The Modern Nerd S Guide To Esports

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The Modern Nerd's Guide to Esports

Author : Matthew Jankowski
Publisher : Gareth Stevens Publishing LLLP
Page : 32 pages
File Size : 43,6 Mb
Release : 2017-12-15
Category : Juvenile Nonfiction
ISBN : 9781538212080

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The Modern Nerd's Guide to Esports by Matthew Jankowski Pdf

"Pro-gaming, or e-sports, has an enormous and dedicated following; almost a billion people worldwide. It's even covered on ESPN. It boasts international tournaments, big-name stars, massive prize money, and tons of action and excitement. This book unpacks the world of eSports for readers, encouraging them to enter, compete, and conquer by giving them insider knowledge directly from a real-life eSports journalist. Filled with essential terminology, bold graphic elements, and vivid photographs, this book is sure to be a hot commodity in any collection."

The Modern Nerd's Guide to Esports

Author : Matthew Jankowski
Publisher : Gareth Stevens Publishing LLLP
Page : 34 pages
File Size : 45,8 Mb
Release : 2017-12-15
Category : Juvenile Nonfiction
ISBN : 9781538212073

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The Modern Nerd's Guide to Esports by Matthew Jankowski Pdf

Pro-gaming, or e-sports, has an enormous and dedicated following; almost a billion people worldwide. It's even covered on ESPN. It boasts international tournaments, big-name stars, massive prize money, and tons of action and excitement. This book unpacks the world of eSports for readers, encouraging them to enter, compete, and conquer by giving them insider knowledge directly from a real-life eSports journalist. Filled with essential terminology, bold graphic elements, and vivid photographs, this book is sure to be a hot commodity in any collection.

Online Battle Arena Esports

Author : Daniel Mauleon
Publisher : Unknown
Page : 33 pages
File Size : 49,6 Mb
Release : 2019-08
Category : Juvenile Nonfiction
ISBN : 9781543583274

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Online Battle Arena Esports by Daniel Mauleon Pdf

You don't need to wield huge weapons, wear armor, or cast powerful magic in real life to defeat your opponents and claim the prize. With plenty of practice, quick reflexes, and great teamwork, players of League of Legends, Dota 2, and other multiplayer online battle arena games can hit the big-time on the esports scene. Championship titles, fame, and enormous cash prizes await the very best players. But it takes a lot of hard work to become the best. Learn all about MOBA game esports leagues and what it takes to compete full-time as a professional esport gamer.

Fighting Game Esports

Author : Thomas Kingsley Troupe
Publisher : Wide World of Esports
Page : 33 pages
File Size : 54,5 Mb
Release : 2019-08
Category : Juvenile Nonfiction
ISBN : 9781543574548

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Fighting Game Esports by Thomas Kingsley Troupe Pdf

"Explores the history, format, training, and controversies involved in modern fighting game esport tournaments"--

How To Be a Professional Gamer

Author : Fnatic,Kikis,YellOwStar,Spirit,Febiven,Rekkles,Mike Diver
Publisher : Random House
Page : 256 pages
File Size : 41,7 Mb
Release : 2016-10-06
Category : Computers
ISBN : 9781473538443

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How To Be a Professional Gamer by Fnatic,Kikis,YellOwStar,Spirit,Febiven,Rekkles,Mike Diver Pdf

It’s time to become a Legend. Watched by millions and contested by the best professional gamers in the world, League of Legends is more than a game. Since the very beginnning of eSports, Fnatic have been competing at the highest level. In 2011, they won the World Championships and in 2015 they achieved the impossible: an entire regular season undefeated. In How to be a Professional Gamer, they take you inside the elite world of the sport, and into the world of competitive gaming. Sharing their knowledge, expertise, and strategies, it’s only a matter of time before you’re a world champion, too. Including tips on game strategy, teamwork and mental strength, How to be a Professional Gamer is both a guide for how to improve as a regular gamer, and the story of Fnatic and how they’ve conquered the world of eSports. Are you ready?

The Book of Esports

Author : William Collis
Publisher : Collis Insights
Page : 210 pages
File Size : 48,8 Mb
Release : 2022-06-10
Category : Electronic
ISBN : 9798218020989

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The Book of Esports by William Collis Pdf

Read the definitive guide to the modern world of competitive gaming, and The Official History of Esports(TM). Almost overnight, esports-or competitive video games-have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What is the future of esports? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, THE BOOK OF ESPORTS charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition-and even the future of humanity itself. Featuring select interviews from the biggest names in the industry, The Book of Esports weaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth-and more-is inevitable as the divide between man and machine blurs into oblivion. Detailed and accessible, gaming luminary and Harvard MBA William Collis has painstakingly translated esports' mysteries into a testament for today. Everyone can enjoy The Book of Esports because everyone should enjoy esports. So what are you waiting for? Take the wildest ride into worlds unreal, and discover that true human competition is always just a click away.

Gaming and Professional Sports Teams

Author : Douglas Hustad
Publisher : Norwood House Press
Page : 50 pages
File Size : 55,6 Mb
Release : 2018-07-01
Category : Juvenile Nonfiction
ISBN : 9781599539652

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Gaming and Professional Sports Teams by Douglas Hustad Pdf

With the rising popularity of E-Sports, professional sports teams are taking advantage of a new business opportunity. These teams are investing in competitive gaming. Learn about what organizations are capitalizing on this growing trend and how the future of E-Sports and professional sports will grow together.

This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020

Author : Paul Chaloner
Publisher : Bloomsbury Publishing
Page : 256 pages
File Size : 51,5 Mb
Release : 2020-05-28
Category : Computers
ISBN : 9781472977786

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This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 by Paul Chaloner Pdf

***LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 'You need this. Trust me, buy it now.' - Weekly GG 'a triumph... a must-read for newcomers and veterans alike' – Forbes Award-winning broadcaster Paul 'Redeye' Chaloner brings us the definitive book on esports, the fastest growing entertainment phenomenon in the world today. From slapping coins down on arcade cabinets to the lights of Madison Square Garden, competitive video gaming has come a long way. Today, esports is a billion-dollar industry, the best players becoming stars in their own right, battling for eight-figure prizes in front of a global audience of tens of millions. From Call of Duty to Counter-Strike, FIFA to Fortnite, a generation of players have turned multiplayer video games from a pastime into a profession. But there are questions. How did we get here? What exactly is competitive gaming – is it a sport? How much money do the top stars make? Do you really have to retire at 23? And just what the hell is Dota? This is esports (and How to Spell it) addresses all of this and more, as award-winning broadcaster Paul 'Redeye' Chaloner takes you inside the unstoppable rise of pro gaming to reveal the bitter rivalries, scandals and untold history of esports, from origins to sold-out arenas. With his trademark wit – and unrivalled access – Paul delivers the definitive book on the fastest-growing entertainment phenomenon in the world today. 'Paul Chaloner is a living legend in the esports space.' - Jason Lake, founder and CEO of the esports team Complexity Gaming 'Terrific stories and insights from the inside.' - T.L. Taylor, professor of Comparative Media Studies

The Book of Esports

Author : William Collis
Publisher : RosettaBooks
Page : 224 pages
File Size : 50,9 Mb
Release : 2020-08-04
Category : Games & Activities
ISBN : 194812257X

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The Book of Esports by William Collis Pdf

Join gaming luminary William Collis as he charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. But what exactly are esports? How did they become so popular so quickly? And where exactly is all this video gaming headed? Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, THE BOOK OF ESPORTS is the definitive guide to understanding all that the modern world of competitive gaming has to offer, and The Official History of Esports™ itself. Ever wonder what it’s like to be a pro gamer? How to create a billion-dollar esports business? Or just curious if video games can really get your kid into college? (All expenses paid, of course.) This book answers all these questions and more! Featuring select interviews from the biggest names in the industry, The Book of Esports weaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion. Detailed and accessible, and written by a lifelong gamer and Harvard MBA who has painstakingly translated esports’ mysteries into a testament for today, everyone can enjoy The Book of Esports because everyone should enjoy esports. So what are you waiting for? Take the wildest ride into worlds unreal, and discover that true human competition is always just a click away.

Esports: The Ultimate Guide

Author : Scholastic
Publisher : Scholastic Inc.
Page : 148 pages
File Size : 49,5 Mb
Release : 2019-12-26
Category : Young Adult Nonfiction
ISBN : 9781338615869

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Esports: The Ultimate Guide by Scholastic Pdf

An exciting new insider's guide to all the biggest and best competitive games and esports teams and players. An in-depth, insider's guide to the fastest-growing sport on the face of the planet: esports! From ESPN to the biggest sporting arenas in the world, esports has officially arrived as the hottest new form of athletic competition. This ultimate insider's guide will introduce gamers to the world of esports from little league to stadium-filling championships, including a deep dive into all the top games, leagues, players, and more. It will also include beginner tips and tricks for each of the top games, like Overwatch, League of Legends, Minecraft, Rocket League, Dota 2, Fortnite, PUBG, Call of Duty, and more, while using real players' strategies and tactics to win. Bursting with the biggest games, teams, and personalities in esports, this guide is a must-have for any kid interested in this phenomenon! All games featured in Esports: The Ultimate Guide are rated T for Teen or younger, keeping it appropriate for young gamers.

Esports

Author : Mike Stubbs
Publisher : Unknown
Page : 0 pages
File Size : 52,7 Mb
Release : 2017-11
Category : Computer games
ISBN : 1787410943

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Esports by Mike Stubbs Pdf

Join the new world and become an esports pro. Everything you need to know about the tournaments, prizes, people, games and joining a team can be found in this book. It's a competitive game but with this guide in hand you couldn't be better equipped.

The Essential Guide to the Business & Law of Esports & Professional Video Gaming

Author : Justin M Jacobson
Publisher : CRC Press
Page : 312 pages
File Size : 51,9 Mb
Release : 2021-02-19
Category : Games & Activities
ISBN : 9781000344448

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The Essential Guide to the Business & Law of Esports & Professional Video Gaming by Justin M Jacobson Pdf

"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

Guide to Digital Innovation in the Cultural and Creative Industry

Author : Sunghan Ryu,Yong Xiang,Weimin Zhang
Publisher : SAGE Publications
Page : 182 pages
File Size : 44,6 Mb
Release : 2024-03-19
Category : Business & Economics
ISBN : 9781071910009

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Guide to Digital Innovation in the Cultural and Creative Industry by Sunghan Ryu,Yong Xiang,Weimin Zhang Pdf

The digital age has brought significant changes to the cultural and creative industries, making it challenging to keep up with the latest trends. The Guide to Digital Innovation in the Cultural and Creative Industry is an informative resource that can help you navigate the revolution. It not only provides a comprehensive understanding of how digital transformation affects existing industries but also outlines emerging business opportunities. Whether you′re an experienced professional or a beginner, this book is an essential resource that will equip you with the knowledge and tools you need to succeed in the rapidly evolving landscape of the cultural and creative industries. Dive into: Democratizing creation: Discover how digital tools break down barriers and empower creators of all levels. From platforms to possibilities: Explore online video streaming, ebook publishing, virtual museums, and more, witnessing the rise of innovative business models. Cutting-edge tech, boundless potential: Delve into AI, blockchain, VR/AR, and other emerging technologies, understanding how they reshape content production, distribution, and consumption. Case studies that examine real-world scenarios, from the digital subscriptions of the New York Times to music consumption in the Spotify era.

A Kid's Guide to Fandom

Author : Amy Ratcliffe
Publisher : Running Press Kids
Page : 173 pages
File Size : 53,8 Mb
Release : 2021-05-04
Category : Juvenile Nonfiction
ISBN : 9780762498772

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A Kid's Guide to Fandom by Amy Ratcliffe Pdf

Help young fans get in touch with their inner geeks with the ultimate guidebook for creating, sharing, and enjoying the world of fandom. Being a fan is a big deal. Whether it's comics, video games, podcasts, cosplay, books, films, or something else, there are so many ways to share and celebrate with the things that you love. So, it's high time for a guide to help young fans navigate the world of fandom and its many flourishing communities—from fan works to cosplay, gaming, podcasting, and more! Filled with history, trivia, tips and advice to getting started, and insight from creators and artists from across pop culture and specializing in a wide variety of mediums, A Kid's Guide to Fandom is the perfect geeky primer for young fans. Organized by type of fandom medium, each chapter offers a brief introduction, facts, history sidebars, and easy to digest information on how to: Create Fan Fic or Fan Art Design and Create a Cosplay Start a Podcast Design and Create Games (video games, tabletop, and other role playing games) Find and Create Supportive Communities Find and Attend Conventions Plus, interviews with popular creatives like Alan Gratz, Erin Lefler, Jen Bartel, Daniel José Older, Rose Eveleth, Kat Kruger, Jordan Dené Ellis, Liz Crowder, and more.

Esports: the Complete Guide 17/18

Author : Naeem Shabir
Publisher : Unknown
Page : 227 pages
File Size : 51,7 Mb
Release : 2017-12-11
Category : Computer games
ISBN : 197351785X

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Esports: the Complete Guide 17/18 by Naeem Shabir Pdf

This book provides a comprehensive guide on the complex, vast and exciting world of esports, or competitive gaming. According to NewZoo, the gaming industry is expected to generate $108.9 billion by the end of 2017, just on games revenue alone. Therefore it is only natural that we see a competitive element arise from the flames of the global phenomenon.Although esports has technically been about for over 20 years, it is only in the last 5 that the industry has began to make real waves. Esports is expected to reach a global revenue of over $700 million this year. By 2020, the global revenue is projected to exceed $1.5 billion, particularly as brand investment increases significantly.The demographics of the esports audience and participants is something that brands simply cannot ignore. Even traditional sports organisations have got into the space, recognising it's potential. The Philadelphia 76ers and large football clubs, such as Manchester City & PSG, for example, have invested into teams and players. Brands can also invest in events.Additionally, the variety of key revenue sources that could be tapped into is also huge attraction for investors. Revenue can primarily be generated through sponsorship, advertising, media rights, merchandise and tickets. As esports converges various established industries as it matures, more opportunities within esports will arise. Understanding this industry is fundamental for anyone wishing to enter the space. This book considers the esports market, the industry, opportunities, challenges, and what the future of esports may look like.CONTENTS:CHAPTER 1: BACKGROUND1.1 Introduction1.2 What are Esports?1.3 History of Esports1.4 Driving FactorsCHAPTER 2: ESPORTS MARKET ECONOMICS2.1 Overview of the Market2.2 Market Size & Growth Rate2.3 Audience Profile2.4 Market Segmentation2.5 Revenue Streams2.6 Regional Analysis2.7 Direct Advertising & SponsorshipCHAPTER 3: THE ESPORTS INDUSTRY3.1 Esports Genres3.2 Esports Titles3.3 Game Publishers3.4 Esports Event Producers3.5 Esports Teams3.6 Esports Players3.7 Esports Viewers3.8 Esports Competitions3.9 Brands in Esports: Case Studies & Tips3.10 Esports Associations3.11 Esports Media Broadcasters3.12 Comparison with Traditional Sports3.13 Esports BettingCHAPTER 4: REPORTS ON ESPORTS4.1 The Nielsen Report4.2 NewZoo Report4.3 Business Insiders ReportCHAPTER 5: OPPORTUNITIES & CHALLENGES IN ESPORTS5.1 Opportunities in Esports5.2 Careers in Esports5.3 Challenges in EsportsCHAPTER 6: THE FUTURE OF ESPORTS6.1 Esports - The Next Olympic Sport?6.2 What Needs to Happen in the Esports Industry6.3 The Future of EsportsCHAPTER 7: CONCLUSIONCHAPTER 8: INTERGALACTIC GAMING