Studying Comics And Graphic Novels

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Studying Comics and Graphic Novels

Author : Karin Kukkonen
Publisher : John Wiley & Sons
Page : 190 pages
File Size : 42,8 Mb
Release : 2013-06-28
Category : Literary Criticism
ISBN : 9781118499917

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Studying Comics and Graphic Novels by Karin Kukkonen Pdf

This introduction to studying comics and graphic novels is a structured guide to a popular topic. It deploys new cognitive methods of textual analysis and features activities and exercises throughout. Deploys novel cognitive approaches to analyze the importance of psychological and physical aspects of reader experience Carefully structured to build a sequenced, rounded introduction to the subject Includes study activities, writing exercises, and essay topics throughout Dedicated chapters cover popular sub-genres such as autobiography and literary adaptation

The Power of Comics and Graphic Novels

Author : Randy Duncan,Matthew J. Smith,Paul Levitz
Publisher : Bloomsbury Publishing
Page : 393 pages
File Size : 47,8 Mb
Release : 2023-09-21
Category : Comics & Graphic Novels
ISBN : 9781350253926

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The Power of Comics and Graphic Novels by Randy Duncan,Matthew J. Smith,Paul Levitz Pdf

After the successful and innovative first two editions, now in a new, restructured 3rd edition, this remains the most authoritative introduction for studying comic books and graphic novels, covering their place in contemporary culture, the manifestations and techniques of the art form, the evolution of the medium and how to analyze and write about them. The new edition includes: - A completely reworked introduction explores the comics community in the US and globally, its history, and the role of different communities in advancing the medium and its study - Chapters reframed to get students thinking about themselves as consumers and makers of comics - Reorganized chapters on form help to unpack encapsulation, composition and layout - Completely new chapters on comics and how they can be used to report, document, and persuade, as well as a new Preface by Karen Green Illustrated throughout, with discussion questions and activities for every chapter and an extensive glossary of key terms, The Power of Comics and Graphic Novels also includes further updated resources available online including additional essays, weblinks and sample syllabi.

The Comics World

Author : Benjamin Woo,Jeremy Stoll
Publisher : Univ. Press of Mississippi
Page : 299 pages
File Size : 52,8 Mb
Release : 2021-07-29
Category : Literary Criticism
ISBN : 9781496834669

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The Comics World by Benjamin Woo,Jeremy Stoll Pdf

Contributions by Bart Beaty, T. Keith Edmunds, Eike Exner, Christopher J. Galdieri, Ivan Lima Gomes, Charles Hatfield, Franny Howes, John A. Lent, Amy Louise Maynard, Shari Sabeti, Rob Salkowitz, Kalervo A. Sinervo, Jeremy Stoll, Valerie Wieskamp, Adriana Estrada Wilson, and Benjamin Woo The Comics World: Comic Books, Graphic Novels, and Their Publics is the first collection to explicitly examine the production, circulation, and reception of comics from a social-scientific point of view. Designed to promote interdisciplinary dialogue about theory and methods in comics studies, this volume draws on approaches from fields as diverse as sociology, political science, history, folklore, communication studies, and business, among others, to study the social life of comics and graphic novels. Taking the concept of a “comics world”—that is, the collection of people, roles, and institutions that “produce” comics as they are—as its organizing principle, the book asks readers to attend to the contexts that shape how comics move through societies and cultures. Each chapter explores a specific comics world or particular site where comics meet one of their publics, such as artists and creators; adaptors; critics and journalists; convention-goers; scanners; fans; and comics scholars themselves. Through their research, contributors demonstrate some of the ways that people participate in comics worlds and how the relationships created in these spaces can provide different perspectives on comics and comics studies. Moving beyond the page, The Comics World explores the complexity of the lived reality of the comics world: how comics and graphic novels matter to different people at different times, within a social space shared with others.

Comics, Comix & Graphic Novels

Author : Roger Sabin
Publisher : Phaidon
Page : 244 pages
File Size : 43,9 Mb
Release : 2001-04-24
Category : Art
ISBN : UOM:39015060122515

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Comics, Comix & Graphic Novels by Roger Sabin Pdf

About the history of comics.

Comics Studies

Author : Charles Hatfield,Bart Beaty
Publisher : Rutgers University Press
Page : 337 pages
File Size : 48,8 Mb
Release : 2020-08-14
Category : Art
ISBN : 9780813591414

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Comics Studies by Charles Hatfield,Bart Beaty Pdf

A concise introduction to one of today's fastest-growing, most exciting fields, Comics Studies: A Guidebook outlines core research questions and introduces comics' history, form, genres, audiences, and industries. Authored by a diverse roster of leading scholars, this Guidebook offers a perfect entryway to the world of comics scholarship.

How to Study Comics & Graphic Novels

Author : Enrique del Rey Cabero
Publisher : Unknown
Page : 40 pages
File Size : 46,9 Mb
Release : 2021
Category : Electronic
ISBN : 1838379215

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How to Study Comics & Graphic Novels by Enrique del Rey Cabero Pdf

Studying Comics and Graphic Novels

Author : Karin Kukkonen
Publisher : John Wiley & Sons
Page : 190 pages
File Size : 54,7 Mb
Release : 2013-09-10
Category : Literary Criticism
ISBN : 9781118499931

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Studying Comics and Graphic Novels by Karin Kukkonen Pdf

This introduction to studying comics and graphic novels is a structured guide to a popular topic. It deploys new cognitive methods of textual analysis and features activities and exercises throughout. Deploys novel cognitive approaches to analyze the importance of psychological and physical aspects of reader experience Carefully structured to build a sequenced, rounded introduction to the subject Includes study activities, writing exercises, and essay topics throughout Dedicated chapters cover popular sub-genres such as autobiography and literary adaptation

Grandville Noel

Author : Bryan Talbot
Publisher : Dark Horse Comics
Page : 107 pages
File Size : 52,7 Mb
Release : 2014-11-18
Category : Comics & Graphic Novels
ISBN : 9781630081195

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Grandville Noel by Bryan Talbot Pdf

Le blaireau est de retour! Alone in Grandville, Detective Inspector LeBrock stalks a growing religious cult led by a charismatic unicorn messiah who, along with his con-men partners, are responsible for horrific mass murder. With Paris in the grip of the mysterious crime lord Tiberius Koenig and increasingly violent attacks by human terrorists, can LeBrock stop the inevitable slide into fascism? And could these conditions all be the manipulations of a centuries-old conspiracy to throw the world into war? From the imagination of Bryan Talbot comes Grandville Noël, the fourth installment of the acclaimed steampunk fantasy series.

Comics and Videogames

Author : Andreas Rauscher,Daniel Stein,Jan-Noël Thon
Publisher : Routledge
Page : 361 pages
File Size : 46,8 Mb
Release : 2020-10-18
Category : Comics & Graphic Novels
ISBN : 9781000224214

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Comics and Videogames by Andreas Rauscher,Daniel Stein,Jan-Noël Thon Pdf

This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.

Go with the Flow

Author : Karen Schneemann,Lily Williams
Publisher : First Second
Page : 338 pages
File Size : 48,8 Mb
Release : 2020-01-14
Category : Juvenile Fiction
ISBN : 9781250771100

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Go with the Flow by Karen Schneemann,Lily Williams Pdf

High school students embark on a crash course of friendship, female empowerment, and women's health issues in Lily Williams and Karen Schneemann's graphic novel Go With the Flow. Good friends help you go with the flow. Best friends help you start a revolution. Sophomores Abby, Brit, Christine, and Sasha are fed up. Hazelton High never has enough tampons. Or pads. Or adults who will listen. Sick of an administration that puts football before female health, the girls confront a world that shrugs—or worse, squirms—at the thought of a menstruation revolution. They band together to make a change. It’s no easy task, especially while grappling with everything from crushes to trig to JV track but they have each other’s backs. That is, until one of the girls goes rogue, testing the limits of their friendship and pushing the friends to question the power of their own voices. Now they must learn to work together to raise each other up. But how to you stand your ground while raising bloody hell?

Comic Books as History

Author : Joseph Witek
Publisher : Univ. Press of Mississippi
Page : 188 pages
File Size : 48,7 Mb
Release : 1989
Category : Antiques & Collectibles
ISBN : 0878054065

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Comic Books as History by Joseph Witek Pdf

This first full-length scholarly study of comic books as a narrative form attempts to explain why comic books, traditionally considered to be juvenile trash literature, have in the 1980s been used by serious artists to tell realistic stories for adults

Super Graphic

Author : Tim Leong
Publisher : Chronicle Books
Page : 196 pages
File Size : 51,8 Mb
Release : 2013-09-24
Category : Art
ISBN : 9781452135274

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Super Graphic by Tim Leong Pdf

The comic book universe is adventurous, mystifying, and filled with heroes, villains, and cosplaying Comic-Con attendees. This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics. Plus, this is the fixed format version, which includes high-resolution images.

Comics and the Senses

Author : Ian Hague
Publisher : Routledge
Page : 236 pages
File Size : 48,9 Mb
Release : 2014-01-10
Category : Literary Criticism
ISBN : 9781134684557

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Comics and the Senses by Ian Hague Pdf

Attempts to define what comics are and explain how they work have not always been successful because they are premised upon the idea that comic strips, comic books and graphic novels are inherently and almost exclusively visual. This book challenges that premise, and asserts that comics is not just a visual medium. The book outlines the multisensory aspects of comics: the visual, audible, tactile, olfactory and gustatory elements of the medium. It rejects a synaesthetic approach (by which all the senses are engaged through visual stimuli) and instead argues for a truly multisensory model by which the direct stimulation of the reader’s physical senses can be understood. A wide range of examples demonstrates how multisensory communication systems work in both commercial and more experimental contexts. The book concludes with a case study that looks at the works of Alan Moore and indicates areas of interest that multisensory analysis can draw out, but which are overlooked by more conventional approaches.

Contemporary Comics Storytelling

Author : Karin Kukkonen
Publisher : U of Nebraska Press
Page : 301 pages
File Size : 46,8 Mb
Release : 2020-02-17
Category : Literary Criticism
ISBN : 9781496209085

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Contemporary Comics Storytelling by Karin Kukkonen Pdf

What if fairy-tale characters lived in New York City? What if a superhero knew he was a fictional character? What if you could dispense your own justice with one hundred untraceable bullets? These are the questions asked and answered in the course of the challenging storytelling in Fables, Tom Strong, and 100 Bullets, the three twenty-first-century comics series that Karin Kukkonen considers in depth in her exploration of how and why the storytelling in comics is more than merely entertaining. Applying a cognitive approach to reading comics in all their narrative richness and intricacy, Contemporary Comics Storytelling opens an intriguing perspective on how these works engage the legacy of postmodernism--its subversion, self-reflexivity, and moral contingency. Its three case studies trace how contemporary comics tie into deep traditions of visual and verbal storytelling, how they reevaluate their own status as fiction, and how the fictional minds of their characters generate complex ethical thought experiments. At a time when the medium is taken more and more seriously as intricate and compelling literary art, this book lays the groundwork for an analysis of the ways in which comics challenge and engage readers' minds. It brings together comics studies with narratology and literary criticism and, in so doing, provides a new set of tools for evaluating the graphic novel as an emergent literary form.

Graphic Novels Beyond the Basics

Author : Martha Cornog,Timothy Perper
Publisher : Bloomsbury Publishing USA
Page : 312 pages
File Size : 54,7 Mb
Release : 2009-08-25
Category : Language Arts & Disciplines
ISBN : 9780313391200

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Graphic Novels Beyond the Basics by Martha Cornog,Timothy Perper Pdf

This study of the graphic novel and its growth in the library helps librarians utilize and develop this extraordinarily popular format in their library collections. What does the surge of popularity in graphic novels mean for libraries? Graphic Novels Beyond the Basics: Insights and Issues for Libraries goes deeper into this subject than any other volume previously published, bringing together a distinguished panel of experts to examine questions librarians may encounter as they work to enhance their graphic novel holdings. Graphic Novels Beyond the Basics begins by introducing librarians to the world of the graphic novel: popular and critically acclaimed fiction and nonfiction titles; a wide range of genres including Japanese manga and other international favorites; recurring story and character archetypes; and titles created for specific cultural audiences and female readers. The book then offers a series of chapters on key issues librarians will face with graphic novels on the shelves, including processing and retention questions, preservation and retention, collecting related media such as Japanese anime films and video games, potential grounds for patron or parental complaints, the future of graphic novels, and more.