The Amityville House Of Pancakes Omnibus Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of The Amityville House Of Pancakes Omnibus book. This book definitely worth reading, it is an incredibly well-written.
Author : Pete S. Allen Publisher : Creative Guy Publishing Page : 216 pages File Size : 52,7 Mb Release : 2004 Category : Canadian fiction ISBN : 1894953266
The Amityville House of Pancakes Omnibus by Pete S. Allen Pdf
Like a phoenix gasping and wheezing from the smoke of its fiery death and rebirth, "The Amityville House of Pancakes" features the works of four deranged, but really very nice, authors blazing trails into the somewhat suspect genre of humorous speculative fiction.
Author : Gary K. Wolf Publisher : Creative Guy Publishing Page : 285 pages File Size : 47,7 Mb Release : 2006-12 Category : Canadian fiction ISBN : 9781894953351
Author : Allen Pete S. Publisher : Creative Guy Publishing Page : 298 pages File Size : 53,7 Mb Release : 2004 Category : Canadian fiction ISBN : 9781894953306
Amityville House of Pancakes 2 by Allen Pete S. Pdf
As if one suspect post-mortem breakfast trip wasn't enough, AHOP returns in its second annual volume to delight the sad souls who enjoy humorous speculative fiction. We can't promise AHOP 2 will be funnier than last year's edition, but we can promise that it will be greasier. AHOP 2 will again feature four novella length works from some of today's most demented, twisted and depraved, er... rather creative and talented minds. --------- More mayhem from the folks that aren't sure of the difference between funny-haha and funny peculiar, these four new novellas are guaranteed (offer not valid where prohibited by law) to tickle, please, delight and restore you, all via the magic of humorous speculative fiction. Amityville House of Pancakes: You don't have to be dead to eat here, but it helps.
You're Not Very Important by Douglas W. Texter Pdf
Douglas Texter takes his readers on a whirlwind tour of the practice of self-betterment through the ages in this biting parody of self-help literature. He carefully explores the Big 12 myths of self-improvement, and at the same time, delivers a devastating, sardonic social and political commentary: The Myth of Planning shows you how sales-rep Tiffany Johnson secures the 2000-student adoption of the outrageously expensive textbook To Market, To Market by using the techniques she learned in Ninety Seven Habits of Really Rapacious People. In The Myth of Education, you'll attend gym class with Winston Nebbish and learn how our education system creates and unleashes over-achievers who do incredible damage. You'll also discover the secrets behind dodge ball and the fine art of giving a wedgie. The Myth of Work takes you behind the scenes at Ishmael's Caffeine Machine, America's hottest new high-end coffee retailer. Peeking out from behind the flaps of the sweat lodge that CEO Martha Little Sympathy has built, you'll witness the birth of the Moby Dick product line. You'll accompany marketing guru Lisa Jones to a focus-group meeting and the strangest worker-empowerment session you'll ever see. In The Myth of Mythology, you'll bear witness to the way in which belief in God enables medieval pickpocket Raoul, who faces a choice between a hanging and a holy war, to find the courage to lead fifteen thousand mercenaries on the First Crusade. Our world has never been the same. The Myth of Self-Actualization takes you to a meeting of "The Formula," where, along with former pot head Michael Ginley, you'll learn how to GET IT, how to BE IT, and, most important of all, how to PAY FOR IT. The Myth of Creativity gives you an advance screening of Saving Private Ryan's Credit Rating, the MFA project of Frederick P. Zalston. You'll accompany the members of the 241st Extraction Brigade as they fight their way through a barrage of product placements to deliver an overdue American Express bill. In The Myth of Self-Denial, you'll see how your favorite vampire finds the courage to take a bite out of life (and everybody else). Young Vlad the Caresser discovers that knowing how to make a good quiche doesn't cut the mustard when you're trying to protect your homeland. This is the Dracula story that Bram Stoker didn't have the stomach to tell. The Myth of Diversity lets you view the results of CEO J. B. Downing's decision to create a truly diverse workplace. Wanting to melt down human resources into ingots of profit, Downing tells HR manager Bob De Lucca to "bring me Wobblies and bring me Wookies. Bring me all of this and more." J. B.'s Worktopia initiative is diversity unlike anything you've ever seen. In The Myth of Philosophy, you'll sit one cubicle over from intern Carrie Hoofsnagle as she helps the Right Thinking Institute to engage in some of the most convoluted cognition that you're likely ever to witness. You'll discover what happens when RTI applies flawless reasoning and free alcohol to the problem of getting architect and Civil War re-enactor Joseph Legucci to build the Mall of Northern Aggression. The Myth of Social Activism shows you how Judge Jack Lovell embroils young dirt farmer Walter Smith in the War to End all Wars. Speeding off with Walter to Camp Xenophobia, you'll see how the Great War made the world safe for the American way of life and the not-very-flattering house dresses worn by J. Edgar Hoover. The Myth of Vision returns to the dawn of time so that you can see the very first "Aha " moment. You'll be standing by the flip chart when the planet's original idea man, Oog, partners up with his cave mate of indeterminate gender, Boog, to start a mastodon-extermination company. And, finally, The Myth of Sisyphus ties together everything you've learned and sends you back to your room, exactly the place where you can do the least harm.
Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.
Carly Beth thinks she's found the best Halloween mask ever. With yellow-green skin and long animal fangs, the mask terrifies the entire neighbourhood. Before long, it has a surprising effect on Carly Beth, too. She tries to take it off . . . but it won't budge! Halloween is almost over, but fright night is just beginning.
After a lifetime of friendship, two small-town boys who grew to have very different lives and careers have teamed up to travel back in time and conquer the universe. Determined to recapture the science fiction of their youth—not as it was, but as it should have been—Gary K. Wolf, the creator of Roger Rabbit, and his best friend, John J. Myers, the Roman Catholic Archbishop of Newark, New Jersey, now transport readers to the far reaches of the galaxy. There, the mere mention of the pirate known as Space Vulture strikes fear into every heart. A hardworking colonist’s only hope is that the dauntless lawman, Marshal Victor Corsaire, will rocket to the rescue. Come along for the ride and discover all the adventure, suspense, wonder, and fun that Wolf and Myers first found in science fiction fifty years ago, and now share with everyone in this rollicking tale of the spaceways.
Bad is the new good. In the not too distant future the European Union enacts its most far reaching human rights legislation ever. The incompetent have been persecuted for too long. After all it's not their fault they can't do it right, is it? So it is made illegal to sack or otherwise discriminate against anyone for being incompetent. And now a murder has been committed and our possibly incompetent detective must find out who the murderer is. As long as he can find directions to get him through the mean streets.
Actresses of a Certain Character by Axel Nissen Pdf
"Information presented regarding birth, death, film credits and analyzes each player's unique talents, signature roles and career development. Representative range of backgrounds, character types and career experiences including actresses such as Agnes Moorehead, Thelma Ritter, Beulah Bondi, Sara Allgood, and Jessie Ralph, among others. A fascinating tour through Hollywood's big studio era and the lives of its characters"--Provided by publisher.
Hardcover publication printed on fancy paper featuring comic strips, paintings, and interviews form some of the art world's most interesting individuals.
Frances Pastan is a mess. Though a celebrated author of children's books, she's arrived at middle age depressed and alcoholic, alienated from her daughter and lost in regret for events of long ago. To conquer her demons Frances must undertake a journey both physical and emotional-a journey into her deepest past, to the small town of her childhood where she discovered her first real friend, Lucy Sparrow. To remember their happy, crazy times together. And to find Lucy's killer. A Matrix of Angels is a harrowing, beautifully written novel of love, loss, and the fierce power of memory.