The Game Music Handbook

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The Game Music Handbook

Author : Noah Kellman
Publisher : Oxford University Press, USA
Page : 297 pages
File Size : 55,7 Mb
Release : 2020
Category : Computer game music
ISBN : 9780190938680

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The Game Music Handbook by Noah Kellman Pdf

The Game Music Handbook is a practical book that provides all composers and musicians with the necessary tools to becoming excellent game music composers. Author and experienced game music composer Noah Kellman covers everything from basic to advanced game scoring techniques, including many that are at the forefront of game music composition today.

A Composer's Guide to Game Music

Author : Winifred Phillips
Publisher : MIT Press
Page : 285 pages
File Size : 50,8 Mb
Release : 2017-08-11
Category : Music
ISBN : 9780262534499

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A Composer's Guide to Game Music by Winifred Phillips Pdf

A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

The Cambridge Companion to Video Game Music

Author : Melanie Fritsch,Tim Summers
Publisher : Cambridge University Press
Page : 483 pages
File Size : 46,8 Mb
Release : 2021-04-29
Category : Computers
ISBN : 9781108473026

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The Cambridge Companion to Video Game Music by Melanie Fritsch,Tim Summers Pdf

A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.

Handbook of Music and Emotion

Author : Patrik N. Juslin,John Sloboda
Publisher : OUP Oxford
Page : 992 pages
File Size : 54,9 Mb
Release : 2011-03-17
Category : Psychology
ISBN : 9780191620720

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Handbook of Music and Emotion by Patrik N. Juslin,John Sloboda Pdf

Music's ability to express and arouse emotions is a mystery that has fascinated both experts and laymen at least since ancient Greece. The predecessor to this book 'Music and Emotion' (OUP, 2001) was critically and commercially successful and stimulated much further work in this area. In the years since publication of that book, empirical research in this area has blossomed, and the successor to 'Music and Emotion' reflects the considerable activity in this area. The Handbook of Music and Emotion offers an 'up-to-date' account of this vibrant domain. It provides comprehensive coverage of the many approaches that may be said to define the field of music and emotion, in all its breadth and depth. The first section offers multi-disciplinary perspectives on musical emotions from philosophy, musicology, psychology, neurobiology, anthropology, and sociology. The second section features methodologically-oriented chapters on the measurement of emotions via different channels (e.g., self report, psychophysiology, neuroimaging). Sections three and four address how emotion enters into different aspects of musical behavior, both the making of music and its consumption. Section five covers developmental, personality, and social factors. Section six describes the most important applications involving the relationship between music and emotion. In a final commentary, the editors comment on the history of the field, summarize the current state of affairs, as well as propose future directions for the field. The only book of its kind, The Handbook of Music and Emotion will fascinate music psychologists, musicologists, music educators, philosophers, and others with an interest in music and emotion (e.g., in marketing, health, engineering, film, and the game industry). It will be a valuable resource for established researchers in the field, a developmental aid for early-career researchers and postgraduate research students, and a compendium to assist students at various levels. In addition, as with its predecessor, it will also attract interest from practising musicians and lay readers fascinated by music and emotion.

Music Fun 101: 101 Reproducible Music Games and Puzzles (Teacher's Handbook)

Author : Anonim
Publisher : Alfred Music Publishing
Page : 140 pages
File Size : 49,9 Mb
Release : 2024-05-23
Category : Education
ISBN : 1457427982

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Music Fun 101: 101 Reproducible Music Games and Puzzles (Teacher's Handbook) by Anonim Pdf

This incredible publication includes all your favorite games and puzzles, from Alphagrams, Matching Puzzles, and Crosswords to Name That Tune, Musical Sudoku, Word Searches, Mazes, and more! Clever, educational, reproducible, and fantastic fun for everyone, Music Fun 101 is a must for your music classroom. 100% Reproducible. Recommended for grades three and up. Use as a supplement to a topic or unit, an extra credit exercise, or a homework assignment. Perfect activity for substitute teachers or an easy last-minute classroom time-filler. Includes answer keys. The comb binding creates a lay-flat book that is perfect for study and performance.

The Game Audio Strategy Guide

Author : Gina Zdanowicz,Spencer Bambrick
Publisher : Routledge
Page : 343 pages
File Size : 52,7 Mb
Release : 2019-12-10
Category : Technology & Engineering
ISBN : 9781351016414

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The Game Audio Strategy Guide by Gina Zdanowicz,Spencer Bambrick Pdf

The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.

The Oxford Handbook of Video Game Music and Sound

Author : William James Gibbons,Mark Grimshaw
Publisher : Unknown
Page : 0 pages
File Size : 50,6 Mb
Release : 2024
Category : Video game music
ISBN : 0197556167

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The Oxford Handbook of Video Game Music and Sound by William James Gibbons,Mark Grimshaw Pdf

"The music and sounds of video games have become an inescapable part of our world. Not only do these sonic elements profoundly shape the experiences of billions of players every day, but also the soundscapes of games have stretched out from our living rooms to encompass spaces as diverse as pinball arcades, concert halls, museums, and classrooms across the globe. Research on game music and sound is equally diverse-a vibrant, innovative, and multifaceted field that incorporates approaches from media studies, musicology, sound studies, music theory, psychology, and more. Drawing on the expertise of leading scholars and practitioners from around the globe, The Oxford Handbook of Video Game Music and Sound features nearly 50 chapters on topics ranging from the earliest pinball machines to the latest in virtual reality technology. The resulting volume provides both a comprehensive introduction to the study of game audio and an indispensable resource for experts"--

Fundamentals of Game Development

Author : Heather Chandler,Rafael Chandler
Publisher : Jones & Bartlett Learning
Page : 408 pages
File Size : 55,9 Mb
Release : 2011-08-24
Category : Computers
ISBN : 9780763778958

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Fundamentals of Game Development by Heather Chandler,Rafael Chandler Pdf

What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.

The Complete Guide to Game Audio

Author : Aaron Marks
Publisher : Taylor & Francis
Page : 333 pages
File Size : 52,6 Mb
Release : 2013-04-02
Category : Art
ISBN : 9781136140211

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The Complete Guide to Game Audio by Aaron Marks Pdf

This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts.

Music Mind Games

Author : Michiko Yurko
Publisher : Warner Bros. Publications
Page : 442 pages
File Size : 47,5 Mb
Release : 1992
Category : Music
ISBN : PSU:000057974026

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Music Mind Games by Michiko Yurko Pdf

Uses educational games to teach music theory and reading music.

The Complete Guide to Game Audio

Author : Aaron Marks
Publisher : Taylor & Francis
Page : 444 pages
File Size : 42,7 Mb
Release : 2012-10-12
Category : Performing Arts
ISBN : 9781136059254

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The Complete Guide to Game Audio by Aaron Marks Pdf

Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process - from developing the essential skills and purchasing the right equipment to keeping your clients happy. Learn everything you need to: Find the jobs. Identify your niche, implement a business and marketing plan that includes a great demo reel, and plug into the established network to find clients. Make the deals. Make the bidding and contract process work for you by knowing the standard industry terminology, understanding how to set fees, and employing non-confrontational negotiating tactics to reach sound agreements that establish acceptable boundaries for change orders, reworks, payment options, and other essentials. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. The companion DVD features audio and cinematic examples, demos of useful sound editing and sequencing programs, and sample business contracts.

The Oxford Handbook of Music Psychology

Author : Susan Hallam,Ian Cross,Michael Thaut
Publisher : Oxford University Press
Page : 960 pages
File Size : 54,5 Mb
Release : 2016-01-14
Category : Psychology
ISBN : 9780191034459

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The Oxford Handbook of Music Psychology by Susan Hallam,Ian Cross,Michael Thaut Pdf

The 2nd edition of the Oxford Handbook of Music Psychology updates the original landmark text and provides a comprehensive review of the latest developments in this fast growing area of research. Covering both experimental and theoretical perspectives, each of the 11 sections is edited by an internationally recognised authority in the area. The first ten parts present chapters that focus on specific areas of music psychology: the origins and functions of music; music perception, responses to music; music and the brain; musical development; learning musical skills; musical performance; composition and improvisation; the role of music in everyday life; and music therapy. In each part authors critically review the literature, highlight current issues and explore possibilities for the future. The final part examines how, in recent years, the study of music psychology has broadened to include a range of other disciplines. It considers the way that research has developed in relation to technological advances, and points the direction for further development in the field. With contributions from internationally recognised experts across 55 chapters, it is an essential resource for students and researchers in psychology and musicology.

Ludomusicology

Author : Michiel Kamp,Tim Summers,Mark Sweeney
Publisher : Equinox Publishing (UK)
Page : 0 pages
File Size : 47,7 Mb
Release : 2016
Category : Video game music
ISBN : 178179197X

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Ludomusicology by Michiel Kamp,Tim Summers,Mark Sweeney Pdf

This book suggests a variety of new approaches to the study of game music.

The Oxford Handbook of Music Making and Leisure

Author : Roger Mantie,Gareth Dylan Smith
Publisher : Oxford University Press
Page : 697 pages
File Size : 41,7 Mb
Release : 2017
Category : Music
ISBN : 9780190244705

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The Oxford Handbook of Music Making and Leisure by Roger Mantie,Gareth Dylan Smith Pdf

"Music has been a vital part of leisure activity across time and cultures. Contemporary commodification, commercialization, and consumerism, however, have created a chasm between conceptualizations of music making and numerous realities in our world. From a broad range of perspectives and approaches, this handbook explores avocational involvement with music as an integral part of the human condition. The chapters in The Oxford Handbook of Music Making and Leisure present myriad ways for reconsidering and refocusing attention back on the rich, exciting, and emotionally charged ways in which people of all ages make time for making music. The contexts discussed are broadly Western, including an eclectic variety of voices from scholars across fields and disciplines, framing complex and multifaceted phenomena that may be helpfully, enlighteningly, and perhaps provocatively framed as music making and leisure. This volume may be viewed as an attempt to reclaim music making and leisure as a serious concern for, amongst others, policy makers, scholars, and educators who perhaps risk eliding some or even most of the ways in which music - a vital part of human existence - is integrated into the everyday lives of people. As such, this handbook looks beyond the obvious, asking readers to consider anew, "What might we see when we think of music making as leisure?""--publisher's website

Understanding Game Scoring

Author : Mack Enns
Publisher : CRC Press
Page : 187 pages
File Size : 51,9 Mb
Release : 2021-11-21
Category : Computers
ISBN : 9781000473643

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Understanding Game Scoring by Mack Enns Pdf

Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games. Using an array of case studies reaching back into the canon of classic video games, this book illuminates the musical flexibility, user interactivity and sound programming that make game scoring so different from traditional modes of composition. Mack Enns explores the collaboration between game scorers and players to produce the final score for a game, through case studies of the Nintendo Entertainment System sound hardware configuration, and game scores, including the canonic scores for Super Mario Bros. (1985) and The Legend of Zelda (1986). This book is recommended reading for students and researchers interested in the composition and production of video game scores, as well as those interested in ludo-musicology.