The Language Game

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The Language Game

Author : Morten H. Christiansen,Nick Chater
Publisher : Hachette UK
Page : 268 pages
File Size : 52,5 Mb
Release : 2022-02-22
Category : Language Arts & Disciplines
ISBN : 9781541674974

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The Language Game by Morten H. Christiansen,Nick Chater Pdf

Forget the language instinct—this is the story of how we make up language as we go Language is perhaps humanity’s most astonishing capacity—and one that remains poorly understood. In The Language Game, cognitive scientists Morten H. Christiansen and Nick Chater show us where generations of scientists seeking the rules of language got it wrong. Language isn’t about hardwired grammars but about near-total freedom, something like a game of charades, with the only requirement being a desire to understand and be understood. From this new vantage point, Christiansen and Chater find compelling solutions to major mysteries like the origins of languages and how language learning is possible, and to long-running debates such as whether having two words for “blue” changes what we see. In the end, they show that the only real constraint on communication is our imagination.

The Language of the Game

Author : Laurent Dubois
Publisher : Basic Books
Page : 320 pages
File Size : 45,7 Mb
Release : 2018-03-27
Category : Sports & Recreation
ISBN : 9780465094493

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The Language of the Game by Laurent Dubois Pdf

Just in time for the 2018 World Cup, a lively and lyrical guide to appreciating the drama of soccer Soccer is not only the world's most popular sport; it's also one of the most widely shared forms of global culture. The Language of the Game is a passionate and engaging introduction to soccer's history, tactics, and human drama. Profiling soccer's full cast of characters--goalies and position players, referees and managers, commentators and fans--historian and soccer scholar Laurent Dubois describes how the game's low scores, relentless motion, and spectacular individual performances combine to turn each match into a unique and unpredictable story. He also shows how soccer's global reach makes it an unparalleled theater for nationalism, international conflict, and human interconnectedness. Filled with perceptive insights and stories both legendary and little known, The Language of the Game is a rewarding read for anyone seeking to understand soccer better.

Dialect

Author : Hakan Seyalioglu,Kathryn Hymes
Publisher : Unknown
Page : 128 pages
File Size : 50,7 Mb
Release : 2018-07
Category : Electronic
ISBN : 0999870017

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Dialect by Hakan Seyalioglu,Kathryn Hymes Pdf

Values at Play in Digital Games

Author : Mary Flanagan,Helen Nissenbaum
Publisher : MIT Press
Page : 222 pages
File Size : 51,9 Mb
Release : 2016-09-02
Category : Computers
ISBN : 9780262529976

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Values at Play in Digital Games by Mary Flanagan,Helen Nissenbaum Pdf

A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

The Talmud's Theological Language-Game

Author : Eugene B. Borowitz
Publisher : SUNY Press
Page : 332 pages
File Size : 45,6 Mb
Release : 2007-06-01
Category : Religion
ISBN : 0791467023

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The Talmud's Theological Language-Game by Eugene B. Borowitz Pdf

Analyzes the structure and logic of aggadic discourse in the Talmud.

The Game of Language

Author : Jaakko Hintikka
Publisher : Springer Science & Business Media
Page : 350 pages
File Size : 41,7 Mb
Release : 2012-12-06
Category : Philosophy
ISBN : 9789401098472

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The Game of Language by Jaakko Hintikka Pdf

Since the first chapter of this book presents an intro duction to the present state of game-theoretical semantics (GTS), there is no point in giving a briefer survey here. Instead, it may be helpful to indicate what this volume attempts to do. The first chapter gives a short intro duction to GTS and a survey of what is has accomplished. Chapter 2 puts the enterprise of GTS into new philo sophical perspective by relating its basic ideas to Kant's phi losophy of mathematics, space, and time. Chapters 3-6 are samples of GTS's accomplishments in understanding different kinds of semantical phenomena, mostly in natural languages. Beyond presenting results, some of these chapters also have other aims. Chapter 3 relates GTS to an interesting line of logical and foundational studies - the so-called functional interpretations - while chapter 4 leads to certain important methodological theses. Chapter 7 marks an application of GTS in a more philo sophical direction by criticizing the Frege-Russell thesis that words like "is" are multiply ambiguous. This leads in turn to a criticism of recent logical languages (logical notation), which since Frege have been based on the ambi guity thesis, and also to certain methodological sug gestions. In chapter 8, GTS is shown to have important implications for our understanding of Aristotle's doctrine of categories, while chapter 9 continues my earlier criticism of Chomsky's generative approach to linguistic theorizing.

Meaningful Games

Author : Robin Clark
Publisher : MIT Press
Page : 373 pages
File Size : 54,5 Mb
Release : 2023-09-19
Category : Language Arts & Disciplines
ISBN : 9780262549189

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Meaningful Games by Robin Clark Pdf

An engaging introduction to the use of game theory to study lingistic meaning. In Meaningful Games, Robin Clark explains in an accessible manner the usefulness of game theory in thinking about a wide range of issues in linguistics. Clark argues that we use grammar strategically to signal our intended meanings: our choices as speaker are conditioned by what choices the hearer will make interpreting what we say. Game theory—according to which the outcome of a decision depends on the choices of others—provides a formal system that allows us to develop theories about the kind of decision making that is crucial to understanding linguistic behavior. Clark argues the only way to understand meaning is to grapple with its social nature—that it is the social that gives content to our mental lives. Game theory gives us a framework for working out these ideas. The resulting theory of use will allow us to account for many aspects of linguistic meaning, and the grammar itself can be simplified. The results are nevertheless precise and subject to empirical testing. Meaningful Games offers an engaging and accessible introduction to game theory and the study of linguistic meaning. No knowledge of mathematics beyond simple algebra is required; formal definitions appear in special boxes outside the main text. The book includes an extended argument in favor of the social basis of meaning; a brief introduction to game theory, with a focus on coordination games and cooperation; discussions of common knowledge and games of partial information; models of games for pronouns and politeness; and the development of a system of social coordination of reference.

The Language Complexity Game

Author : Eric Sven Ristad
Publisher : MIT Press
Page : 188 pages
File Size : 44,9 Mb
Release : 1993
Category : Computers
ISBN : 0262181479

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The Language Complexity Game by Eric Sven Ristad Pdf

This work elucidates the structure and complexity of human language in terms of the mathematics of information and computation. It strengthens Chomsky's early work on the mathematics of language, with the advantages of a better understanding of language and a more precise theory of structural complexity. Ristad argues that language is the process of constructing linguistic representations from the forms produced by other cognitive modules and that this process is NP-complete. This NP-completeness is defended with a phalanx of elegant and revealing proofs that rely only on the empirical facts of linguistic knowledge and on the uncontroverted assumption that these facts generalize in a reasonable manner. For this reason, these complexity results apply to all adequate linguistic theories and are the first to do so. Eric Sven Ristad is Assistant Professor of Computer Science at Princeton University. He is the coauthor of Computational Complexity and Natural Language. Contents:Foundation of the Investigation. Anaphora. Ellipsis. Phonology. Syntactic Agreement and Lexical Ambiguity. Philosophical Issues.

Pattern Language for Game Design

Author : Christopher Barney
Publisher : CRC Press
Page : 503 pages
File Size : 51,7 Mb
Release : 2020-12-08
Category : Computers
ISBN : 9781000259544

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Pattern Language for Game Design by Christopher Barney Pdf

Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.

The Language Game

Author : Ewandro Magalhaes
Publisher : Unknown
Page : 174 pages
File Size : 46,9 Mb
Release : 2019-09-05
Category : Electronic
ISBN : 1081899476

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The Language Game by Ewandro Magalhaes Pdf

The door to the booth has been opened. Come on in. Make yourself comfortable. Put on the headset. Listen to the voices. Contemplate the gestures through the booth window. Let yourself be the interpreter. You will come to see communication in a different light. Using your imagination, you may be surprised to see reflected in the glass a familiar face looking back at you. Maybe you will even hear, above it all, the unmistakable sound of your own voice.

Talking Backwards, Looking Forwards

Author : Natalie Lefkowitz
Publisher : Gunter Narr Verlag
Page : 178 pages
File Size : 44,6 Mb
Release : 1991
Category : Africa, North
ISBN : 3823340735

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Talking Backwards, Looking Forwards by Natalie Lefkowitz Pdf

Hands-on Rust

Author : Herbert Wolverson
Publisher : Pragmatic Bookshelf
Page : 446 pages
File Size : 48,6 Mb
Release : 2021-06-30
Category : Computers
ISBN : 9781680508802

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Hands-on Rust by Herbert Wolverson Pdf

Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.

Dreyer's English

Author : Benjamin Dreyer
Publisher : Random House Trade Paperbacks
Page : 322 pages
File Size : 45,8 Mb
Release : 2020-08-04
Category : Language Arts & Disciplines
ISBN : 9780812985719

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Dreyer's English by Benjamin Dreyer Pdf

NEW YORK TIMES BESTSELLER • A sharp, funny grammar guide they’ll actually want to read, from Random House’s longtime copy chief and one of Twitter’s leading language gurus NAMED ONE OF THE BEST BOOKS OF THE YEAR BY O: The Oprah Magazine • Paste • Shelf Awareness “Essential (and delightful!)”—People We all write, all the time: books, blogs, emails. Lots and lots of emails. And we all want to write better. Benjamin Dreyer is here to help. As Random House’s copy chief, Dreyer has upheld the standards of the legendary publisher for more than two decades. He is beloved by authors and editors alike—not to mention his followers on social media—for deconstructing the English language with playful erudition. Now he distills everything he has learned from the myriad books he has copyedited and overseen into a useful guide not just for writers but for everyone who wants to put their best prose foot forward. As authoritative as it is amusing, Dreyer’s English offers lessons on punctuation, from the underloved semicolon to the enigmatic en dash; the rules and nonrules of grammar, including why it’s OK to begin a sentence with “And” or “But” and to confidently split an infinitive; and why it’s best to avoid the doldrums of the Wan Intensifiers and Throat Clearers, including “very,” “rather,” “of course,” and the dreaded “actually.” Dreyer will let you know whether “alright” is all right (sometimes) and even help you brush up on your spelling—though, as he notes, “The problem with mnemonic devices is that I can never remember them.” And yes: “Only godless savages eschew the series comma.” Chockful of advice, insider wisdom, and fun facts, this book will prove to be invaluable to everyone who wants to shore up their writing skills, mandatory for people who spend their time editing and shaping other people’s prose, and—perhaps best of all—an utter treat for anyone who simply revels in language. Praise for Dreyer’s English “Playful, smart, self-conscious, and personal . . . One encounters wisdom and good sense on nearly every page of Dreyer’s English.”—The Wall Street Journal “Destined to become a classic.”—The Millions “Dreyer can help you . . . with tips on punctuation and spelling. . . . Even better: He’ll entertain you while he’s at it.”—Newsday

The Language of Game Theory

Author : Adam Brandenburger
Publisher : World Scientific
Page : 298 pages
File Size : 48,5 Mb
Release : 2014
Category : Mathematics
ISBN : 9789814513449

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The Language of Game Theory by Adam Brandenburger Pdf

This volume contains eight papers written by Adam Brandenburger and his co-authors over a period of 25 years. These papers are part of a program to reconstruct game theory in order to make how players reason about a game a central feature of the theory. The program OCo now called epistemic game theory OCo extends the classical definition of a game model to include not only the game matrix or game tree, but also a description of how the players reason about one another (including their reasoning about other players' reasoning). With this richer mathematical framework, it becomes possible to determine the implications of how players reason for how a game is played. Epistemic game theory includes traditional equilibrium-based theory as a special case, but allows for a wide range of non-equilibrium behavior. Sample Chapter(s). Foreword (39 KB). Introduction (132 KB). Chapter 1: An Impossibility Theorem on Beliefs in Games (299 KB). Contents: An Impossibility Theorem on Beliefs in Games (Adam Brandenburger and H Jerome Keisler); Hierarchies of Beliefs and Common Knowledge (Adam Brandenburger and Eddie Dekel); Rationalizability and Correlated Equilibria (Adam Brandenburger and Eddie Dekel); Intrinsic Correlation in Games (Adam Brandenburger and Amanda Friedenberg); Epistemic Conditions for Nash Equilibrium (Robert Aumann and Adam Brandenburger); Lexicographic Probabilities and Choice Under Uncertainty (Lawrence Blume, Adam Brandenburger, and Eddie Dekel); Admissibility in Games (Adam Brandenburger, Amanda Friedenberg and H Jerome Keisler); Self-Admissible Sets (Adam Brandenburger and Amanda Friedenberg). Readership: Graduate students and researchers in the fields of game theory, theoretical computer science, mathematical logic and social neuroscience."

Playing the Language Game

Author : Valerie Shepherd
Publisher : Unknown
Page : 164 pages
File Size : 53,8 Mb
Release : 1993
Category : English language
ISBN : UCSC:32106010896956

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Playing the Language Game by Valerie Shepherd Pdf