The Invent To Learn Guide To The Micro

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Invent to Learn

Author : Sylvia Libow Martinez,Gary S. Stager
Publisher : Unknown
Page : 324 pages
File Size : 43,9 Mb
Release : 2019-01-05
Category : Education
ISBN : 099755438X

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Invent to Learn by Sylvia Libow Martinez,Gary S. Stager Pdf

A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.

The Invent to Learn Guide to the Micro

Author : Pauline Maas,Peter Heldens
Publisher : Unknown
Page : 0 pages
File Size : 50,9 Mb
Release : 2023-01-09
Category : Computer programming
ISBN : 1955604061

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The Invent to Learn Guide to the Micro by Pauline Maas,Peter Heldens Pdf

Get ready to ignite your creativity and explore the world of physical computing with The Invent to Learn Guide to the micro: bit! This comprehensive full-color book teaches learners of all ages how to code and build interactive gadgets using the popular BBC micro: bit microcontroller.

The Invent to Learn Guide to Fun

Author : Josh Burker
Publisher : Unknown
Page : 0 pages
File Size : 48,7 Mb
Release : 2015-05-07
Category : Technology
ISBN : 0989151182

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The Invent to Learn Guide to Fun by Josh Burker Pdf

Features an assortment of insanely clever classroom-tested "maker" projects for learners of all ages.

MICRONATIONS

Author : Kathy Ceceri
Publisher : Nomad Press
Page : 172 pages
File Size : 46,8 Mb
Release : 2014-05-12
Category : Juvenile Nonfiction
ISBN : 9781619302204

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MICRONATIONS by Kathy Ceceri Pdf

For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. Micronations: Invent Your Own Country and Culture takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like The Hobbit and Harry Potter. Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy whose chief export is fish, Micronations: Invent Your Own Country and Culture will engage kids' imagination and teach make-believe rulers how the real world works. This title meets Common Core State Standards for literacy in language arts, history and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity.

The Official BBC micro:bit User Guide

Author : Gareth Halfacree
Publisher : John Wiley & Sons
Page : 312 pages
File Size : 54,6 Mb
Release : 2017-10-04
Category : Computers
ISBN : 9781119413769

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The Official BBC micro:bit User Guide by Gareth Halfacree Pdf

The go-to guide to getting started with the BBC micro:bit and exploring all of its amazing capabilities. The BBC micro:bit is a pocket-sized electronic development platform built with education in mind. It was developed by the BBC in partnership with major tech companies, communities, and educational organizations to provide kids with a fun, easy, inexpensive way to develop their digital skills. With it, kids (and grownups) can learn basic programming and coding while having fun making virtual pets, developing games, and a whole lot more. Written by internationally bestselling tech author Gareth Halfacree and endorsed by the Micro:bit Foundation, The Official BBC micro:bit User Guide contains what you need to know to get up and running fast with the BBC micro:bit. Learn everything from taking your first steps with the BBC micro:bit to writing your own programs. You'll also learn how to expand its capabilities with add-ons through easy-to-follow, step-by-step instructions. Set up your BBC micro:bit and develop your digital skills Write code in JavaScript Blocks, JavaScript, and Python Discover the BBC micro:bit’s built-in sensors Connect the BBC micro:bit to a Raspberry Pi to extend its capabilities Build your own circuits and create hardware The Official BBC micro:bit User Guide is your go-to source for learning all the secrets of the BBC micro:bit. Whether you're just beginning or have some experience, this book allows you to dive right in and experience everything the BBC micro:bit has to offer.

Twenty Things to Do with a Computer Forward 50

Author : Gary S. Stager
Publisher : Unknown
Page : 418 pages
File Size : 50,7 Mb
Release : 2021-11-22
Category : Electronic
ISBN : 1955604002

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Twenty Things to Do with a Computer Forward 50 by Gary S. Stager Pdf

In 1971, Cynthia Solomon and Seymour Papert published Twenty Things to Do with a Computer, a revolutionary document that would set the course of education for the next fifty years and beyond. This book, Twenty Things to Do with a Computer Forward 50, is a celebration of the vision set forth by Papert and Solomon a half-century ago. Four dozen experts from around the world invite us to consider the original provocations, reflect on their implementation, and chart a course for the future through personal recollections, learning stories, and imaginative scenarios. Twenty Things to Do with a Computer Forward 50 can inspire parents, educators, and aspiring teachers to make the world a better place for learning. The impact of Twenty Things is all around us. In 1971, Solomon and Papert predicted 1:1 personal computing, the maker movement, the rise of computational thinking, children programming computers, robotic construction kits, computer science for all, and integrating computing across the curriculum. All of this, years, or even decades, before such notions became more commonplace. In fewer than thirty pages, Twenty Things to Do with a Computer introduced readers to an exciting world in which children use computers they own to create, solve problems, control their world, and bring powerful ideas to life across subject areas. More importantly, Twenty Things situates the ideals of progressive education in a modern context. Papert and Solomon demonstrated how computing could be creative, humane, whimsical, childlike, and a way to learn "everything else," even ideas at the frontiers of mathematics and science. Contributors to this book include scholars and tech pioneers who worked with Papert and Solomon in the 1970s, phenomenal classroom teachers, inventors, researchers, school administrators, university professors, and educational technology leaders. Essays in this collection offer multiple pathways for school reform. Authors include Cynthia Solomon, Sugata Mitra, Conrad Wolfram, Audrey Watters, David Thornburg, Yasmin Kafai, Dale Dougherty, Nettrice Gaskins, Dan Lynn Watt, Molly Lynn Watt, Gary Stager, Artemis Papert, Stephen Heppell, along with forty other brilliant thinkers and legendary educators. Twenty Things to Do with a Computer Forward 50 is an effort to preserve a historical document and share it with future of generations seeking a more creative, personal, empowering, and meaningful educational experience for young people. This book is a must-read for: Educators School leaders Preservice teachers Policymakers Technology developers Parents

The Invent to Learn Guide to 3D Printing in the Classroom

Author : David D. Thornburg,David Thornburg Ph D,Norma Thornburg MA,Sara Armstrong,Sara Armstrong Ph D
Publisher : Unknown
Page : 163 pages
File Size : 49,6 Mb
Release : 2014-06-01
Category : Educational technology
ISBN : 098915114X

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The Invent to Learn Guide to 3D Printing in the Classroom by David D. Thornburg,David Thornburg Ph D,Norma Thornburg MA,Sara Armstrong,Sara Armstrong Ph D Pdf

"3D printing will be bigger than the Web." Chris Anderson, former editor-in-chief of Wired magazine This book is an essential guide for educators interested in bringing the amazing world of 3D printing to their classrooms. Learn about the technology, exciting powerful new design software, and even advice for purchasing your first 3D printer. The real power of the book comes from a variety of teacher-tested step-by-step classroom projects. Eighteen fun and challenging projects explore science, technology, engineering, and mathematics, along with forays into the visual arts and design. The Invent To Learn Guide to 3D Printing in the Classroom is written in an engaging style by authors with decades of educational technology experience.

Building Micro-Frontends

Author : Luca Mezzalira
Publisher : "O'Reilly Media, Inc."
Page : 337 pages
File Size : 55,7 Mb
Release : 2021-11-17
Category : Computers
ISBN : 9781492082965

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Building Micro-Frontends by Luca Mezzalira Pdf

What's the answer to today's increasingly complex web applications? Micro-frontends. Inspired by the microservices model, this approach lets you break interfaces into separate features managed by different teams of developers. With this practical guide, Luca Mezzalira shows software architects, tech leads, and software developers how to build and deliver artifacts atomically rather than use a big bang deployment. You'll learn how micro-frontends enable your team to choose any library or framework. This gives your organization technical flexibility and allows you to hire and retain a broad spectrum of talent. Micro-frontends also support distributed or colocated teams more efficiently. Pick up this book and learn how to get started with this technological breakthrough right away. Explore available frontend development architectures Learn how microservice principles apply to frontend development Understand the four pillars for creating a successful micro-frontend architecture Examine the benefits and pitfalls of existing micro-frontend architectures Learn principles and best practices for creating successful automation strategies Discover patterns for integrating micro-frontend architectures using microservices or a monolith API layer

Easy micro:bit Projects

Author : Eric Hagan
Publisher : Make Community, LLC
Page : 0 pages
File Size : 44,6 Mb
Release : 2018-12-11
Category : Computers
ISBN : 1680455540

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Easy micro:bit Projects by Eric Hagan Pdf

Learn the basics of using the micro:bit, an open source hardware ARM-based embedded system used to teach computer programming, to build a series of 10 different gadgets from scratch! You'll use the micro:bit to make: a scrolling name tag, animated LED displays a high-tech compass. a handheld tilting game with a buzzer and saved high score a carnival-like strength tester a powered cooling fan helmet an electronic musical instrument a security system that sends alerts to your computer when someone enters the room. a wheeled robot an alert to water your plants You will learn how simple electrical devices like speakers, motors, buzzers and fans work. You'll understand electronic components like resistors, force resistors, photoresistors, LEDs, and Op Amps, as well as Infrared distance sensors and soil moisture sensors. You'll also get a beginner's look at micropython, one of the fastest-growing computer languages. In this book you will combine multiple disciplines -- electronics, programming, and engineering -- to build a series of successful gadgets. Everything is explained with lots and lots of full-color line drawings. No prior experience is necessary. You'll have fun while you learn a ton!

My Way or the Highway

Author : Harry E. Chambers
Publisher : Berrett-Koehler Publishers
Page : 235 pages
File Size : 54,9 Mb
Release : 2004-11-01
Category : Business & Economics
ISBN : 9781605098937

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My Way or the Highway by Harry E. Chambers Pdf

By the author of the bestselling Bad Attitude Survival Guide (more than 40,000 copies sold), named one of the top business books of 1998 by Executive Book Summaries Everyone thinks they know what micromanagement is, but this book presents a specific, detailed definition illustrated with concrete examples Offers successful strategies for overcoming your own micromanaging behavior and for responding when you are being micromanaged Micromanagement is one of the most widely condemned managerial sins, and one of the most common employee complaints. It results in significant direct, indirect, and hidden costs to organizations, contributing to low morale, high turnover, inefficiency, instability, and lack of continuity. And being perceived as a micromanager can have a significant negative impact on your career. But what, precisely, is micromanagement? More importantly, what can be done about it? In My Way or the Highway, Harry Chambers proves that micromanagement can be objectively identified and successfully resisted, both by those who (often unknowingly) inflict it and by those who are its victims. In an informal, entertaining style Chambers describes five specific defining traits of micromanagers: placing their own self interest above everything else; controlling and manipulating time; attempting to determine exactly how everything must be done; requiring elaborate approval processes; and establishing dysfunctional monitoring and reporting requirements. He even provides a Micromanagement Potential Indicator test so you can see whether (and to what extent) you might be a micromanager. He then devotes a chapter to each trait, providing real-world examples of the trait in action and an analysis of the damage it does. But this is not just a book of diagnosis-Chambers provides treatment as well. He devotes several chapters how to respond if you are the micromanagee (a victim of micromanagement), how to eliminate your own micromanaging behaviors, and what to do if you have to manage a micromanager. Avoiding micromanagement should be a major goal of every manager, would-be manager, team member, or collaborative peer. My Way or the Highway offers detailed, actionable, field-tested strategies that will eliminate the damage that overcontrolling behavior causes and increase creativity, risk-taking, productivity, and initiative in any organization.

The Invent to Learn Guide to More Fun

Author : Josh Burker
Publisher : Unknown
Page : 182 pages
File Size : 53,6 Mb
Release : 2018-01-29
Category : Education
ISBN : 0999477609

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The Invent to Learn Guide to More Fun by Josh Burker Pdf

The Invent To Learn Guide to More Fun features an all new assortment of insanely clever classroom-tested "maker" projects for learners of all ages. The projects feature step-by-step instructions, full-color photos, open-ended challenges, and code.

Learning to Code - An Invitation to Computer Science Through the Art and Patterns of Nature (Snap! Edition)

Author : David D Thornburg
Publisher : Unknown
Page : 0 pages
File Size : 51,5 Mb
Release : 2021-11-14
Category : Electronic
ISBN : 1955604053

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Learning to Code - An Invitation to Computer Science Through the Art and Patterns of Nature (Snap! Edition) by David D Thornburg Pdf

This is a book about discovery-the discoveries each of us can make when finding beauty in geometric patterns, beauty in mathematics, and beauty in computer programming. This is also a guide for teaching children to program computers in uniquely powerful ways. It is easy to see how one might find beauty in geometric patterns; this beauty forms the foundation of nature and art. We are continually entranced by geometric form-the symmetry of a butterfly's wings, the spiral of a snail's shell, the facets of a crystal-and each of these natural occurrences is perceived as having beauty associated with it. The hands of people have produced geometric art since marks were first made on cave walls or stones were first fashioned into tools. From the Pyramids and the Parthenon to the finest gold-link chain, the beauty of geometric form is clearly present for all who care to find it. Underlying the geometric pattern that we experience with our eyes lies a more subtle pattern of mathematical beauty, which is experienced intellectually-a collection of unifying principles that govern the arrangement and shapes of objects, both natural and crafted. Computer programming offers a bridge between the worlds of nature, design, and intellect. The computer today can be a tool for discovery and creative expression. It can be as malleable as a piece of clay and as powerful as the very ideas it helps to express. You do not have to be good at math or accept the passive ways computers are often used in classrooms. Thornburg's approach is eye-opening. The programming language used in this book is Snap! Snap! is a free block-based programming language designed at UC Berkeley that can be used on any device with a web browser. It looks a lot like Scratch, but adds a great deal of functionality and was designed to teach computer science concepts like those found in the NSF-funded Beauty and Joy of Computing Course. These added capabilities make it suitable for a serious introduction to computer science for high school or college students. Like Scratch, Snap! is in the Logo family of programming languages. The Logo programming language was designed for learning and its various dialects have been used by millions of learners for more than half a century. With Logo, students experience powerful ideas, solve problems, and create while engaging in conversation with the computer. Although coding is often thought of in vocational terms, Logo programming lies squarely in the grand traditions of the liberal arts and progressive education.

Micro

Author : Tracy Gardner,Elbrie de Kock,Tech Age Kids
Publisher : Unknown
Page : 152 pages
File Size : 41,6 Mb
Release : 2018-01-31
Category : Education
ISBN : 1999787900

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Micro by Tracy Gardner,Elbrie de Kock,Tech Age Kids Pdf

"micro: bit in Wonderland" is a coding and craft project book for the BBC micro: bit (microbit). The book guides beginners aged 9 and over through 12 projects inspired by "Alice's Adventures in Wonderland." The projects develop modern skills in creative and computational thinking, computer programming, making and electronic

Scrappy Circuits

Author : Michael Carroll
Publisher : Unknown
Page : 170 pages
File Size : 41,8 Mb
Release : 2021-06-30
Category : Young Adult Nonfiction
ISBN : 0999477684

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Scrappy Circuits by Michael Carroll Pdf

The best dollar you'll ever spend on your child's STEAM education! Scrappy Circuits is an imaginative "do-it-yourself" way to learn about electrical circuits for less than $1 per person. Raid your junk drawer for simple office supplies, add a little cardboard, pay a visit to a local dollar store, and you are on your way to countless fun projects for learning about electronics. No soldering or expensive equipment required. Hands-on Safe Inexpensive Fun for girls and boys Perfect for ages 8-14 Teachers can build take-home sets for an entire class for around $20. Play and learn with simple, fun projects Easy to read instructions and tons of step-by-step photos guide scrappy adventurers through the process of building over 40 unique "bricks" - DIY building blocks that can be combined into all sorts of fun and scrappy projects. Make things that light up, alarms that buzz, games that keep score, and learn about electronics, all while having fun along the way! Scrappy Circuits features resources, step-by-step illustrated building instructions, project ideas, challenges, troubleshooting steps, jokes, and advice for teachers. Take it to the next level! Projects start out simple and grow in complexity, allowing kids of all ages to start with easier projects and progress as quickly as they wish. Build all these and more Core Bricks - The five building blocks of Scrappy Circuits will have you powered up in no time. Action Bricks - It's all about action when you build things that light up, buzz, and move. Switches - Control the world with switches that turn circuits on and off in fun and interesting ways. Control Bricks - Buzzers can be loud or soft, lights bright and dim, but only if you know how to control electricity and bend it to your will! Alternative Power Sources - Learn about how batteries work by building your own. Scrappy Projects - Make alarms, games, musical instruments, secret spy devices and more.

Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists

Author : Dustyn Roberts
Publisher : McGraw Hill Professional
Page : 369 pages
File Size : 52,6 Mb
Release : 2010-12-06
Category : Technology & Engineering
ISBN : 9780071741682

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Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists by Dustyn Roberts Pdf

Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.