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There's a master criminal on the loose-with djinn-magic on his side! Theft, hauntings and red-hot mystery-it's a race against time for John and Philippa Gaunt to outwit the wicked Iblis. But can the magical djinn twins stop Iblis now he has woken the ancient warriors of a long-dead emperor from their sleep?
Djinn twins John and Philippa are off on another whirlwind adventure that takes them around the globe and into unknown worlds. And it's a race against time as they attempt to rescue their mother from her fate as the Blue Djinn of Babylon. An aging curse has been placed on their father and if the twins are gone too long, he'll rapidly become an old man. Meanwhile, museums all over the world are reporting robberies of valuable jade from their collections, as well as bizarre hauntings. As the twins and their friends travel around the globe on their rescue mission, they notice that something very strange is happening: An evil force has awakened the terracotta warriors created by an ancient Chinese emperor, and someone with very bad intentions has cast a spell possessing the soldiers with wicked spirits. And now, the very fate of the world hangs in the balance. Can the twins stop the mysterious terracotta warriors, rescue their parents, AND save the world before it's too late?
After getting help for their father, who is cursed with rapid aging, twelve-year-old djinn twins John and Philippa and friends travel through the spirit world in search of Faustina, the only one who can keep their mother from becoming the Blue Djinn, and discover a link to museum thefts and hauntings throughout the word.
Day of the Djinn Warriors (Children of the Lamp #4) by P.B. Kerr Pdf
From the NEW YORK TIMES bestselling author P. B. Kerr comes the fourth volume in this exceptional, imaginative adventure series about a brother and sister who discover they are djinns.Djinn twins John and Philippa are off on another whirlwind adventure that takes them around the globe and into unknown worlds. And it's a race against time as they attempt to rescue their mother from her fate as the Blue Djinn of Babylon. An aging curse has been placed on their father, and if the twins are gone too long, he'll rapidly become an old man. Meanwhile, museums all over the world are reporting robberies of valuable jade from their collections, as well as bizarre hauntings.
Three wishes. Two children. One incredible journey... Twins Jonathan and Philippa Gaunt live in New York. The early arrival of their wisdom teeth aged 12 coincides with an ominous earthquake in Egypt, and heralds strange dreams and a trip to London. There they meet eccentric uncle Nimrod, and he tells them the truth about their background.
Twelve-year-old twins Philippa and John have more adventures when they become involved in an international adventure involving the Blue Djinn, the supreme arbiter of all djinn.
When twelve-year-old twins John and Philippa Gaunt develop extraordinary magical gifts, they travel to London to meet their wildly eccentric djinn-uncle, Nimrod, who teaches them to harness their new powers and sends them on a mission.
The Grave Robbers of Genghis Khan by Philip Kerr Pdf
While volcanoes spew golden lava around the world, djinn twins John and Philippa, with their parents, Uncle Nimrod, and Groanin, face evil more powerful than ever before when they try to stop the wicked djinn trying to rob the grave of Genghis Khan.
The Five Fakirs of Faizabad (Children of the Lamp #6) by P.B. Kerr Pdf
John and Philippa Gaunt are off on another spellbinding adventure in bestselling author P. B. Kerr's Children of the Lamp series!John and Philippa Gaunt are all ready for their lives to return to normal now that their mother has given up her djinn powers. But the siblings are quickly drawn into yet another mystery when the world's luck tips wildly out of balance (to the world's detriment). The key to the world's fate lies with five fakirs who were buried alive, each of whom guards a secret that can answer a great question of the universe. But there's an evil djinn desperate to dig up the secrets. Without their mother's powerful magic, John and Philippa must face this djinn alone.
The Djinn In The Nightingale's Eye by A S Byatt Pdf
A S Byatt's fairy tales and fables are among the best-loved features of her fiction. Innumerable readers have asked for the two marvellous fairy tales in POSSESSION - 'The Glass Coffin' and 'Gode's Tale' of the Breton Naie des Trepasses - to be published seperately. Here they take their place with three other stories with medieval and oriental settings. The title story, 'The Djinn and the Nightingale's Eye', a long story about an Englishwoman in Turkey who unwittingly releases a genie from his bottle, is a reflection on women's lives, on magic and on the power of storytelling itself.
The Grave Robbers of Genghis Khan (Children of the Lamp #7) by P.B. Kerr Pdf
The final installment of bestselling P. B. Kerr's magical Children of the Lamp series!Djinn twins John and Philippa are off on another enchanting, and dangerous, adventure in the last book in the bestselling Children of the Lamp series. As volcanoes begin erupting all over the world, spilling golden lava, the twins must go on a hunt for the wicked djinn who wants to rob the grave of the great Genghis Khan. Can the twins stop this latest disaster before the world is overwhelmed? Join John and Philippa, their parents, Uncle Nimrod, and Groanin as they must defeat an evil more powerful than any they've ever faced before. . . .
Djinns, Stars and Warriors by Matthew Schaffer Pdf
This book contains some of the finest examples of Mandinka oral tradtions ever published, both in English and the original Mandinka, along with a chapter of Mandinka Arabic script texts translated into English. As a complement to the author's ethnography of the Mandinka published in 1980/1987, this book presents legends about jihad leaders, witchcraft, local Islam, cosmology, the founding of villages, great leaders among women, notable social institutions and other significant people and places. The Pakao country of southern Senegal developed into a West African center of pilgrimage. This book reveals the linguistic richness of Mandinka as an African literature in its own right and contributes to broader Mande studies. Since Mandinka figured prominently in the trans-Atlantic slave trade, this book also lays a basis for future work by the author on a cultural legacy of Mandinka in the New World.
Get Those Guys Reading! by Kathleen A. Baxter,Marcia Agness Kochel Pdf
Want to identify fiction books that boys in grades three through nine will find irresistible? This guide reveals dozens of worthwhile recommendations in categories ranging from adventure stories and sports novels to horror, humorous, and science fiction books. In Get Those Guys Reading!: Fiction and Series Books that Boys Will Love, authors Kathleen A. Baxter and Marcia A. Kochel provide compelling and current reading suggestions for younger boys—information that educators, librarians, and parents alike are desperate for. Comprising titles that are almost all well-reviewed in at least one major professional journal, or that are such big hits with kids that they've received the "stamp of approval" from the most important reviewers, this book will be invaluable to anyone whose goal is to help boys develop a healthy enthusiasm for reading. It includes chapters on adventure books; animal stories; graphic novels; historical fiction; humorous books; mystery, horror, and suspense titles; science fiction and fantasy; and sports novels. Within each chapter, the selections are further divided into books for younger readers (grades 3–6) and titles for older boys in grades 5–8. Elementary and middle school librarians and teachers, public librarians, Title One teachers, and parents of boys in grades 3–9 will all benefit greatly from having this book at hand.
Fiery magic in a land of ice! The third djinncredible adventure for the Children of the Lamp. Midnight intruders and murder by snakebite sweep the Gaunt twins headlong into another breathtaking adventure. In snowy Nepal, they face the ultimate test of their amazing djinn powers. Can they uncover the venomous secrets of an evil Snake Cult to find the long-lost talisman of the Cobra King?
It's been over a year since fourteen-year-old Eddie "Trash" Thalmeyer and his friends from Edgeview Alternative School found out about their special hidden talents. Trash can move things with his mind, Torchie is a fire-starter, Cheater reads minds, Lucky finds lost objects, Flinch can predict the future, and Martin can see into people's souls. Now back home with their families, all the boys want to do is get back to their normal lives, start attending high school, and keep in touch with their friends from Edgeview. When Trash tests his power in a bank and accidentally steals a fistful of cash, he is kidnapped by the ruthless leader of a shadowy company whose purpose is to gather information about psychic phenomena—and who is willing to do anything to get it.... Torchie, Cheater, Lucky, Flinch, and Martin join forces to rescue their friend using their hidden talents, and discover their true talents in the process. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.