The Computer Graphics Manual

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The Computer Graphics Manual

Author : David Salomon
Publisher : Springer Science & Business Media
Page : 1496 pages
File Size : 51,7 Mb
Release : 2011-09-18
Category : Computers
ISBN : 9780857298867

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The Computer Graphics Manual by David Salomon Pdf

This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.

Action Amiga

Author : John Oakes
Publisher : University Press of America
Page : 144 pages
File Size : 43,6 Mb
Release : 1989
Category : Computers
ISBN : 081917209X

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Action Amiga by John Oakes Pdf

This manual provides easy to follow, step-by-step instruction in the use of various graphic, animation and video production software for the Commodore Amiga personal computer. The manual assumes that the user knows nothing about computers so each step and its consequences are explained completely from turning on the computer to saving a disk and printing the screen image. Many excellent programs have been designed for the Amiga which are compatible with each other sharing the IFF format. They may be used to create art by computer without prior computer experience or any knowledge of programming. This manual introduces some of these programs and present applications for their use. In addition various hardware peripherals are described which allow multi-media and video production. The book should be used with the various programs operating as their own illustrations on the monitor screen. The final chapter is a gallery of computer generated images.

Computer Graphics

Author : Donald Hearn,M. P. Baker
Publisher : Prentice Hall
Page : 128 pages
File Size : 54,5 Mb
Release : 1994-01-01
Category : Electronic
ISBN : 0131615637

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Computer Graphics by Donald Hearn,M. P. Baker Pdf

Fundamentals of Computer Graphics

Author : Peter Shirley,Michael Ashikhmin,Steve Marschner
Publisher : CRC Press
Page : 784 pages
File Size : 43,5 Mb
Release : 2009-07-21
Category : Computers
ISBN : 9781439865521

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Fundamentals of Computer Graphics by Peter Shirley,Michael Ashikhmin,Steve Marschner Pdf

With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo

Computer Graphics Problems Manual

Author : Daniel L. Ryan
Publisher : Unknown
Page : 247 pages
File Size : 49,6 Mb
Release : 1983
Category : Computer graphics
ISBN : OCLC:848267707

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Computer Graphics Problems Manual by Daniel L. Ryan Pdf

Computer Graphics for Television

Author : Samuel H. Edsall
Publisher : Unknown
Page : 192 pages
File Size : 54,8 Mb
Release : 2007
Category : Computers
ISBN : UOM:39015064966529

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Computer Graphics for Television by Samuel H. Edsall Pdf

The award-winning Expositor's Bible Commentary—now completely revised. The original work has earned its reputation with students, professors, and pastors the world over. Now this thirteen-volume set builds upon the foundation of its predecessor with the most current scholarship and resources.

Advanced Computer Graphics

Author : Robert Douglas Parslow,Richard Elliot Green
Publisher : Springer Science & Business Media
Page : 1194 pages
File Size : 55,8 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781461346067

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Advanced Computer Graphics by Robert Douglas Parslow,Richard Elliot Green Pdf

Computer graphics is no longer merely a technique of promise. The case studies in this book prove that it is a technique which has already identified itself with progress in an astonishingly wide range of app lications, to the extent that it has been necessary to group many chapters into sections dealing with specific categories, such as the design of electrical circuits, civil engineering, architecture, nuclear and space science and text editing. In the last couple of years, computer graphics has blossomed out from the stage in which it was confined almost exclusively to the large scale industries of aircraft and automobile engineering. It has also developed additional advantages, mote than the simple idea of doing the same thing more quickly. Now the technique offers entirely new ways of doing old things, with consequent greater efficiency and accuracy; and it also brings a way of doing new things, which were previously not possible. In the introduction to their paper in Part 12, Armit and Forrest state: "We do not discuss those systems which are merely computer versions of existing design methods, but rather those systems which make use of techniques for design which are beyond the possibilities of conventional drafting." Similarly, Ranaweer3; and Leckie end their paper in Part 4 with the comment: "Thus the man and the machine can work as a team to arrive at a solution better than that which can be arrived at by either one alone".

Introduction to Computer Graphics

Author : Fabio Ganovelli,Massimiliano Corsini,Sumanta Pattanaik,Marco Di Benedetto
Publisher : CRC Press
Page : 427 pages
File Size : 51,7 Mb
Release : 2014-10-17
Category : Computers
ISBN : 9781498759632

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Introduction to Computer Graphics by Fabio Ganovelli,Massimiliano Corsini,Sumanta Pattanaik,Marco Di Benedetto Pdf

Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com Puts computer graphics theory into practice by developing an interactive video game Enables students to experiment with the concepts in a practical setting Uses WebGL for code examples Requires knowledge of general programming and basic notions of HTML and JavaScript Provides the software and other materials on the book’s website Software development does not require installation of IDEs or libraries, only a text editor.

Mini/micro Computer Graphics Problems Manual

Author : Daniel L. Ryan
Publisher : Wadsworth Publishing Company
Page : 212 pages
File Size : 40,6 Mb
Release : 1984
Category : BASIC (Computer program language)
ISBN : PSU:000009331785

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Mini/micro Computer Graphics Problems Manual by Daniel L. Ryan Pdf

Computer Graphics

Author : Anonim
Publisher : Academic Press
Page : 532 pages
File Size : 40,7 Mb
Release : 2014-05-19
Category : Computers
ISBN : 9781483297453

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Computer Graphics by Anonim Pdf

The decades of the 1970s and 1980s were a very exciting period of discovery in the field of computer graphics. It was a time when new rendering algorithms, different modeling strategies, clever animation techniques,and significant advances in photorealism were being made. Complementing these software developments, hardware systems were dominated by raster technology and programmers had access to excellent workstations on which to develop their graphics systems. In the 1990s, incredible advances in computer graphics are far surpassing developments made during the last twenty years. Yesterdays computer graphics have given way to todays virtual reality. This volume brings together contributions from internationalexperts on the diverse, yet important, range of topics that impact the design and application of virtual environments. Topics covered include 3-D modeling; new approaches to rendering virtual environments; recent research into the problems of animating and visualizing virtual environments; applications for virtual reality systems; and simulation of complex behaviors. Computer Graphics: Developments in Virtual Environments provides a unique opportunity to examine current practice and expert thinking. It is essential reading for students, practitioners, researchers, or anyone else who wishes to find out more about this exciting area. Provides comprehensive coverage of the latest topics in computer graphics, virtual reality, and human computer interaction Contributors are international experts in the field Examines many real-world applications in a wide variety of fields

Introduction to Computer Graphics

Author : Frank Klawonn
Publisher : Springer Science & Business Media
Page : 265 pages
File Size : 48,9 Mb
Release : 2012-01-18
Category : Computers
ISBN : 9781447127338

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Introduction to Computer Graphics by Frank Klawonn Pdf

This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.

Test Drive Blender

Author : John M. Blain
Publisher : CRC Press
Page : 339 pages
File Size : 45,8 Mb
Release : 2016-12-19
Category : Computers
ISBN : 9781351722261

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Test Drive Blender by John M. Blain Pdf

This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed in scenes. The scenes are captured by camera and rendered into digital images. The objects and characters can be animated and then, again, captured by camera and rendered to video files. Video files can then be compiled into movies. This book will show you how to make the Blender program go through some of its paces and give you an insight into this fantastic world. You will be shown the controls and given operation instructions allowing you to activate a variety of features.

Interactive Computer Graphics

Author : Edward Angel
Publisher : Pearson
Page : 0 pages
File Size : 55,7 Mb
Release : 2020-09-04
Category : Electronic
ISBN : 0136731260

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Interactive Computer Graphics by Edward Angel Pdf

Introduction to the Mathematics of Computer Graphics

Author : Nathan Carter
Publisher : American Mathematical Soc.
Page : 462 pages
File Size : 49,6 Mb
Release : 2016-12-31
Category : Mathematics
ISBN : 9781614441229

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Introduction to the Mathematics of Computer Graphics by Nathan Carter Pdf

This text, by an award-winning [Author];, was designed to accompany his first-year seminar in the mathematics of computer graphics. Readers learn the mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling. The software required is freely available on the Internet for Mac, Windows, and Linux. The text answers questions such as these: How do artists build up realistic shapes from geometric primitives? What computations is my computer doing when it generates a realistic image of my 3D scene? What mathematical tools can I use to animate an object through space? Why do movies always look more realistic than video games? Containing the mathematics and computing needed for making their own 3D computer-generated images and animations, the text, and the course it supports, culminates in a project in which students create a short animated movie using free software. Algebra and trigonometry are prerequisites; calculus is not, though it helps. Programming is not required. Includes optional advanced exercises for students with strong backgrounds in math or computer science. Instructors interested in exposing their liberal arts students to the beautiful mathematics behind computer graphics will find a rich resource in this text.

Computer Graphics

Author : Jeffrey J. McConnell
Publisher : Jones & Bartlett Learning
Page : 582 pages
File Size : 46,5 Mb
Release : 2005
Category : Computers
ISBN : 0763722502

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Computer Graphics by Jeffrey J. McConnell Pdf

Computer Graphics & Graphics Applications