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Author : Peter John Brobst Publisher : Series on International, Polit Page : 232 pages File Size : 47,9 Mb Release : 2005 Category : History ISBN : UOM:39015059261522
The Future of the Great Game by Peter John Brobst Pdf
"Examines Sir Olaf Caroe's role in Britain's withdrawal from South Asia, the geopolitics behind India's independence in 1947, and the historical precedents of South Asian strategy"--Provided by publisher.
The Great Game of Business by Jack Stack,Bo Burlingham Pdf
In the early 1980s, Springfield Remanufacturing Corporation (SRC) in Springfield, Missouri, was a near bankrupt division of International Harvester. Today it's one of the most successful and competitive companies in the United States, with a share price 3000 times what it was thirty years ago. This miracle turnaround is all down to one man, Jack Stack, and his revolutionary system of Open-Book Management, in which every employee understands the company's key figures, can act on them and has a real stake in the business. In Stack's own words: 'When employees think, act and feel like owners ... everybody wins.' As a management strategy, 'the great game of business' is so simple and effective that it's been taken up by companies from Intel to Harley Davidson.
The Great Game of Business by Jack Stack,Bo Burlingham Pdf
The Great Game of Business started a business revolution by introducing the world to open-book management, a new way of running a business that created unprecedented profit and employee engagement. The revised and updated edition of The Great Game of Business lays out an entirely different way of running a company. It wasn't dreamed up in an executive think tank or an Ivy League business school or around the conference table by big-time consultants. It was forged on the factory floors of the heartland by ordinary folks hoping to figure out how to save their jobs when their parent company, International Harvester, went down the tubes. What these workers created was a revolutionary approach to management that has proven itself in every industry around the world for the past thirty years--an approach that is perhaps the last, best hope for reviving the American Dream.
When Mycroft Holmes is murdered in London, it is up to retired shadow executive Smith to track down his killer - and stumble on the greatest conspiracy of his life. Strange forces are stirring into life around the globe, and in the shadow game of spies nothing is certain. Fresh from liberating a strange alien object in Abyssinia - which might just be the mythical Ark of the Covenant - young Lucy Westerna, Holmes' protégé, must follow her own path to the truth while, on the other side of the world, a young Harry Houdini must face his greatest feat of escape - death itself. As their paths converge the body count mounts up, the entire world is under threat, and in a foreboding castle in the mountains of Transylvania a mysterious old man weaves a spider's web of secrets and lies. Airship battles, Frankenstein monsters, alien tripods and death-defying acts: The Great Game is a cranked-up steampunk thriller in which nothing is certain - not even death. And furthermore... venture deeper into the Lost Files of the Bookman Histories, as Professor Tidhar explores the "Dynamics of an Asteroid"! File Under: Steampunk [ End Of Days | Only The Beginning | The Ark | Insane Thrills ]
Sequel to the New York Times bestseller Amari and the Night Brothers! Artemis Fowl meets Men in Black in this magical second book in the New York Times and Indie bestselling Supernatural Investigations trilogy—perfect for fans of Tristan Strong Punches a Hole in the Sky, the Percy Jackson series, and Nevermoor. After finding her brother and saving the entire supernatural world, Amari Peters is convinced her first full summer as a Junior Agent will be a breeze. But between the fearsome new Head Minister’s strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton’s curse steadily worsening, Amari’s plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She’s got enough to worry about! But her refusal allows someone else to step forward, a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will become the Night Brothers’ successor and determine the future of magiciankind. The Great Game is both mysterious and deadly, but among the winner’s magical rewards is Quinton’s last hope—so how can Amari refuse?
The Boxer Rebellion and the Great Game in China by David J. Silbey Pdf
A concise history of an uprising that took down a three-hundred-year-old dynasty and united the great powers. The year is 1900, and Western empires are locked in entanglements across the globe. The British are losing a bitter war against the Boers while the German kaiser is busy building a vast new navy. The United States is struggling to put down an insurgency in the South Pacific while the upstart imperialist Japan begins to make clear to neighboring Russia its territorial ambition. In China, a perennial pawn in the Great Game, a mysterious group of superstitious peasants is launching attacks on the Western powers they fear are corrupting their country. These ordinary Chinese—called Boxers by the West because of their martial arts showmanship—rise up seemingly out of nowhere. Foreshadowing the insurgencies of our recent past, they lack a centralized leadership and instead tap into latent nationalism and deep economic frustration to build their army. Many scholars brush off the Boxer Rebellion as an ill-conceived and easily defeated revolt, but in The Boxer Rebellion and the Great Game in China, the military historian David J. Silbey shows just how close the Boxers came to beating back the combined might of the imperial powers. Drawing on the diaries and letters of allied soldiers and diplomats, he paints a vivid portrait of the war. Although their cause ended just as quickly as it began, the Boxers would inspire Chinese nationalists—including a young Mao Zedong—for decades to come.
p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Calibri} Sherlock's opponent upped the stakes by causing an explosion and killing twelve people, but the detective quickly moved on to solving the next case. A body has turned up on the banks of the Thames, and Sherlock is convinced it has something to do with a recently-discovered Vermeer painting. Meanwhile, without the help of his friend and at Mycroft's request, John continues to investigate the mysterious death of a MI6 agent.
The Great Game of Gods is afoot. In a world on the brink of madness... In the summer of 1914, a young man of reputation beyond reproach awakens under police guard - grievously injured and accused of heinous, impossible murder. And in a strange, distant place... The youngest member of a penniless acting troupe has been taken prisoner by the loyal minions of a corrupt, vengeful goddess. For an ancient prophecy has divided the realm's ruling Deities into warring factions - a prophecy that mentions the crippled captive child and a youth recovering from inexplicable wounds in a British hospital bed. The game weaves through worlds and through dimensions as it has since time immemorial - a deadly contest of skill and manipulations that ruthlessly creates wizards, destroys human pawns and transforms ordinary men, women and children into something more.
The Great Game of Networking will help anyone from any experience level be more confident, more effective, more professional, and more successful at networking. As implied by the title, the author believes networking, and business in general, should be fun, and that what keeps it from being fun is often a lack of the skills needed to "play" at a professional level. It approaches what many consider a very challenging undertaking with a set of quickly grasped, easily applied techniques that can provide immediate returns. This straightforward book can be read and implemented in the same day! The author is an accomplished networking professional whose eagerness to share what he has learned comes through in a conversational, coaching tone. The Great Game of Networking provides strategies for both the novice getting started and an advanced section to help those who have been networking for any amount of time leverage their efforts. Guaranteed!
The Great Game; a Plea for a British Imperial Policy by Anonymous Pdf
Reprint of the original, first published in 1875. The publishing house Anatiposi publishes historical books as reprints. Due to their age, these books may have missing pages or inferior quality. Our aim is to preserve these books and make them available to the public so that they do not get lost.
Japan on the Silk Road provides the historical background indispensable for understanding today’s Japan perspectives and policies in the vast area of Eurasia. For the first time it brings a detailed account of the history of Japanese activities along the Eurasian landmass across the Middle East and Central Asia in modern history.
Churchill, the Great Game and Total War by David Jablonsky Pdf
Influenced by what Clausewitz called the "remarkable trinity" - the government, the military and the people - David Jablonsky studies the interaction between Churchill, the British people and the army during World War II. He argues that the great British leader saw civilian supremacy as the rule in total war.