The Mind Game Film

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The Mind-Game Film

Author : Thomas Elsaesser
Publisher : Routledge
Page : 290 pages
File Size : 43,9 Mb
Release : 2021-03-28
Category : History
ISBN : 9781135884048

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The Mind-Game Film by Thomas Elsaesser Pdf

This book represents the culmination of Thomas Elsaesser’s intense and passionate thinking about the Hollywood mind-game film from the previous two decades. In order to answer what the mind-game film is, why they exist, and how they function, Elsaesser maps the industrial-institutional challenges and constraints facing Hollywood, and the broader philosophic horizon within which American cinema thrives today. He demonstrates how the ‘Persistence of Hollywood’ continues as it has adapted to include new twists and turns, as well as revisions of past concerns, as film moves through the 21st century. Through examples such as Minority Report, Mulholland Drive, Source Code, and Back to the Future, Elsaesser explores how mind-game films challenge us and play games with our perception of reality, creating skepticism and (self-) doubt. He also highlights the mind-game film's tendency to intervene in a complex fashion in the political moment by questioning the dominant power’s intent to program both body and mind alike. Prescient and compelling, The Mind-Game Film will appeal to students, scholars, and enthusiasts of media studies, film studies, philosophy, and politics.

Melodrama and Trauma

Author : Thomas Elsaesser
Publisher : Unknown
Page : 336 pages
File Size : 54,7 Mb
Release : 2017-03
Category : Performing Arts
ISBN : 0415968127

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Melodrama and Trauma by Thomas Elsaesser Pdf

The woman's picture, the male trauma narrative, and mind-game films—three ways that American cinema tests the limits: of what victims can suffer, what the body can bear, and what the mind can understand. Usually considered both marginal and excessive, these genres, modes, or tendencies in contemporary Hollywood have more in common than might at first appear. They tell us much about the way America engages in dialogue with its own divided nature and nation, demonstrated across its most cherished and characteristic of art forms: the movies.

Puzzle Films

Author : Warren Buckland
Publisher : John Wiley & Sons
Page : 256 pages
File Size : 51,6 Mb
Release : 2009-01-12
Category : Performing Arts
ISBN : 9781405168618

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Puzzle Films by Warren Buckland Pdf

Drawing upon the expertise of film scholars from around the world, Puzzle Films investigates a number of films that sport complex storytelling--from Memento, Old Boy, and Run Lola Run, to the Infernal Affairs trilogy and In the Mood for Love. Unites American ‘independent’ cinema, the European and International Art film, and certain modes of avant-garde filmmaking on the basis of their shared storytelling complexity Draws upon the expertise of film scholars from North America, Britain, China, Poland, Holland, Italy, Greece, New Zealand, and Australia

Mindgame

Author : Anthony Horowitz
Publisher : Bloomsbury Publishing
Page : 130 pages
File Size : 47,8 Mb
Release : 2006-08-01
Category : Drama
ISBN : 9781849436519

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Mindgame by Anthony Horowitz Pdf

When Mark Styler, a writer of glossy ‘true crime’ paperbacks, tries to get an interview with Easterman, a notorious serial killer, he has no idea what he’s walking into. First he has to get past Dr Farquhar, the quixotic head of Fairfields – the asylum where Easterman is kept. But soon he discovers that nothing is what it seems. Who is the mysterious Borson? Where did he get the meat in the fridge? And why isn’t the skeleton in the closet? Mindgame is a puzzle-box of a play. A dazzling thriller and a jet black comedy that twists its way towards a shocking conclusion. Reading the text is the only way to uncover all the clues.

David Fincher: Mind Games

Author : Adam Nayman
Publisher : Abrams
Page : 659 pages
File Size : 40,7 Mb
Release : 2021-11-23
Category : Performing Arts
ISBN : 9781647002442

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David Fincher: Mind Games by Adam Nayman Pdf

David Fincher: Mind Games is the definitive critical and visual survey of the Academy Award– and Golden Globe–nominated works of director David Fincher. From feature films Alien 3, Se7en, The Game, Fight Club, Panic Room, Zodiac, The Curious Case of Benjamin Button, The Social Network, The Girl With the Dragon Tattoo, Gone Girl, and Mank through his MTV clips for Madonna and the Rolling Stones and the Netflix series House of Cards and Mindhunter, each chapter weaves production history with original critical analysis, as well as with behind the scenes photography, still-frames, and original illustrations from Little White Lies' international team of artists and graphic designers. Mind Games also features interviews with Fincher's frequent collaborators, including Jeff Cronenweth, Angus Wall, Laray Mayfield, Holt McCallany, Howard Shore and Erik Messerschmidt. Grouping Fincher's work around themes of procedure, imprisonment, paranoia, prestige and relationship dynamics, Mind Games is styled as an investigation into a filmmaker obsessed with investigation, and the design will shift to echo case files within a larger psychological profile.

Making Sense of Mind-Game Films

Author : Simin Nina Littschwager
Publisher : Bloomsbury Publishing USA
Page : 257 pages
File Size : 42,8 Mb
Release : 2019-06-27
Category : Art
ISBN : 9781501337055

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Making Sense of Mind-Game Films by Simin Nina Littschwager Pdf

Mind-game films and other complex narratives have been a prominent phenomenon of the cinematic landscape during the period 1990-2010, when films like The Sixth Sense, Memento, Fight Club and Source Code became critical and commercial successes, often acquiring a cult status with audiences. With their multiple story lines, unreliable narrators, ambiguous twist endings, and paradoxical worlds, these films challenge traditional ways of narrative comprehension and in many cases require and reward multiple viewings. But how can me make sense of films that don't always make sense the way we are used to? While most scholarship has treated these complex films as narrative puzzles that audiences solve with their cognitive skills, Making Sense of Mind-Game Films offers a fresh perspective by suggesting that they appeal to the body and the senses in equal measures. Mind-game films tell stories about crises between body, mind and world, and about embodied forms of knowing and subjective ways of being-in-the-world. Through compelling in-depth case studies of popular mind-game films, the book explores how these complex narratives take their (embodied) spectators with them into such crises. The puzzling effect generated by these films stems from a conflict between what we think and what we experience, between what we know and what we feel to be true, and between what we see and what we sense.

The Mind-Game Film. Cinema in the Digitalized Societies of Control

Author : Malte Mindermann
Publisher : GRIN Verlag
Page : 18 pages
File Size : 46,9 Mb
Release : 2014-12-08
Category : Performing Arts
ISBN : 9783656855026

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The Mind-Game Film. Cinema in the Digitalized Societies of Control by Malte Mindermann Pdf

Seminar paper from the year 2014 in the subject Communications - Movies and Television, grade: 1.0, University of Hannover (Englisches Seminar (English Department)), course: Digital Movies, Chaos Cinema, Post-Cinematic Affect: Thinking 21st-Century Motion Pictures, language: English, abstract: This thesis brings into relation Thomas Elsaesser's category of the "mind-game film" and Gilles Deleuze's observations of a new depiction and awareness of time in film. The mind-game film is then read as symptomatic of a social change from a society of "discipline" towards a "society of control" (Michel Foucault). In the course of this analysis, the catalyst role of technical progress and pervasive interconnectedness becomes evident. Traditional tenets of cinema and storytelling are overcome and played with. Time, which used to flow naturally, and therefore unnoticed, has evolved into a crucial, freely modulatable dimension of its own and serves as an additional structural and narrational level on top of the spatial dimensions. This development is propelled by the rise of the digital image and its manifold possibilities of interfering with the flow of time. Likewise, the principle of "focalization" is extended beyond the idea of merely directing our attention, towards the total filtration of the film reality through the (subjective) vision of a (or several) character(s) (Buckland 8). Thriving on these central elements, mind-game films aim to deceive the spectator by determining when, or if, he/she receives certain information which is crucial to the understanding of the story. Just as no focal character can possibly be sure of his/her own perception's reliability or, for that matter, his/her own mental sanity, we cannot trust our perception. What we see is the image of an image, filtered through a succession of two minds, the character's virtual one and our own [...]

Making Sense of Mind-Game Films

Author : Simin Nina Littschwager
Publisher : Bloomsbury Publishing USA
Page : 257 pages
File Size : 49,8 Mb
Release : 2020-12-24
Category : Art
ISBN : 9781501376276

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Making Sense of Mind-Game Films by Simin Nina Littschwager Pdf

Mind-game films and other complex narratives have been a prominent phenomenon of the cinematic landscape during the period 1990-2010, when films like The Sixth Sense, Memento, Fight Club and Source Code became critical and commercial successes, often acquiring a cult status with audiences. With their multiple story lines, unreliable narrators, ambiguous twist endings, and paradoxical worlds, these films challenge traditional ways of narrative comprehension and in many cases require and reward multiple viewings. But how can me make sense of films that don't always make sense the way we are used to? While most scholarship has treated these complex films as narrative puzzles that audiences solve with their cognitive skills, Making Sense of Mind-Game Films offers a fresh perspective by suggesting that they appeal to the body and the senses in equal measures. Mind-game films tell stories about crises between body, mind and world, and about embodied forms of knowing and subjective ways of being-in-the-world. Through compelling in-depth case studies of popular mind-game films, the book explores how these complex narratives take their (embodied) spectators with them into such crises. The puzzling effect generated by these films stems from a conflict between what we think and what we experience, between what we know and what we feel to be true, and between what we see and what we sense.

Mind the Screen

Author : Jaap Kooijman,Patricia Pisters,Wanda Strauven
Publisher : Amsterdam University Press
Page : 375 pages
File Size : 47,8 Mb
Release : 2008
Category : Performing Arts
ISBN : 9789089640253

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Mind the Screen by Jaap Kooijman,Patricia Pisters,Wanda Strauven Pdf

Mind the Screen pays tribute to the work of the pioneering European film scholar Thomas Elsaesser, author of several volumes on media studies and cinema culture. Covering a full scope of issues arising from the author’s work—from melodrama and mediated memory to avant-garde practices, media archaeology, and the audiovisual archive—this collection elaborates and expands on Elsaesser’s original ideas along the topical lines of cinephilia, the historical imaginary, the contemporary European cinematic experience, YouTube, and images of terrorism and double occupancy, among other topics. Contributions from well-known artists and scholars such as Mieke Bal and Warren Buckland explore a range of media concepts and provide a mirror for the multi-faceted types of screens active in Elsaesser’s work, including the television set, video installation, the digital interface, the mobile phone display, and of course, the hallowed silver screen of our contemporary film culture.

The Mind Game

Author : Devika Das
Publisher : BlueRose Publishers
Page : 214 pages
File Size : 49,8 Mb
Release : 2020-03-27
Category : Self-Help
ISBN : 8210379456XXX

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The Mind Game by Devika Das Pdf

Happiness, stress, ecstasy or depression, it’s all a mind game. As long as our mind is under our control, everything else is. That’s what The Mind Game is all about. It is not an average self-help book that preaches life-enhancing methodologies based on complex science or long philosophical verses. The book’s genius lies in its simplicity. It offers quick, actionable and instantly applicable tips that will help readers lead better lives - instantly. The book begins with five ultra-practical steps that will help readers master their emotions. Emotions are strange. They make us human. They make our lives real. They make us different from robots. Yet, many disasters in our lives result from uncontrolled emotions or because of emotional wounds from painful experiences. By helping readers master their emotions, this book aims at making them strong, enabling them to make rational decisions. Readers will be trained on how to feel, face, control and protect their emotions. They will also be enlightened on the importance of EQ and how they can upgrade it. The book then acquaints readers with techniques of analyzing people through effective questioning in routine conversations and understanding personality traits. By applying these methods, readers can develop fruitful relationships at work and home. The third section of the book deals with living better lives with lesser resources. Using famous examples of Steve Jobs and Mark Zuckerberg, readers are made to understand the value of simple living and high thinking. It will also help readers make the best first impressions and use non-verbal communication to their benefit. Next, readers are led into understanding the secret of happiness. It first explains how readers can attain divine happiness, how to tackle stress and depression and how to become happy in a jiffy. The book devotes an entire section to anger. To know more grab your copy today!

The Mind Game

Author : Norman Spinrad
Publisher : Norman Spinrad
Page : 360 pages
File Size : 43,7 Mb
Release : 1985
Category : Science fiction, American
ISBN : 8210379456XXX

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The Mind Game by Norman Spinrad Pdf

Mind Game

Author : Christine Feehan
Publisher : Penguin
Page : 384 pages
File Size : 52,6 Mb
Release : 2004-07-27
Category : Fiction
ISBN : 9781440622458

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Mind Game by Christine Feehan Pdf

#1 New York Times bestselling author Christine Feehan returns to a world of terrifying power and forbidden passion in the second novel in her breathtaking GhostWalker series. Possessed of an extraordinary telekinetic gift, Dahlia LeBlanc has spent her life isolated from other people. And just when she thinks she’s finally achieved some semblance of peace, her well-orchestrated world comes crashing down... For a reason she cannot guess, she has become the target of deadly assassins. Suddenly no place is safe—not even the secret refuge she’d established long ago. Now she must rely on Nicolas Trevane—a dangerous warrior sent to track her down and protect her. Together, they generate a scorching heat Dahlia never imagined was possible. But can she trust this man with her secrets—especially when some people would kill to get their hands on them?

The Mind-Game Film. Cinema in the Digitalized Societies of Control

Author : Malte Mindermann
Publisher : Unknown
Page : 24 pages
File Size : 42,9 Mb
Release : 2015-01-05
Category : Electronic
ISBN : 365685503X

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The Mind-Game Film. Cinema in the Digitalized Societies of Control by Malte Mindermann Pdf

Seminar paper from the year 2014 in the subject Communications - Movies and Television, grade: 1.0, University of Hannover (Englisches Seminar (English Department)), course: Digital Movies, Chaos Cinema, Post-Cinematic Affect: Thinking 21st-Century Motion Pictures, language: English, abstract: This thesis brings into relation Thomas Elsaesser's category of the "mind-game film" and Gilles Deleuze's observations of a new depiction and awareness of time in film. The mind-game film is then read as symptomatic of a social change from a society of "discipline" towards a "society of control" (Michel Foucault). In the course of this analysis, the catalyst role of technical progress and pervasive interconnectedness becomes evident. Traditional tenets of cinema and storytelling are overcome and played with. Time, which used to flow naturally, and therefore unnoticed, has evolved into a crucial, freely modulatable dimension of its own and serves as an additional structural and narrational level on top of the spatial dimensions. This development is propelled by the rise of the digital image and its manifold possibilities of interfering with the flow of time. Likewise, the principle of "focalization" is extended beyond the idea of merely directing our attention, towards the total filtration of the film reality through the (subjective) vision of a (or several) character(s) (Buckland 8). Thriving on these central elements, mind-game films aim to deceive the spectator by determining when, or if, he/she receives certain information which is crucial to the understanding of the story. Just as no focal character can possibly be sure of his/her own perception's reliability or, for that matter, his/her own mental sanity, we cannot trust our perception. What we see is the image of an image, filtered through a succession of two minds, the character's virtual one and our own [...]

The Mind-Game Film

Author : Thomas Elsaesser
Publisher : Routledge
Page : 322 pages
File Size : 47,8 Mb
Release : 2021
Category : Performing Arts
ISBN : 0203879554

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The Mind-Game Film by Thomas Elsaesser Pdf

"This book represents the culmination of Thomas Elsaesser's intense and passionate thinking about the Hollywood mind-game film from the previous two decades. In order to answer what the mind-game film is, why they exist, and how they function Elsaesser maps the industrial-institutional challenges and constraints facing Hollywood, and the broader philosophic horizon within which American cinema thrives today. He demonstrates how the 'Persistence of Hollywood' continues as it has adapted to include new twists and turns, as well as revisions of past concerns, as film moves through the 21st century. Through examples such as Minority Report, Mulholland Drive, Source Code, and Back to the Future, Elsaesser explores how mind-game films challenge us and play games with our perception of reality, creating skepticism and (self-) doubt. He also highlights the mind-game film's tendency to intervene in a complex fashion in the political moment by questioning the dominant power's intent to program both body and mind alike. Prescient and compelling, The Mind-Game Film will appeal to students, scholars and enthusiasts of media studies, film studies, philosophy, and politics"--

100 Animated Feature Films

Author : Andrew Osmond
Publisher : Bloomsbury Publishing
Page : 675 pages
File Size : 43,9 Mb
Release : 2019-07-25
Category : Performing Arts
ISBN : 9781838713935

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100 Animated Feature Films by Andrew Osmond Pdf

Twenty years ago, animated features were widely perceived as cartoons for children. Today, though, they encompass an astonishing range of films, styles and techniques. There is the powerful adult drama of Waltz with Bashir; the Gallic sophistication of Belleville Rendez-Vous; the eye-popping violence of Japan's Akira; and the stop-motion whimsy of Wallace & Gromit in The Curse of the Were-Rabbit. Andrew Osmond provides an entertaining and illuminating guide to the endlessly diverse world of animated features, with entries on 100 of the most interesting and important animated films from around the world, from the 1920s to the present day. There are key studio brands such as Disney, Pixar and Dreamworks, but there are also recognised auteur directors such as America's Brad Bird (The Incredibles) and Japan's Hayao Miyazaki (Spirited Away). Technologies such as motion-capture, used in films such as Avatar, blur the distinctions between live-action and animation. Meanwhile, lone artists such as Nina Paley (Sita Sings the Blues) and Bill Plympton (Idiots and Angels) make entire films by themselves. Blending in-depth history and criticism, 100 Animated Feature Films balances the blockbusters with local success stories from Eastern Europe to Hong Kong. There are entries on Dreamworks' Shrek, Pixar's Toy Story, and Disney's The Jungle Book, but you will also find pieces on Germany's silhouette-based The Adventures of Prince Achmed, the oldest surviving animated feature; on the thirty year production of Richard Williams' legendary opus, The Thief and the Cobbler; and on the lost work of Argentina's Quirino Cristiani, who reputedly made the first animated feature in 1917.