The Functions Of Role Playing Games

The Functions Of Role Playing Games Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of The Functions Of Role Playing Games book. This book definitely worth reading, it is an incredibly well-written.

The Functions of Role-Playing Games

Author : Sarah Lynne Bowman
Publisher : McFarland
Page : 217 pages
File Size : 47,9 Mb
Release : 2010-04-13
Category : Games & Activities
ISBN : 9780786455553

Get Book

The Functions of Role-Playing Games by Sarah Lynne Bowman Pdf

This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.

The Creation of Narrative in Tabletop Role-Playing Games

Author : Jennifer Grouling Cover
Publisher : McFarland
Page : 217 pages
File Size : 41,9 Mb
Release : 2014-01-10
Category : Games & Activities
ISBN : 9780786456178

Get Book

The Creation of Narrative in Tabletop Role-Playing Games by Jennifer Grouling Cover Pdf

Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.

Role-Playing Game Studies

Author : Sebastian Deterding,José Zagal
Publisher : Routledge
Page : 484 pages
File Size : 41,6 Mb
Release : 2018-04-17
Category : Games & Activities
ISBN : 9781317268314

Get Book

Role-Playing Game Studies by Sebastian Deterding,José Zagal Pdf

This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Shared Fantasy

Author : Gary Alan Fine
Publisher : University of Chicago Press
Page : 298 pages
File Size : 49,7 Mb
Release : 2002-08-14
Category : Games & Activities
ISBN : 9780226249445

Get Book

Shared Fantasy by Gary Alan Fine Pdf

This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing.

Dangerous Games

Author : Joseph Laycock
Publisher : Univ of California Press
Page : 364 pages
File Size : 42,6 Mb
Release : 2015-02-12
Category : Religion
ISBN : 9780520284913

Get Book

Dangerous Games by Joseph Laycock Pdf

The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religionÑas a socially constructed world of shared meaningÑcan also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. LaycockÕs clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.

Roleplaying Games in the Digital Age

Author : Stephanie Hedge,Jennifer Grouling
Publisher : McFarland
Page : 242 pages
File Size : 46,5 Mb
Release : 2021-02-22
Category : Games & Activities
ISBN : 9781476676869

Get Book

Roleplaying Games in the Digital Age by Stephanie Hedge,Jennifer Grouling Pdf

The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.

The Role-Playing Society

Author : Andrew Byers,Francesco Crocco
Publisher : McFarland
Page : 321 pages
File Size : 47,5 Mb
Release : 2016-03-01
Category : Games & Activities
ISBN : 9781476623481

Get Book

The Role-Playing Society by Andrew Byers,Francesco Crocco Pdf

Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.

The Postmodern Joy of Role-Playing Games

Author : René Reinhold Schallegger
Publisher : McFarland
Page : 258 pages
File Size : 55,7 Mb
Release : 2018-02-16
Category : Games & Activities
ISBN : 9781476631462

Get Book

The Postmodern Joy of Role-Playing Games by René Reinhold Schallegger Pdf

Historian Johan Huizinga once described game playing as the motor of humanity’s cultural development, predating art and literature. Since the late 20th century, Western society has undergone a “ludification,” as the influence of game-playing has grown ever more prevalent. At the same time, new theories of postmodernism have emphasized the importance of interactive, playful behavior. Core concepts of postmodernism are evident in pen-and-paper role-playing, such as Dungeons and Dragons. Exploring the interrelationships among narrative, gameplay, players and society, the author raises questions regarding authority, agency and responsibility, and discusses the social potential of RPGs in the 21st century.

The Evolution of Fantasy Role-Playing Games

Author : Michael J. Tresca
Publisher : McFarland
Page : 239 pages
File Size : 47,7 Mb
Release : 2014-01-10
Category : Games & Activities
ISBN : 9780786460090

Get Book

The Evolution of Fantasy Role-Playing Games by Michael J. Tresca Pdf

Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.

Gaming as Culture

Author : J. Patrick Williams,Sean Q. Hendricks,W. Keith Winkler
Publisher : McFarland
Page : 233 pages
File Size : 49,5 Mb
Release : 2014-01-10
Category : Games & Activities
ISBN : 9780786454068

Get Book

Gaming as Culture by J. Patrick Williams,Sean Q. Hendricks,W. Keith Winkler Pdf

Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.

The CRPG Book: A Guide to Computer Role-Playing Games

Author : Felipe Pepe
Publisher : Unknown
Page : 528 pages
File Size : 45,8 Mb
Release : 2019-09
Category : Computer games
ISBN : 1999353307

Get Book

The CRPG Book: A Guide to Computer Role-Playing Games by Felipe Pepe Pdf

Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

The Sailor Moon Role-playing Game and Resource Book

Author : Mark C. MacKinnon
Publisher : Guelph, Ont. : Guardians of Order
Page : 0 pages
File Size : 41,7 Mb
Release : 1999
Category : Fantasy games
ISBN : 0968243118

Get Book

The Sailor Moon Role-playing Game and Resource Book by Mark C. MacKinnon Pdf

Welcome to the ultimate English-language guide for one of the most popular Japanese anime shows of all times! Sailor Moon is a hit with boys and girls of all ages, and is watched on Cartoon Network's popular "Toonami" programming block every day by over one million viewers. This book offers a comprehensive Sailor Moon resource and reference section, including episode summaries, character bios, and series analysis in a clear and easy to read format.

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

Author : Baek, Young Kyun
Publisher : IGI Global
Page : 358 pages
File Size : 43,5 Mb
Release : 2010-05-31
Category : Computers
ISBN : 9781615207145

Get Book

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study by Baek, Young Kyun Pdf

As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.

Of Dice and Men

Author : David M. Ewalt
Publisher : Simon and Schuster
Page : 289 pages
File Size : 53,7 Mb
Release : 2013-08-20
Category : Games & Activities
ISBN : 9781451640502

Get Book

Of Dice and Men by David M. Ewalt Pdf

A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.

Roleplaying Games in the Digital Age

Author : Stephanie Hedge,Jennifer Grouling
Publisher : McFarland
Page : 242 pages
File Size : 52,9 Mb
Release : 2021-02-18
Category : Games & Activities
ISBN : 9781476642017

Get Book

Roleplaying Games in the Digital Age by Stephanie Hedge,Jennifer Grouling Pdf

The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.