The Captivating Creative Unusual History Of Comic Books
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COMIX - A History of Comic Books in America by Les Daniels Pdf
Comix – A History of Comic Books in America (1988) : Covers the whole history of comic books in America to 1970–the major creations, the major creators, the major comic book lines, the major comic book enemies. Co-authors Les Daniels and The Mad Peck tell the story of how comic books captured the imagination of millions and became an American institution, and whether or not they deserved to. Adjoining the text, providing an illustrated history of their own, is a large selection of complete comic book stories. No selected snippets. Full stories. “It seems safe to say,” the authors write, “that no book to date has contained such a wide range of comic book tales Where else can one find in the same volume such divergent personalities as the Old Witch and Donald Duck, or Captain America and Those Fabulous Furry Freak Brothers?
This first full-length scholarly study of comic books as a narrative form attempts to explain why comic books, traditionally considered to be juvenile trash literature, have in the 1980s been used by serious artists to tell realistic stories for adults
Funnybooks is the story of the most popular American comic books of the 1940s and 1950s, those published under the Dell label. For a time, “Dell Comics Are Good Comics” was more than a slogan—it was a simple statement of fact. Many of the stories written and drawn by people like Carl Barks (Donald Duck, Uncle Scrooge), John Stanley (Little Lulu), and Walt Kelly (Pogo) repay reading and rereading by educated adults even today, decades after they were published as disposable entertainment for children. Such triumphs were improbable, to say the least, because midcentury comics were so widely dismissed as trash by angry parents, indignant librarians, and even many of the people who published them. It was all but miraculous that a few great cartoonists were able to look past that nearly universal scorn and grasp the artistic potential of their medium. With clarity and enthusiasm, Barrier explains what made the best stories in the Dell comic books so special. He deftly turns a complex and detailed history into an expressive narrative sure to appeal to an audience beyond scholars and historians.
Drawing the Heroes in Your Graphic Novel by Frances Lee Pdf
From muscle-rippled do-gooders to high-flying heroes, every graphic novel needs an inspirational lead. Capes, utility belts, and muscles are all covered in this engaging volume that shows young artists the basics to drawing their very own heroes and heroines. Important drawing techniques are introduced and explained with clear, precise text and step-by-step instructions that will lead readers to creating the heroes of their dreams.
Drawing Action in Your Graphic Novel by Frances Lee Pdf
Heroes whoosh through the air and villains too must be quick on their feet. Showing movement and action are essential in creating a graphic novel. This helpful volume shows readers how to make the fight between good and evil thrilling. Readers will learn to make their characters jump, fly, and run using the to easy-to-follow steps featured in this exciting volume.
Telling the Story in Your Graphic Novel by Frances Lee Pdf
While the drawings sometimes take center stage, you cant have a good graphic novel without an enthralling story. This essential guide teaches aspiring comic book writers how to construct an interesting and action-packed plot. Helpful examples and easy-to-follow instruction will allow readers to turn their imaginations into a fantastic comic book.
Creating the Cover for Your Graphic Novel by Frances Lee Pdf
Theres some truth to the adage you cant judge a book by its cover, but its impossible to ignore the impact a great cover can have. The cover of a graphic novel draws readers in and sets the tone for the whole novel. This informative volume, teaches young artists how to create the perfect cover for their graphic novel. Easy-to-understand language guides readers through the steps to making a great first impression for their novel.
The Power of Comics by Randy Duncan,Matthew J. Smith Pdf
Offers undergraduate students with an understanding of the comics medium and its communication potential. This book deals with comic books and graphic novels. It focuses on comic books because in their longer form they have the potential for complexity of expression.
Penciling, Inking, and Coloring Your Graphic Novel by Frances Lee Pdf
Turning a blank page into an incredible illustrated story is a long, but exciting process. The fascinating process of creating a graphic novel is explained in accessible language in this informative volume. This helpful guide teaches readers important techniques and encourages them to use their imaginations. Each step in creating graphic novel art is explainedfrom beginning with pencil to ending with brilliant color.
Comic Books Origin Stories by Publications International, Ltd Pdf
This book captures the fun and excitement that have made comic books popular since the early 1930s. Fabulous covers, complete interior pages and dramatic panel enlargements help to tell the story of this vibrant, exciting publishing phenomenon from superheroes to femme fatales to satire comics. Illuminating essays add insight into notable creative figures, characters and unusual comics.
Cool Comics: Creating Fun and Fascinating Collections! by Pam Price Pdf
This book contains facts about collecting comics that will inspire the reader to start his or her own collection. Readers will gain a working knowledge of this hobby which includes background history of comics going from the Platinum Age, Golden Age, Silver Age, Bronze Age to the Modern Age, writers & artists, how to grade comics, comic book conventions or "comicons", the best places to buy comics, and how to organize, store and care for a comic collection. Full-color photographs, materials & techniques, tips & sidebar information, a glossary and an index are all included in this title.
Comic Book History of Comics: Comics For All by Fred Van Lente Pdf
At last! The amazing, inspiring story of the comics medium in comics form goes global! In this volume, Fred and Ryan tackle the origins of Japanese manga, French graphic albums, the British Invasion of the American scene, the battle for creators' rights in the US, and how comics have invaded cyberspace and Hollywood! Plus: the Her-Story of Comics continues, and we spotlight other countries' funnybooks across five continents! The Comic Book History of Comics goes wherever comics go--which is everywhere!
Comics as History, Comics as Literature by Annessa Ann Babic Pdf
This anthology hosts a collection of essays examining the role of comics as portals for historical and academic content, while keeping the approach on an international market versus the American one.
The comic strip was created by rival newspapers of the Hearst and the Pulitzer organizations as a device for increasing circulation. In the United States it quickly became an institution that soon spread worldwide as a favorite form of popular culture. What made the comic strip so enduring? This fascinating study by one of the few comics critics to develop sound critical principles by which to evaluate the comics as works of art and literature unfolds the history of the funnies and reveals the subtle art of how the comic strip blends words and pictures to make its impact. Together, these create meaning that neither conveys by itself. The Art of The Funnies offers a critical vocabulary for the appreciation of the newspaper comic strip as an art form and shows that full awareness of the artistry comes from considering both the verbal and the visual elements of the medium. The techniques of creating a comic strip - breaking down the narrative, composition of the panel, planning the layout - have remained constant since comic strips were originated. Since 1900 with Winsor McCay's Little Nemo in Slumberland key cartoonists have relied on the union of words and pictures to give the funnies their continuing appeal. This art has persisted in such milestone achievements as Bud Fisher's Mutt and Jeff, George McManus's Bringing Up Father, Sidney Smith's The Gumps, Roy Crane's Wash Tubbs and Captain Easy, Harold Gray's Little Orphan Annie, Chester Gould's Dick Tracy, Zack Mosley's Smilin' Jack, Harold Foster's Tarzan, Alex Raymond's Secret Agent X-9, Jungle Jim, and Flash Gordon, Milton Caniff's Terry and the Pirates, E. C. Segar's Popeye, George Herriman's Krazy Kat, and Walt Kelly's Pogo. In morerecent times with Mort Walker's Beetle Bailey, Charles Schulz's Peanuts. Johnny Hart's B.C., T.K. Ryan's Tumbleweeds, Garry Trudeau's Doonesbury, and Bill Watterson's Calvin and Hobbes, the artform has evolved with new developments, yet the aesthetics of the funnies remain basic. The Art of The Funnies unearths new information and weighs the influence of syndication upon the medium. Though the funnies go in ever new directions, perceiving the interdependency of words and pictures, as this book shows, remains the key to understanding the art.