Storymaking

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Storymaking and Organizational Transformation

Author : Tommaso Buganza,Paola Bellis,Silvia Magnanini,Joseph Press,Abraham (Rami) B. Shani,Daniel Trabucchi,Roberto Verganti,Federico Paolo Zasa
Publisher : Taylor & Francis
Page : 120 pages
File Size : 46,5 Mb
Release : 2022-09-02
Category : Business & Economics
ISBN : 9781000783070

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Storymaking and Organizational Transformation by Tommaso Buganza,Paola Bellis,Silvia Magnanini,Joseph Press,Abraham (Rami) B. Shani,Daniel Trabucchi,Roberto Verganti,Federico Paolo Zasa Pdf

In a world undergoing continuous change, organizations find themselves facing the challenge of how to keep innovating to stay competitive. Inside any organization, people are the cornerstone on which innovation rests and builds, yet it is ever more difficult to engage everyone in designing their organization. This book explores and discusses how employees can be engaged digitally to assist innovation initiatives and lead to organizational transformation. Storymaking and Organizational Transformation is based on the research activities of the platform IDeaLs during the year 2020 and provides a perspective on how employees can be helped to understand and even contribute to organizational innovation spontaneously. The book contributes to advancing understanding of engagement from two main perspectives: first, the authors introduce an approach based on storymaking; second, six cases are studied in depth and the application of the digital storymaking approach is explained. The authors introduce new ways of organizing in a context of ongoing change, as they bring forth the idea that engagement is a continuous practice of designing meaningful narratives which connect people and evolve along with them. The book will appeal to both academics and practitioners across management fields. Scholars of innovation management and organization sciences will benefit from the extensive review of organizational transformation and innovation from a sensemaking perspective, whilst the practical, case studies provide a valuable resource for practitioners looking to effect change and manage transformation.

Jumpstart! Storymaking

Author : Pie Corbett
Publisher : Routledge
Page : 137 pages
File Size : 44,7 Mb
Release : 2008-11-19
Category : Education
ISBN : 9781134035670

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Jumpstart! Storymaking by Pie Corbett Pdf

Jumpstart! Storymaking is a collection of games and activities to develop the creative process of ‘storymaking’. It focuses upon 'storytelling for writing' as well as creating a whole school culture of storytelling, reading and writing. Storymaking is the process of retelling, innovating and creating new stories. Like the best-selling Jumpstart! Literacy, this book contains imaginative ‘quick-fire' ideas that could be used as creative warm-ups and starters or developed into lessons. There are over 100 provocative and thought-provoking games and activities, intended to ‘jumpstart’ storytelling, reading and writing in any Key Stage 1, 2 or 3 classroom. Practical, easy-to-do and vastly entertaining, the ‘jumpstarts’ will appeal to busy teachers.

Storymaking in Bereavement

Author : Alida Gersie
Publisher : Jessica Kingsley Publishers
Page : 348 pages
File Size : 47,8 Mb
Release : 1991
Category : Performing Arts
ISBN : 1853021768

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Storymaking in Bereavement by Alida Gersie Pdf

With reflections on the process of grief experienced in bereavement, these 12 stories are about man's struggle with death and loss. Intended to stimulate coping/helping skills, each tale is accompanied by three story-making structures involving the themes

Sandtray Play and Storymaking

Author : Sheila Dorothy Smith
Publisher : Jessica Kingsley Publishers
Page : 176 pages
File Size : 44,9 Mb
Release : 2012-06-15
Category : Education
ISBN : 0857004360

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Sandtray Play and Storymaking by Sheila Dorothy Smith Pdf

Introducing sandtray play and storying into mainstream and special education classrooms can have an extremely enriching impact on the learning experience. When used effectively, it can create the climate for social, emotional and behavioural growth and incite bursts of creativity in students. Build a world in your sandtray; tell its story; record it; listen to your partner's story – these are the invitations to students in a sandtray play/narrative workshop. The benefits of such an approach are endless, from the positive, therapeutic effects of physically displaying emotions through sand worlds to the development of essential speaking, listening and writing skills when telling and recording sand world stories. This accessible and classroom-friendly book explains the thinking behind this unique approach and answers all the nuts-and-bolts questions of sandtray/narrative workshop setup. It offers a wealth of practical methods that can be applied to a wide spectrum of the student population and details real-life anecdotes and student work. This book is an invaluable handbook for teachers and school counselors looking to use play and storying as a way to develop core competencies in children with special educational needs and in the mainstream, and will also be of interest to play therapists, speech and language therapists and educational psychologists.

Drama Therapy and Storymaking in Special Education

Author : Paula Crimmens
Publisher : Jessica Kingsley Publishers
Page : 208 pages
File Size : 46,9 Mb
Release : 2006-02-17
Category : Psychology
ISBN : 1846424860

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Drama Therapy and Storymaking in Special Education by Paula Crimmens Pdf

Many aspects of drama therapy make it an ideal technique to use with students with special learning needs. This practical resource book for professionals covers the broad spectrum of students attending special needs schools, including those with attention deficit disorder, autism and Asperger syndrome, and students with multiple disabilities. Paula Crimmens places therapeutic storymaking within the context of drama therapy and offers practical advice on how to structure and set up sessions to be compatible with special needs learning environments. She shows how story sessions can address issues of self-esteem and self-mastery, and how their use in groups is invaluable for building social and communication skills. The book includes traditional stories from around the world as session material, and includes guidance on how to devise stories relevant to older students, as well as a review of recent research into the effectiveness of drama therapy in engaging and retaining the attention of students with an intellectual disability.

StoryMaking

Author : Robin Chappele Thompson,Michelle Kay Compton
Publisher : Redleaf Press
Page : 128 pages
File Size : 45,5 Mb
Release : 2018-08-14
Category : Education
ISBN : 9781605546049

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StoryMaking by Robin Chappele Thompson,Michelle Kay Compton Pdf

After studying the current research on literacy learning for young children, delving into the beliefs and schools of Reggio Emilia, and discovering the Maker Movement, the authors created StoryMaking. With great success, they implemented it in their diverse and large public school district. StoryMaking shares the processes, first steps, next steps, uses for materials, and lessons learned so teachers can implement their own versions in their classrooms. The book shares practical suggestions, student samples, photographs, anchor charts, and other forms of documentation.

Philosophical Frameworks and Design Processes

Author : Doctor Gjoko Muratovski,Craig Vogel
Publisher : Intellect Books
Page : 200 pages
File Size : 52,6 Mb
Release : 2019-05-22
Category : Design
ISBN : 9781789381450

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Philosophical Frameworks and Design Processes by Doctor Gjoko Muratovski,Craig Vogel Pdf

Just as the term design has been going through change, growth and expansion of meaning, and interpretation in practice and education – the same can be said for design research. The traditional boundaries of design are dissolving and connections are being established with other fields at an exponential rate. Based on the proceedings from the IASDR 2017 Conference, Re:Research is an edited collection that showcases a curated selection of 83 papers – just over half of the works presented at the conference. With topics ranging from the introduction of design in the primary education sector to designing information for Artificial Intelligence systems, this book collection demonstrates the diverse perspectives of design and design research. Divided into seven thematic volumes, this collection maps out where the field of design research is now. Two Blind Spots in Design Thinking Estelle Berger From the 1980s, design thinking has emerged in companies as a method for practical and creative problem solving, based on designers’ way of thinking, integrated into a rational and iterative model to accompany the process. In companies, design thinking helped valuing creative teamwork, though not necessarily professional designers’ expertise. By pointing out two blind spots in design thinking models, as currently understood and implemented, this paper aims at shedding light on two rarely described traits of designers’ self. The first relies in problem framing, a breaking point that deeply escapes determinism. The second blind spot questions the post project process. We thus seek to portray designers’ singularity, in order to stimulate critical reflection and encourage the opening-up to design culture. Companies and organizations willing to make the most of designers’ expertise would gain acknowledging their critical heteronomy to foster innovation based on strong and disruptive visions, beyond an out-of-date problem-solving approach to design. Creating Different Modes of Existence: Toward an Ontological Ethics of Design Jamie Brassett This paper will address some design concerns relating to philosopher Étienne Souriau’s work Les différents modes d’existence (2009). This has important bearings upon design because, first, this philosophical attitude thinks of designing not as an act of forming objects with identity and meaning, but rather as a process of delivering things that allow for a multiplicity of creative remodulation of our very existences. Secondly, Souriau unpicks the concept of a being existing as a unified identity and redefines existence as a creative act of nonstop production of a variety of modes of existence. In doing this he not only moves ontological considerations to the fore of philosophical discussions away from epistemological ones, but does so in such a way as to align with attitudes to ethics that relate it to ontology – notably the work of Spinoza. (This places Souriau in a philosophical lineage that leads back, for example, to Nietzsche and Whitehead, and forward [from his era] to Deleuze and Guattari.) In thinking both ontology and ethics together, this paper will introduce a different approach to the ethics of design. Investigating Ideation Flexibility through Incremental to Radical Heuristics Ian Baker, Daniel Sevier, Seda McKilligan, Kathryn W. Jablokow, Shanna R. Daly, Eli M. Silk The concept of design thinking has received increasing attention during recent years, particularly from managers around the world. However, despite being the subject of a vast number of articles and books stating its importance, the effectiveness of this approach is unclear, as the claims about the concept are not grounded on empirical studies or evaluations. In this study, we investigated the perceptions of six design thinking methods of 21 managers in the agriculture industry as they explored employee- and business-related problems and solutions using these tools in a 6-hour workshop. The results from pre and post-survey responses suggest that the managers agreed on the value design thinking could bring to their own domains and were able to articulate on how they can use them in solving problems. We conclude by proposing directions for research to further explore adaptation of design thinking for the management practice context. Design Research and Innovation Model Using Layered Clusters of Displaced Prototypes - Juan de la Rosa, Stan Ruecker The ability of design to recognize the wicked problems inside complex systems and find possible ways to modify them, has led other disciplines to try to understand the design process and apply it to many areas of knowledge not traditionally associated with design. In additional, design’s creative solutions and ability to innovate have made designers a valuable resource in the contemporary economy. Nevertheless, there is still an unnecessarily constraining polemic about the meaning and model of the process of academic research in the field of design, the ways in which design research should be conducted and the specific knowledge that is produced with the design research process. This paper tries to broaden the discourse by describing the prototype as a basic element of the process of design, since it is connected to a specific type of knowledge and based on the working skills of the designer; it also proposes a model of the use of prototypes as a research tool based on four different theoretical concepts whose importance in the field of design has been strongly established by different academic communities around the world. These are embodied knowledge, displacement, complexity and that we learn about the world through transforming it. Pursuing these models, we develop a process to intentionally produce designerly knowledge of complex dynamic systems, using layered clusters of displaced prototypes. Solution-Generation Design Profiles: Reflection on “Reflection in Action” - Shoshi Bar-Eli Solution-generation design behavior in general, and “reflection-in-action” in particular, can serve to differentiate designers, recognizing their personal reflecting when designing. In psychology, reflection is found a more robust tool to enhance task performance after feedback from a personal “device” that generates the process itself while interacting with visual representation. Differences among students’ interior design processes appear in their solution-generation design behavior. A “think aloud” experiment identified solution generation behavior profiles. Qualitative and quantitative methodologies showed how design characteristics unite, forming patterns of design behavior. A comprehensive picture of designers’ differences emerged. The research aimed: to identify individual design students’ solution-generation profiles based on design characteristics; to show how reflection-in-action appearing in the profiles can serve to predict how novice designers learn and act when solving a design problem; to enhance the uniqueness of reflection-in-action for designers as distinct from reflection in other fields. Four distinct solution-generation profiles emerged, each showing a different type of reflective acts. Identifying reflection-in-action type can robustly predict how designers develop design solutions and help develop pedagogical concepts, strategies and tools. Let’s Get Divorced: Pragmatic and Critical Constructive Design Research Jodi Forlizzi, Ilpo Koskinen, Paul Hekkert, John Zimmerman Over the last two decades, constructive design research (CDR) –also known as Research through Design – has become an accepted mode of scholarly inquiry within the design research community. CDR is a broad term encompassing almost any kind of research that uses design action as a mode of inquiry. It has been described as having three distinct genres: lab, field and showroom. The lab and field genres typically take a pragmatic stance, making things as a way of investigating what preferred futures might be. In contrast, research done following the showroom approach (more commonly known as critical design [CD], speculative design or design fictions) offers a polemic and sometimes also a critique of the current state embodied in an artifact. Recently, we have observed a growing conflict within the design research community between pragmatic and critical researchers. To help reduce this conflict, we call for a divorce between CD and pragmatic CDR. We clarify how CDR and CD exist along a continuum. We conclude with suggestions for the design research community, about how each unique research approach can be used singly or in combination and how they can push the boundaries of academic design research in new collaboration with different disciplines. Critical and Speculative Design Practice and Semiotics: Meaning-Crafting for Futures Ready Brands - Malex Salamanques This article concerns the use of critical design practices within the context of commercial semiotics, arguing that incorporating practices from a critical design approach is valuable for client brands, but also an important means with which to incite brands to consider more deeply their role in shaping the future. As an alternative to the oppositional approach frequently taken by critical design practitioners, working through design practices collaboratively alongside client brands creates potential for the radical changes sought by many of the movement’s vanguard. A case study of recent work with a corporate client demonstrates the practical effects of using critical design practice within a commercial setting, proving the complementarity between critical design practice and commercial semiotics – where the confluence of the thinking brought new value to improve product design for example – and points to the value of using current leading edge thinking within the design community. Beyond Forecasting: A Design-Inspired Foresight Approach for Preferable Futures - Jorn Buhring, Ilpo Koskinen This paper engages with the literature to present different perspectives between forecasting and foresight in strategic design, while drawing insights derived from futures studies that can be applied in form of a design-inspired foresight approach for designers and interdisciplinary innovation teams increasingly called upon to help envisage preferable futures. Demonstrating this process in applied research, relevant examples are drawn from a 2016 Financial Services industry futures study to the year 2030. While the financial services industry exemplifies an ideal case for design-inspired foresight, the aims of this paper are primarily to establish the peculiarities between traditional forecasting applications and a design-inspired foresight visioning approach as strategic design activities for selecting preferable futures. Underlining the contribution of this paper is the value of design futures thinking as a creative and divergent thought process, which has the potential to respond to the much broader organizational reforms needed to sustain in today’s rapidly evolving business environment. Developing DIVE, a Design-Led Futures Technique for SMEs Ricardo Mejia Sarmiento, Gert Pasman, Erik Jan Hultink, Pieter Jan Stappers Futures techniques have long been used in large enterprises as designerly means to explore the future and guide innovation. In the automotive industry, for instance, the development of concept cars is a technique which has repeatedly proven its value. However, while big companies have broadly embraced futures techniques, small- and medium-sized enterprises (SMEs) have lagged behind in applying them, largely because they are too resource-intensive and poorly suited to the SMEs’ needs and idiosyncrasies. To address this issue, we developed DIVE: Design, Innovation, Vision, and Exploration, a design-led futures technique for SMEs. Its development began with an inquiry into concept cars in the automotive industry and concept products and services in other industries. We then combined the insights derived from these design practices with elements of the existing techniques of critical design and design fiction into the creation of DIVE’s preliminary first version, which was then applied and evaluated in two iterations with SMEs, resulting in DIVE’s alpha version. After both iterations in context, it seems that DIVE suits the SMEs because of its compact and inexpensive activities which emphasize making and storytelling. Although the results of these activities might be less flashy than concept cars, these simple prototypes and videos help SMEs internalize and share a clear image of a preferable future, commonly known as vision. Developing DIVE thus helped us explore how design can support SMEs in envisioning the future in the context of innovation. Mapping for Mindsets of Possibility During Home Downsizing Lisa Otto How can design orient people to an expanded sense of future possibility? Design researchers are beginning to recognize design’s potential role not solely in producing products, services and strategies but, instead, in shifting mindsets and behaviors. This shift requires a different view of the design practice, from engaging users to gather insights to be implemented, to that process as the actual material of the design. Borrowing from the framework of practice-oriented design, a first step in these processes is expanding participants’ understanding of future possibilities. In opening future possibilities, one recognizes an expanded range of futures and, ideally, engages in dialog with other people and their range of possibilities. This paper introduces mapping activities that are intended to reframe participants’ perception of possible futures. This study conducted pilot workshops with participants who were downsizing their home and struggling with decisions about their things and spaces. This paper argues that working with people already engaged in life transitions such as downsizing presents a rich opportunity for these futuring [sic] methods, as they are already beginning to grapple with designing for possible futures. These methods provide a stake in the ground for future exploration of potential methods to engender mindsets of possibility and engage in trialing methods like living labs. Storytelling Technique for Building Use-Case Scenarios for Design Development Sukwoo Jang, Ki-young Nam Numerous studies have dealt with what kind of value narrative can have for creating a more effective design process. However, there is lack of consideration of storytelling techniques on a stage-by-stage level, where each stage of storytelling technique can draw attention to detailed content for creating use-case scenarios for design development. This research aims to identify the potential implications for design development by using storytelling techniques. For the empirical research, two types of workshops were conducted in order to select the most appropriate storytelling technique for building use-case scenarios, and to determine the relationship between the two methods. Afterwards, co-occurrence analysis was conducted to examine how each step of storytelling technique can help designers develop an enriched content of use-case scenario. Subsequently, the major findings of this research are further discussed, dealing with how each of the storytelling technique steps can help designers to incorporate important issues when building use-case scenarios for design development. These issues are: alternative and competitor’s solution which can aid designers to create better design features; status quo bias of user which can help the designer investigate the occurring reason of the issue; and finally, social/political values of user which have the potential of guiding designers to create strengthened user experience. The results of this research help designers and design researchers concentrate on crucial factors such as the alternative or competitor’s solution, the status quo bias of user, and social/political values of the user when dealing with issues of building use-case scenarios. Group Storymaking: Understanding an Unfamiliar Target Group through Participatory Storytelling Hankyung Kim, Soonju Lee, Youn-kyung Lim Based on a sound research plan, qualitative user data help designers understand needs, behaviors and frustrations of a target user group. However, when a design team attempts to design for unfamiliar target groups, it is extremely difficult to accurately observe and understand them by simply using traditional research methods such as interviews and observation. As a result, the quality of user research data can be called into a question, which leads to unsatisfying design solutions. Inspired by a fiction writer’s technique of generating stories together with readers, we present the new method, Group Storymaking that supports designers to quickly gain broad and clear understanding of an unfamiliar target group throughout a story-making activity with actual users. We envision Group Storymaking as a new user study method that designers can easily implement to learn about an unfamiliar target, involving actual users in a research process with less time and cost commitment. Animation as a Creative Tool: Insights into the Complex Ian Balmain Hewitt, David A. Parkinson, Kevin H. Hilton A Design for Service (DfS) approach has been linked with impacts that significantly alter touchpoints, services and organizational culture. However, there is no model with which to assess the extent to which these impacts can be considered transformational. In the absence of such a model, the authors have reviewed literature on subjects including the transformational potential of design; characteristics of transformational design; transformational change; and organizational change. From this review, six indicators of transformational change in design projects have been identified: evidence of nontraditional transformative design objects; evidence of a new perspective; evidence of a community of advocates; evidence of design capability; evidence of new power dynamics; and evidence of new organizational standards. These indicators, along with an assessment scale, have been used to successfully review the findings from a doctoral study exploring the impact of the DfS approach in Voluntary Community Sector (VCS) organizations. This paper presents this model as a first-step to establishing a method to helpfully gauge the extent of transformational impact in design projects.

iPads in the Early Years

Author : Michael Dezuanni,Karen Dooley,Sandra Gattenhof,Linda Knight
Publisher : Routledge
Page : 186 pages
File Size : 46,6 Mb
Release : 2015-01-09
Category : Education
ISBN : 9781317676584

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iPads in the Early Years by Michael Dezuanni,Karen Dooley,Sandra Gattenhof,Linda Knight Pdf

Digital devices, such as smart phones and tablet computers, are becoming commonplace in young children’s lives for play, entertainment, learning and communication. Recently, there has been a great deal of focus on the educational potential of these devices in both formal and informal educational settings. There is now an abundance of educational ‘apps’ available to children, parents, and teachers, which claim to enhance children’s early literacy and numeracy development, but to date, there has been very little formal investigation of the educational potential of these devices. This book discusses the impact on children’s learning when iPads were introduced in three very different early years settings in Brisbane, Australia. It outlines how researchers worked with pre-school teachers and parents to explore how iPads can assist with letter and word recognition, the development of oral literacy and digital literacies and talk around play. Chapters consider the possibilities for using iPads for creativity and arts education through photography, storytelling, drawing, music creation and audio recording, and critically examine the literacies enabled by educational software available on iPads, and the relationship between digital play and literacy development. iPads in the Early Years provides exciting insights into children’s digital culture and learning in the age of the iPad. It will be key reading for researchers, research students and teacher educators focusing on the early years, as well as those with an interest in the role of ICTS, and particularly tablet computers, in education.

Breaking Boundaries

Author : Kathleen P. Hunt,Gregg B. Walker,Stephen P. Depoe
Publisher : SUNY Press
Page : 358 pages
File Size : 54,5 Mb
Release : 2019-12-01
Category : Political Science
ISBN : 9781438477053

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Breaking Boundaries by Kathleen P. Hunt,Gregg B. Walker,Stephen P. Depoe Pdf

Analyzes efforts made by communities and policy makers around the world to push beyond conventional approaches to environmental decision making. Breaking Boundaries analyzes efforts made by communities and policy makers around the world to push beyond conventional approaches to environmental decision making to enhance public acceptance, sustainability, and the impact of those decisions in local contexts. The current political climate has generated uncertainty among citizens, industry interests, scientists, and other stakeholders, but by applying concepts from various perspectives of environmental communication and deliberative democracy, this book offers a series of lessons learned for both public officials and concerned citizens. The contributors offer a broader understanding of how individuals and groups can get involved effectively in environmental decisions through traditional formats as well as alternative approaches ranging from leadership capacity building to social media activity to civic technology.

Jumpstart! Storymaking

Author : Pie Corbett
Publisher : Routledge
Page : 108 pages
File Size : 54,8 Mb
Release : 2008-11-19
Category : Education
ISBN : 9781134035663

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Jumpstart! Storymaking by Pie Corbett Pdf

Jumpstart! Storymaking is a collection of games and activities to develop the creative process of ‘storymaking’. It focuses upon 'storytelling for writing' as well as creating a whole school culture of storytelling, reading and writing. Storymaking is the process of retelling, innovating and creating new stories. Like the best-selling Jumpstart! Literacy, this book contains imaginative ‘quick-fire' ideas that could be used as creative warm-ups and starters or developed into lessons. There are over 100 provocative and thought-provoking games and activities, intended to ‘jumpstart’ storytelling, reading and writing in any Key Stage 1, 2 or 3 classroom. Practical, easy-to-do and vastly entertaining, the ‘jumpstarts’ will appeal to busy teachers.

Sandtray Play and Storymaking

Author : Sheila Dorothy Smith
Publisher : Jessica Kingsley Publishers
Page : 180 pages
File Size : 40,6 Mb
Release : 2012
Category : Education
ISBN : 9781849052054

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Sandtray Play and Storymaking by Sheila Dorothy Smith Pdf

Introducing sandtray play and storying into mainstream and special education classrooms can have an extremely enriching impact, encouraging social and emotional growth and creativity in students. This accessible book presents a practical theory of sandtray play and storying and offers invaluable advice about sandtray/narrative workshop setup.

The Storymaker

Author : Jeff Katzman
Publisher : SDP Publishing
Page : 269 pages
File Size : 43,7 Mb
Release : 2012-12
Category : Fiction
ISBN : 9780982925607

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The Storymaker by Jeff Katzman Pdf

Quarterfinalist, Amazon Breakthrough Novel Competition. Martin has shut himself off from life. Too many people he loved have left him: his wife, his mother, his father, his best friend. A severe accident serves as a wake-up call. To calm his young children, he creates a story of a distant land stirring from somewhere deep within him. The tale he tells his children mirrors a new energy, a new life, and a new future.

EBOOK: Developing Literacy and Creative Writing through Storymaking: Story Strands for 7-12 year olds

Author : Steve Bowkett
Publisher : McGraw-Hill Education (UK)
Page : 125 pages
File Size : 46,9 Mb
Release : 2010-08-16
Category : Education
ISBN : 9780335241590

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EBOOK: Developing Literacy and Creative Writing through Storymaking: Story Strands for 7-12 year olds by Steve Bowkett Pdf

This exciting practical resource is full of immediately usable activities to help children develop their literacy skills and creative writing abilities. The 'story strand' technique begins with one simple picture and by adding others to form a sequence, shows children how to build narrative in an enjoyable, creative and systematic way. Story strand activities help children weave their thoughts into a coherent pattern and so become more skilful writers. The activities are sequenced to increase the creative and intellectual demands on pupils, and can also be used individually to highlight different aspects of the writing process such as: Exploring the varied meanings of certain words through association webs Moving from simple to more complex sentences Learning how to enrich writing using strong, vivid adjectives, verbs and adverbs Understanding how to use connectives more insightfully to give narrative a greater logical consistency Creating narrative refinements such as subplots, flashbacks and 'cliffhangers' out of basic plot sequences A 'thinking skills' agenda underpins each story strand game, and many promote speaking and listening skills by encouraging discussion and collaborative exploration of the images. Supported by a companion website that includes downloadable images from the book, colour images and worked examples for the 'story string idea', additional activities and games, as well as links to the National Curriculum.

Mobile Story Making in an Age of Smartphones

Author : Max Schleser,Marsha Berry
Publisher : Springer
Page : 179 pages
File Size : 54,6 Mb
Release : 2018-04-07
Category : Social Science
ISBN : 9783319767956

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Mobile Story Making in an Age of Smartphones by Max Schleser,Marsha Berry Pdf

The participatory turn in media, arts and design along with interrelated developments in the proliferation of social and network media have changed our understanding of the contemporary mediascape. Mobile Story Making in an Age of Smartphones reveals how smartphones and storytelling are forming a symbiosis that empowers twenty-first century citizens and creatives around the world. The edited collection further develops definitions and debate around creative mobile media and its impact on media, art and design. It brings together mobile artists, digital ethnographers, filmmakers working with smartphones, illustrators, screenwriters as well as musicians utilizing apps and mobile devices, who explore new directions in the creative arts with a focus on screen production. Lastly, it demonstrates how mobile devices and smartphones can make a difference in peoples’ lives and catalyses creativity in order to tackle current socio-cultural issues.