld consoles. The consoles are widely available and the customizations are affordable, requiring only limited tools and know-how. Retro consoles are seeing a resurgence of popularity worldwide, and king among these throwback devices is the Nintendo Game Boy, which sold over 100 million units in its lifetime and introduced gamers to Mario and Pokemon. These consoles emanate pixelated 8-bit retro charm, but lack the modern technological enhancements that we take for granted in 2020. You'll learn basic soldering and hardware modification techniques; how to change speakers, buttons, and screen lenses; how to fix dead speakers and sticky buttons; and how to personalize your Game Boy to your heart's content.

Starflight: How the PC and DOS Exploded Computer Gaming

Author : Jamie Lendino
Publisher : Steel Gear Press
Page : 386 pages
File Size : 49,7 Mb
Release : 2022-03-14
Category : Computers
ISBN : 9781957932019

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Starflight: How the PC and DOS Exploded Computer Gaming by Jamie Lendino Pdf

No one saw it coming. At its launch in 1981, IBM’s original Personal Computer was an expensive business machine—not a gaming behemoth of the kind you saw from Apple, Atari, Commodore, and Tandy. But by 1990, the PC had trampled all its competitors and become the gaming juggernaut it remains to this day. How did this happen? What did the PC do that the ostensibly superior Commodore Amiga, Atari ST, and Apple IIGS, couldn’t? In Starflight: How the PC and DOS Exploded Computer Gaming 1987–1994, author Jamie Lendino tells the full story, starting with the PC’s humble CGA and monochrome origins, moving through early ill-fated (if influential) failures such as the PCjr and Tandy 1000, and diving deep into the industry-shattering innovations in processing, graphics, sound, software, and distribution that gave the PC (and the gamers who loved it) unprecedented power and reach. Along the way, Lendino explores more than 110 of the PC’s most entertaining and important games, revealing how they paved the way for PC supremacy while also offering players new levels of challenge and fun. From groundbreaking graphic adventures (King’s Quest, The Secret of Monkey Island), innovative role-playing games (Ultima, Might and Magic), and sprawling space combat epics (Wing Commander, X-Wing) to titanic strategy titles (Civilization, X-Com), first-person shooters (Stellar 7, Doom), wide-ranging simulations (Stunts, Falcon 3.0), and hard-driving arcade action games (Arkanoid, Raptor), you’ll discover every detail of how the PC’s games catapulted it into the computer gaming stratosphere. Whether you were there at the time—experiencing first-hand the transition of EGA to VGA and single-voice beeps and boops to sweepingly symphonic Roland MT-32 sound, and discovering historic titles upon their release—or you’re only now discovering the wonders of the era, Starflight: How the PC and DOS Exploded Computer Gaming 1987–1994 is a fresh, dynamic, and impossible-to-put-it-down look at the years when PC gaming—and computer gaming itself—changed forever.

Gaming Hacks

Author : Simon Carless
Publisher : "O'Reilly Media, Inc."
Page : 468 pages
File Size : 40,5 Mb
Release : 2004
Category : Computers
ISBN : 0596007140

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Gaming Hacks by Simon Carless Pdf

Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus.

Game Preview

Author : Nicolae Sfetcu
Publisher : Nicolae Sfetcu
Page : 825 pages
File Size : 53,7 Mb
Release : 2014-05-04
Category : Games & Activities
ISBN : 8210379456XXX

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Game Preview by Nicolae Sfetcu Pdf

A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Dive into Close Reading: Strategies for Your K-2 Classroom

Author : Diane Lapp,Barbara Moss
Publisher : Teacher Created Materials
Page : 272 pages
File Size : 50,7 Mb
Release : 2017-02-01
Category : Education
ISBN : 9781480757769

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Dive into Close Reading: Strategies for Your K-2 Classroom by Diane Lapp,Barbara Moss Pdf

Explore the what, why, and how of close reading to give students in grades K–2 the tools they need to be successful. In this must-have guide, teachers will learn the key elements of a close reading lesson as well as strategies for analyzing and selecting a text and how to support students based on their progress and performance. The included lesson template will allow teachers to not only use the provided lessons and texts but also create their own. Correlated to standards, this book includes grade-specific sample close reading lessons and digital copies of teacher and student resources.

Vintage Game Consoles

Author : Bill Loguidice,Matt Barton
Publisher : CRC Press
Page : 369 pages
File Size : 48,5 Mb
Release : 2014-02-24
Category : Computers
ISBN : 9781135006518

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Vintage Game Consoles by Bill Loguidice,Matt Barton Pdf

Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.

Bible Games That Teach

Author : David C. Cook Publishing Co
Publisher : David C Cook
Page : 113 pages
File Size : 43,8 Mb
Release : 2008-06
Category : Bible games and puzzles
ISBN : 9781434768636

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Bible Games That Teach by David C. Cook Publishing Co Pdf

Inside each of these 10 new books children's educators will find twenty-six creative activities to engage kids with fantastic Bible-focused, high-energy fun! Correlated with Bible-in-Life and Echoes curriculum and covering ages preschool to middle school, these books are loaded with innovative ideas including scripture references and teacher tips and provide a great resource for alternative Step 3 activities. Or teachers can use it with their own lesson plans this handy resource fits well with any curriculum or can be used as a stand-alone activity. Learning is improved when it's coupled with actions, so Bible Games That Teach is just what you need for your youngest group. Inside you'll find fun games that kids will want to play over and over again while they learn motor skills, matching, sorting, and much, much more. Best of all, preschoolers also begin learning Bible stories while they play!

The Development of Children and Adolescents

Author : Penny Hauser-Cram,J. Kevin Nugent,Kathleen Thies,John F. Travers
Publisher : John Wiley & Sons
Page : 784 pages
File Size : 46,9 Mb
Release : 2013-11-25
Category : Psychology
ISBN : 9780470405406

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The Development of Children and Adolescents by Penny Hauser-Cram,J. Kevin Nugent,Kathleen Thies,John F. Travers Pdf

The Development of Children and Adolescents, by Penny Hauser-Cram, J. Kevin Nugent, Kathleen Thies, and John F. Travers, provides an integrated view of child development. Presenting the most pertinent research for each developmental stage and linking this to practical applications in the areas of Parenting, Policy, and Practice, this balanced approach emphasizes the relationship between research and theory and applications. The rich media program, including WileyPLUS with Real Development promotes active learning and allows for increased understanding and comprehension of the course content. Real Development, authored by Nicole Barnes, Ph.D., Montclair State University and Christine Hatchard, Psy.D., Monmouth University, uses authentic video showcasing real families, along with activities and assessments that put students in the place of a professional, to gain an understanding of key concepts. Through the combination of text and media, students are engaged in meaningful learning that deepens and enriches their understanding of developmental concepts. WileyPLUS sold separately from text.

I Know My Colors & Shapes!, Ages 3 - 6

Author : Anonim
Publisher : Carson-Dellosa Publishing
Page : 80 pages
File Size : 50,9 Mb
Release : 2012-09-01
Category : Juvenile Nonfiction
ISBN : 9781620579749

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I Know My Colors & Shapes!, Ages 3 - 6 by Anonim Pdf

Big Skills for Little Hands helps early learners prepare for kindergarten by building important basic and motor skills! By using I Know My Colors & Shapes!, young children will learn to recognize colors and shapes while building fine motor skills, pasting, using pencils, and using scissors to cut shapes, lines, and curves. A bonus write-and-wipe page at the back of the book offers space for practicing additional fine motor activities. The activities in this workbook support national standards for early childhood (NAEYC). After completing this book, young learners will be proud to say "I Know My Colors & Shapes!" 80 perforated color pages.

Game Engine Gems 2

Author : Eric Lengyel
Publisher : CRC Press
Page : 532 pages
File Size : 53,6 Mb
Release : 2011-02-14
Category : Computers
ISBN : 9781439869772

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Game Engine Gems 2 by Eric Lengyel Pdf

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Profess

Color Codes

Author : Charles A. Riley (II.),Charles A. Riley
Publisher : UPNE
Page : 380 pages
File Size : 55,9 Mb
Release : 1995
Category : Art
ISBN : 0874517427

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Color Codes by Charles A. Riley (II.),Charles A. Riley Pdf

A multidisciplinary look at the role of color in contemporary aesthetics.

History of the Japanese Video Game Industry

Author : Yusuke Koyama
Publisher : Springer Nature
Page : 285 pages
File Size : 47,6 Mb
Release : 2023-06-02
Category : Business & Economics
ISBN : 9789819913428

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History of the Japanese Video Game Industry by Yusuke Koyama Pdf

This book is the first one to describe the entire history of the video game industry in Japan. The industry consists of multiple markets—for PCs, home consoles, arcades, cellular phones and smart phones—and it is very difficult to see the complete picture. The book deals comprehensively with the history of the Japanese game industry from the beginning of the non-computer age to the present. The video game industry in Japan was established in the arcade game market when Space Invaders was released by Taito in 1978. Game markets for both PCs and home consoles followed in the early 1980s. The platform that occupies a central market position started with the arcade and shifted, in order, to the home console, handheld consoles, and smart phones. In the video game industry in the twentieth century each platform had a clear identity, and the relationships among platforms were "interactions". In the twenty-first century, with the improvement of computer performance, the platform identity has disappeared, thus the relationship among platforms is highly competitive. Since the "crash of 1983" in the United States, the Japanese game industry has one of the largest market shares in the world and has developed without being influenced by other countries. It reached its peak in the late 1990s, and then its relative position declined due to the growth of foreign markets and the failure of emerging markets such as online PC games. Even today, Japan's gaming industry holds a dominant position in the world, but it is not the superpower it once was. Since the beginning of the twenty-first century, game research has become active worldwide. Among game researchers, there is a large demand for research on games in Japan, but there is still little dissemination of research in English. The original version of this book published in Japan is highly regarded and received an award for excellence from the Society of Socio-Informatics in 2017.