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The General Mills/Parker Brothers Merger by Ellen Wojahn Pdf
This is a reprint of a previously published book. The original title was Playing by Different Rules. It deals with the Genral Mills/ Parker Brothers Merger.
The Monopolists reveals the unknown story of how Monopoly came into existence, the reinvention of its history by Parker Brothers and multiple media outlets, the lost female originator of the game, and one man's lifelong obsession to tell the true story about the game's questionable origins. Most think it was invented by an unemployed Pennsylvanian who sold his game to Parker Brothers during the Great Depression in 1935 and lived happily--and richly--ever after. That story, however, is not exactly true. Ralph Anspach, a professor fighting to sell his Anti-Monopoly board game decades later, unearthed the real story, which traces back to Abraham Lincoln, the Quakers, and a forgotten feminist named Lizzie Magie who invented her nearly identical Landlord's Game more than thirty years before Parker Brothers sold their version of Monopoly. Her game--underpinned by morals that were the exact opposite of what Monopoly represents today--was embraced by a constellation of left-wingers from the Progressive Era through the Great Depression, including members of Franklin Roosevelt's famed Brain Trust. A gripping social history of corporate greed that illuminates the cutthroat nature of American business over the last century, The Monopolists reads like the best detective fiction, told through Monopoly's real-life winners and losers.
You may fancy yourself a sports fan, but chances are you don't know: A fish eyeball was used as the center of some nineteenth-century baseballs The race to make better billiard balls led to the invention of plastics The Nerf ball was originally created to be part of a board game featuring cavemen Balls are the unsung heroes of sports. They are smacked, flung, dribbled, crushed, thrown, and kicked. They're usually only the subject of scrutiny when something goes wrong: a tear, the application of an illegal foreign substance, or a dent from overuse. Nevertheless, if you're watching nearly any major sporting event from around the world, you're likely following the ball wondering where it will go next... The Secret History of Balls mines the stories and lore of sports and recreation to offer insight into 60 balls-whether they're hollow, solid, full of air, or stuffed with twine or made of leather, metal, rubber, plastic, or polyurethane-that give us joy on playing fields and in every arena from backyards to stadiums around the globe.
Encyclopedia of Play in Today's Society by Rodney P. Carlisle Pdf
Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.
Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid–1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega’s most popular and groundbreaking games are explored.
With careers spanning eight decades, William Hanna and Joseph Barbera were two of the most prolific animation producers in American history. In 1940, the two met at MGM and created Tom and Jerry, who would earn 14 Academy Award nominations and seven wins. The growth of television led to the founding of Hanna-Barbera's legendary studio that produced countless hours of cartoons, with beloved characters from Fred Flintstone, George Jetson and Scooby-Doo to the Super Friends and the Smurfs. Prime-time animated sitcoms, Saturday morning cartoons, and Cartoon Network's cable animation are some of the many areas of television revolutionized by the team. Their productions are critical to our cultural history, reflecting ideologies and trends in both media and society. This book offers a complete company history and examines its productions' influences, changing technologies, and enduring cultural legacy, with careful attention to Hanna-Barbera's problematic record of racial and gender representation.
History and Strategy by Steven Kahl,Michael Cusumano,Brian S. Silverman Pdf
In this volume, strategy scholars, business historians, and economic historians are brought together to develop a volume that explores the complementarities of approaches.
This is the real toy story, an unprecedented behind-the-scenes journey through a world of influence, fantasy, and multimillion-dollar Hollywood deals, a world where the whims of children make millionaires and topple titans. This is also the story of an unusual man. Alan Hassenfeld, the chief executive officer of Hasbro, never intended to run a Fortune 500 company. A free spirit who dreamed of being a writer and exploring Asia, he was content to remain in the shadow of his older brother Stephen, a marketing genius who transformed a family firm established by immigrant Jews into powerhouse and Wall Street darling. Then tragedy struck. Stephen, and intensely private man, died of AIDS, a disease he had not acknowledged he had, even to his family. Alan Hassenfeld was named CEO, just as Hasbro was facing a daunting onslaught of challenges. Toy Wars is about Alan's struggle to balance the demands of the bottom line with his ideals about the kind of toys children deserve, as well as the ethical obligations of management. Wayne Miller, an award-winning journalist and novelist, was granted unprecedented access to Hasbro, the maker of G.I. Joe, Star Wars toys, Mr. Potato Head, Batman, Monopoly, Scrabble, Trivial Pursuit, and countless other favorites. For five years, he sat in on design sessions, marketing meetings, and focus groups, and interviewed employees in every part of the company. He witnessed a major corporate restructuring; crucial deal with Dreamworks SKG; a hostile takeover bid by archrival Mattel; the collapse of a $45 million virtual reality game; and the company makeover of G.I. Joe, Hasbro's flagship product and one of the most popular toys of all time. Toy Wars is filled with many colorful characters, including: Hollywood moguls Steven Spielberg and George Lucas, whose kid-friendly movies can translate into licensing gold for toymakers Mighty Morphin Power Rangers creator Haim Saban, who tapped into a popular Japanese TV series and made it a worldwide television and merchandising phenomenon Mattel CEO Jill Barad, the second-highest-paid woman in corporate America, who promotes and defends Barbie with the zeal of a religious crusader Hasbro executive Al Verrecchia, the loyal second in command who did not let friendship or tradition stand in the way of a dramatic restructuring Larry Bernstein, arguably the best toy salesman ever, a riotous raconteur whose divisional presidency crumbled when he was unable to meet Hasbro's profit goals Rich in family drama and written with sly wit, Toy Wars is a deeply compelling business story, a fascinating tour through a billion-dollar industry that exerts tremendous influence on the lives of children everywhere.
Author : John C Lee,Cheng F Lee Publisher : World Scientific Publishing Company Page : 1392 pages File Size : 52,6 Mb Release : 2016-08-10 Category : Business & Economics ISBN : 9789814723862
Financial Analysis, Planning & Forecasting by John C Lee,Cheng F Lee Pdf
This book is an introduction-level text that reviews, discusses, and integrates both theoretical and practical corporate analysis and planning. The field can be divided into five parts: (1) Information and Methodology for Financial Analysis; (2) Alternative Finance Theories and Cost of Capital; (3) Capital Budgeting and Leasing Decisions; (4) Corporate Policies and their Interrelationships; (5) Financial Planning and Forecasting. The theories used and discussed in this book can be grouped into the following classical theoretical areas of corporate finance: (1) Pre-M&M Theory, (2) M&M Theory, (3) CAPM, and (4) Option Pricing Theory (OPT). The interrelationships among these theories are carefully analyzed. Real world examples are used to enrich the learning experience; and alternative planning and forecasting models are used to show how the interdisciplinary approach can be used to make meaningful financial-management decisions. In this third edition, we have extensively updated and expanded the topics of financial analysis, planning and forecasting. New chapters were added, and some chapters combined to present a holistic view of the subject and much of the data revised and updated.
Legendary Locals of Salem by Jerome M. Curley, Dorothy V. Malcolm, and Nelson L. Dionne Pdf
Since 1626, Salem has had a rich history. Time has seen this small city that was founded by Puritans adapt and push forward. It has been the capital of the colony; the site of the witchcraft trials of 1692; a thriving seaport; home to Revolutionary War privateers and soldiers; an East India Seaport that opened trade with China; an industrial center; and a tourist destination. Each age has produced people of influence. They walked the city's lanes, wharves, and streets as they pursued their dreams--people such as Roger Conant, Salem's Puritan founder; Anne Bradstreet, the first American poetess; Judge Sewell, the remorseful witchcraft judge; Elias Derby, the first American millionaire; Samuel McIntyre, the architect who changed the face of Salem; Nathaniel Hawthorne, a great American author; and Frank Benson, the noted impressionist painter. Ordinary people were and are legends, such as Caroline Emmerton, a philanthropist who sought to save Salem's heritage; David Goss, a historian and activist for Salem's past; Pep Cornacchio, an extraordinary civic volunteer; and Joan Boudreau, a preservationist restaurateur; as well as countless others. Legendary Locals of Salem celebrates the eclectic and noteworthy figures that have shaped and continue to shape the community.
This guide provides business profiles, hiring and workplace culture information on more that 30 top employers, including 3M, Coca-Cola Company, Kraft, and more.