The Oxford Handbook Of Video Game Music And Sound

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The Oxford Handbook of Video Game Music and Sound

Author : William James Gibbons,Mark Grimshaw
Publisher : Unknown
Page : 0 pages
File Size : 49,9 Mb
Release : 2024
Category : Video game music
ISBN : 0197556167

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The Oxford Handbook of Video Game Music and Sound by William James Gibbons,Mark Grimshaw Pdf

"The music and sounds of video games have become an inescapable part of our world. Not only do these sonic elements profoundly shape the experiences of billions of players every day, but also the soundscapes of games have stretched out from our living rooms to encompass spaces as diverse as pinball arcades, concert halls, museums, and classrooms across the globe. Research on game music and sound is equally diverse-a vibrant, innovative, and multifaceted field that incorporates approaches from media studies, musicology, sound studies, music theory, psychology, and more. Drawing on the expertise of leading scholars and practitioners from around the globe, The Oxford Handbook of Video Game Music and Sound features nearly 50 chapters on topics ranging from the earliest pinball machines to the latest in virtual reality technology. The resulting volume provides both a comprehensive introduction to the study of game audio and an indispensable resource for experts"--

The Oxford Handbook of Interactive Audio

Author : Karen Collins,Bill Kapralos,Holly Tessler
Publisher : Oxford University Press
Page : 656 pages
File Size : 45,5 Mb
Release : 2014-04-04
Category : Music
ISBN : 9780199797295

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The Oxford Handbook of Interactive Audio by Karen Collins,Bill Kapralos,Holly Tessler Pdf

As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches -- technological, emotional, psychological, and physical -- the book provides a thorough overview of the fascinating experience of interactive sound.

The Oxford Handbook of Video Game Music and Sound

Author : William Gibbons,Mark Grimshaw-Aagaard
Publisher : Oxford University Press
Page : 977 pages
File Size : 45,9 Mb
Release : 2024
Category : Computers
ISBN : 9780197556160

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The Oxford Handbook of Video Game Music and Sound by William Gibbons,Mark Grimshaw-Aagaard Pdf

Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.

Understanding Video Game Music

Author : Tim Summers
Publisher : Cambridge University Press
Page : 265 pages
File Size : 44,8 Mb
Release : 2016-09-08
Category : Computers
ISBN : 9781107116870

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Understanding Video Game Music by Tim Summers Pdf

Music is a central component of video games. This book provides methods and concepts for understanding how game music works.

The Game Music Handbook

Author : Noah Kellman
Publisher : Oxford University Press
Page : 352 pages
File Size : 48,5 Mb
Release : 2020-09-22
Category : Music
ISBN : 9780190938703

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The Game Music Handbook by Noah Kellman Pdf

Do you want to learn everything you need to know to be a fantastic video game music composer? The Game Music Handbook is for you. This book takes readers on a journey through many of the greatest video game soundscapes to date, discussing key concepts and technical practices for how to create top-level game scores. It organizes game scoring techniques into an applicable methodology that gives readers a clear picture of how to design interactive elements, conceive and create a score, and implement it into the game. Readers will gain a solid understanding of the core techniques for composing video game music, the conceptual differences that separate it from other compositional fields, as well as many advanced techniques and topics essential to excellent game music scoring. These topics include using music to design emotional arc for nonlinear timelines, the relationship between music and sound design, music and immersion, discussion of the player's interaction with audio, and more. For beginning composers, this book makes the learning process as clear as possible. However, it also offers invaluable information for intermediate to advanced readers. It includes discussion of game state and its effect on player interaction, a composer-centric lesson on programming, as well as information on how to work with version control, visual programming languages, procedural audio, and more. It also offers indispensable knowledge about advanced reactive music concepts, scoring for emergent games, music for VR, and other important topics. Overall, this book explores the practical application of player and music interaction through the examination of various techniques employed in games throughout video game history to enhance immersion, emphasize emotion, and create compelling interactive experiences.

The Oxford Handbook of Computer Music

Author : Roger T. Dean
Publisher : Oxford University Press
Page : 624 pages
File Size : 41,8 Mb
Release : 2009-09-16
Category : Music
ISBN : 0199715939

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The Oxford Handbook of Computer Music by Roger T. Dean Pdf

The Oxford Handbook of Computer Music offers a state-of-the-art cross-section of the most field-defining topics and debates in computer music today. A unique contribution to the field, it situates computer music in the broad context of its creation and performance across the range of issues - from music cognition to pedagogy to sociocultural topics - that shape contemporary discourse in the field. Fifty years after musical tones were produced on a computer for the first time, developments in laptop computing have brought computer music within reach of all listeners and composers. Production and distribution of computer music have grown tremendously as a result, and the time is right for this survey of computer music in its cultural contexts. An impressive and international array of music creators and academics discuss computer music's history, present, and future with a wide perspective, including composition, improvisation, interactive performance, spatialization, sound synthesis, sonification, and modeling. Throughout, they merge practice with theory to offer a fascinating look into computer music's possibilities and enduring appeal.

The Oxford Handbook of Mobile Music Studies

Author : Sumanth Gopinath,Jason Stanyek
Publisher : Oxford University Press
Page : 624 pages
File Size : 48,8 Mb
Release : 2014-03-21
Category : Music
ISBN : 9780199913664

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The Oxford Handbook of Mobile Music Studies by Sumanth Gopinath,Jason Stanyek Pdf

The two volumes of The Oxford Handbook of Mobile Music Studies consolidate an area of scholarly inquiry that addresses how mechanical, electrical, and digital technologies and their corresponding economies of scale have rendered music and sound increasingly mobile-portable, fungible, and ubiquitous. At once a marketing term, a common mode of everyday-life performance, and an instigator of experimental aesthetics, "mobile music" opens up a space for studying the momentous transformations in the production, distribution, consumption, and experience of music and sound that took place between the late nineteenth and the early twenty-first centuries. Taken together, the two volumes cover a large swath of the world-the US, the UK, Japan, Brazil, Germany, Turkey, Mexico, France, China, Jamaica, Iraq, the Philippines, India, Sweden-and a similarly broad array of the musical and nonmusical sounds suffusing the soundscapes of mobility. Volume 2 investigates the ramifications of mobile music technologies on musical/sonic performance and aesthetics. Two core arguments are that "mobility" is not the same thing as actual "movement" and that artistic production cannot be absolutely sundered from the performances of quotidian life. The volume's chapters investigate the mobilization of frequency range by sirens and miniature speakers; sound vehicles such as boom cars, ice cream trucks, and trains; the gestural choreographies of soundwalk pieces and mundane interactions with digital media; dance music practices in laptop and iPod DJing; the imagery of iPod commercials; production practices in Turkish political music and black popular music; the aesthetics of handheld video games and chiptune music; and the mobile device as a new musical instrument and resource for musical ensembles.

The Oxford Handbook of Music Making and Leisure

Author : Roger Mantie,Gareth Dylan Smith
Publisher : Oxford University Press
Page : 697 pages
File Size : 55,7 Mb
Release : 2017
Category : Music
ISBN : 9780190244705

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The Oxford Handbook of Music Making and Leisure by Roger Mantie,Gareth Dylan Smith Pdf

"Music has been a vital part of leisure activity across time and cultures. Contemporary commodification, commercialization, and consumerism, however, have created a chasm between conceptualizations of music making and numerous realities in our world. From a broad range of perspectives and approaches, this handbook explores avocational involvement with music as an integral part of the human condition. The chapters in The Oxford Handbook of Music Making and Leisure present myriad ways for reconsidering and refocusing attention back on the rich, exciting, and emotionally charged ways in which people of all ages make time for making music. The contexts discussed are broadly Western, including an eclectic variety of voices from scholars across fields and disciplines, framing complex and multifaceted phenomena that may be helpfully, enlighteningly, and perhaps provocatively framed as music making and leisure. This volume may be viewed as an attempt to reclaim music making and leisure as a serious concern for, amongst others, policy makers, scholars, and educators who perhaps risk eliding some or even most of the ways in which music - a vital part of human existence - is integrated into the everyday lives of people. As such, this handbook looks beyond the obvious, asking readers to consider anew, "What might we see when we think of music making as leisure?""--publisher's website

The Oxford Handbook of Mobile Music Studies, Volume 2

Author : Sumanth Gopinath,Jason Stanyek
Publisher : Oxford University Press
Page : 545 pages
File Size : 43,5 Mb
Release : 2014-03
Category : Music
ISBN : 9780199913657

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The Oxford Handbook of Mobile Music Studies, Volume 2 by Sumanth Gopinath,Jason Stanyek Pdf

The two volumes of The Oxford Handbook of Mobile Music Studies consolidate an area of scholarly inquiry that addresses how mechanical, electrical, and digital technologies and their corresponding economies of scale have rendered music and sound increasingly mobile-portable, fungible, and ubiquitous. At once a marketing term, a common mode of everyday-life performance, and an instigator of experimental aesthetics, "mobile music" opens up a space for studying the momentous transformations in the production, distribution, consumption, and experience of music and sound that took place between the late nineteenth and the early twenty-first centuries. Taken together, the two volumes cover a large swath of the world-the US, the UK, Japan, Brazil, Germany, Turkey, Mexico, France, China, Jamaica, Iraq, the Philippines, India, Sweden-and a similarly broad array of the musical and nonmusical sounds suffusing the soundscapes of mobility. Volume 2 investigates the ramifications of mobile music technologies on musical/sonic performance and aesthetics. Two core arguments are that "mobility" is not the same thing as actual "movement" and that artistic production cannot be absolutely sundered from the performances of quotidian life. The volume's chapters investigate the mobilization of frequency range by sirens and miniature speakers; sound vehicles such as boom cars, ice cream trucks, and trains; the gestural choreographies of soundwalk pieces and mundane interactions with digital media; dance music practices in laptop and iPod DJing; the imagery of iPod commercials; production practices in Turkish political music and black popular music; the aesthetics of handheld video games and chiptune music; and the mobile device as a new musical instrument and resource for musical ensembles.

The Oxford Handbook of Film Music Studies

Author : David Neumeyer
Publisher : Oxford University Press, USA
Page : 697 pages
File Size : 41,7 Mb
Release : 2014
Category : Music
ISBN : 9780195328493

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The Oxford Handbook of Film Music Studies by David Neumeyer Pdf

The Oxford Handbook of Film Music Studies gathers two dozen original essays that chart the history and current state of interdisciplinary scholarship on music in audiovisual media, focusing on four areas: history, genre and medium, analysis and criticism, and interpretation.

The Oxford Handbook of the Operatic Canon

Author : Cormac Newark,William Weber
Publisher : Oxford University Press
Page : 456 pages
File Size : 43,8 Mb
Release : 2020-09-18
Category : Music
ISBN : 9780190224219

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The Oxford Handbook of the Operatic Canon by Cormac Newark,William Weber Pdf

Opera has always been a vital and complex mixture of commercial and aesthetic concerns, of bourgeois politics and elite privilege. In its long heyday in the eighteenth and nineteenth centuries, it came to occupy a special place not only among the arts but in urban planning, too this is, perhaps surprisingly, often still the case. The Oxford Handbook of the Operatic Canon examines how opera has become the concrete edifice it was never meant to be, by tracing its evolution from a market entirely driven by novelty to one of the most canonic art forms still in existence. Throughout the book, a lively assembly of musicologists, historians, and industry professionals tackle key questions of opera's past, present, and future. Why did its canon evolve so differently from that of concert music? Why do its top ten titles, all more than a century old, now account for nearly a quarter of all performances worldwide? Why is this system of production becoming still more top-heavy, even while the repertory seemingly expands, notably to include early music? Topics range from the seventeenth century to the present day, from Russia to England and continental Europe to the Americas. To reflect the contested nature of many of them, each is addressed in paired chapters. These complement each other in different ways: by treating the same geographical location in different periods, by providing different national or regional perspectives on the same period, or by thinking through similar conceptual issues in contrasting or changing contexts. Posing its questions in fresh, provocative terms, The Oxford Handbook of the Operatic Canon challenges scholarly assumptions in music and cultural history, and reinvigorates the dialogue with an industry that is, despite everything, still growing.

Introduction to the Study of Video Game Music

Author : Alyssa Aska
Publisher : Lulu.com
Page : 138 pages
File Size : 40,8 Mb
Release : 2017
Category : Education
ISBN : 9781387037131

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Introduction to the Study of Video Game Music by Alyssa Aska Pdf

This text is intended to serve as an introduction to the study of video game music. It was initially conceived as a companion to an introductory video game music course that takes a multi-faceted survey approach to the material. Therefore, this text can be used in accompaniment with an academic setting. It can also be useful for anyone that is generally interested in learning about video game music, but does not have a very solid musical or technical foundation. As it was intended to accompany a course in which non-music majors could freely enrol, the text is accessible to nearly everyone, and covers the topic of video game music very generally.

The Oxford Handbook of New Audiovisual Aesthetics

Author : John Richardson,Claudia Gorbman,Carol Vernallis
Publisher : Oxford University Press, USA
Page : 749 pages
File Size : 48,8 Mb
Release : 2013-10-03
Category : Computers
ISBN : 9780199733866

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The Oxford Handbook of New Audiovisual Aesthetics by John Richardson,Claudia Gorbman,Carol Vernallis Pdf

Media forms and genres are proliferating as never before, from movies, computer games and iPods to video games and wireless phones. This essay collection by recognized scholars, practitioners and non-academic writers opens discussion in exciting new directions.

The Oxford Handbook of Sound and Image in Digital Media

Author : Carol Vernallis,Amy Herzog,John Richardson
Publisher : Oxford University Press
Page : 833 pages
File Size : 40,8 Mb
Release : 2015-08
Category : Music
ISBN : 9780190258177

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The Oxford Handbook of Sound and Image in Digital Media by Carol Vernallis,Amy Herzog,John Richardson Pdf

The Oxford Handbook of Sound and Image in Digital Media surveys the contemporary landscape of audiovisual media. Contributors to the volume look not only to changes brought by digital innovations, but to the complex social and technological past that informs, and is transformed by, new media. This collection is conceived as a series of dialogues and inquiries by leading scholars from both image- and sound-based disciplines. Chapters explore the history and the future of moving-image media across a range of formats including blockbuster films, video games, music videos, social media, digital visualization technologies, experimental film, documentaries, video art, pornography, immersive theater, and electronic music. Sound, music, and noise emerge within these studies as integral forces within shifting networks of representation. The essays in this collection span a range of disciplinary approaches (film studies, musicology, philosophy, cultural studies, the digital humanities) and subjects of study (Iranian documentaries, the Twilight franchise, military combat footage, and Lady Gaga videos). Thematic sections and direct exchanges among authors facilitate further engagement with the debates invoked by the text.

Sound Play

Author : William Cheng
Publisher : Oxford University Press
Page : 261 pages
File Size : 41,9 Mb
Release : 2014-03-05
Category : Music
ISBN : 9780199970001

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Sound Play by William Cheng Pdf

Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico