The Infinite Board Game

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The Infinite Board Game

Author : W. Eric Martin
Publisher : Workman Publishing Company
Page : 0 pages
File Size : 42,7 Mb
Release : 2015-11-03
Category : Games & Activities
ISBN : 0761185151

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The Infinite Board Game by W. Eric Martin Pdf

Infinite games, infinite fun, infinite possibilities. The Infinite Board Game—meticulously edited and curated by W. Eric Martin, a widely respected figure in the gaming world—combines a complete, custom-designed 56-part piecepack system with a full-color book containing instructions for 50 of the liveliest games to play. Designed by James Kyle to be for board games what a deck of cards is for card games, the piecepack system is a 56-piece gaming set that can be used to play hundreds and hundreds of board games, both classic and newly created. A piecepack includes dice, pawns, tiles, and coins and is already an online phenomenon among gamers. It’s the perfect kit for game night with friends, for families, for board game lovers of all ages. There are classic games: Checkers and a version of the ancient Indian game Pachisi. Games for one: Piece Gaps, Landlocked, Crocodile Hop, and Fuji-san—possibly the most entertaining way to kill 15 minutes by yourself. Plus, destroy the enemy in Sea Battle; play the part of a corporate bigwig in Takeover; and get the adrenaline going with Moto-X. You can also go online to join the piecepack community and discover hundreds more games to play.

Finite and Infinite Games

Author : James Carse
Publisher : Simon and Schuster
Page : 256 pages
File Size : 47,7 Mb
Release : 2011-10-11
Category : Philosophy
ISBN : 9781451657296

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Finite and Infinite Games by James Carse Pdf

“There are at least two kinds of games,” states James Carse as he begins this extraordinary book. “One could be called finite; the other infinite.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything from how an actress portrays a role, to how we engage in sex, from the nature of evil, to the nature of science. Finite games, he shows, may offer wealth and status, power and glory. But infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.

The Infinite Game

Author : Simon Sinek
Publisher : Penguin
Page : 272 pages
File Size : 46,6 Mb
Release : 2019-10-15
Category : Business & Economics
ISBN : 9780735213524

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The Infinite Game by Simon Sinek Pdf

From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

The Infinite Playground

Author : Bernard De Koven
Publisher : MIT Press
Page : 207 pages
File Size : 51,8 Mb
Release : 2022-06-21
Category : Games & Activities
ISBN : 9780262543866

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The Infinite Playground by Bernard De Koven Pdf

In his final work, a visionary game designer reveals how a surprising range of play-based experiences can unlock our imagination and help us capture the power of fun and delight. Bernard De Koven (1941–2018) was a pioneering designer of games and theorist of fun. He studied games long before the field of game studies existed. For De Koven, games could not be reduced to artifacts and rules; they were about a sense of transcendent fun. This book, his last, is about the imagination: the imagination as a playground, a possibility space, and a gateway to wonder. The Infinite Playground extends a play-centered invitation to experience the power and delight unlocked by imagination. It offers a curriculum for playful learning. De Koven guides the readers through a series of observations and techniques, interspersed with games. He begins with the fundamentals of play, and proceeds through the private imagination, the shared imagination, and imagining the world—observing, “the things we imagine can become the world.” Along the way, he reminisces about playing ping-pong with basketball great Bill Russell; begins the instructions for a game called Reception Line with “Mill around”; and introduces blathering games—Blather, Group Blather, Singing Blather, and The Blather Chorale—that allow the player's consciousness to meander freely. Delivered during the last months of his life, The Infinite Playground has been painstakingly cowritten with Holly Gramazio, who worked together with coeditors Celia Pearce and Eric Zimmerman to complete the project as Bernie De Koven's illness made it impossible for him to continue writing. Other prominent game scholars and designers influenced by De Koven, including Katie Salen Tekinbaş, Jesper Juul, Frank Lantz, and members of Bernie's own family, contribute short interstitial essays.

Board Game Family

Author : Ellie Dix
Publisher : Crown House Publishing Ltd
Page : 158 pages
File Size : 40,6 Mb
Release : 2019-07-19
Category : Family & Relationships
ISBN : 9781785834455

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Board Game Family by Ellie Dix Pdf

A roadmap to integrating board gaming into family life, filled with inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. In The Board Game Family: Reclaim your children from the screen, Ellie Dix offers a roadmap to integrating board gaming into family life and presents inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. Many parents feel as if they are competing with screens for their children's attention. As their kids get older, they become more distant leading parents to worry about the quality of the already limited time they share. They yearn for tech-free time in which to reconnect, but don't know how to shift the balance. In The Board Game Family, teacher and educationalist Ellie Dix aims to help fellow parents by inviting them and their families into the unplugged and irresistible world of board games. The benefits of board gaming are far-reaching: playing games develops interpersonal skills, boosts confidence, improves memory formation and cognitive ability, and refines problem-solving and decision-making skills. With these rewards in mind, Ellie shares a wealth of top tips and stealthy strategies that parents can draw upon to unleash the potential of those dusty game boxes at the back of the cupboard and become teachers of outstanding gamesmanship equipped to navigate the unfolding drama of competition, thwart the common causes of arguments and bind together a happier, more socially cohesive family unit. The book contains useful tips on the practicalities of getting started and offers valuable guidance on how parents can build a consensus with their children around establishing a set of house rules that ensure fair play. Ellie also eloquently explains the 'metagame' and the key elements of gamification (the application of game-playing principles to everyday life), and describes how a healthy culture of competition and good gamesmanship can strengthen relationships. Furthermore, Ellie draws upon her vast knowledge to talk readers through the different types of board games available for example, time-bound or narrative-based games so that they can identify those that they feel would best suit their family's tastes. The book complements these insights with a comprehensive appendix of 100+ game descriptions, where each entry includes a brief overview of the game and provides key information about game length, player count and its mechanics. Ideal for all parents of 8 to 18-year-olds who want to breathe new life into their family time.

Positional Games

Author : Dan Hefetz,Michael Krivelevich,Miloš Stojaković,Tibor Szabó
Publisher : Springer
Page : 154 pages
File Size : 44,9 Mb
Release : 2014-06-13
Category : Mathematics
ISBN : 9783034808255

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Positional Games by Dan Hefetz,Michael Krivelevich,Miloš Stojaković,Tibor Szabó Pdf

This text is based on a lecture course given by the authors in the framework of Oberwolfach Seminars at the Mathematisches Forschungsinstitut Oberwolfach in May, 2013. It is intended to serve as a thorough introduction to the rapidly developing field of positional games. This area constitutes an important branch of combinatorics, whose aim it is to systematically develop an extensive mathematical basis for a variety of two player perfect information games. These ranges from such popular games as Tic-Tac-Toe and Hex to purely abstract games played on graphs and hypergraphs. The subject of positional games is strongly related to several other branches of combinatorics such as Ramsey theory, extremal graph and set theory, and the probabilistic method. These notes cover a variety of topics in positional games, including both classical results and recent important developments. They are presented in an accessible way and are accompanied by exercises of varying difficulty, helping the reader to better understand the theory. The text will benefit both researchers and graduate students in combinatorics and adjacent fields.

Board Games as Media

Author : Paul Booth
Publisher : Bloomsbury Publishing USA
Page : 297 pages
File Size : 45,8 Mb
Release : 2021-01-14
Category : Games & Activities
ISBN : 9781501357183

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Board Games as Media by Paul Booth Pdf

Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.

After Dinner Amusements: Which Would You Choose?

Author : Chronicle Books
Publisher : After Dinner Amusements
Page : 0 pages
File Size : 50,5 Mb
Release : 2018-02-20
Category : Electronic
ISBN : 1452167478

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After Dinner Amusements: Which Would You Choose? by Chronicle Books Pdf

The World the Game Theorists Made

Author : Paul Erickson
Publisher : University of Chicago Press
Page : 397 pages
File Size : 42,8 Mb
Release : 2015-11-04
Category : Science
ISBN : 9780226097206

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The World the Game Theorists Made by Paul Erickson Pdf

In recent decades game theory—the mathematics of rational decision-making by interacting individuals—has assumed a central place in our understanding of capitalist markets, the evolution of social behavior in animals, and even the ethics of altruism and fairness in human beings. With game theory’s ubiquity, however, has come a great deal of misunderstanding. Critics of the contemporary social sciences view it as part of an unwelcome trend toward the marginalization of historicist and interpretive styles of inquiry, and many accuse its proponents of presenting a thin and empirically dubious view of human choice. The World the Game Theorists Made seeks to explain the ascendency of game theory, focusing on the poorly understood period between the publication of John von Neumann and Oscar Morgenstern’s seminal Theory of Games and Economic Behavior in 1944 and the theory’s revival in economics in the 1980s. Drawing on a diverse collection of institutional archives, personal correspondence and papers, and interviews, Paul Erickson shows how game theory offered social scientists, biologists, military strategists, and others a common, flexible language that could facilitate wide-ranging thought and debate on some of the most critical issues of the day.

Power

Author : Michael F. Broom
Publisher : Human Resource Development Press
Page : 196 pages
File Size : 42,5 Mb
Release : 1995
Category : Business & Economics
ISBN : PSU:32239001073044

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Power by Michael F. Broom Pdf

Board Games: Throughout The History And Multidimensional Spaces

Author : Kyppo Jorma
Publisher : World Scientific
Page : 344 pages
File Size : 54,7 Mb
Release : 2019-07-08
Category : Mathematics
ISBN : 9789813233546

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Board Games: Throughout The History And Multidimensional Spaces by Kyppo Jorma Pdf

In this richly illustrated book, Dr Jorma Kyppö explores the history of board games dating back to Ancient Egypt, Mesopotamia, India and China. He provides a description of the evolution and various interpretations of chess. Furthermore, the book offers the study of the old Celtic and Viking board games and the old Hawaiian board game Konane, as well as a new hypothesis about the interpretation of the famous Cretan Phaistos Disk. Descriptions of several chess variations, including some highlights of the game theory and tiling in different dimensions, are followed by a multidimensional symmetrical n-person strategy game model, based on chess. Final chapter (Concluding remarks) offers the new generalizations of the Euler-Poincare's Characteristic, Pi and Fibonacci sequence.

Exploring Roguelike Games

Author : John Harris
Publisher : CRC Press
Page : 910 pages
File Size : 52,5 Mb
Release : 2020-09-09
Category : Art
ISBN : 9781000169492

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Exploring Roguelike Games by John Harris Pdf

Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.

Play Hive Like a Champion: Strategy, Tactics and Commentary

Author : Randy Ingersoll
Publisher : Lulu.com
Page : 212 pages
File Size : 50,8 Mb
Release : 2012-10-03
Category : Games & Activities
ISBN : 9781300260004

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Play Hive Like a Champion: Strategy, Tactics and Commentary by Randy Ingersoll Pdf

”> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.

Storytelling in the Modern Board Game

Author : Marco Arnaudo
Publisher : McFarland
Page : 233 pages
File Size : 47,9 Mb
Release : 2018-08-30
Category : Games & Activities
ISBN : 9781476669519

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Storytelling in the Modern Board Game by Marco Arnaudo Pdf

Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.

Numerical Computations: Theory and Algorithms

Author : Yaroslav D. Sergeyev,Dmitri E. Kvasov
Publisher : Springer Nature
Page : 550 pages
File Size : 55,5 Mb
Release : 2020-02-13
Category : Computers
ISBN : 9783030406165

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Numerical Computations: Theory and Algorithms by Yaroslav D. Sergeyev,Dmitri E. Kvasov Pdf

The two-volume set LNCS 11973 and 11974 constitute revised selected papers from the Third International Conference on Numerical Computations: Theory and Algorithms, NUMTA 2019, held in Crotone, Italy, in June 2019. This volume, LNCS 11974, consists of 19 full and 32 short papers chosen among regular papers presented at the the Conference including also the paper of the winner (Lorenzo Fiaschi, Pisa, Italy) of The Springer Young Researcher Prize for the best NUMTA 2019 presentation made by a young scientist. The papers in part II explore the advanced research developments in such interconnected fields as local and global optimization, machine learning, approximation, and differential equations. A special focus is given to advanced ideas related to methods and applications using emerging computational paradigms.