The Minds Behind Sega Genesis Games

The Minds Behind Sega Genesis Games Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of The Minds Behind Sega Genesis Games book. This book definitely worth reading, it is an incredibly well-written.

The Minds Behind Sega Genesis Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 292 pages
File Size : 41,9 Mb
Release : 2022-07-08
Category : Games & Activities
ISBN : 9781476645018

Get Book

The Minds Behind Sega Genesis Games by Patrick Hickey, Jr. Pdf

Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. Never scared to innovate, Sega's impact on the industry continues to this day through the games they originally developed and the technology their consoles pushed into the mainstream. Featuring interviews with the creators of over 40 games on the Sega Genesis console including Sonic the Hedgehog 2, Altered Beast, Aladdin, Earthworm Jim and NHL 95, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega's most important contribution to the game industry. The interviewees reveal the challenges of working with mega publishers, the uncertainties of public reception, and the creative processes that produced some of the 16-bit era's classic titles.

Beyond the Deck

Author : Shelly Jones,Matthew Wilhelm Kapell
Publisher : McFarland
Page : 310 pages
File Size : 52,6 Mb
Release : 2023-08-11
Category : Games & Activities
ISBN : 9781476683164

Get Book

Beyond the Deck by Shelly Jones,Matthew Wilhelm Kapell Pdf

Since its debut in 1993, Magic the Gathering has grown to be an influential collectible card game, allowing its community of loyal fans to duel each other with mana cards and spells while enjoying its lore and compelling narratives. This collection of essays focuses on Magic from a variety of disciplinary approaches. Authors explore the innovative game design of Magic, the ludic differences between analog and digital play, how players interact with the MTG market and one another, professional play versus casual play and the many ways Magic has impacted gaming.

Hey! Listen!

Author : Andrew S. Latham
Publisher : McFarland
Page : 200 pages
File Size : 52,7 Mb
Release : 2024-01-18
Category : Games & Activities
ISBN : 9781476651798

Get Book

Hey! Listen! by Andrew S. Latham Pdf

How does analyzing video games as hypertexts expand the landscape of research for video game rhetoricians and games studies scholars? This is the first book to focus on how hypertext rhetoric impacts the five canons of rhetoric, and to apply that hypertext rhetoric to the study of video games. It also explores how ludonarrative agency is seized by players seeking to express themselves in ways that game makers did not necessarily intend when making the games that players around the world enjoy. This book takes inspiration from The Legend of Zelda, a series which players all over the world have spent decades deconstructing through online playthroughs, speedruns, and glitch hunts. Through these playthroughs, players demonstrate their ability to craft their own agency, independent of the objectives built by the makers of these games, creating new rhetorical situations worthy of analysis and consideration.

Playing at the Next Level

Author : Ken Horowitz
Publisher : McFarland
Page : 312 pages
File Size : 50,9 Mb
Release : 2016-10-27
Category : Games & Activities
ISBN : 9781476625577

Get Book

Playing at the Next Level by Ken Horowitz Pdf

Today a multinational video game developer, Sega was the first to break Nintendo’s grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega’s relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company’s most influential games are explored in detail.

The Minds Behind the Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 217 pages
File Size : 53,9 Mb
Release : 2018-04-09
Category : Games & Activities
ISBN : 9781476671109

Get Book

The Minds Behind the Games by Patrick Hickey, Jr. Pdf

Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

The Sega Genesis

Author : James P. Kearns
Publisher : Createspace Independent Publishing Platform
Page : 134 pages
File Size : 47,9 Mb
Release : 2015-10-12
Category : Electronic
ISBN : 1517778999

Get Book

The Sega Genesis by James P. Kearns Pdf

The Sega Genesis, known as the Mega Drive in most regions outside North America, is a 16-bit home video game console which was developed and sold by Sega Enterprises, Ltd. The Genesis was Sega's third console and the successor to the Master System. Take a detailed look into the console's technology, development, and critical reception in this book assembled by writer James P. Kearns.

The Ultimate History of Video Games, Volume 1

Author : Steven L. Kent
Publisher : Crown
Page : 628 pages
File Size : 53,7 Mb
Release : 2001
Category : Social Science
ISBN : 0761536434

Get Book

The Ultimate History of Video Games, Volume 1 by Steven L. Kent Pdf

The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.

The Sega Mega Drive & Genesis Encyclopedia

Author : Chris Scullion
Publisher : White Owl
Page : 277 pages
File Size : 53,8 Mb
Release : 2021-12-08
Category : Games & Activities
ISBN : 9781526746603

Get Book

The Sega Mega Drive & Genesis Encyclopedia by Chris Scullion Pdf

“An exhaustive, tremendous look back at one of the most beloved consoles of all time . . . an absolutely barnstorming recollection of a wonderful era.” —Finger Guns The third book in Chris Scullion’s series of video game encyclopedias, The Sega Mega Drive and Genesis Encyclopedia is dedicated to Sega’s legendary 16-bit video game console. The book contains detailed information on every single game released for the Sega Mega Drive and Genesis in the west, as well as similarly thorough bonus sections covering every game released for its add-ons, the Mega CD and 32X. With nearly a thousand screenshots, generous helpings of bonus trivia and charmingly bad jokes, The Sega Mega Drive and Genesis Encyclopedia is the definitive guide to a legendary gaming system. “The Sega Mega Drive and Genesis Encyclopedia is a must-buy for fans of the console and a perfect addition to any retro game fan’s library.” —Goomba Stomp Magazine

Console Wars

Author : Blake J. Harris
Publisher : Harper Collins
Page : 683 pages
File Size : 43,8 Mb
Release : 2014-05-13
Category : Business & Economics
ISBN : 9780062276711

Get Book

Console Wars by Blake J. Harris Pdf

Now a documentary on CBS All Access. Following the success of The Accidental Billionaires and Moneyball comes Console Wars—a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry. In 1990, Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo. The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan. Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry. A best book of the year: NPR, Slate, Publishers Weekly, Goodreads

The Sega Arcade Revolution

Author : Ken Horowitz
Publisher : McFarland
Page : 311 pages
File Size : 44,9 Mb
Release : 2018-06-22
Category : Games & Activities
ISBN : 9781476672250

Get Book

The Sega Arcade Revolution by Ken Horowitz Pdf

Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.

Game Players Encyclopedia of Sega Genesis Games

Author : G.P Publications, Incorporated
Publisher : Unknown
Page : 208 pages
File Size : 54,9 Mb
Release : 1992-09-01
Category : Electronic
ISBN : 0929307275

Get Book

Game Players Encyclopedia of Sega Genesis Games by G.P Publications, Incorporated Pdf

The Sega Arcade Revolution

Author : Ken Horowitz
Publisher : McFarland
Page : 310 pages
File Size : 42,8 Mb
Release : 2018-07-06
Category : Games & Activities
ISBN : 9781476631967

Get Book

The Sega Arcade Revolution by Ken Horowitz Pdf

 Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid–1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega’s most popular and groundbreaking games are explored.

Sega

Author : Sara Green
Publisher : Bellwether Media
Page : 32 pages
File Size : 55,9 Mb
Release : 2024-01-01
Category : Juvenile Nonfiction
ISBN : 9798886879049

Get Book

Sega by Sara Green Pdf

Sonic the Hedgehog is SegaÕs iconic mascot. But the history of this company is full of many other well-known products, games, and characters. This book for young readers explores SegaÕs history, including how it was founded, how it grew, and how its fans continue to enjoy it. Leveled text combines with vibrant images to introduce the subject, while features map the company headquarters, highlight top games, profile a person important to the brandÕs history, and more. Gamers will enjoy this fact-filled brand history!

Extra Lives

Author : Tom Bissell
Publisher : Vintage
Page : 258 pages
File Size : 46,7 Mb
Release : 2011-06-14
Category : Social Science
ISBN : 9780307474315

Get Book

Extra Lives by Tom Bissell Pdf

In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.