The Dark Side Of Game Texturing

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The Dark Side of Game Texturing

Author : David Franson
Publisher : Course Technology
Page : 197 pages
File Size : 41,9 Mb
Release : 2004
Category : Computers
ISBN : 1592003508

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The Dark Side of Game Texturing by David Franson Pdf

A perfect and direct starting point for a beginner game texture artist! "The Dark Side of Game Texturing" is also an excellent reference for intermediate artists, or for those who want to further their digital art skills. Learn how to create game textures similar to the eerie, sinister, and ominous textures seen in great video games like Quake, Unreal, Half-Life, and Return to Castle Wolfenstein. "The Dark Side Of Game Texturing" features a plethora of dynamic, full color, step-by-step texturing tutorials that reflect the nature of those games and more including military, fantasy, medieval, and sci-fi. You'll learn how to create decals like bullet holes, blast marks, signs, and more. Sprites such as lightning, fires, and explosions are also covered. Focusing on a topic rarely covered in other 3D graphics books, this is an ultimate hands-on guide to creating totally cool game textures that directly reflect the nature of many recently released video games.

Beginning iOS 3D Unreal Games Development

Author : Robert Chin
Publisher : Apress
Page : 392 pages
File Size : 40,5 Mb
Release : 2012-06-11
Category : Computers
ISBN : 9781430240365

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Beginning iOS 3D Unreal Games Development by Robert Chin Pdf

The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform. Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad. Specifically, this book covers: UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform

Game Interface Design

Author : Brent Fox
Publisher : Course Technology
Page : 246 pages
File Size : 54,9 Mb
Release : 2005
Category : Computers
ISBN : UOM:39015060838086

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Game Interface Design by Brent Fox Pdf

"Game Interface Design" reveals design principles and techniques that enable the reader to create aesthetic and easy to use, front-end menus and in-game interfaces. The reader learns how to blend smooth functionality with stunning visuals. Standards and goals for measuring the success of an interface are presented and explained. A clear understanding of what makes a good interface can help game designers in their quest for the ultimate interface design. This book discusses principles and ideas that help the reader to design elegant interfaces. Many visual examples are provided to clearly illustrate these principles. Real world tutorials are provided to show how these principles can be applied in an actual video game interface

Professional C# 2012 and .NET 4.5

Author : Christian Nagel,Bill Evjen,Jay Glynn,Karli Watson,Morgan Skinner
Publisher : John Wiley & Sons
Page : 1586 pages
File Size : 41,7 Mb
Release : 2012-10-18
Category : Computers
ISBN : 9781118332122

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Professional C# 2012 and .NET 4.5 by Christian Nagel,Bill Evjen,Jay Glynn,Karli Watson,Morgan Skinner Pdf

Intermediate to advanced technique coverage, updated for C# 2012 and .NET 4.5 This guide is geared towards experienced programmers looking to update and enhance their skills in writing Windows applications, web apps, and Metro apps with C# and .NET 4.5. Packed with information about intermediate and advanced features, this book includes everything professional developers need to know about C# and putting it to work. Covers challenging .NET features including Language Integrated Query (LINQ), LINQ to SQL, LINQ to XML, WCF, WPF, Workflow, and Generics Puts the new Async keyword to work and features refreshers on .NET architecture, objects, types, inheritance, arrays, operators, casts, delegates, events, strings, regular expressions, collections, and memory management Explores new options and interfaces presented by Windows 8 development, WinRT, and Metro style apps Includes traditional Windows forms programming, ASP.NET web programming with C#, and working in Visual Studio 2012 with C# Professional C# 2012 and .NET 4.5 is a comprehensive guide for experienced programmers wanting to maximize these technologies.

Inspired 3D Advanced Rigging and Deformations

Author : Brad Clark,John Hood,Joe Harkins
Publisher : Course Technology
Page : 350 pages
File Size : 53,7 Mb
Release : 2005
Category : Computers
ISBN : UOM:39015060595959

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Inspired 3D Advanced Rigging and Deformations by Brad Clark,John Hood,Joe Harkins Pdf

More than just a step-by-step tutorial on rigging in Maya, "Inspired 3D Advanced Rigging and Deformations" helps you develop the skills you need to successfully manage your rigging process from start to finish. You'll learn the reasons behind each step in developing a character rig and learn how that rig fits into the entire pipeline process. The authors provide a unique glimpse at the real-world problems and choices that professional Character Technical Directors face, as well as the solutions they have developed for dealing with high-end digital characters. A follow-up to "Inspired 3D Character Setup," this book takes this difficult and sough-after skill and provides in-depth explanations and techiques.

In the Mind of a Game

Author : John P. Flynt
Publisher : Course Technology
Page : 392 pages
File Size : 47,5 Mb
Release : 2006
Category : Computers
ISBN : UCSC:32106018658119

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In the Mind of a Game by John P. Flynt Pdf

In the Mind of a Game provides a core set of historical, theoretical, and critical writings on computer game studies. The topics it incorporates span the academic and industrial spectra and furnish more than a simple anthology of critical essays. It can serve as a valuable resource for professional game developers, and it furnishes a ready asset for teachers and students involved in game development or literary, film, and game criticism; professional and academic critical writers; and students in the arts and humanities who seek computer games as a topic of critical writing. It provides philosophical, anthropological, and sociological views of computer games, and it incorporates topics from discourse theory and cognitive psychology to provide perspectives on the culture of computer game playing and game development. Coverage includes discussion of the development, use, marketing, financing, criticism, and consumption of computer games. Two chapters offer a personalized account of the author's direct experience developing a computer game.

Simulation and Event Modeling for Game Developers

Author : John P. Flynt,Ben Vinson
Publisher : Course Technology
Page : 576 pages
File Size : 48,5 Mb
Release : 2005
Category : Games & Activities
ISBN : UOM:39015063338787

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Simulation and Event Modeling for Game Developers by John P. Flynt,Ben Vinson Pdf

Simulation games are unique. They have action, combat, management, and strategy. By definition a simulation is an imitation. So, computer simulation games are games that imitate a real-life situation. Another way to think about it is that simulation games attempt to recreate a past event. But games don't always stick to that definition, sometimes they attempt to create a situation that we may someday be faced with. Event modeling is the fundamental activity of examining a real-world event to determine precisely those aspects of the event that can be made the primary objectives of a software development effort. Such modeling is essential to the success of any game development effort, especially if it focuses on simulation. The reason for this is that no simulation program can hope to simulate every aspect of a real-world event. The simulation must be limited in some way, and a technique is at hand, through event modeling, to determine which aspects of the event will render the simulation project effective.

Advanced 3D Game Programming All in One

Author : Kenneth C. Finney
Publisher : Course Technology
Page : 620 pages
File Size : 40,7 Mb
Release : 2005
Category : Computers
ISBN : UVA:X004907747

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Advanced 3D Game Programming All in One by Kenneth C. Finney Pdf

Covers 3D game programming, art and design. Written for intermediate to advanced level game programmers, this book uses the Torque Game Engine to show readers how they can create their own high quality games. This book focuses on how to use a game engine to maximum effect, revealing and explaining the inner workings of the Torque Game Engine.

Basic Drawing for Games

Author : Les Pardew
Publisher : Course Technology
Page : 248 pages
File Size : 41,6 Mb
Release : 2006
Category : Computer animation
ISBN : UCSC:32106018533072

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Basic Drawing for Games by Les Pardew Pdf

Drawing is an imperative skill for all game artists. It is the foundation of creative game art. Any artist must master basic drawing skills before moving on to different areas of art, such as graphics and creative art used in games. Important steps to master include everything from how to hold a pencil and the types of paper to use, to the basic concepts and fundamentals necessary for sketching everything from backgrounds to the characters themselves.

Advanced Visual Effects with Direct 3d

Author : Peter Walsh
Publisher : Course Technology
Page : 528 pages
File Size : 53,5 Mb
Release : 2006
Category : Computers
ISBN : UOM:39015063323037

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Advanced Visual Effects with Direct 3d by Peter Walsh Pdf

Are you ready to take your game development skills to the cutting edge? Advanced Visual Effects with Direct3D takes you on an incredible journey through the world of advanced game development. Learn the hottest topics and newest techniques to make your games a step above the rest. Using the Direct3D programming language, Advanced Visual Effects with Direct3D combines production-quality and fully optimized code with simple language so that you can quickly and easily expand your game development knowledge without being bogged down in confusing jargon or game development basics. This book covers the high-level skills that you are required to know in the competitive game development industry. You will learn everything from how to implement HLSL shaders into an engine to how to write an advanced particle system, how to use volumetric shadowing, and how to develop advanced vertex skinned animations - and everything in between! A sample application at the end of this book shows you the incredible results that come from combining these advanced level game development skills and techniques. Are you ready to be unstoppable?

Game Programming All in One

Author : Jonathan S. Harbour
Publisher : Cengage Learning
Page : 854 pages
File Size : 55,5 Mb
Release : 2007
Category : Computers
ISBN : UCSD:31822035456730

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Game Programming All in One by Jonathan S. Harbour Pdf

This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]

Game Character Design Complete

Author : David Franson,Eric Thomas
Publisher : Course Technology
Page : 244 pages
File Size : 46,5 Mb
Release : 2006
Category : Comics & Graphic Novels
ISBN : STANFORD:36105123297173

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Game Character Design Complete by David Franson,Eric Thomas Pdf

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

Game Character Animation All in One

Author : Les Pardew
Publisher : Course Technology
Page : 542 pages
File Size : 52,7 Mb
Release : 2007
Category : Art
ISBN : STANFORD:36105123342771

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Game Character Animation All in One by Les Pardew Pdf

Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the techniques of developing and animating amazing characters for your games. It covers not only introductory-level character-design techniques, but also advanced character-creation and animation topics. With an 8-page color insert showcasing game-character design, this book is a detailed guide to creating exciting, believable, engaging characters for your games.

3D Game Textures

Author : Luke Ahearn
Publisher : CRC Press
Page : 406 pages
File Size : 47,7 Mb
Release : 2016-06-09
Category : Computers
ISBN : 9781315687414

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3D Game Textures by Luke Ahearn Pdf

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website—www.lukeahearn.com/textures—has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book. Written with the beginner and the professional in mind, this book provides an excellent stepping stone for artists of any level. It shows aspiring artists how to create their own game textures. It also shows technically oriented professionals who struggle with artistic aspects of graphic design how to create textures in a way that they can relate to, while teaching technically challenged artists how to create their art in a fashion that allows them to set up their work with an eye toward the important technical aspects of game development.

The Art of Producing Games

Author : David McCarthy,Ste Curran,Simon Byron
Publisher : Course Technology
Page : 204 pages
File Size : 54,7 Mb
Release : 2005
Category : Computers
ISBN : UOM:39015063362803

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The Art of Producing Games by David McCarthy,Ste Curran,Simon Byron Pdf

The essential reference for anyone wanting to work in the industry, or who is curious to know more about it.