The Erotic Anime Movie Guide

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The Erotic Anime Movie Guide

Author : Helen McCarthy,Jonathan Clements
Publisher : Titan Books (UK)
Page : 191 pages
File Size : 46,7 Mb
Release : 1998
Category : Animated films
ISBN : 1852869461

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The Erotic Anime Movie Guide by Helen McCarthy,Jonathan Clements Pdf

This guide to erotic anime (Japanese animation) considers all aspects of the genre, including its use of comedy and violence, the treatment of women and the issue of censorship. It also provides a detailed A-Z listing of over 200 erotic anime titles.

Anime

Author : Jonathan Clements
Publisher : Bloomsbury Publishing
Page : 438 pages
File Size : 51,5 Mb
Release : 2019-07-25
Category : Performing Arts
ISBN : 9781838714390

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Anime by Jonathan Clements Pdf

This comprehensive history of Japanese animation draws on Japanese primary sources and testimony from industry professionals to explore the production and reception of anime, from its origins in Japanese cartoons of the 1920s and 30s to the international successes of companies such as Studio Ghibli and Nintendo, films such as Spirited Away and video game characters such as Pokémon.

The Anime Encyclopedia

Author : Jonathan Clements,Helen McCarthy
Publisher : Stone Bridge Press, Inc.
Page : 906 pages
File Size : 40,5 Mb
Release : 2006
Category : Performing Arts
ISBN : UOM:39015066872576

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The Anime Encyclopedia by Jonathan Clements,Helen McCarthy Pdf

An encyclopedia of Japanese animation and comics made since 1917.

Watching Anime, Reading Manga

Author : Fred Patten
Publisher : Stone Bridge Press
Page : 385 pages
File Size : 44,7 Mb
Release : 2004-09-01
Category : Social Science
ISBN : 9781611725100

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Watching Anime, Reading Manga by Fred Patten Pdf

Anime’s influence can be found in every corner of American media, from film and television to games and graphic arts. And Fred Patten is largely responsible. He was reading manga and watching anime before most of the current generation of fans was born. In fact, it was his active participation in fan clubs and his prolific magazine writing that helped create a market and build American anime fandom into the vibrant community it is today. Watching Anime, Reading Manga gathers together a quarter-century of Patten’s lucid observations on the business of anime, fandom, artists, Japanese society and the most influential titles. Illustrated with original fanzine covers and archival photos. Foreword by Carl Macek (Robotech). Fred Patten lives in Los Angeles. "Watching Anime, Reading Manga is a worthwhile addition to your library; it makes good bathroom browsing, cover-to-cover reading, and a worthwhile reference for writing or researching anime and manga, not to mention a window into the history of fandom in the United States." -- SF Site

The Fundamentals of Animation

Author : Paul Wells,Samantha Moore
Publisher : Bloomsbury Publishing
Page : 216 pages
File Size : 53,6 Mb
Release : 2017-02-09
Category : Computers
ISBN : 9781474241786

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The Fundamentals of Animation by Paul Wells,Samantha Moore Pdf

Packed with examples from classic and contemporary films, The Fundamentals of Animation presents each stage of the animation production process in an engaging visual style, whilst providing an historical and critical context for four core disciplines: drawn/cel; 2D/3D stop-motion; computer generated; and experimental animation. With insightful commentary from leading animators, Wells and Moore also introduce you to the many different career paths open to aspiring animators, from storyboard artist or character designer to VFX artist or writer and director. They also provide you with key tips on producing engaging portfolios and show reels. - Illustrated with over 300 images, including preliminary sketches, frame-by-frame analyses and shots of animators at work. - Now explores the animated documentary genre and the role of visual effects and gaming in contemporary animation. - Features more than 20 interviews with a range of international practitioners including Pete Docter, Director, Monsters, Inc. (2001), Up (2009) and Inside Out (2015). Featured Artists Sarah Cox, ArthurCox Lluis Danti, Media Molecule Pete Docter, Pixar Paul Driessen Eric Fogel Cathal Gaffney, Brown Bag Films Adam Goddard Philip Hunt, STUDIO AKA The Brothers McLeod Bill Plympton Ellen Poon, Industrial Light and Magic Barry Purves Joanna Quinn Chris Randall, Second Home Studios Maureen Selwood Koji Yamamura

The A to Z of Animation and Cartoons

Author : Nichola Dobson
Publisher : Scarecrow Press
Page : 310 pages
File Size : 53,8 Mb
Release : 2010-04-01
Category : Art
ISBN : 9781461664024

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The A to Z of Animation and Cartoons by Nichola Dobson Pdf

The A to Z of Animation and Cartoons is an introduction to all aspects of animation history and its development as a technology and industry beyond the familiar cartoons from the Disney and Warner Bros. Studios. This is done through a chronology, an introductory essay, photos, a bibliography, and over 200 cross-referenced dictionary entries on animators, directors, studios, techniques, films, and some of the best-known characters.

Historical Dictionary of Animation and Cartoons

Author : Nichola Dobson
Publisher : Rowman & Littlefield Publishers
Page : 325 pages
File Size : 48,5 Mb
Release : 2020-06-15
Category : Art
ISBN : 9781538123225

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Historical Dictionary of Animation and Cartoons by Nichola Dobson Pdf

Historical Dictionary of Animation and Cartoons is intended to provide an overview of the animation industry and its historical development. The animation industry has been in existence as long (some would argue longer) than cinema, yet it has had less exposure in terms of the discourse of moving-image history. This book introduces animation by considering the various definitions that have been used to describe it over the years. A different perception of animation by producers and consumers has affected how the industry developed and changed over the past hundred years. This second edition of Historical Dictionary of Animation and Cartoons contains a chronology, an introduction, and an extensive bibliography. The dictionary section has over 300 cross-referenced entries on animators, directors, studios, techniques, films, and some of the best-known characters. This book is an excellent resource for students, researchers, and anyone wanting to know more about animation and cartoons.

Anime from Akira to Howl's Moving Castle

Author : Susan J. Napier
Publisher : St. Martin's Griffin
Page : 384 pages
File Size : 50,7 Mb
Release : 2016-03-29
Category : Performing Arts
ISBN : 9781250117724

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Anime from Akira to Howl's Moving Castle by Susan J. Napier Pdf

This new edition of the groundbreaking popular book is a must-have for both seasoned and new fans of anime. Japanese animation is more popular than ever following the 2002 Academy Award given to Hayao Miyazaki's Spirited Away. It confirmed that anime is more than just children's cartoons, often portraying important social and cultural themes. With new chapters on Spirited Away and other recent releases, including Howl's Moving Castle--Miyazaki's latest hit film, already breaking records in Japan--this edition will be the authoritative source on anime for an exploding market of viewers who want to know more.

Frames of Anime

Author : Tze-Yue G. Hu
Publisher : Hong Kong University Press
Page : 244 pages
File Size : 46,5 Mb
Release : 2010-04-01
Category : Social Science
ISBN : 9789622090989

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Frames of Anime by Tze-Yue G. Hu Pdf

"Frames ofAnime provides a wonderfully concise and insightful historical overview of Japanese animation; more importantly, Tze-yue G. Hu also gives the reader a much-needed frame of reference--- cultural and historical --- for understanding its development." - Harvey Deneroff, Savannah College of Art and Design, Atlanta, Georgia "This is a valuable study that transcends most of its predecessors by situating Japanese anime in its cultural context and providing detailed insight into the lives and works of some of Japan's most prominent animators and their struggles to establish it as a legitimate form of cinema and television media. Its authorship by an Asian scholar also conversant with Chinese and Southeast Asian cinema and comic book culture gives it a unique comparative character."-John Clammer, United Nations University Japanese anime has long fascinated the world, and its mythical heroes and dazzling colors increasingly influence popular culture genres in the West. Tze-yue G. Hu analyzes the "language-medium" of this remarkable expressive platform and its many socio-cultural dimensions from a distinctly Asian frame of reference, tracing its layers of concentric radiation from Japan throughout Asia. Her work, rooted in archival investigations, interviews with animators and producers in Japan as well as other Asian animation studios, and interdisciplinary research in linguistics and performance theory, shows how dialectical aspects of anime are linked to Japan's unique experience of modernity and its cultural associations in Asia, including its reliance on low-wage outsourcing. Her study also provides English readers with insights on numerous Japanese secondary sources, as well as a number of original illustrations offered by animators and producers she interviewed.

Spinegrinder

Author : Clive Davies
Publisher : SCB Distributors
Page : 1100 pages
File Size : 42,5 Mb
Release : 2015-03-06
Category : Performing Arts
ISBN : 9781909394063

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Spinegrinder by Clive Davies Pdf

First came video and more recently high definition home entertainment, through to the internet with its streaming videos and not strictly legal peer-to-peer capabilities. With so many sources available, today’s fan of horror and exploitation movies isn’t necessarily educated on paths well-trodden — Universal classics, 1950s monster movies, Hammer — as once they were. They may not even be born and bred on DAWN OF THE DEAD. In fact, anyone with a bit of technical savvy (quickly becoming second nature for the born-clicking generation) may be viewing MYSTICS IN BALI and S.S. EXPERIMENT CAMP long before ever hearing of Bela Lugosi or watching a movie directed by Dario Argento. In this world, H.G. Lewis, so-called “godfather of gore,” carries the same stripes as Alfred Hitchcock, “master of suspense.” SPINEGRINDER is one man’s ambitious, exhaustive and utterly obsessive attempt to make sense of over a century of exploitation and cult cinema, of a sort that most critics won’t care to write about. One opinion; 8,000 reviews (or thereabouts.

Anime

Author : Rayna Denison
Publisher : Bloomsbury Publishing
Page : 201 pages
File Size : 45,5 Mb
Release : 2015-10-22
Category : Performing Arts
ISBN : 9781472576767

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Anime by Rayna Denison Pdf

Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime's local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a “genre,” but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world's animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged around its key film texts, through discussions of animation and violence, through debates about the cyborg and through the differences between local and global understandings of anime products. Anime: A Critical Introduction uses these debates to frame a different kind of understanding of anime, one rooted in contexts, rather than just texts. In this way, Anime: A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world.

Anime from Akira to Princess Mononoke

Author : S. Napier
Publisher : Springer
Page : 311 pages
File Size : 42,5 Mb
Release : 2001-05-03
Category : Social Science
ISBN : 9780312299408

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Anime from Akira to Princess Mononoke by S. Napier Pdf

With the popularity of Pokemon still far from waning, Japanese animation, known as anime to its fans, has a firm hold on American pop culture. However, anime is much more than children's cartoons. It runs the gamut from historical epics to sci-fi sexual thrillers. Often dismissed as fanciful entertainment, anime is actually quite adept at portraying important social and cultural issues like alienation, gender inequality, and teenage angst. This book investigates the ways that anime presents these issues in an in-depth and sophisticated manner, uncovering the identity conflicts, fears over rapid technological advancement, and other key themes present in much of Japanese animation.

Anime and Manga

Author : Anonim
Publisher : PediaPress
Page : 1563 pages
File Size : 51,7 Mb
Release : 2024-05-23
Category : Electronic
ISBN : 8210379456XXX

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Anime and Manga by Anonim Pdf

Cannibal Error

Author : David Kerekes,David Slater
Publisher : SCB Distributors
Page : 543 pages
File Size : 41,5 Mb
Release : 2024-03-07
Category : Performing Arts
ISBN : 9781909394964

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Cannibal Error by David Kerekes,David Slater Pdf

A social history of the ‘video nasty’. In the early 1980s, video technology forever changed the face of home entertainment. The videocassette – a handy-sized cartridge of magnetic tape inside a plastic shell – domesticated cinema as families across Britain began to consume films in an entirely new way. Demand was high and the result was a video gold rush, with video rental outlets appearing on every high street almost overnight. Without moderation their shelves filled with all manner of films depicting unbridled sex and violence. A backlash was inevitable. Video was soon perceived as a threat to society, a view neatly summed up in the term ‘video nasties’. CANNIBAL ERROR chronicles the phenomenal rise of video culture through a tumultuous decade, its impact and its aftermath. Based on extensive research and interviews, the authors provide a first-hand account of Britain in the 1980s, when video became a scapegoat for a variety of social ills. It examines the confusion spawned by the Video Recordings Act 1984, the subsequent witch hunt that culminated in police raids and arrests, and offers insightful commentary on many contentious and ‘banned’ films that were cited by the media as influential factors in several murder cases. It also investigates the cottage industry in illicit films that developed as a direct result of the ‘video nasty’ clampdown. CANNIBAL ERROR, a revised and reworked edition of SEE NO EVIL (2000), is an exhaustive and startling overview of Britain’s ‘video nasty’ panic, the ramifications of which are still felt today.

Anime and Philosophy

Author : Josef Steiff,Tristan D. Tamplin
Publisher : Open Court
Page : 288 pages
File Size : 55,8 Mb
Release : 2010-04-10
Category : Philosophy
ISBN : 9780812697131

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Anime and Philosophy by Josef Steiff,Tristan D. Tamplin Pdf

Anime and Philosophy focuses on some of the most-loved, most-intriguing anime films and series, as well as lesser-known works, to find what lies at their core. Astro Boy, Dragon Ball Z, Ghost in the Shell, and Spirited Away are just a few of the films analyzed in this book. In these stories about monsters, robots, children, and spirits who grapple with the important questions in life we find insight crucial to our times: lessons on morality, justice, and heroism, as well as meditations on identity, the soul, and the meaning — or meaninglessness — of life. Anime has become a worldwide phenomenon, reaching across genres, mediums, and cultures. For those wondering why so many people love anime or for die-hard fans who want to know more, Anime and Philosophy provides a deeper appreciation of the art and storytelling of this distinctive Japanese culture.