The Engagement Game

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The Engagement Game

Author : Joi-Marie McKenzie
Publisher : Center Street
Page : 232 pages
File Size : 50,7 Mb
Release : 2017-03-21
Category : Biography & Autobiography
ISBN : 9781455594498

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The Engagement Game by Joi-Marie McKenzie Pdf

Joi-Marie almost has it all; a thriving career, a supportive family, great friends, and an apartment in Manhattan. What she doesn't have is a husband. Ambitious, confident, and successful, Joi-Marie believes she has it all figured out. At 28 years old, she has an enviable job as a producer, covering entertainment in New York City. Her close-knit family is loving and encouraging, and her boyfriend, Adam, is as close to perfect as you can get -- except for the fact that he won't propose. Like most women, Joi-Marie has a checklist of what the perfect life looks like. She has the career, the friends, the apartment, and the lifestyle she has always wanted. But, when the husband she wants doesn't fall into place, she decides to play the game-theengagement game-in order to get Adam to drop down on one knee. After receiving a laundry list of advice on how to secure a proposal -- even researching how to cook "engagement chicken" -- Joi-Marie realizes that, in the process of trying to attain her perfect life, she has slowly become a person she doesn't recognize. With this discovery, she must make a decision: pretend to be someone she's not in order to have the life she envisioned. . .or have the courage to be herself and find her happily ever after in a way she never expected.

The Engagement Game

Author : Jamie Madigan
Publisher : Sourcebooks, Inc.
Page : 67 pages
File Size : 51,6 Mb
Release : 2020-08-25
Category : Business & Economics
ISBN : 9781492697183

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The Engagement Game by Jamie Madigan Pdf

What if all workplace cultures were as well-crafted as video games? Effective workplaces and popular video games have a lot in common. The things that make employees happier, more motivated, and more productive leverage the same underlying psychology that makes video games engaging, but sometimes the lessons for work are easier to see when presented in the context of play. The Engagement Game is a leadership and management book that shows how organizational culture and leadership can be super-charged by applying the same principles that video game designers apply when creating a new game. This quick, one-hour read will show you how to do this by blending industrial-organizational workplace psychology with insights on good video game design. This will help you become a better leader, manager, coach, and coworker. You don't have to be a hardcore gamer to benefit from this book. It is for anyone looking to create a positive work experience for their team. This book covers topics including: How games lay out their tasks, goals, and challenges so that they motivate people to do amazing things The ways in which games encourage problem solving and growth mindset Why expanding skills, building self-confidence, and finding opportunities to innovate feel so natural to those who play a lot of games How social information is framed in games so as to engender fruitful competition and cooperation What multiplayer games can tell us about building cohesive, high-performing teams How to create shared experiences and values that can craft a great organizational culture and shared expectations for the right kinds of behaviors Which is all to say that you could learn a lot from video games about how to be an effective leader and manager. Ready? Game on.

The Engagement Game

Author : Jenny Holiday
Publisher : Entangled: Indulgence
Page : 253 pages
File Size : 52,6 Mb
Release : 2015-10-05
Category : Fiction
ISBN : 9781633754720

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The Engagement Game by Jenny Holiday Pdf

What's a little blackmail between friends? The black sheep of the old-money Rosemanns, advertising executive Marcus has made his own way in the world—and done extremely well for himself—but his family is still pressuring him to join their investment firm and settle down with a quiet, unobjectionable girl. Which is why the sexy Rose Verma is the perfect date for his family's charity ball. A bleeding-heart lefty from the wrong side of the tracks, Rose has never met a stray dog she didn't love or a polka-dotted mini-dress she couldn't rock. Marcus has enough dirt on Rose to "convince" her to play along. And if he lets it slip that they're engaged, all the better. But all's fair in love and blackmail, and Rose is ready to play a few cards of her own...

Total Engagement

Author : Byron Reeves,J. Leighton Read
Publisher : Harvard Business Press
Page : 288 pages
File Size : 52,9 Mb
Release : 2009-11-03
Category : Business & Economics
ISBN : 9781422155134

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Total Engagement by Byron Reeves,J. Leighton Read Pdf

Can the workplace be more productive by including avatars, three-dimensional environments, and participant-driven outcomes? This grounded and thought-provoking book by Byron Reeves and Leighton Read proves that it is not only possible, it is inevitable. Implementing components of multiplayer computer games in the workplace will address a host of age-old problems. Games can not only stem boredom and decrease turnover, but also enhancee collaboration and encourage creative leadership. Games require extraordinary teamwork, elaborate data analysis and strategy, recruitment and retention of top players, and quick decision making. Recreating some elements of games - such as positioning tasks within stories, creating internal economies, and implementing participant-driven communication systems - can not only boost employee engagement but overall productivity. Of course, the strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning - and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games. Supported by specific case studies and years of research, Total Engagement will completely change the way you view both work and play.

The Gamer's Brain

Author : Celia Hodent
Publisher : CRC Press
Page : 387 pages
File Size : 49,6 Mb
Release : 2017-08-10
Category : Computers
ISBN : 9781351650762

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The Gamer's Brain by Celia Hodent Pdf

Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Video Game Level Design

Author : Michael Salmond
Publisher : Bloomsbury Publishing
Page : 192 pages
File Size : 43,6 Mb
Release : 2021-07-15
Category : Games & Activities
ISBN : 9781350015739

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Video Game Level Design by Michael Salmond Pdf

Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Game Thinking

Author : Amy Jo Kim,Raph Koster
Publisher : Gamethinking.IO
Page : 214 pages
File Size : 46,9 Mb
Release : 2018-05-25
Category : Games
ISBN : 099978854X

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Game Thinking by Amy Jo Kim,Raph Koster Pdf

During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.

Handbook of Research on Serious Games for Educational Applications

Author : Zheng, Robert,Gardner, Michael K.
Publisher : IGI Global
Page : 496 pages
File Size : 50,6 Mb
Release : 2016-08-01
Category : Education
ISBN : 9781522505143

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Handbook of Research on Serious Games for Educational Applications by Zheng, Robert,Gardner, Michael K. Pdf

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

Glued to Games

Author : Scott Rigby,Richard M. Ryan
Publisher : Bloomsbury Publishing USA
Page : 201 pages
File Size : 45,7 Mb
Release : 2011-02-18
Category : Social Science
ISBN : 9780313362255

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Glued to Games by Scott Rigby,Richard M. Ryan Pdf

This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. With video game sales in the billions and anxious concerns about their long-term effects growing louder, Glued to Games: How Video Games Draw Us In and Hold Us Spellbound brings something new to the discussion. It is the first truly balanced research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, Glued to Games gets to the heart of gaming's powerful psychological and emotional allure—the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.

Gamification in Education: Breakthroughs in Research and Practice

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 677 pages
File Size : 47,8 Mb
Release : 2018-01-05
Category : Education
ISBN : 9781522551997

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Gamification in Education: Breakthroughs in Research and Practice by Management Association, Information Resources Pdf

Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.

Games and Gamification in Market Research

Author : Betty Adamou
Publisher : Kogan Page Publishers
Page : 361 pages
File Size : 55,7 Mb
Release : 2018-11-03
Category : Business & Economics
ISBN : 9780749483364

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Games and Gamification in Market Research by Betty Adamou Pdf

Games are the most engaging medium of all time: they harness storytelling and heuristics, drive emotion and push the evolution of technology in a way that no other platform has or can. It's no surprise, then, that games and gamification are revolutionizing the market research industry, offering opportunities to reinvigorate the notoriously sluggish engagement levels seen in traditional surveying methods. This not only improves data quality, but offers untapped insights unattainable through traditional methods. Games and Gamification in Market Research shows readers how to design ResearchGames and Gamified Surveys that will intrinsically engage participants and how best to use these methodologies to become, and stay, commercially competitive. In a world where brands and organizations are increasingly interested in the feelings and contexts that drive consumer choices, Games and Gamification in Market Research gives readers the skills to use the components in games to encourage play and observe consumer behaviours via simulations for predictive modelling. Written by Betty Adamou, the UK's leading research game designer and named as one of seven women shaping the future of market research, it explains the ways in which these methodologies will evolve with technologies such as virtual reality and artificial intelligence, and how it will shape research careers. Alongside a companion website, this book provides a fully immersive and fascinating overview of game-based research.

Stakeholder Engagement

Author : Amy Baugh
Publisher : CRC Press
Page : 220 pages
File Size : 54,6 Mb
Release : 2015-02-13
Category : Business & Economics
ISBN : 9781482230680

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Stakeholder Engagement by Amy Baugh Pdf

Strong stakeholder engagement is perhaps the most critical factor for achieving successful program execution in our fast-paced world. Many program managers get stuck in the "science" of program management, spending vast amounts of effort on tasks, charts, and metrics. Program managers who emphasize activities around relationship building and stakeh

The Game of Work

Author : Charles A. Coonradt,Lee Nelson
Publisher : Gibbs Smith
Page : 208 pages
File Size : 49,7 Mb
Release : 2007
Category : Business & Economics
ISBN : 1423601572

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The Game of Work by Charles A. Coonradt,Lee Nelson Pdf

Since its original printing in 1984, The Game of Work helped thousands of companies and hundreds of thousands of managers and employees experience increased job enjoyment while producing extraordinary results. The Game of Work examines the question of why people work harder at sports and recreation than they do on the job and uses these as metaphors for inspirational leadership strategies. Corporations worldwide have enjoyed the increased productivity, employee satisfaction and motivation, and bottom-line profits by implementing the concepts taught in The Game of Work. As qualified people become increasingly difficult to attract and retain, the implementation of the five principles in this book is the one key factor to improving results, retention, and recruitment. Five principles of The Game of Work: Frequent feedback; Better scorekeeping; Clearly defined goals; Consistent coaching; A higher degree of personal choice.

The Engagement Game

Author : Jenny Holiday
Publisher : Entangled Publishing
Page : 260 pages
File Size : 47,8 Mb
Release : 2015-10-03
Category : Fiction
ISBN : 1943892938

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The Engagement Game by Jenny Holiday Pdf

What's a little blackmail between friends? The black sheep of the old-money Rosemanns, advertising executive Marcus has made his own way in the world-and done extremely well for himself-but his family is still pressuring him to join their investment firm and settle down with a quiet, unobjectionable girl. Which is why the sexy Rose Verma is the perfect date for his family's charity ball. A bleeding-heart lefty from the wrong side of the tracks, Rose has never met a stray dog she didn't love or a polka-dotted mini-dress she couldn't rock. Marcus has enough dirt on Rose to "convince" her to play along. And if he lets it slip that they're engaged, all the better. But all's fair in love and blackmail, and Rose is ready to play a few cards of her own...

Getting Gamers

Author : Jamie Madigan
Publisher : Rowman & Littlefield Publishers
Page : 0 pages
File Size : 53,7 Mb
Release : 2019-01-15
Category : Video games
ISBN : 1538121336

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Getting Gamers by Jamie Madigan Pdf

A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.