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For military cartoonists the absurdity of war inspires a laugh-or-cry response and provides an endless source of un-funny amusement. Cartoons by hundreds of artists-at-arms from more than a dozen countries and spanning two centuries are included in this study--the first to consider such a broad range of military comics. War and military life are examined through the inside jokes of the men and women who served. The author analyzes themes of culture, hierarchy, enemies and allies, geography, sexuality, combat, and civilian relations and describes how comics function within a community. A number of artists included were known for their work with Disney, Marvel Comics, the New Yorker and Madison Avenue but many lesser known artists are recognized.
A stunning and gritty graphic novel integrating the iconic strategy text by Sun Tzu into a sweeping thriller set in the near future when Wall Street is militarized and China is the world's dominant economy. Kelly Roman served time for a horrific friendly fire incident. Once free, he discovers that his brother died while working for Sun Tzu, the ruthless strategist who runs China's global financial empire. From the apocalyptic third world of suburban Ohio, Kelly heads into the futuristic Gomorrah that is Manhattan to infiltrate Sun Tzu's organization and find out who murdered his brother—and why. Using the skills and genetic enhancements his Special Forces career provided him, he'll confront both Sun Tzu and his nemesis, a monster of biotechnology known only as The Prince. Throughout his harrowing adventure, Kelly documents Sun Tzu's ancient wisdom, which guides him through each bloody battle and hairbreadth escape in his quest for vengeance and redempti on.
The Art of God of War by Sony Interactive Entertainment,Santa Monica Studios Pdf
It is a new beginning for Kratos. Living as a man, outside the shadow of the gods, he seeks solitude in the unfamiliar lands of Norse mythology. With new purpose and his son at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created. The volume is an intimate chronicle of the years-long odyssey to bring Kratos and Atreus's beautiful and brutal world to life. Step into Midgard and explore beyond, as Dark Horse Books and Santa Monica Studio proudly present the quintessential companion to the enormously anticipated God of War. This is a document unlike any other that sets readers on an exhaustive behind-the-scenes journey to witness the creation of an epic of tremendous scale.
It's 1943 and World War II is raging. 15-year-old Robert Tourond is home in Calgary, but his three brothers are all fighting the Nazis. Robert follows the exploits of his favourite comic book heroes who also battle bad guys in the comics Robert spends his allowance on. When Robert finds a meteorite in Nose Hill Park near his home, in the same week that a meteorite features in his heroes' stories, Robert is convinced that a magical link exists between them, adn that the superheroes will protect his brothers. Robert has a nemesis of his own on the streets of Calgary - a girl they call "Crazy Charlie." When Robert gets a job delivering telegrams, Charlie does too, cutting into his profits. Then they discover exactly what those telegrams they're delivering have for the recipients. Then Charlie has to deliver one to Robert's house. Can Robert and his heroes really protect all three brothers and bring them home? What will happen if reality comes crashing into his world, like a meteorite falling from space? Who will help then?
From the 1950s to the '70s Fleetway and its successor IPC was the world's biggest comic-book publisher and its line of digest-sized Picture Libraries was the jewel in their crown. The most popular and longest lasting titles were War, Battle, Air Ace and War at Sea, which ran for a combined total of over four and a half thousand issues. This is a collection of over 400 of the finest War, Battle, Air Ace and War at Sea covers, digitally remastered from the original archived artwork in a lavish format with the finest quality reproduction.
The War of the Realms is coming, and it promises to be a comic book masterpiece! Now, celebrate the artistic splendor of the forthcoming event - and the truly epic Thor run that has brought the Ten Realms to the brink of catastrophic confl ict! Feast your eyes on stunning covers, interior pages and behind-the-scenes artwork from Russell Dauterman and the many other talents that have graced the pages of Jason Aaron's THOR! They're collected together with commentary from Aaron, creative insights from Dauterman and his fellow artists and a special focus on both the Odinson and Jane Foster Thors, each of the Ten Realms and the evil fiend laying siege to them all - Malekith! It's the art of war as you've never seen it before!
For military cartoonists the absurdity of war inspires a laugh-or-cry response and provides an endless source of un-funny amusement. Cartoons by hundreds of artists-at-arms from more than a dozen countries and spanning two centuries are included in this study--the first to consider such a broad range of military comics. War and military life are examined through the inside jokes of the men and women who served. The author analyzes themes of culture, hierarchy, enemies and allies, geography, sexuality, combat, and civilian relations and describes how comics function within a community. A number of artists included were known for their work with Disney, Marvel Comics, the New Yorker and Madison Avenue but many lesser known artists are recognized.
The Art of Gears of War 4 by The Coalition,Microsoft Studios Pdf
Upon its release, the original Gears of War revolutionized third-person shooter action with a combination of gorgeous environments, iconic characters, and brutal action. Now, twenty-five years after the events of Gears of War 3, a fresh generation of heroes will encounter a new enemy that threatens to bring humanity even closer to extinction. To commemorate the next chapter of the Gears of War epic, Dark Horse Books is joining forces with The Coalition to bring fans The Art of Gears of War 4. Featuring hundreds of individual pieces of concept and production art, finished renders, and intimate commentary from the game's creators, this gorgeous volume is a must-have item for veteran Gears and rookies alike! The essential companion to Gears of War 4! Featuring exclusive commentary from the game's creators! This is the official artbook for The Coalition and Microsoft Studios' Gears of War 4 video game!
As true today as when it was written, THE ART OF WAR is a 2,500-year-old classic that is required reading in modern business schools. Penned by the ancient Chinese philosopher and military general Sun Tzu, it reveals how to succeed in any conflict.Read this comic version, and cut to the heart of the message! Learn the secrets of successful competition, with pearls of wisdom like these: ALL WARFARE IS BASED ON DECEPTION.COWARDICE LEADS TO CAPTURE.THE GOAL OF THE SKILLFUL GENERAL IS NOT TO WIN BATTLES BUT TO PREVENT THEM WHENEVER POSSIBLE.AVOID WHAT IS STRONG AND STRIKE AT WHAT IS WEAK.FORCE YOUR ENEMY TO REVEAL HIMSELF, SO AS TO FIND OUT HIS VULNERABLE SPOTS.THE MARK OF A GREAT GENERAL IS THAT HE FIGHTS ON HIS OWN TERMS OR NOT AT ALL.Want to be more competitive but don't have time to read the whole book? Get it in a nutshell and have fun doing it. It's all here in THE ART OF WAR from Smarter Comics.
As true today as when it was written, The Art of War is a 2,500-year-old classic that is required reading in modern business schools. Penned by the ancient Chinese philosopher and military general Sun Tzu, it reveals how to succeed in any conflict. This graphic version from SmarterComics(tm) brings Sun Tzu's message to life in dynamic illustrated form.
Comic Books and the Cold War, 1946-1962 by Chris York,Rafiel York Pdf
Conventional wisdom holds that comic books of the post-World War II era are poorly drawn and poorly written publications, notable only for the furor they raised. Contributors to this thoughtful collection, however, demonstrate that these comics constitute complex cultural documents that create a dialogue between mainstream values and alternative beliefs that question or complicate the grand narratives of the era. Close analysis of individual titles, including EC comics, Superman, romance comics, and other, more obscure works, reveals the ways Cold War culture--from atomic anxieties and the nuclear family to communist hysteria and social inequalities--manifests itself in the comic books of the era. By illuminating the complexities of mid-century graphic novels, this study demonstrates that postwar popular culture was far from monolithic in its representation of American values and beliefs.