The Implementation Of The Icon Programming Language

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The Implementation of the Icon Programming Language

Author : Ralph E. Griswold,Madge T. Griswold
Publisher : Unknown
Page : 349 pages
File Size : 43,5 Mb
Release : 2024-06-18
Category : Electronic
ISBN : 0608064157

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The Implementation of the Icon Programming Language by Ralph E. Griswold,Madge T. Griswold Pdf

The Implementation of the Icon Programming Language

Author : Ralph E. Griswold,Madge T. Griswold
Publisher : Unknown
Page : 336 pages
File Size : 40,9 Mb
Release : 1986
Category : Computers
ISBN : 0691084319

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The Implementation of the Icon Programming Language by Ralph E. Griswold,Madge T. Griswold Pdf

The Description for this book, The Implementation of the Icon Programming Language, will be forthcoming.

The Icon Programming Language

Author : Ralph E. Griswold,Madge T. Griswold
Publisher : Unknown
Page : 396 pages
File Size : 40,5 Mb
Release : 1990
Category : Icon (Computer program language).
ISBN : UCSD:31822007680549

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The Icon Programming Language by Ralph E. Griswold,Madge T. Griswold Pdf

The Icon Programming Language, an Overview

Author : Ralph E. Griswold,David Roy Hanson,John Timothy Korb
Publisher : Unknown
Page : 11 pages
File Size : 51,9 Mb
Release : 1978
Category : Icon (Computer program language)
ISBN : OCLC:21696818

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The Icon Programming Language, an Overview by Ralph E. Griswold,David Roy Hanson,John Timothy Korb Pdf

Icon Programming for Humanists

Author : Alan D. Corré
Publisher : Unknown
Page : 184 pages
File Size : 47,7 Mb
Release : 1990
Category : Computers
ISBN : IND:30000004296848

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Icon Programming for Humanists by Alan D. Corré Pdf

Icon is the programming language of choice for applications in the humanities. An ideal option for those whose main interest or research areas is the written word, Icon emphasizes proper programming principles; and at the same time strikes a reasonable balance between structure and freedom. Icon Programming for Humanists teaches the principles of the Icon language in a very task-oriented fashion. This book emphasizes project that might interest the student of texts and language, and Icon features are instilled incidentally to this. To aid the learning process, actual program are exemplified and analysed to provide illustrations that readers can imitate and apply to their own projects and programs.

The Icon Programming Language

Author : Ralph E. Griswold,Madge T. Griswold
Publisher : Coriolis Group Books
Page : 416 pages
File Size : 43,8 Mb
Release : 1997
Category : Icon (Computer program language)
ISBN : PSU:000031123518

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The Icon Programming Language by Ralph E. Griswold,Madge T. Griswold Pdf

Icon is a general purpose programming language, much more powerful than C, C++, or other languages for prototyping, text processing, and manipulating data structures. This edition covers the new Icon Version 9, which offers many new features and enhancements. Anyone studying this unique language will want to have this latest edition of the "Icon bible".

Icon Programming for Humanists

Author : Alan David Corré
Publisher : Unknown
Page : 125 pages
File Size : 41,8 Mb
Release : 2010-02-12
Category : Icon (Computer program language)
ISBN : 0980215609

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Icon Programming for Humanists by Alan David Corré Pdf

Semantics, Applications, and Implementation of Program Generation

Author : Walid Taha
Publisher : Springer
Page : 226 pages
File Size : 55,8 Mb
Release : 2003-06-30
Category : Computers
ISBN : 9783540448068

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Semantics, Applications, and Implementation of Program Generation by Walid Taha Pdf

This volume constitutes the proceedings of the second International Workshop on the Semantics, Applications, and Implementation of Program Generation (SAIG 2001)held on 6 September, 2001, in Florence, Italy. SAIG 2001 was held as an ACM SIGPLAN workshop co-located with the International Conference on Principles, Logics, and Implementations of High-level Programming Languages (PLI). As the commercial production of software systems moves toward being a traditional industry, automation will necessarily play a more substantial role in this industry, just as it plays a key role in the production of traditional commodities. SAIG aims at promoting the development and the application of foundational techniques for supporting automatic program generation. A key goal of SAIG is to provide a unique forum for both theoreticians and practitioners to present their results and ideas to an audience from a diverse background. This year we are fortunate to have three in?uential invited speakers: Krzysztof Czarnecki (DaimlerChrysler), Tim Sheard (OGI School of Science and Engineering), and Mitchell Wand (Northeastern University). The proceedings include abstracts of the invited talks, and an invited paper by Tim Sheard. Seven technical papers and two position papers were presented at SAIG 2001.

Encyclopedia of Microcomputers

Author : Allen Kent,James G. Williams
Publisher : CRC Press
Page : 400 pages
File Size : 49,5 Mb
Release : 1992-01-06
Category : Computers
ISBN : 0824727088

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Encyclopedia of Microcomputers by Allen Kent,James G. Williams Pdf

"The Encyclopedia of Microcomputers serves as the ideal companion reference to the popular Encyclopedia of Computer Science and Technology. Now in its 10th year of publication, this timely reference work details the broad spectrum of microcomputer technology, including microcomputer history; explains and illustrates the use of microcomputers throughout academe, business, government, and society in general; and assesses the future impact of this rapidly changing technology."

Build Your Own Programming Language

Author : Clinton L. Jeffery
Publisher : Packt Publishing Ltd
Page : 495 pages
File Size : 48,5 Mb
Release : 2021-12-31
Category : Computers
ISBN : 9781800200333

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Build Your Own Programming Language by Clinton L. Jeffery Pdf

Written by the creator of the Unicon programming language, this book will show you how to implement programming languages to reduce the time and cost of creating applications for new or specialized areas of computing Key Features Reduce development time and solve pain points in your application domain by building a custom programming language Learn how to create parsers, code generators, file readers, analyzers, and interpreters Create an alternative to frameworks and libraries to solve domain-specific problems Book Description The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software. In this book, you'll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you'll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We'll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language. By the end of this book, you'll be able to build and deploy your own domain-specific languages, capable of compiling and running programs. What you will learn Perform requirements analysis for the new language and design language syntax and semantics Write lexical and context-free grammar rules for common expressions and control structures Develop a scanner that reads source code and generate a parser that checks syntax Build key data structures in a compiler and use your compiler to build a syntax-coloring code editor Implement a bytecode interpreter and run bytecode generated by your compiler Write tree traversals that insert information into the syntax tree Implement garbage collection in your language Who this book is for This book is for software developers interested in the idea of inventing their own language or developing a domain-specific language. Computer science students taking compiler construction courses will also find this book highly useful as a practical guide to language implementation to supplement more theoretical textbooks. Intermediate-level knowledge and experience working with a high-level language such as Java or the C++ language are expected to help you get the most out of this book.

Program Monitoring and Visualization

Author : Clinton L. Jeffery
Publisher : Springer Science & Business Media
Page : 221 pages
File Size : 48,8 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781461221609

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Program Monitoring and Visualization by Clinton L. Jeffery Pdf

This book presents software visualization at a level suitable for a senior level undergraduate or graduate course, or for the interested technical professional. The approach is to give a survey of the field, and then present a specific research framework designed to reduce the effort required to write visualization tools. A wide range of simple program control flow and data structure visualizations are then presented as examples of how to obtain information about program behavior, and how to present it graphically. Source code fragments and screen images illustrate each example.

Writing Virtual Environments for Software Visualization

Author : Clinton Jeffery,Jafar Al-Gharaibeh
Publisher : Springer
Page : 155 pages
File Size : 55,8 Mb
Release : 2014-11-28
Category : Technology & Engineering
ISBN : 9781461417552

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Writing Virtual Environments for Software Visualization by Clinton Jeffery,Jafar Al-Gharaibeh Pdf

Writing Virtual Environments for Software Visualization book describes the software for a networked, 3D multi-user virtual environment that allows users to create and share remotely visualizations of program behavior. Collaborative virtual environments such as World of Warcraft or Second Life are a popular way to share interactive internet experiences, but they are complex and difficult to create. Software visualization is an area that may enable important advances in our ability to understand and reduce the costs of maintaining software. Applying the former technology to this problem area will be valuable to distributed and multi-institutional software development and educational users. The author covers the major features of collaborative virtual environments and how to program them in a very high level language. The book also examines the application of popular game-like software technologies.

Graphics Programming in Icon

Author : Ralph E. Griswold,Clinton L. Jeffery,Gregg M. Townsend
Publisher : Annabooks
Page : 0 pages
File Size : 48,8 Mb
Release : 1998
Category : Computer graphics
ISBN : 1573980099

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Graphics Programming in Icon by Ralph E. Griswold,Clinton L. Jeffery,Gregg M. Townsend Pdf

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Build Your Own Programming Language

Author : Clinton L. Jeffery
Publisher : Packt Publishing Ltd
Page : 557 pages
File Size : 45,6 Mb
Release : 2024-01-31
Category : Computers
ISBN : 9781804617151

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Build Your Own Programming Language by Clinton L. Jeffery Pdf

Learn to design your own programming language in a hands-on way by building compilers, using preprocessors, transpilers, and more, in this fully-refreshed second edition, written by the creator of the Unicon programming language. Purchase of the print or Kindle book includes a free PDF eBook Key Features Takes a hands-on approach; learn by building the Jzero language, a subset of Java, with example code shown in both the Java and Unicon languages Learn how to create parsers, code generators, scanners, and interpreters Target bytecode, native code, and preprocess or transpile code into a high-level language Book DescriptionThere are many reasons to build a programming language: out of necessity, as a learning exercise, or just for fun. Whatever your reasons, this book gives you the tools to succeed. You’ll build the frontend of a compiler for your language and generate a lexical analyzer and parser using Lex and YACC tools. Then you’ll explore a series of syntax tree traversals before looking at code generation for a bytecode virtual machine or native code. In this edition, a new chapter has been added to assist you in comprehending the nuances and distinctions between preprocessors and transpilers. Code examples have been modernized, expanded, and rigorously tested, and all content has undergone thorough refreshing. You’ll learn to implement code generation techniques using practical examples, including the Unicon Preprocessor and transpiling Jzero code to Unicon. You'll move to domain-specific language features and learn to create them as built-in operators and functions. You’ll also cover garbage collection. Dr. Jeffery’s experiences building the Unicon language are used to add context to the concepts, and relevant examples are provided in both Unicon and Java so that you can follow along in your language of choice. By the end of this book, you'll be able to build and deploy your own domain-specific language.What you will learn Analyze requirements for your language and design syntax and semantics. Write grammar rules for common expressions and control structures. Build a scanner to read source code and generate a parser to check syntax. Implement syntax-coloring for your code in IDEs like VS Code. Write tree traversals and insert information into the syntax tree. Implement a bytecode interpreter and run bytecode from your compiler. Write native code and run it after assembling and linking using system tools. Preprocess and transpile code into another high-level language Who this book is for This book is for software developers interested in the idea of inventing their own language or developing a domain-specific language. Computer science students taking compiler design or construction courses will also find this book highly useful as a practical guide to language implementation to supplement more theoretical textbooks. Intermediate or better proficiency in Java or C++ programming languages (or another high-level programming language) is assumed.