The Con50le

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THE CON50LE

Author : Mike Diver
Publisher : White Owl
Page : 194 pages
File Size : 53,8 Mb
Release : 2024-03-30
Category : Games & Activities
ISBN : 9781399040501

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THE CON50LE by Mike Diver Pdf

THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.

THE CON50LE

Author : Mike Diver
Publisher : White Owl
Page : 484 pages
File Size : 47,9 Mb
Release : 2024-03-30
Category : Games & Activities
ISBN : 9781399040488

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THE CON50LE by Mike Diver Pdf

THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.

Among Us

Author : Laura Rivière
Publisher : Andrews McMeel Publishing
Page : 129 pages
File Size : 52,9 Mb
Release : 2021-10-19
Category : Games & Activities
ISBN : 9781524875404

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Among Us by Laura Rivière Pdf

Ten astronauts. An imposter determined to kill them all. Welcome to the deadliest spaceship of all time. The intrigue of everyone’s favorite video game comes to life in this unofficial Among Us adventure. V is a young astronaut ready for any challenge that comes his way. His next assignment: locate and repair the Skeld, a well-known international spaceship that has been navigating on pilot mode for years. Ten astronauts from around the world are tasked with this crucial mission. They must check wiring systems, align telescopes, clean vents . . . and survive. To the crew’s horror, one of the astronauts is killed in the reactor room—another one is found dead in the cafeteria. There’s an imposter in their midst! Will they be able to identify the culprit before it’s too late?

The NES Encyclopedia

Author : Chris Scullion
Publisher : Casemate Publishers
Page : 274 pages
File Size : 51,9 Mb
Release : 2019-03-30
Category : Games & Activities
ISBN : 9781526737823

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The NES Encyclopedia by Chris Scullion Pdf

A comprehensive, colorful guide to every game ever released on the classic Nintendo Entertainment System. One of the most iconic video game systems, the NES is credited with saving the American video games industry in the early 1980s. The NES Encyclopedia is the first ever complete reference guide to every game released on the Nintendo Entertainment System, Nintendo’s first industry-defining video game system. As well as covering all 714 officially licensed NES games, the book also includes more than 160 unlicensed games released during its lifespan, giving for the first time a definitive history of this important console's full library. Written by a retro gaming expert with 30 years of gaming experience and a penchant for bad jokes, TheNES Encyclopedia promises to be both informative and entertaining. The NES continues to enjoy a strong cult following among Nintendo fans and gamers in general with wide varieties of officially licensed merchandise proving ever popular. Nintendo’s most recent console, the Switch, is the fastest selling video game console of all time in the United States and Japan. Nintendo launched a variety of classic NES games for download on the system, meaning a new audience of gamers is due to discover the NES for the first time if they have not already. Praise for The NES Encyclopedia “As a catalog of all 876 NES games, this work is unique in its breadth of coverage and will be of great interest to old-school video gamers and collectors.” —Booklist “A definitive resource that is more than worthy of the title ‘Encyclopedia.’ ” —Nintendo World Report

The European musical heritage, 800-1750

Author : Sarah Fuller
Publisher : Alfred A. Knopf
Page : 652 pages
File Size : 44,9 Mb
Release : 1987
Category : Instrumental music
ISBN : UOM:39015019884512

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The European musical heritage, 800-1750 by Sarah Fuller Pdf

This volume is intended as a treasury of great music from the past and a guide to the formative millennium of Western musical culture. It begins with the monophononic chant of the Western church and concludes with the intricate tonal polyphony of Johann Sebastian Bach and George Frideric Handel. The compositions have been chosen for their representative qualities as well as for their beauty. They compass the major genres of the European musical tradition as interpreted by its most imaginative composers and illustrate primary compositional techniques adopted in various epochs.

Dark Souls. Beyond the Grave - Volume 1

Author : Damien Mecheri,Sylvain Romieu
Publisher : Third Editions
Page : 304 pages
File Size : 50,6 Mb
Release : 2019-02-19
Category : Games & Activities
ISBN : 9782377840007

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Dark Souls. Beyond the Grave - Volume 1 by Damien Mecheri,Sylvain Romieu Pdf

Story of a saga video games... If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named “Game of the Year” 2014 by the vast majority of gaming magazines and websites. To date, this saga is one of the most important in the gaming industry. The odd thing is that these games are well known for their difficulty and their cryptic universe. This publication narrates the epic success story, but also describes its gameplay mechanics and its specific lore across more than 300 pages. Characters, plots and the scenario of the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are deciphered by Damien Mecheri and Sylvain Romieu, who spent a long year studying these dense and enigmatic games down to the smallest detail. The serie Dark Souls and her spiritual father Demon's Souls will not have secrets for you anymore! EXTRACT In May 2014, Hidetaka Miyazaki succeeded Naotoshi Zin as president of FromSoftware, after the studio was purchased by Kadokawa Shoten. This was a highly significant promotion for the person who had led the company’s most successful project, Dark Souls. And yet, he did not lose from view what had attracted him to the field: an insatiable creative drive. In spite of his new status within the studio, one of the conditions he requested and was granted was to remain creative director of his new project: Bloodborne. This allowed him to successfully design this spiritual successor to the first Souls game, while also assuming his new responsibilities. Given his drive to work and create, it is not surprising how quickly Miyazaki moved up through the ranks. ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.

Unity 2021 Shaders and Effects Cookbook

Author : John P. Doran
Publisher : Packt Publishing Ltd
Page : 485 pages
File Size : 54,7 Mb
Release : 2021-10-15
Category : Computers
ISBN : 9781839217692

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Unity 2021 Shaders and Effects Cookbook by John P. Doran Pdf

Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021 Key Features Discover practical recipes for mastering post-processing effects and advanced shading techniques Learn the secrets of creating AAA quality shaders without writing long algorithms Create visually stunning effects for your games using Unity's VFX Graph Book Description Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started! What you will learn Use physically based rendering to fit the aesthetic of your game Create spectacular effects for your games by testing the limits of what shaders can do Explore advanced shader techniques for your games with AAA quality Use Shader Graph to create 2D and 3D elements for your games without writing code Master the math and algorithms behind the commonly used lighting models Get to grips with the Post-Processing Stack to tweak the appearance of your game Who this book is for This book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity.

Art of Mana

Author : Square Enix
Publisher : Dark Horse Comics
Page : 216 pages
File Size : 42,6 Mb
Release : 2020-02-11
Category : Art
ISBN : 9781506712635

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Art of Mana by Square Enix Pdf

Celebrating the first twenty-five years of Mana adventures! Since the first game's release in 1991, Square Enix has been dazzling fans worldwide with the fantastical and action-packed world of Mana. More than twenty-five years later, the magic of Mana still lives on and now Dark Horse Books and Square Enix are proud to present The Art of Mana. The first official art book of Square Enix's hit Mana video game series, The Art of Mana collects more than twenty-five years' worth of memories with over 200 pages featuring more than 400 illustrations from the original creative team along with detailed explorations of every character, original sketches, world designs, and much more. Presented in English for the first time, this beautiful collection is not to be missed.

The Art of Far Cry 6

Author : Ubisoft
Publisher : Dark Horse Comics
Page : 224 pages
File Size : 40,5 Mb
Release : 2021-11-16
Category : Games & Activities
ISBN : 9781506724355

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The Art of Far Cry 6 by Ubisoft Pdf

Explore the vibrant island of Yara, a nation trapped in time. Dark Horse Books and Ubisoft have joined forces to create The Art of Far Cry 6, a beautiful volume that is perfect for any fan of the Far Cry adventures. Welcome to Yara. Viva Libertad!

The Food Bible

Author : Judith Wills
Publisher : Unknown
Page : 320 pages
File Size : 46,9 Mb
Release : 1998
Category : Food
ISBN : 190275736X

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The Food Bible by Judith Wills Pdf

The aim of this text is to provide an authoritative reference for information on food and nutrition for the family. Whether the reader would like information on food allergies, weight loss, food sources or food production, the answers can be found in this book, along with recipes to suit all diets. The text presents research on all aspects of food and health and provides advice on topical food scares and food-related issues such as GM foods. Over 80 ailments are discussed in relation to food cause and food cure with suggested dietary change. The 100 recipes included are all cross-referenced to suit every sort of diet and 65 pages of charts detail the nutritional content of over 350 ingredients including the superfoods.

ART OF POINT-AND-CLICK ADVENTURE GAMES.

Author : BITMAP BOOKS.
Publisher : Unknown
Page : 128 pages
File Size : 55,8 Mb
Release : 2020
Category : Electronic
ISBN : 1838019111

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ART OF POINT-AND-CLICK ADVENTURE GAMES. by BITMAP BOOKS. Pdf

The Art of Immortals: Fenyx Rising

Author : Ubisoft
Publisher : Dark Horse Comics
Page : 224 pages
File Size : 55,7 Mb
Release : 2021-01-26
Category : Games & Activities
ISBN : 9781506719740

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The Art of Immortals: Fenyx Rising by Ubisoft Pdf

The creative team of Ubisoft Quebec presents a fantastical world based on mythological tales, rife with creatures such as bestial minotaur, gigantic cyclops, evil chimera, ferocious harpies, and the terrifying Medusa. This volume offers an inside look at the craft behind that massive and magical land, wherein readers will find themselves taking part in a heroic journey that spans the lush paradisiacal lands of Aphrodite the goddess of love, through the scarred battlefield and fortress of Ares the god of war, up Mount Olympus home of the mighty Zeus, down into the darkest corners of the underworld. and much more!

How To Be a Professional Gamer

Author : Fnatic,Kikis,YellOwStar,Spirit,Febiven,Rekkles,Mike Diver
Publisher : Random House
Page : 256 pages
File Size : 53,6 Mb
Release : 2016-10-06
Category : Computers
ISBN : 9781473538443

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How To Be a Professional Gamer by Fnatic,Kikis,YellOwStar,Spirit,Febiven,Rekkles,Mike Diver Pdf

It’s time to become a Legend. Watched by millions and contested by the best professional gamers in the world, League of Legends is more than a game. Since the very beginnning of eSports, Fnatic have been competing at the highest level. In 2011, they won the World Championships and in 2015 they achieved the impossible: an entire regular season undefeated. In How to be a Professional Gamer, they take you inside the elite world of the sport, and into the world of competitive gaming. Sharing their knowledge, expertise, and strategies, it’s only a matter of time before you’re a world champion, too. Including tips on game strategy, teamwork and mental strength, How to be a Professional Gamer is both a guide for how to improve as a regular gamer, and the story of Fnatic and how they’ve conquered the world of eSports. Are you ready?

Indie Games

Author : Mike Diver
Publisher : LOM ART
Page : 0 pages
File Size : 54,9 Mb
Release : 2016-03-24
Category : Video games
ISBN : 1910552364

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Indie Games by Mike Diver Pdf

COMPUTER GAMES / ONLINE GAMES: STRATEGY GUIDES. Everything you need to know about the exciting new trend of indie gaming. Independently made video games have become some of the most original, ingenious and successful games available on the market today. Matched against giant tech companies and their mammoth-budget franchises, indies, have demonstrated the extraordinary impact that individuals and small teams can have on the direction of the gaming world. Mike Diver takes us behind the scenes to explore this incredible movement, where freedom from major studios has allowed for near-infinite possibilities, revolutionizing gaming mechanics and remoulding genres. Including interviews with legendary developers such as Tim Schafer and David Braben as well as the brains behind newer studios such as The Chinese Room, Hello Games and Simogo, Indie Games introduces us to the personalities, the passion and the practicalities that have transformed an industry.