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Exploring Design and Technology for Key Stage 3 by Paul Anderson,Jacqui Howells Pdf
Develop knowledge, understanding and designing and making skills through Key Stage 3 so students are ready for the new GCSE in Design and Technology, with our brand-new Student Book. With topics directly linked to the new GCSE (9-1) specifications, Exploring Design and Technology will build a solid foundation by boosting your students' understanding of the key concepts, introducing them to important terminology and developing their practical skills through Key Stage 3. · Build understanding through years 7, 8 and 9 with engaging, carefully timed and level-appropriate lessons that draw on the GCSE subject content. · Develop practical skills with a variety of creative designing and making activities that use a wide range of materials, tools, equipment and processes. · Boost knowledge with clear explanations of important terminology and concepts that students will need to apply when identifying design problems, understanding user needs and developing design solutions in a range of contexts. · Encourage subject interest with 'find out more' - research features that broaden understanding of materials and their working properties, new technologies and the wider influences on designing and making. · Monitor and measure student progress with knowledge check questions provided for every topic.
Nelson Product Design and Technology VCE Units 1-4 by Jacinta O'Leary,Jill Livett Pdf
The third edition of this well-used textiles workbook closely matches the new Study Design. The focus of the workbook is on developing and refining key skills, through relevant and engaging activities. Students will buy one book or the other (Nelson Product Design and Technology VCE Units 1-4 Workbook: Wood, Metal, Plastics) and some of the pages are designed to be directly used as part of their folio. This workbook reinforces the student book material, and gives it practical application.
Cambridge IGCSE(tm) Design and Technology Teacher's Guide (Collins Cambridge IGCSE(tm)) by Stewart Ross,Dawne Bell,Justin Harris,Chris Hughes,Matt McLain,David Wooff Pdf
Full teacher support to accompany the Cambridge IGCSE(R) Design and Technology Student Book for syllabus 0445. These resources will enable teachers to use a structured approach to delivering the course, but will also allow them enough flexibility to teach in their own way, in the best way possible for their classroom context.- Comprehensive coverage for syllabus 0445- Fully supports the approach of the Student Book, using scenarios and skills-building to link together the theory and practical parts of the syllabus- Lesson plans and activities that are suitable for a range of international classroom environments, along with activity sheets for every topic in the Student Book- Includes answers to every activity and question in the Student Book- Guidance on setting up and running practical project work in the classroom- Support in how to prepare the students and guide them through their work on the final project- Accompanied by additional material for students and teachers online at Collins Connect, including the full Student Book online, interactive quizzes and activity sheets- Written by highly experienced teachers of Design and Technology from around the world- Guidance on how this resource can be used to teach 7048 O Level CDT: Design and Communication, and 6043 O Level Design and Technology- This text has not been through the Cambridge endorsement process.
Design of Technology-Enhanced Learning by Matt Bower Pdf
This book explains how educational research can inform the design of technology-enhanced learning environments. After laying pedagogical, technological and content foundations, it analyses learning in Web 2.0, Social Networking, Mobile Learning and Virtual Worlds to derive nuanced principles for technology-enhanced learning design.
Nuffield Design & Technology 11-14 emphasises the development of design skills as a mean of improving student performance and reflects the practice recommended by Ofsted and the revised National Curriculum.
Nelson Introducing Technology, third edition has been fully revised and now comes in a larger, full colour format that allows students to clearly view photographs and illustrations. To further assist students, the new edition includes an enlarged section on tools, updated materials, manufacturing and electronics, along with the latest information on risk and safety. Popular topics such as Safety, Design, Materials, Manufacturing and Electronics are still part of the content listing. This title will provide students with a wealth of textual and visual information, which assists students to solve technological design problems, and understand how technology continues to shape our world. Nelson Introducing Technology is designed to be used independently or with a new edition of the text Technology Activity Manual, also by Basil Slynko.
Learning, Design, and Technology by J. Michael Spector,Barbara B. Lockee,Marcus D. Childress Pdf
The multiple, related fields encompassed by this Major Reference Work represent a convergence of issues and topics germane to the rapidly changing segments of knowledge and practice in educational communications and technology at all levels and around the globe. There is no other comparable work that is designed not only to gather vital, current, and evolving information and understandings in these knowledge segments but also to be updated on a continuing basis in order to keep pace with the rapid changes taking place in the relevant fields. The Handbook is composed of substantive (5,000 to 15,000 words), peer-reviewed entries that examine and explicate seminal facets of learning theory, research, and practice. It provides a broad range of relevant topics, including significant developments as well as innovative uses of technology that promote learning, performance, and instruction. This work is aimed at researchers, designers, developers, instructors, and other professional practitioners.
Teaching as a Design Science by Diana Laurillard Pdf
Teaching is changing. It is no longer simply about passing on knowledge to the next generation. Teachers in the twenty-first century, in all educational sectors, have to cope with an ever-changing cultural and technological environment. Teaching is now a design science. Like other design professionals – architects, engineers, programmers – teachers have to work out creative and evidence-based ways of improving what they do. Yet teaching is not treated as a design profession. Every day, teachers design and test new ways of teaching, using learning technology to help their students. Sadly, their discoveries often remain local. By representing and communicating their best ideas as structured pedagogical patterns, teachers could develop this vital professional knowledge collectively. Teacher professional development has not embedded in the teacher’s everyday role the idea that they could discover something worth communicating to other teachers, or build on each others’ ideas. Could the culture change? From this unique perspective on the nature of teaching, Diana Laurillard argues that a twenty-first century education system needs teachers who work collaboratively to design effective and innovative teaching.
From everyday apps to complex algorithms, Ruha Benjamin cuts through tech-industry hype to understand how emerging technologies can reinforce White supremacy and deepen social inequity. Benjamin argues that automation, far from being a sinister story of racist programmers scheming on the dark web, has the potential to hide, speed up, and deepen discrimination while appearing neutral and even benevolent when compared to the racism of a previous era. Presenting the concept of the “New Jim Code,” she shows how a range of discriminatory designs encode inequity by explicitly amplifying racial hierarchies; by ignoring but thereby replicating social divisions; or by aiming to fix racial bias but ultimately doing quite the opposite. Moreover, she makes a compelling case for race itself as a kind of technology, designed to stratify and sanctify social injustice in the architecture of everyday life. This illuminating guide provides conceptual tools for decoding tech promises with sociologically informed skepticism. In doing so, it challenges us to question not only the technologies we are sold but also the ones we ourselves manufacture. Visit the book's free Discussion Guide here.
Understanding by Design by Grant P. Wiggins,Jay McTighe Pdf
What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.