The Design Of Learning Experience

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The Design of Learning Experience

Author : Brad Hokanson,Gregory Clinton,Monica W. Tracey
Publisher : Springer
Page : 292 pages
File Size : 45,7 Mb
Release : 2015-07-03
Category : Education
ISBN : 9783319165042

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The Design of Learning Experience by Brad Hokanson,Gregory Clinton,Monica W. Tracey Pdf

This book delves into two divergent, yet parallel themes; first is an examination of how educators can design the experiences of learning, with a focus on the learner and the end results of education; and second, how educators learn to design educational products, processes and experiences. The book seeks to understand how to design how learning occurs, both in the instructional design studio and as learning occurs throughout the world. This will change the area's semantics; at a deeper level, it will change its orientation from instructors and information to learners; and it will change how educators take advantage of new and old technologies. This book is the result of a research symposium sponsored by the Association for Educational Communications and Technology [AECT].

Learning Experience Design

Author : Donald Clark
Publisher : Kogan Page Publishers
Page : 321 pages
File Size : 52,6 Mb
Release : 2021-11-03
Category : Business & Economics
ISBN : 9781398602632

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Learning Experience Design by Donald Clark Pdf

How can I create in-person learning that engages people? How can I build digital learning that is effective? How can I develop learning content that can be used remotely and ensure that the learning sticks? Learning Experience Design has the answers to all these questions and more. This book is a practical guide for all learning and development (L&D) professionals. It covers everything from what learning experience design (LXD) is, the role of the L&D professional in LXD, and what the main areas to consider when designing learning are including emotion, attention, memory, engagement, enjoyment, transfer, practice and learning retention. It includes practical advice for all areas of learning design including text, graphics, audio, visual, simulations, AR/VR, question and social design. There is also essential guidance on instructional design, UX (user experience) design and how to design effective learning analytics. The final part of the book covers design thinking, blended learning and discussion of LMSs (learning management systems), LXPs (learning experience platforms) and LRSs (learning record stores). With examples, tips, case studies and advice throughout, this is an invaluable book for anyone wanting to make an impact with their learning design and ensure knowledge, skills and performance improvement.

Design for Learning

Author : Jason K. McDonald,Richard E. West
Publisher : Unknown
Page : 128 pages
File Size : 43,5 Mb
Release : 2021
Category : Education
ISBN : OCLC:1240159182

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Design for Learning by Jason K. McDonald,Richard E. West Pdf

Real World Instructional Design

Author : Katherine Cennamo,Debby Kalk
Publisher : Routledge
Page : 386 pages
File Size : 42,6 Mb
Release : 2018-12-19
Category : Education
ISBN : 9781351362245

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Real World Instructional Design by Katherine Cennamo,Debby Kalk Pdf

An ideal textbook for instructional designers in training, Real World Instructional Design emphasizes the collaborative, iterative nature of instructional design. Positing instructional design as a process of simultaneous rather than sequential tasks with learner-centered outcomes, this volume engages with the essential building blocks of systematically designed instruction: learner needs and characteristics, goals and objectives, instructional activities, assessments, and formative evaluations. Key features include a Designer’s Toolkit that includes tips and approaches that practitioners use in their work; vignettes and narrative case studies that illustrate the complexities and iterative nature of instructional design; and forms, templates, and questionnaires to support students in applying the chapter content. With updated examples, this streamlined second edition presents a timeless approach to instructional design.

Creating Significant Learning Experiences

Author : L. Dee Fink
Publisher : John Wiley & Sons
Page : 317 pages
File Size : 44,6 Mb
Release : 2003-06-17
Category : Education
ISBN : 9780787971212

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Creating Significant Learning Experiences by L. Dee Fink Pdf

Dee Fink poses a fundamental question for all teachers: "How can I create courses that will provide significant learning experiences for my students?" In the process of addressing this question, he urges teachers to shift from a content-centered approach to a learning-centered approach that asks "What kinds of learning will be significant for students, and how can I create a course that will result in that kind of learning?" Fink provides several conceptual and procedural tools that will be invaluable for all teachers when designing instruction. He takes important existing ideas in the literature on college teaching (active learning, educative assessment), adds some new ideas (a taxonomy of significant learning, the concept of a teaching strategy), and shows how to systematically combine these in a way that results in powerful learning experiences for students. Acquiring a deeper understanding of the design process will empower teachers to creatively design courses for significant learning in a variety of situations.

Interface Design for Learning

Author : Dorian Peters
Publisher : New Riders
Page : 273 pages
File Size : 48,6 Mb
Release : 2013-11-26
Category : Computers
ISBN : 9780133365511

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Interface Design for Learning by Dorian Peters Pdf

In offices, colleges, and living rooms across the globe, learners of all ages are logging into virtual laboratories, online classrooms, and 3D worlds. Kids from kindergarten to high school are honing math and literacy skills on their phones and iPads. If that weren’t enough, people worldwide are aggregating internet services (from social networks to media content) to learn from each other in “Personal Learning Environments.” Strange as it sounds, the future of education is now as much in the hands of digital designers and programmers as it is in the hands of teachers. And yet, as interface designers, how much do we really know about how people learn? How does interface design actually impact learning? And how do we design environments that support both the cognitive and emotional sides of learning experiences? The answers have been hidden away in the research on education, psychology, and human computer interaction, until now. Packed with over 100 evidence-based strategies, in this book you’ll learn how to: Design educational games, apps, and multimedia interfaces in ways that enhance learning Support creativity, problem-solving, and collaboration through interface design Design effective visual layouts, navigation, and multimedia for online and mobile learning Improve educational outcomes through interface design.

Understanding by Design

Author : Grant P. Wiggins,Jay McTighe
Publisher : ASCD
Page : 383 pages
File Size : 54,6 Mb
Release : 2005
Category : Education
ISBN : 9781416600350

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Understanding by Design by Grant P. Wiggins,Jay McTighe Pdf

What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.

Design For How People Learn

Author : Julie Dirksen
Publisher : New Riders
Page : 272 pages
File Size : 54,8 Mb
Release : 2011-11-07
Category : Education
ISBN : 9780132693769

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Design For How People Learn by Julie Dirksen Pdf

Products, technologies, and workplaces change so quickly today that everyone is continually learning. Many of us are also teaching, even when it's not in our job descriptions. Whether it's giving a presentation, writing documentation, or creating a website or blog, we need and want to share our knowledge with other people. But if you've ever fallen asleep over a boring textbook, or fast-forwarded through a tedious e-learning exercise, you know that creating a great learning experience is harder than it seems. In Design For How People Learn, you'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience.

Design in Educational Technology

Author : Brad Hokanson,Andrew Gibbons
Publisher : Springer Science & Business Media
Page : 273 pages
File Size : 45,6 Mb
Release : 2013-09-07
Category : Education
ISBN : 9783319009278

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Design in Educational Technology by Brad Hokanson,Andrew Gibbons Pdf

​This book is the result of a research symposium sponsored by the Association for Educational Communications and Technology [AECT]. The fifteen chapters were developed by leaders in the field and represent the most updated and cutting edge methodology in the areas of instructional design and instructional technology. The broad concepts of design, design thinking, the design process, and the design studio, are identified and they form the framework of the book. This book advocates the conscious adoption of a mindset of design thinking, such as that evident in a range of divergent professions including business, government, and medicine. At its core is a focus on “planning, inventing, making, and doing.” (Cross, 1982), all of which are of value to the field of educational technology. Additionally, the book endeavors to develop a deep understanding of the design process in the reader. It is a critical skill, often drawing from other traditional design fields. An examination of the design process as practiced, of new models for design, and of ways to connect theory to the development of educational products are all fully explored with the goal of providing guidance for emerging instructional designers and deepening the practice of more advanced practitioners. Finally, as a large number of leading schools of instructional design have adopted the studio form of education for their professional programs, we include this emerging topic in the book as a practical and focused guide for readers at all levels.

The Little Book of Learning Experience Design

Author : Kiersten Yocum
Publisher : Independently Published
Page : 117 pages
File Size : 48,9 Mb
Release : 2019-05-12
Category : Electronic
ISBN : 1096974436

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The Little Book of Learning Experience Design by Kiersten Yocum Pdf

You're a learning and development professional. You, yes! You are! I swear you are! I know, many of you came from other areas like sales, recruiting, human resources and other areas and have little or no experience in learning design or instructional design. Or maybe you do have some background in learning and development but the way corporate learning is changing so rapidly, you're looking for a book to help you figure it out. Here you go. This is the book. The basics are covered here. What's the difference between microlearning, learning in the flow of work, continuous learning, and learning agility? A better question is, how can you use them together to create an amazing learning environment for your corporation? This book will show you how. Everything you need to get started (or change up, or continue with) the design of your learning program is covered here. Let's talk about Learning Experience Design and how to make it work for you. Ready to make an impact on your organization with great learning experiences? Let's get started. Chapters1 - What is this book anyway?2 - Formal Shmormal: The new way of learning3 - What the heck is Learning Experience Design? 4 - What we adults like5 - Who you talkin' to? 6 - Beg, buy or build7 - It's all about the experience8 - If you build it, they're not gonna come... unless you tell them about it9 - Keep on keepin' on

Creating Courses for Adults

Author : Ralf St. Clair
Publisher : John Wiley & Sons
Page : 246 pages
File Size : 51,6 Mb
Release : 2015-03-02
Category : Education
ISBN : 9781118438978

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Creating Courses for Adults by Ralf St. Clair Pdf

Become an effective adult educator by approaching teaching systematically As the author describes at the beginning of Creating Courses for Adults, "The big idea of this book is that education for adults has to be designed." Whether in basic skills training, English language classes, professional development workshops, personal interest courses, or formal degree programs, good teaching tends to conceal all the planning and decisions which had to be made in order to present participants with a seamless and coherent process for learning. The author posits that nobody is a completely intuitive teacher and that everybody has to make a series of choices as they put courses together. The decisions they make are important and far-reaching, and deserve to be considered carefully. Starting with the three core factors which must be taken into account when creating courses, Creating Courses for Adults walks readers through a manageable process for addressing the key decisions which must be made in order to design effective learning. Instructor factors are what the teacher brings to the teaching and learning process, such as experience and preferences. Learner factors are the influences that students bring with them, including their past experiences and expectations for the class. Context factors include the educational setting, whether in-person or online, as well as the subject matter. Readers of Creating Courses for Adults will learn a systematic approach to lesson and course design based on research into the ways adults learn and the best ways to reach them, along with pointers and tips for teaching adults in any setting.

Affective, Interactive and Cognitive Methods for E-Learning Design: Creating an Optimal Education Experience

Author : Tzanavari, Aimilia,Tsapatsoulis, Nicolas
Publisher : IGI Global
Page : 380 pages
File Size : 48,7 Mb
Release : 2010-01-31
Category : Computers
ISBN : 9781605669410

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Affective, Interactive and Cognitive Methods for E-Learning Design: Creating an Optimal Education Experience by Tzanavari, Aimilia,Tsapatsoulis, Nicolas Pdf

"This book focuses on the study and application of human computer interaction principles in the design of online education"--Provided by publisher.

Evidence-Informed Learning Design

Author : Mirjam Neelen,Paul A. Kirschner
Publisher : Kogan Page Publishers
Page : 328 pages
File Size : 52,8 Mb
Release : 2020-02-03
Category : Business & Economics
ISBN : 9781789661422

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Evidence-Informed Learning Design by Mirjam Neelen,Paul A. Kirschner Pdf

Learning and Development (L&D) programmes are too often based on fads, the latest trends or learning designers' personal preferences without critical evaluation. Evidence-Informed Learning Design allows learning professionals to move away from this type of approach by showing them how to assess and apply relevant scientific literature, learning science research and proven learning techniques to design their training in a way that will make a measurable difference to employee performance and overall business success. Packed with tips, tools and examples, Evidence-Informed Learning Design enables L&D and training professionals to save both time and money by ensuring that efforts are focused on designing learning that's proven to be effective. Covering techniques like interleaving and self-directed and self-regulated learning, as well as debunking myths and fallacies in the field, it covers how best to test, measure and reinforce learning in both online, offline and face-to-face scenarios. To ensure that employees develop the skills the business needs to succeed and that the L&D function is recognised as adding true organizational value, this book is essential reading for anyone responsible for designing learning.

Learning to Teach Design and Technology in the Secondary School

Author : Alison Hardy
Publisher : Routledge
Page : 336 pages
File Size : 55,5 Mb
Release : 2020-10-01
Category : Education
ISBN : 9781000179767

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Learning to Teach Design and Technology in the Secondary School by Alison Hardy Pdf

Learning to Teach Design and Technology in the Secondary School is a core text for all those training to teach design and technology in the secondary school. It helps you develop subject knowledge, acquire a deeper understanding of the role, purpose and potential of design and technology within the secondary curriculum, and provides the practical skills needed to plan, teach and evaluate stimulating and creative lessons. This fully updated fourth edition includes information on all areas of design and technology, and on new subject requirements relating to exam qualifications. It includes three new chapters on the role of critiquing in design and technology education, transitions after secondary design and technology, and using and producing design and technology education research. Designed to be read as a course or dipped into for support and advice, it covers: Each area of design and technology: materials, textiles, electronics and food Integrating new curriculum topics, such as emerging technologies, into your teaching Developing areas of subject knowledge Health and safety Planning lessons Organising and managing the classroom Teaching wider issues through design and technology Assessment issues Your own professional development. Bringing together insights from current educational theory and the best contemporary classroom teaching and learning, this book will prove an invaluable resource for students on all training routes – as well as their mentors – who aspire to become effective, reflective design and technology teachers.

Research Methods in Learning Design and Technology

Author : Enilda Romero-Hall
Publisher : Routledge
Page : 207 pages
File Size : 40,6 Mb
Release : 2020-10-19
Category : Education
ISBN : 9780429536502

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Research Methods in Learning Design and Technology by Enilda Romero-Hall Pdf

Research Methods in Learning Design and Technology explores the many forms, both new and established, that research takes within the field of instructional design and technology (IDT). Chapters by experienced IDT researchers address methodologies such as meta-analysis, social media research, user experience design research, eye-tracking research, and phenomenology, situating each approach within the broader context of how IDT research has evolved and continues to evolve over time. This comprehensive, up-to-date volume familiarizes graduate students, faculty, and instructional design practitioners with the full spectrum of approaches available for investigating the new and changing educational landscapes. The book also discusses the history and prospective future of research methodologies in the IDT field.