The Invisible Hand In Virtual Worlds

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The Invisible Hand in Virtual Worlds

Author : Matthew McCaffrey
Publisher : Cambridge University Press
Page : 263 pages
File Size : 54,5 Mb
Release : 2022-02-03
Category : Business & Economics
ISBN : 9781108839716

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The Invisible Hand in Virtual Worlds by Matthew McCaffrey Pdf

Studies the economic order that governs virtual worlds and ways individuals work together to govern social relations in the digital space.

The Black Experience and Navigating Higher Education Through a Virtual World

Author : Hairston, Kimetta R.,Edmonds, Wendy M.,Clark, Shanetia P.
Publisher : IGI Global
Page : 282 pages
File Size : 54,8 Mb
Release : 2021-06-25
Category : Social Science
ISBN : 9781799875390

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The Black Experience and Navigating Higher Education Through a Virtual World by Hairston, Kimetta R.,Edmonds, Wendy M.,Clark, Shanetia P. Pdf

The treasure of the Black experience at a Historically Black College/University (HBCU) is that it offers a personal and intimate experience rooted in Black heritage that cannot be found at other institutions. On campus, face-to-face instruction and activities focused on addressing issues that plague the Black community are paramount. This provides students with small classroom environments and the personal support from administrators, faculty, and staff. In March 2020, the Black experience was interrupted when a global pandemic forced governors to declare states of emergencies and mandate stay-at-home orders. The stay-at-home orders forced universities to transition into fully remote environments. Doing so heightened an array of emotions compounded by the reality of previously recognized disparities in resources and funding amongst higher education institutions. As a result of this abrupt transformation, the HBCU experience was impacted by positive and negative implications for Black people at the campus, local, state, and national levels. The Black Experience and Navigating Higher Education Through a Virtual World explores the reality of the Black experience from various perspectives involving higher education institutions with a focus on HBCUs. The book provides an overview and analysis of a virtual experience that goes beyond the day-to-day technological implications and exposes innovative ideas and ways of navigating students and faculty through a remote world. It focuses on heightening the awareness of disparities through the Black experience in a virtual environment, provides guidance on transitioning to fully remote environments, examines leadership dynamics in virtual environments, analyzes mental health balance, and examines implications on the digital divide. Covering topics such as online course delivery, self-health, and social justice, this book is essential for graduate students, academicians, diversity officers in the academy, professors, and researchers.

Advanced Techniques in Computing Sciences and Software Engineering

Author : Khaled Elleithy
Publisher : Springer Science & Business Media
Page : 582 pages
File Size : 43,7 Mb
Release : 2010-03-10
Category : Computers
ISBN : 9789048136605

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Advanced Techniques in Computing Sciences and Software Engineering by Khaled Elleithy Pdf

Advanced Techniques in Computing Sciences and Software Engineering includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Computer Science, Software Engineering, Computer Engineering, and Systems Engineering and Sciences. Advanced Techniques in Computing Sciences and Software Engineering includes selected papers form the conference proceedings of the International Conference on Systems, Computing Sciences and Software Engineering (SCSS 2008) which was part of the International Joint Conferences on Computer, Information and Systems Sciences and Engineering (CISSE 2008).

Virtual Justice

Author : Greg Lastowka
Publisher : Yale University Press
Page : 239 pages
File Size : 46,5 Mb
Release : 2010-10-26
Category : Law
ISBN : 9780300163162

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Virtual Justice by Greg Lastowka Pdf

Tens of millions of people today are living part of their life in a virtual world. In places like World of Warcraft, Second Life, and Free Realms, people are making friends, building communities, creating art, and making real money. Business is booming on the virtual frontier, as billions of dollars are paid in exchange for pixels on screens. But sometimes things go wrong. Virtual criminals defraud online communities in pursuit of real-world profits. People feel cheated when their avatars lose virtual property to wrongdoers. Increasingly, they turn to legal systems for solutions. But when your avatar has been robbed, what law is there to assist you?In Virtual Justice, Greg Lastowka illustrates the real legal dilemmas posed by virtual worlds. Presenting the most recent lawsuits and controversies, he explains how governments are responding to the chaos on the cyberspace frontier. After an engaging overview of the history and business models of today's virtual worlds, he explores how laws of property, jurisdiction, crime, and copyright are being adapted to pave the path of virtual law.Virtual worlds are becoming more important to society with each passing year. This pioneering study will be an invaluable guide to scholars of online communities for years to come.

Making Virtual Worlds

Author : Thomas Malaby
Publisher : Cornell University Press
Page : 176 pages
File Size : 48,7 Mb
Release : 2011-01-15
Category : Social Science
ISBN : 9780801457753

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Making Virtual Worlds by Thomas Malaby Pdf

The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created. Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? "Lindens"—as the Linden Lab employees call themselves—found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions. Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.

Designing Virtual Worlds

Author : Richard A. Bartle
Publisher : New Riders
Page : 768 pages
File Size : 51,9 Mb
Release : 2004
Category : Computers
ISBN : 0131018167

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Designing Virtual Worlds by Richard A. Bartle Pdf

This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Virtual Worlds

Author : Benjamin Woolley
Publisher : Benjamin Woolley
Page : 217 pages
File Size : 50,5 Mb
Release : 1993
Category : Biography & Autobiography
ISBN : 9780140154399

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Virtual Worlds by Benjamin Woolley Pdf

In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs.

Virtual Worlds

Author : Benjamin Woolley
Publisher : Unknown
Page : 274 pages
File Size : 54,5 Mb
Release : 1993
Category : Electronic
ISBN : OCLC:1123703663

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Virtual Worlds by Benjamin Woolley Pdf

The Invisible Hand

Author : Prince Ami
Publisher : Enlighten89 Book Corp
Page : 183 pages
File Size : 43,5 Mb
Release : 2020-05-15
Category : Fiction
ISBN : 8210379456XXX

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The Invisible Hand by Prince Ami Pdf

Isaiah is different from others, instead of shunning his differences he embraces them as unique. Growing up in a poverty stricken community, Isaiah is taught by his mother to value the importance of receiving an education. In Isaiah's pursuit of higher learning he'll encounter many people. Some who will make a impact for the better, while others will not have his best interest at heart. Through it all Isaiah and his crew of friends are on their on Quest to fulfil the last objective of The New Wave. Using unconventional means the trio are launched into an adventure that will take them across three continents. Several entities stand in the way of them achieving their goal, and ultimately prices will be paid. As Isaiah nears the breaking point, he begins to question the means, and only God knows how far things will go before it all falls apart. Inside this book you'll find motivation from the characters involved. Their energy and desire to achieve more, will undoubtedly motivate you to take a different look on life. Although this is a work of fiction the indept dialogue and complex issues, involved will ring bells in your mind, striking a chord, that will touch the centerpiece of your soul!

The Virtual

Author : Rob Shields
Publisher : Routledge
Page : 263 pages
File Size : 50,7 Mb
Release : 2005-06-27
Category : Computers
ISBN : 9781134460854

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The Virtual by Rob Shields Pdf

This work argues that the virtual has become one of the key organizing principles of contemporary society for the public realms of politics and business as well as private life from sex to shopping.

Avatars!

Author : Bruce Damer
Publisher : Unknown
Page : 552 pages
File Size : 50,6 Mb
Release : 1998
Category : Virtual reality
ISBN : 0201696215

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Avatars! by Bruce Damer Pdf

Social Interactions in Virtual Worlds

Author : Kiran Lakkaraju,Gita Sukthankar,Rolf T. Wigand
Publisher : Cambridge University Press
Page : 433 pages
File Size : 50,7 Mb
Release : 2018-07-05
Category : Computers
ISBN : 9781107128828

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Social Interactions in Virtual Worlds by Kiran Lakkaraju,Gita Sukthankar,Rolf T. Wigand Pdf

This cross-disciplinary exploration of MMOs and other complex online worlds melds work from computer science, psychology and social science.

Online Worlds: Convergence of the Real and the Virtual

Author : William Sims Bainbridge
Publisher : Springer Science & Business Media
Page : 317 pages
File Size : 47,6 Mb
Release : 2009-12-08
Category : Computers
ISBN : 9781848828254

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Online Worlds: Convergence of the Real and the Virtual by William Sims Bainbridge Pdf

William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.

The Invisible Hand of Power

Author : Dennis Richard Mungall
Publisher : Independently Published
Page : 0 pages
File Size : 45,9 Mb
Release : 2023-05-27
Category : Electronic
ISBN : 9798396266612

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The Invisible Hand of Power by Dennis Richard Mungall Pdf

In today's digital age, there has been a significant increase in cybercrimes, particularly targeting innocent and vulnerable citizens. Acts of fraud, identity theft, and online scams have created an environment of distrust and despair for many. However, among the shadows of the virtual world, my mission is to bring about justice and hope for those who have lost it all. Christian Templar, known as the "Shark" by my close friends and is a 41-year-old, experienced computer software consultant leading a dual life for the past 20 years. By day, I work on high-level computer security issues for the industry and government agencies, while by night, I take on the role of a modern-day digital Robin Hood, fighting for the cause of the less fortunate. On one of his nightly swims in the Internet ocean, Chris, using his proprietary artificial intelligence search software, comes across an Internet site that is invisible to the rest of the world. Chris thought that the methods used to hide were only available to him. He had to know what was hiding in this site. Christian and his partner, Natasha, go on an adventure breaking into this hidden Internet Vault and what they would find would change the history of the world.

Living Virtually

Author : Don Heider
Publisher : Peter Lang
Page : 316 pages
File Size : 49,7 Mb
Release : 2009
Category : Art
ISBN : 1433101300

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Living Virtually by Don Heider Pdf

Virtual worlds are most often three dimensional locales, where people create virtual personae (called avatars) who come to play, socialize, and work. This edited collection of groundbreaking research on virtual worlds offers a wide-ranging look at the sociology, politics, and communication practices in virtual worlds from a group of scholars in the United States and abroad.